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Serious Crafters?Follow

#1 Sep 12 2010 at 1:05 AM Rating: Decent
60 posts
Soo.. how many of you plan on taking crafting very seriously? And if so, what crafting/gathering combinations do you plan to follow? Personally, I've never been much for crafting in games, but seeing as how integral crafting seems to be in this game, it's hard not to consider it. When and if I do decide to pick up a DoH/DoL, I think my choices will likely revolve around Armorer and Mining, purely for the sake of repairing the majority of my own equipment.

btw, How many of you plan on skipping DoH/DoL altogether?
#2 Sep 12 2010 at 1:14 AM Rating: Good
41 posts
I honestly just plan on having the equipment on hand for each DoL.. not going to spend much time on it.
When I'm grinding/doing leves or exploring, and come across some minerals, I'll take out the mining tool.
Same thing goes if there is a shiny spot on a tree or patches of grass..
If I'm on the boat to Limsa... it takes almost 10 mins to reach the destination; time for fishing XD
#3 Sep 12 2010 at 2:15 AM Rating: Default
421 posts
I'm planing on lvling bon to sell mat to crafters for profit =]

Maybe once I cap Bon I'll pick up weaver to helpout my main class conjurer

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#4 Sep 12 2010 at 3:26 AM Rating: Good
246 posts
I plan to immediately take up all of the crafting classes to level 10 to gain their ability bonuses, because they help a lot. Also, it is pretty beneficial to build the classes up fairly evenly because of all the cross-crafting requirements. However, I do plan to focus on 1-2 crafts in particular.

I also plan to be a fisherman. I was a level 100 fisherman with Lu Shang (moats traded in) and then Ebisu Fishing Rod, and I enjoy the current system that exists in the open beta quite a bit.

The main negative I see about crafting and DoL jobs so far is the very steep exp curve. The synths take so long to perform and the exp reward is so little the amount of synths required per level becomes staggeringly excessive. The exp curve HAS to be adjusted.
#5 Sep 12 2010 at 3:38 AM Rating: Decent
10 posts
Since I'll be rolling an ARC, I'll be taking up Carpentry, Weaver, and Blacksmithing. This is mostly just for arrow making (sad I have to take 3 just for arrows). Later on I'll probably take up Leatherworking as well to go along with weaving so I can start making my own gear as well.
#6 Sep 12 2010 at 11:02 AM Rating: Good
208 posts
I'm hoping to focus on crafting without having to focus on gathering as well. Because mining and botany nodes can be shared I expect more people than usual to carry the tools around. That should mean a strong supply of materials for crafters.
#7 Sep 12 2010 at 11:07 AM Rating: Decent
195 posts
I plan on doing the same thing LordMethos said a few posts above me. I only fished maybe 7k of the 10k moat carp up but did the crazy Ebisu quest.

Will keep my other crafts up through leves as well.
#8 Sep 12 2010 at 11:08 AM Rating: Good
73 posts
I'll be doing blacksmithing and armorer, crafts that compliment each other well I think. Currently my crafting ranks are higher than my DoW ranks. Will also be mining to supply blacksmith materials.
#9 Sep 12 2010 at 11:12 AM Rating: Decent
If I do play, I'll be focusing on blacksmith/armorer/goldsmith, but I'll be chipping away at all DoH/DoL professions. I'm guessing that crafting effectively will be based largely on what training you buy from the guilds. I'm assuming that the guild points necessary to buy them will come from levequests, which means that even though I would expect to be able to skill up all DoH/DoL professions, the ones you focus on for guild points will produce far better results than the ones you just muddle through without the additional training.

I find myself enjoying crafting a lot more than combat right now. Since most things in the starter regions don't aggro, bombing around gathering and grinding mobs for mats is a lot more entertaining to me than grinding mobs for skill points and xp.
#10 Sep 12 2010 at 11:15 AM Rating: Good
472 posts
I'll probably just do fishing, because it is fun and cheap. Sell the fish to people trying to craft. Then maybe pick up a craft when I am rich and have enough crystals to spam at it. I imagine cooking will be a good combo to go with fishing. So I'll probably level that up and sell food to people.

Then retire in a level 50 moogle house.
#11 Sep 12 2010 at 11:35 AM Rating: Good
118 posts
PageCCCXI wrote:
I'm hoping to focus on crafting without having to focus on gathering as well. Because mining and botany nodes can be shared I expect more people than usual to carry the tools around. That should mean a strong supply of materials for crafters.

Disciple of the Land jobs are such a pleasure. They're not much fun (at least, not in level 1 zones where there's no aggro danger to make it exciting) except that actually being able to find your harvest points and get lots of materials is pretty satisfying. In XI, most of harvesting was finding points, and getting to them before the gilsellers did. The ability to track points so you always know where the next one is, and the ability to share points, it just makes crafting a relaxing way to pile up materials for synthesis. And once you get up to higher levels, I think there will be some very valuable things you can find.
#12 Sep 12 2010 at 11:41 AM Rating: Good
1,022 posts
I'm gonna play it by ear. I'm very interested in making a niche as a leatherworker. But we'll see how it goes. I'm much more interested in combat, but if I find that I'm having fun with crafting, then maybe i will get serious about it.
Main character: AutumEmber
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#13 Sep 12 2010 at 12:32 PM Rating: Decent
1,608 posts
After the addition of equipment deterioration, learning to craft is now a necessity.

I've noticed that most crafts already start being integrated at the lowest level, so if you are planning to craft plan on doing several.

The synthesizing process has improved greatly, as you gain new abilities you will be able to have more and more control over how your synth is made. For example, to do skillups you use fast synth, as it will greatly improve your chances of 100% completion. As you get to cap then can emphasis more on standard to get slightly more experience for that level and a slight chance for an HQ (though rarely happens). Further down the line you will be able to use Bold to maximize the quality without much of a worry for a break. Abilities like preserve are used when you get a couple of good successes to keep the chain going and Masterwork to use with Bold for that last bit of progress.

Some things about the system still boggle me, however. You can skill up on base level synths, like muddy water->distilled water in alchemy past level 10 and still have good exp off of them. Also, some synths are unbalanced like Hempen yarn. You can consistently botch this synth yet able to do finished products like hempen workgloves with ease. The reagent should always be lower than the finished product.

It would also help to be able to set up a macro to initiate synths. Going through 5 confirmation windows per synth becomes quite tiresome when working on a large order.

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