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FFXIV Tactics: Understanding the Fatigue SystemFollow

#1 Sep 12 2010 at 5:22 PM Rating: Excellent
#2 Sep 12 2010 at 5:26 PM Rating: Good
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Pretty cool video I must say.
#3 Sep 12 2010 at 5:44 PM Rating: Good
Setting all the controversy about the topic aside, this video was very well made and clearly explains the system to make it easy for people to understand. I would honestly recommend stickying this link, it should help clear up a lot of confusion.
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#4 Sep 12 2010 at 5:51 PM Rating: Good
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Very well made and informative!
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#5 Sep 12 2010 at 5:53 PM Rating: Decent
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This is a spectacularly put together video, I hope to see more in the future. It also puts a lot of the decisions behind the fatigue system into perspective. Thank you for posting.
#6 Sep 12 2010 at 5:54 PM Rating: Excellent
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SE should hire you to expalin what they can't
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#7 Sep 12 2010 at 5:57 PM Rating: Good
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Well made. Rate up.
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#8 Sep 12 2010 at 5:59 PM Rating: Good
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Im still confused on this. It feels like it isn't working the way they designed or say it is. I reached fatigue on my Thaumaturge at about rank13 so i kind of stopped levelling on it and have barely been on in the last few days, but for some reason im already fatigued with my Conjurer and its only rank6 and i have put maybe 30-40 minutes on it at most. Is this right? Does the fatigue carry over to all ranks on a particular discipline? Also i thought the fatigue was supposed to reset after a week but it didn't.. maybe because of beta + all the server maint.?

Anyone else feel like the fatigue system is not working right? Maybe im just dumb :/

Also good video. Well made for sure.

Edited, Sep 12th 2010 8:00pm by Shredmastah
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#9 Sep 12 2010 at 6:05 PM Rating: Excellent
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Best 1st post ever.
#10 Sep 12 2010 at 6:12 PM Rating: Decent
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This is a deadly video, it's not professional?
#11 Sep 12 2010 at 6:17 PM Rating: Decent
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Excellent video, very well made. While I do disagree with some of the assumptions it makes as well as the conclusion it draws, I can't deny that it explains the fatigue system very very well.

Also your narrator needs to learn how to pronounce "phalanx" and "piety" ... for real.

Definitely the best first post I've ever seen

Edited, Sep 12th 2010 7:18pm by Callinon
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#12 Sep 12 2010 at 6:19 PM Rating: Decent
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This is an excellent video that clears up all the confusion regarding fatigue to those that just didn't understand it before.

Kudos to you, OP. Rate (way) up.
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#13 Sep 12 2010 at 6:44 PM Rating: Good
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This is fantastic.

Showing this to someone who is a serious skeptic of the game would probably be a very good thing.
#14 Sep 12 2010 at 7:01 PM Rating: Decent
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i was worried at first... but this put it in perspective.
#15 Sep 12 2010 at 7:06 PM Rating: Good
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Although I still disapprove of such a limiting system, this is indeed a nice explanation.
#16 Sep 12 2010 at 7:09 PM Rating: Good
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You sir, have earned the elusive RattyBatty respect. I am sold on the system now, although the names they give it are a joke.

I have nothing to say but Thank you for this extremely pro video. I hope someone, somewhere, is paying you to do this kind of work.

PS: How did you get that voice on the video, is it you or some awesomely natural sounding program? If it's your voice, again someone should be paying for your narration.


Edited, Sep 12th 2010 9:12pm by RattyBatty
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#17 Sep 12 2010 at 7:53 PM Rating: Excellent
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Quote:
This is fantastic.

Showing this to someone who is a serious skeptic of the game would probably be a very good thing.


Done and done. I sent a link of the video to a friend who was on the fence about the game, his reply after watching it was a copy of his pre-order E-mail.
Nicely done video!
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#18 Sep 12 2010 at 7:55 PM Rating: Decent
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Good video. The exp curve problem has already been solved a better way though. Rested exp is essentially the same solution (rewarding people for not playing) but imposes no restrictions.

Edited, Sep 12th 2010 8:57pm by bsphil
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#19 Sep 12 2010 at 7:56 PM Rating: Excellent
This is definitely going in my sticky once I get home. Awesome job!
#20 Sep 12 2010 at 8:09 PM Rating: Good
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Brilliant video, explained it even more to me and has sold me on the idea :)

SE should probably offer you a job.
#21 Sep 12 2010 at 8:11 PM Rating: Good
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Well whatever school you are in now or have gone to; they did a really great job. And also whatever employer you get in the future or have now; they are very lucky to have you. I would almost say Zam should look into hiring video editors and a production crew due to the getting with the times factor. If anything I hope Square Enix sees this and at least gives you a complimentary free copy of the game. Very good work my friend. Rate up.
#22 Sep 12 2010 at 8:14 PM Rating: Excellent
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Very nice video. It really explains the system in great detail.

Although the comments made on the video over on youtube make me die a little.
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#23 Sep 12 2010 at 8:14 PM Rating: Decent
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By the way, more freedom? lol

You could've gone without that comment. Feel free to explain it though, because you certainly didn't want to in the video.

Edited, Sep 12th 2010 9:15pm by bsphil
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#24 Sep 12 2010 at 8:20 PM Rating: Good
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Excellent video, really well made.
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#25 Sep 12 2010 at 8:25 PM Rating: Good
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Very, very good. /salute
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#26 Sep 12 2010 at 8:27 PM Rating: Good
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That's one **** of a first post. I hope you stick around OP. This community could use another ( the more, the merrier ) voice of reason.
/hijack on
Rested XP V.S. Surplus XP:

Rested XP was a great idea. The only fault i have seen with Rested XP, is hardcore players still reach endgame really quickly. That's not really a good thing in a brand new MMO IMO. Most games i have played with rested XP have resulted in many people quitting out of boredom, just several months after release.

Surplus XP slows hardcore progression to max level..... but only physical level. Like the video, hardcores can still grow "horizontally" by leveling other classes. I think this is a pretty good system from SE's point of view. Now, Physical level is gained equally throughout the player base, but hardcore players can still get rewarded for their work.

Many of you may not agree with me, and that's fine. We will all just have to wait and see how it all plays out.
/hijack off

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#27 Sep 12 2010 at 8:28 PM Rating: Good
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"more freedom" because you can be free to play at the pace you want. And also the option to play 24/7 gives more freedom because you gain a huge array of abilities to customize your character even more. = more freedom than a casual player.


Edited, Sep 12th 2010 10:29pm by RattyBatty
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#28 Sep 12 2010 at 8:35 PM Rating: Excellent
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Quote:
By the way, more freedom? lol

You could've gone without that comment. Feel free to explain it though, because you certainly didn't want to in the video.


I think that what the "freedom" comment might be getting at (essentially) is that the surplus "road block" system allows them to make the EXP curve less steep. That being the case, if we start playing on Monday, maybe we get to skill level 15 (or whatever, just for the sake of example) on Thursday and then hit surplus, and we have Friday - Sunday to do other things. Or if they removed the whole surplus system they would make the EXP curve a lot more steep, to the point where we'd only be getting level 15 in that first week anyway (barring some really extreme hardcore play or an exploit like SMN burn in 11), but we aren't able to hit 15 until the end of the week (and casual players wouldn't be able to hit it at all). We have to use more of our play time to do it. So the "freedom" comes in a sense that you can still get level 15 in that one week time frame, but only spend half the time doing it so you're "free" to do other things you may want to do.

Not making any judgment calls on it or saying that those are the only two options, just explaining what I assume is meant by the freedom comment.
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#29 Sep 12 2010 at 8:43 PM Rating: Good
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Kaelia88 wrote:
I think that what the "freedom" comment might be getting at (essentially) is that the surplus "road block" system allows them to make the EXP curve less steep.
The EXP curve doesn't look any less steep than FFXI though.

Kaelia88 wrote:
Not making any judgment calls on it or saying that those are the only two options, just explaining what I assume is meant by the freedom comment.
Fair. Seems awkward to refer to a restriction as more freedom, though. Being free to do anything other than what I want to do... just doesn't seem like freedom.

As for leveling other classes, if it's worth doing, people would do it without a roadblock forcing them to. It happened in FFXI just fine, people who had the time leveled their needed subjobs to enhance their main job's performance.

Edited, Sep 12th 2010 9:54pm by bsphil
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#30 Sep 12 2010 at 8:57 PM Rating: Decent
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Great video!!
#31 Sep 12 2010 at 9:10 PM Rating: Decent
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Chiming in as well to say excellent video.
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#32 Sep 12 2010 at 9:17 PM Rating: Decent
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Well done.

What is Max Level(s) btw?

Edited, Sep 12th 2010 11:20pm by chomama
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#33 Sep 12 2010 at 9:20 PM Rating: Decent
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haha that video can make believers out of non believers - I wont comment on the fatigue system but amazing video, I loved it - plus subscribed! hope to see more in the future, very well done.
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#34 Sep 12 2010 at 9:23 PM Rating: Good
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Very well done, and this is what Square Enix needs to put out. It's sleek, it's professional, and it's done in a very convincing manner.

However, removing a choice is not freedom, and I think that's where the video loses it a bit. I think it would've been stronger without that final segment.
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#35 Sep 12 2010 at 9:31 PM Rating: Decent
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Wow. If you don't do this for a living, you should try. You did an excellent job. It seemed very professional. Great Job!
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#36 Sep 12 2010 at 9:43 PM Rating: Good
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This video has honestly changed my mind about the system entirely. If SE had explained it in such a manner, I don't know if anyone would be quite so upset.
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#37 Sep 12 2010 at 9:55 PM Rating: Good
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/standing ovation

WOW, beautiful presentation. Professionally done, and very well put. It's things like this which gives me hope for the FFXIV community still, and am looking forward to the struggles that bring about innovation ahead. Gambatte minna-san!
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#38 Sep 12 2010 at 9:57 PM Rating: Default
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Nicely done, but there are some problems
Mispronounced words are not a big deal, as you got the general idea of the system correct. But you did not really accurately describe the system we are dealing with in the open beta.

Hitting the fatigue system's first 10% level now takes well longer than 8 solid hours of grinding. Even for the truly hardcore that information now seems unreliable. Additionally physical level and class level are not hitting the fatigue system at the same points as your video indicates. Most people hit fatigue at class lvl 16, but not until physical level 21 or so.

The fatigue decay also seems suspect, I have yet to see any proof of this. Barely touching 10% fatigue on a job and then abandoning it for 3 days while leveling other jobs did NOT remove the 10% penalty. Perhaps there is a minimum degree it will decay down to.
#39 Sep 12 2010 at 10:04 PM Rating: Good
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Mareko wrote:
Nicely done, but there are some problems
Mispronounced words are not a big deal, as you got the general idea of the system correct. But you did not really accurately describe the system we are dealing with in the open beta.

Hitting the fatigue system's first 10% level now takes well longer than 8 solid hours of grinding. Even for the truly hardcore that information now seems unreliable. Additionally physical level and class level are not hitting the fatigue system at the same points as your video indicates. Most people hit fatigue at class lvl 16, but not until physical level 21 or so.

The fatigue decay also seems suspect, I have yet to see any proof of this. Barely touching 10% fatigue on a job and then abandoning it for 3 days while leveling other jobs did NOT remove the 10% penalty. Perhaps there is a minimum degree it will decay down to.


Mispronounced words? That may be true, but i wonder what words were mispronounced? Pugilist?

What you are experiencing, is SE tweaking the system. The info in the video is not unreliable, rather BETA info is unreliable.
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#40 Sep 12 2010 at 10:06 PM Rating: Decent
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yes please stick this asap :D
#41 Sep 12 2010 at 10:07 PM Rating: Good
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Teneleven wrote:
Mareko wrote:
Nicely done, but there are some problems
Mispronounced words are not a big deal, as you got the general idea of the system correct. But you did not really accurately describe the system we are dealing with in the open beta.

Hitting the fatigue system's first 10% level now takes well longer than 8 solid hours of grinding. Even for the truly hardcore that information now seems unreliable. Additionally physical level and class level are not hitting the fatigue system at the same points as your video indicates. Most people hit fatigue at class lvl 16, but not until physical level 21 or so.

The fatigue decay also seems suspect, I have yet to see any proof of this. Barely touching 10% fatigue on a job and then abandoning it for 3 days while leveling other jobs did NOT remove the 10% penalty. Perhaps there is a minimum degree it will decay down to.


Mispronounced words? That may be true, but i wonder what words were mispronounced? Pugilist?

What you are experiencing, is SE tweaking the system. The info in the video is not unreliable, rather BETA info is unreliable.
Phalanx, I think. Piety as well.

Edited, Sep 12th 2010 11:11pm by bsphil
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#42 Sep 12 2010 at 10:11 PM Rating: Decent
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bsphil wrote:
Teneleven wrote:
Mareko wrote:
Nicely done, but there are some problems
Mispronounced words are not a big deal, as you got the general idea of the system correct. But you did not really accurately describe the system we are dealing with in the open beta.

Hitting the fatigue system's first 10% level now takes well longer than 8 solid hours of grinding. Even for the truly hardcore that information now seems unreliable. Additionally physical level and class level are not hitting the fatigue system at the same points as your video indicates. Most people hit fatigue at class lvl 16, but not until physical level 21 or so.

The fatigue decay also seems suspect, I have yet to see any proof of this. Barely touching 10% fatigue on a job and then abandoning it for 3 days while leveling other jobs did NOT remove the 10% penalty. Perhaps there is a minimum degree it will decay down to.


Mispronounced words? That may be true, but i wonder what words were mispronounced? Pugilist?

What you are experiencing, is SE tweaking the system. The info in the video is not unreliable, rather BETA info is unreliable.
Piety and Phalanx (already mentioned in the thread).


Ahh, ty. Although, i know that phalanx has different pronunciations depending on where you live. For instance, The British pronunciation differs from the American pronunciation.

I assumed Piety sounds like Deity. It's not a word i use often in everyday life. :P
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#43 Sep 12 2010 at 10:15 PM Rating: Decent
Edited by bsphil
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Teneleven wrote:
bsphil wrote:
Teneleven wrote:
Mareko wrote:
Nicely done, but there are some problems
Mispronounced words are not a big deal, as you got the general idea of the system correct. But you did not really accurately describe the system we are dealing with in the open beta.

Hitting the fatigue system's first 10% level now takes well longer than 8 solid hours of grinding. Even for the truly hardcore that information now seems unreliable. Additionally physical level and class level are not hitting the fatigue system at the same points as your video indicates. Most people hit fatigue at class lvl 16, but not until physical level 21 or so.

The fatigue decay also seems suspect, I have yet to see any proof of this. Barely touching 10% fatigue on a job and then abandoning it for 3 days while leveling other jobs did NOT remove the 10% penalty. Perhaps there is a minimum degree it will decay down to.


Mispronounced words? That may be true, but i wonder what words were mispronounced? Pugilist?

What you are experiencing, is SE tweaking the system. The info in the video is not unreliable, rather BETA info is unreliable.
Piety and Phalanx (already mentioned in the thread).


Ahh, ty. Although, i know that phalanx has different pronunciations depending on where you live. For instance, The British pronunciation differs from the American pronunciation.

I assumed Piety sounds like Deity. It's not a word i use often in everyday life. :P
It's pi-ety. He just put the emphasis on the wrong syllable in phalanx.
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#44 Sep 12 2010 at 10:33 PM Rating: Good
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Great video, very informative. Keep up the good work and you'll be zamous.
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#45 Sep 12 2010 at 10:38 PM Rating: Good
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Archmage Callinon wrote:
Excellent video, very well made. While I do disagree with some of the assumptions it makes as well as the conclusion it draws, I can't deny that it explains the fatigue system very very well.

Also your narrator needs to learn how to pronounce "phalanx" and "piety" ... for real.

Definitely the best first post I've ever seen

Edited, Sep 12th 2010 7:18pm by Callinon


This.

I still haven't encountered the fatigue system...although I do have two characters. Even so I don't like it in theory but I don't think it will affect me. So...

I hope the OP sticks around and makes more videos.

Perhaps instead of posts, he respond with his own narrator. LOL
#46 Sep 12 2010 at 10:41 PM Rating: Good
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Quote:
Also your narrator needs to learn how to pronounce "phalanx" and "piety" ... for real.

RE: "Mispronounced" words.

You guys DO know that there are multiple pronunciations of almost every word right? I think both the words people are picking on were in an acceptable accent. It's really lame to be picking on something like that in such a well made and clearly time consuming FREE effort on his part.

Plus the words being picked on are simultaneously written down on screen, so it's not like it's gonna confuse anyone...
Ignore the pronunciation crits.

Edited, Sep 13th 2010 12:42am by RattyBatty
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#47 Sep 12 2010 at 10:47 PM Rating: Decent
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RattyBatty wrote:
Quote:
Also your narrator needs to learn how to pronounce "phalanx" and "piety" ... for real.

RE: "Mispronounced" words.

You guys DO know that there are multiple pronunciations of almost every word right? I think both the words people are picking on were in an acceptable accent. It's really lame to be picking on something like that in such a well made and clearly time consuming FREE effort on his part.

Plus the words being picked on are simultaneously written down on screen, so it's not like it's gonna confuse anyone...
Ignore the pronunciation crits.

Edited, Sep 13th 2010 12:42am by RattyBatty


But if the guy wants to be hired as a narrator he's gonna need to know how to pronounce certain words.

Certain words have certain pronunciations Piety is one of them.

I agree the criticism and criticism presented can often times be harsh (especially on the internet) but it doesn't make it any less wrong.
#48 Sep 12 2010 at 10:54 PM Rating: Decent
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I continue to disagree. I guarantee you can find a large culture somewhere in the world (UK, Australia etc..) where that pronunciation is absolutely correct. Considering how many narrators tend to have British accents and 'wacky' ways of saying certian words, I don't think he has to worry too much about this. Afterall they still get jobs. And this is the world wide internet, not USAnet. Accept that things won't always be tailored to your dialect.

Ratedown shield on : The USA english way to pronounce a word is more often than not the one that's 'wrong'.
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#49 Sep 12 2010 at 11:01 PM Rating: Good
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RattyBatty wrote:

Ratedown shield on : The USA english way to pronounce a word is more often than not the one that's 'wrong'.


I wasn't going to reply to this again because it's so minor I'm having a hard time believing you made it into such a big deal but here goes anyway...

If this narrator had used an accent that would change the natural pronunciation of the words I cited I wouldn't have even mentioned it. But he didn't. If I'm wrong I'd be very interested in where his particular accent originates as linguistics is something of a hobby of mine (I'm a gigantic nerd). It certainly SOUNDS like an American English accent originating in the midwestern United States, but I obviously can't discount the possibility that he's engineered it to sound like that. However, if that's the case I have to believe he'd adjust pronunciation to match the accent he's affecting.
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#50 Sep 12 2010 at 11:10 PM Rating: Decent
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RattyBatty wrote:
I continue to disagree. I guarantee you can find a large culture somewhere in the world (UK, Australia etc..) where that pronunciation is absolutely correct. Considering how many narrators tend to have British accents and 'wacky' ways of saying certian words, I don't think he has to worry too much about this. Afterall they still get jobs. And this is the world wide internet, not USAnet. Accept that things won't always be tailored to your dialect.

Ratedown shield on : The USA english way to pronounce a word is more often than not the one that's 'wrong'.


I didn't rate you down BTW. (Not saying you said I did but anyway, I'll rate you up to balance the world)

I would take your point as valid if there were a British or other accent present in the video. Or if other words were pronounced with the same sort of pattern.

There's also continuity of dialect and speech within a context to be mindful of. Hence why a few of us here noticed the 'mis-pronunciation' within our context.

Lastly there's purposefully pronouncing a word a certain way and pronouncing a word 'wrong' because you're not really sure how it is supposed to go.

http://dictionary.cambridge.org/dictionary/british/piety

Sounds the same to me.


EDIT: At this rate I'll never reach Sage. ;)


Edited, Sep 13th 2010 1:12am by Kierk
#51 Sep 12 2010 at 11:12 PM Rating: Excellent
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wow, amazing professional video. 10 stars seriously.

however, being told no about something you feel your entitled to is not something that has ever worked well with me or many other people in this world. i see the majority of criticism on this subject being negative even some time after release.
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