First and foremost: Nice job on the video, and thank you for articulating the pros.
But what irks me, (as someone in the "thinks its stupid, but not gonna let it ruin the game for them" catagory), is people who keep arguing that its a great system.
I'm one of the people that think this is a great system. I believe the experience curve is
more flat than XI's system. Right now, experience gain is in a weakened state due to a few factors:
1. Optimal mobs to grind on are not yet established.
2. Nobody has any great gear yet.
3. Low level areas are currently overcamped, increasing time between kills.
4. Party dynamics are not established.
All of these factors will recede in short order, resulting in a substantial increase in the standard experience gain rate (The community is not competent to the point that we can compare FFXIV exp/hour to FFXI exp/hour). I think after the community matures a bit the curve will seem much more flat.
Also, its not an innovative idea, its a weekly (soft) level cap with a fancy bow on it. Its SE saying, week 1, players will not get any class past level 18. Ok its week 2, now you can only get enough XP to get that class to 26, etc.
I understand that some are not fond of the system, or that some find that it lacks creativity, but I believe that it is innovative, as I have yet to see another game that does it.