Bolded two points that everyone should focus on.
This is definitely a new direction they are going with in regards to combat,crafting and other game play elements. I think most people are just afraid of change.
Uh, what new direction? Seriously, have you bothered to even look at what they're doing before trying to praise them? The crafting system is a rip from Vanguard and Everquest II, with the input options simply called something else. Gameplay? Weak, boring quests called "Guildleves" because FF fans need to have every single **** MMO term changed to suit their special snowflake complex?
As far as combat, every class is the same -- it's a combination of a Warrior and Rogue from WoW (which were the two most played classes before WotLK, which would be before initial development of FFXIV). You have your Stamina/Energy bars, your attacks consume Stamina/Energy and generate TP/Rage. After you have enough TP/Rage you can do a Weapon Skill/Yellow Attack. That's hardly groundbreaking at all.
You guys aren't getting anything new at all, simply 'new' mechanics from FFXI. That "no auto attack" crap? Yeah, that was also done in Age of Conan, where people can't stand the actual reality of a 100% input based combat system as it reduces it and FFXIV to an even worse
button mashing system.
There are alot of errors that need to be fixed and SE has already said they have some fixes ready that are to be implemented at launch.
No, they stated that there were a lot of issues that they *wanted*
to address -- major difference there. They also stated that they wanted to input Ranger's distance from the monster into the game and update the PC client to a higher version of DirectX in FFXI, but we see how well that played out.
It's gonna suck at first but I guess we're just going to have to slog thru and wait a few months and see if anything changes. I encourage everyone to keep trying to open a dialog with SE and give the game some time.
You can enjoy paying for weak service and terrible gameplay on a futile hope that they'll provide some magical fix (hint: SE doesn't do this and almost a decade of FFXI should make you aware of that fact). The other people that are holding off on even buying the game until half a year down the line are being realistic
They're more than likely going to make back any losses they incurred during development within the first few months after release so hopefully they will be more relaxed and will focus on fixing these issues.
They'll get a surge of money from boxed sales, but that doesn't cover loss. This isn't an offline game; the developers are still getting paid, the servers need to be paid for, etc. At best, they'll break even like most other MMOs do on launch and HOPE that enough enjoy the **** in a box they've put out to keep in a steady income.