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FFXIV is Beautiful Follow

#52 Sep 14 2010 at 1:33 PM Rating: Decent
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Shredmastah wrote:
I think the sky in this game is spectacular. Everything looks amazing around sunrise/sunset and I love how you get that glare effect when your coming out of a building or a cave into the sunlight.


Speaking of the sky, I agree it looks great btw, but I was wondering if anyone's sky "twitches" as it moves - mine doesn't move in one smooth motion but you can rather see it skipping frames along, any idea how to change this?
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#53 Sep 14 2010 at 2:04 PM Rating: Default
Mine does it too (its got the low-fi sky gradients when nighttime too). SE didn't change their sky technology from ffxi
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#54 Sep 14 2010 at 2:10 PM Rating: Good
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#55 Sep 14 2010 at 2:13 PM Rating: Good
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I've been playing open beta on my 4 years old monitor for a while. While the graphic was good...it wasn't anything really fancy. Until yesterday...I decided to move my pc next to my 42 inches HDTV and plug it in there. I was so blown away my jaw hung open until drool came out of it. I played a few hrs on it and I had to move it back to my desk because wife wanted to watch stupid tv again. Hooked it back up to monitor....meh....now it looks so.....unimpressive.... I think I need a new monitor :/



Edited, Sep 14th 2010 4:14pm by OneFatAngel
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#56 Sep 14 2010 at 2:38 PM Rating: Decent
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That's the problem with realistic though. It's a fantasy game. Hardly any fantasy left besides the magic. The weird looking airships and chocobos add to the fantasy.

If I wanted to play a realistic game I'd go outside and play.

Edited, Sep 14th 2010 3:39pm by Slapaho
#57 Sep 14 2010 at 2:42 PM Rating: Good
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Slapaho wrote:

If I wanted to play a realistic game I'd go outside and play.

Edited, Sep 14th 2010 3:39pm by Slapaho



Unless you're almost 30 years old with a full beard, then it's just creepy. <---

#58 Sep 14 2010 at 2:45 PM Rating: Default
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Well yeah. LoL! If I wanted realistic then I'd go mow my lawn and watch the grass kick up in the air. lol
#59 Sep 14 2010 at 2:46 PM Rating: Excellent
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Slapaho wrote:
That's the problem with realistic though. It's a fantasy game. Hardly any fantasy left besides the magic. The weird looking airships and chocobos add to the fantasy.

If I wanted to play a realistic game I'd go outside and play.

Edited, Sep 14th 2010 3:39pm by Slapaho


Realism doesn't necessarily mean realistic in your world, it means realistic in the fantasy world with the rules that have been imposed on that world. For example, in FFXIV's world, gravity as we know it still holds so what would be unrealistic in this case is your character being able to glide along (with nothing supporting him)...whereas in Aion (for example) your character can fly but he has wings to help him do so - still realistic in that world. This game is as fantasy as they come, making the world look "less realistic" doesn't make it any more fantasy, its the content in this world that make it charming, the graphics just make it look freakin amazing.
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#60 Sep 14 2010 at 2:53 PM Rating: Default
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Quote:
Realism doesn't necessarily mean realistic in your world, it means realistic i


That's where I stopped reading. ADD. Got to keep it short.
#61 Sep 14 2010 at 2:57 PM Rating: Decent
Edited by bsphil
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Slapaho wrote:
Quote:
Realism doesn't necessarily mean realistic in your world, it means realistic i


That's where I stopped reading. ADD. Got to keep it short.
SQUIRREL.
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Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
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#62 Sep 14 2010 at 2:59 PM Rating: Excellent
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Slapaho wrote:
Quote:
Realism doesn't necessarily mean realistic in your world, it means realistic i


That's where I stopped reading. ADD. Got to keep it short.


Oh? tl;dr: read my paragraph that takes not even a minute to read.

Edited, Sep 14th 2010 4:59pm by SolidMack
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#63 Sep 14 2010 at 3:16 PM Rating: Default
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Yeah well when I notice someone puts too much thought into something then I just don't read it. Bores me, but hey more power to you. Maybe someone else read it lol So not completely in vain :D

Edited, Sep 14th 2010 4:17pm by Slapaho
#64 Sep 14 2010 at 3:24 PM Rating: Good
Edited by bsphil
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Slapaho wrote:
Yeah well when I notice someone puts too much thought into something then I just don't read it.
Interesting strategy.

¬_¬




Edited, Sep 14th 2010 4:24pm by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#65 Sep 14 2010 at 3:31 PM Rating: Decent
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SolidMack wrote:
Shredmastah wrote:
I think the sky in this game is spectacular. Everything looks amazing around sunrise/sunset and I love how you get that glare effect when your coming out of a building or a cave into the sunlight.


Speaking of the sky, I agree it looks great btw, but I was wondering if anyone's sky "twitches" as it moves - mine doesn't move in one smooth motion but you can rather see it skipping frames along, any idea how to change this?


It might just be because the game isn't fully optimized yet but I can notice how the sky, specifically night sky, has the frame moving 1 by 1, like there's no smooth animation to it yet. It also moves independently of clouds and whatnot.
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#66 Sep 15 2010 at 12:05 AM Rating: Decent
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Azurymber wrote:
bsphil wrote:
RyderDecree wrote:
Havent noticed Myself, but if your near a body of water and it rains, does its ripple the water at all? would be cool to see that
Nope. The water effects are very lacking in FFXIV for the moment.


I don't think they are lacking.... Water looks amazing, and walking through it looks even more amazing. Just because rain doesn't effect it doesn't mean its lacking.

Lets be realistic, this is an mmorpg. there are no other mmorpgs with better graphics. Guild wars 2 doesn't even look like it will have as nice graphics.


Look at water in Last Remnant (another SE game, but using the Unreal 3 engine) Those were good water effects.

FFXIV's water effects are not good. The water in streams and on the ship does not even appear to move. Water also just sort of clips into the edges of riverbanks. There needs to be a shader effect where the surface of the water touches the edge of the bank so it doesn't just look like a flat plane with a bumpmap clipping through the terrain geometry.

This is not nit picking, this is **** that is trivially easy to implement that any modern game does with it's water effects. And I am not saying "OMGFFXIVSUCKSBEACUSETHEWATERISBAD!!!!!ONEONEONE" I am saying this is something that needs to be fixed because it's annoying to look at and kills suspension of disbelief.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#67 Sep 15 2010 at 12:13 AM Rating: Decent
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blah double post

Edited, Sep 15th 2010 3:21am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#68 Sep 15 2010 at 12:13 AM Rating: Decent
Actually I think the best part about the water is how it meshes in with the terrain. Limsa Lominsa's water has foamy whites near the rock pillars in the water. Gridania water fades to transparency near landscape edges, which is kind of cheap, but it works and looks smooth.
It's no just cause but i think the water edges are okay.
What SE should improve on is the technology they're using for basic weather effects.

As it is now - with water shading and bloom - it's very 2006/2007 ish, akin to the same exact methods that Oblivion used to look pretty.
There are new gorgeous ways to make your world come alive that dont cost much performance, and SE doesn't seem to want to use them for some reason. :(


It's not a big deal, nor a game breaker. We're just discussing artwork here from an objective standpoint.
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#69 Sep 15 2010 at 12:13 AM Rating: Good
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I for one loved FFXI. It was my only real dive into MMOs and I loved all of it, especially how the world made me feel - I remember hitting 20 and trying to make it thru Jungner for the first time, afraid of every mob I saw and just crapping myself for the entire trip to Jeuno!

All that said, I was blown way by the world I was able to see in FFXIV (and that was limited in beta). It's all FFXI was and more in terms of the world and how it feels. It's simply amazing and I can not wait until I get my CE copy in the mail, install it and start my character's adventure. I have fond memories of FFXI for what it was back then, but I'm older and wiser and know that you can never relive the past... I'm looking forward to a fun, frightening, and fantastic future with this game.

Is it release yet? lol.
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#70 Sep 15 2010 at 12:14 AM Rating: Excellent
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The water in streams and on the ship does not even appear to move.


I noticed this too. I just figured it was due to me turning down all the graphics settings.
#71 Sep 15 2010 at 12:18 AM Rating: Decent
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DirectorCobbs wrote:
This game is pushing capabilities due to inefficient coding. Yes it looks good but it should run smoothly on many of the machines that are reporting a choppy 30fps in towns.


They also went overboard with a lot of their geometry as well, particularly the character models which have polygon densities more in line with what you would use when designing a fighting game than an MMO where you're going to have hundreds of characters on screen at once. And then there's the fact that SE builds it's zones as one giant triangle mesh which is a terribly inefficient (although maximally flexible) way to design levels.

In an engine like Unreal there are certain restrictions you have to work around when building your levels. But the trade off for having those restrictions is that the game engine is more efficient. When designing Crystal Tools SE seems to have said "***** restrictions, we want to be able to build whatever we want and to **** with efficiency"

Edited, Sep 15th 2010 3:19am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#72 Sep 15 2010 at 12:18 AM Rating: Decent
Osarion, Goblin in Disguise wrote:
Quote:
The water in streams and on the ship does not even appear to move.


I noticed this too. I just figured it was due to me turning down all the graphics settings.

It's funny because moving water is no more demanding than static water. Just plug in the water shader into the game and give it some basic characteristics. As it is now, SE made the water still simply due to not setting basic movement algorithms to it

edit: @ lobivopus
I've noticed this trend with the crystaltools engine. FFXIII had the same problems and had to revert to prerendered backgrounds and .avi cutscenes because the engine wasnt efficient enough. Meanwhile other similar looking (or better and more dynamic looking) games run much better, due to optimization and smart coding

Edited, Sep 15th 2010 2:20am by DirectorCobbs
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#73 Sep 15 2010 at 12:31 AM Rating: Good
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Mistress Theonehio wrote:


It might just be because the game isn't fully optimized yet but I can notice how the sky, specifically night sky, has the frame moving 1 by 1, like there's no smooth animation to it yet. It also moves independently of clouds and whatnot.


the stars are a texture on a sky dome. The animation is most likely handled in one of two ways.

1. The UV's of the dome geometry are animated so that the textures scrolls across it.

2. Instead of a dome it is a sphere surrounding the zone geometry that rotates.


The clouds are actually a sky plane (or multiple planes) above the zone geometry with a cloud materiel applied.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#74 Sep 15 2010 at 8:38 AM Rating: Good
Edited by bsphil
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Water right now (at least all over Gridania) is a rigid texture that has no movement whatsoever. The game is just painting water-like, translucent colors over the water models to give the illusion of movement, but that's in part why the water looks so bad. Look here at how the water turns at a perfect angle coming down as a small waterfall. This is a hyperbolic example of what I mean (since if you just look at it head on normally, it's harder to see). It's more obvious at a glance as mentioned before around the edges of streams and ponds, because it never moves.

It's not game-breaking, before anyone ***** themselves and says "that's what you're refusing to play the game over?!?!?!", but it is glaringly low-par.

Edited, Sep 15th 2010 9:39am by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#75DirectorCobbs, Posted: Sep 15 2010 at 10:00 AM, Rating: Sub-Default, (Expand Post) People are still gonna say "LOL the water texture folds - who cares? losers!"
#76 Sep 15 2010 at 10:06 AM Rating: Default
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Realize this game has to be compliant with the ps3 also. I seriously doubt any of the games listed could incorporate 'perfect water effects' with that hindrance. Is it really that big of a deal? Really?
#77 Sep 15 2010 at 10:40 AM Rating: Default
the 'size of the deal' isnt what we're discussing
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#78 Sep 15 2010 at 11:30 AM Rating: Decent
Edited by bsphil
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KingRaul wrote:
Realize this game has to be compliant with the ps3 also. I seriously doubt any of the games listed could incorporate 'perfect water effects' with that hindrance. Is it really that big of a deal? Really?
It's a ps3 not a commodore 64, and the overhead is remarkably small. And we aren't saying that the water effects should be perfect, just that this is the sort of effect that FFXI would use. It's fine for a 2002 game, but this just isn't 2002 (and the ps3 isn't a 2002 console either).



Edited, Sep 15th 2010 12:31pm by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#79 Sep 15 2010 at 11:53 AM Rating: Excellent
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I agree that art is pretty much fair game for discussion. Whever I get on my video game soap box and try to explain why it's more engaging than TV I always mention the artwork.

Video games are an interactive art form that is constanly evolving. It's completely fair to expect water to appear fairly realistic at this stage in video game history.

On the other hand, focusing on the 5% of anything that is sub-par is a very common way to miss out on enjoyment of the whole.
#80 Sep 15 2010 at 2:06 PM Rating: Default
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Azurymber wrote:
age of conan graphics honestly don't really compare.
Aion is nice but again, doesn't really compare to ffxiv


If by "doesn't really compare" you mean actually showcasing a more realistic looking world with more vibrant and life-like environments than FFXIV, then sure, it "doesn't really compare". FFXIV has a high detail of the actual textures and graphics, but the world itself and the color palette are terrible in comparison.

Azurymber wrote:
Even if you hate the gameplay i suggest buying this game and just spending a month exploring the world. There are a lot of beautiful things to see, and I'll soon have a guide with positions and descriptions of many of them.


That's what Youtube is for.

Edited, Sep 15th 2010 4:07pm by StrijderVechter
#81 Sep 15 2010 at 2:15 PM Rating: Default
Edited by bsphil
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StrijderVechter wrote:
Azurymber wrote:
Even if you hate the gameplay i suggest buying this game and just spending a month exploring the world. There are a lot of beautiful things to see, and I'll soon have a guide with positions and descriptions of many of them.


That's what Youtube is for.
Especially now that it can run at 720p and 1080p!
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#82 Sep 15 2010 at 3:04 PM Rating: Good
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StrijderVechter wrote:

Azurymber wrote:
Even if you hate the gameplay i suggest buying this game and just spending a month exploring the world. There are a lot of beautiful things to see, and I'll soon have a guide with positions and descriptions of many of them.


That's what Youtube is for.

Edited, Sep 15th 2010 4:07pm by StrijderVechter


That is what Youtube is for? Well, I'll be damned.
#83 Sep 15 2010 at 3:12 PM Rating: Good
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Oh it is great to look at. Don't get me wrong. But that feeling fades quickly and I am just wonder how to lower the graphics even more than what is available so I get better function out of my game. IT will take me qutie some time before I can afford a FULL upgrade on my PC so that is not an option.

I know these games need decent graphics. I don't want it to look like a joke. But I wish there were options to lower it a bit more or be a tad more reasonable to those that can't buy two new $2000 custom made PC every year for two people.


As for the youtube thing, you think SE would get upset at that though? I know that they technically don't like you submitting any video data of their games even though it is all over the place on youtube. That and somehow I get the feeling they would get upset at you for running a third party program to record the game in the first place.
#84 Sep 15 2010 at 3:30 PM Rating: Good
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StrijderVechter wrote:
Azurymber wrote:
age of conan graphics honestly don't really compare.
Aion is nice but again, doesn't really compare to ffxiv


If by "doesn't really compare" you mean actually showcasing a more realistic looking world with more vibrant and life-like environments than FFXIV, then sure, it "doesn't really compare". FFXIV has a high detail of the actual textures and graphics, but the world itself and the color palette are terrible in comparison.

Azurymber wrote:
Even if you hate the gameplay i suggest buying this game and just spending a month exploring the world. There are a lot of beautiful things to see, and I'll soon have a guide with positions and descriptions of many of them.


That's what Youtube is for.

Edited, Sep 15th 2010 4:07pm by StrijderVechter


age of conan looks like ffxi more than it looks like ffxiv. And the world looks kinda more unrealistic and wow-ish.

and theres a difference between watching a video on youtube and actually controlling your character and running around.
#85 Sep 15 2010 at 3:57 PM Rating: Default
Edited by bsphil
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Azurymber wrote:
and theres a difference between watching a video on youtube and actually controlling your character and running around.
The difference isn't what you see, just how you see it. It's just some other person deciding what is worth taking the time to look at.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#86 Sep 15 2010 at 3:58 PM Rating: Decent
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I take back SOME of what I said about the game. I think a big part of the skipping is my net and not so much my computer. I notice my connection screen go from green to yellow almost every time I move around in Girdania. At least I won't live in this dorm forever.

Actually I am surprised that it works as well as it does with this net connection. I have played a variety of MMOs with far worse graphics that just can't handle the connection speed I have in my dorm room. One game lags for a full five min every time too much is going on on the screen.
#87 Sep 15 2010 at 4:00 PM Rating: Decent
Edited by bsphil
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Icare wrote:
I take back SOME of what I said about the game. I think a big part of the skipping is my net and not so much my computer. I notice my connection screen go from green to yellow almost every time I move around in Girdania. At least I won't live in this dorm forever.
That's not your connection or your computer, but mainly how well optimized the server code is at handling data. Despite the fact that I have a very fast connection with a ping of 215 ms to the IP address of my server, the in-game latency is far more drastic.



Edited, Sep 15th 2010 5:01pm by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#88 Sep 15 2010 at 4:08 PM Rating: Good
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I totally agree with the OP. There are things that take my breath away in this game. I particularly love Mor Dhona. Even if it is a little barren, it is still so very well done.

Mor Dhona dragon tower thing
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#89 Sep 15 2010 at 4:16 PM Rating: Good
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Quote:
That's not your connection or your computer, but mainly how well optimized the server code is at handling data. Despite the fact that I have a very fast connection with a ping of 215 ms to the IP address of my server, the in-game latency is far more drastic.

That would explain why some of these free MMOs run so horribly. Maybe once the game finally releases, we will see an even better performance on latency issues with 14?

I know I know. I sound like such a noob. I know a decent bit about computers, building, etc but I am far from being any good at it. Too busy spending all day reading horrible college books so I can cram needless data for one semester and forget it the next.
#90 Sep 15 2010 at 4:34 PM Rating: Decent
Edited by bsphil
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Icare wrote:
Quote:
That's not your connection or your computer, but mainly how well optimized the server code is at handling data. Despite the fact that I have a very fast connection with a ping of 215 ms to the IP address of my server, the in-game latency is far more drastic.

That would explain why some of these free MMOs run so horribly. Maybe once the game finally releases, we will see an even better performance on latency issues with 14?

I know I know. I sound like such a noob. I know a decent bit about computers, building, etc but I am far from being any good at it. Too busy spending all day reading horrible college books so I can cram needless data for one semester and forget it the next.
Well, I hope so. SE just recently re-announced their desire to continue debugging the lag in the UI. Hope they can finish that soon...
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#91 Sep 16 2010 at 12:07 AM Rating: Decent
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DirectorCobbs wrote:
Mine does it too (its got the low-fi sky gradients when nighttime too). SE didn't change their sky technology from ffxi


Gradient banding is visible in almost all games if you know where to look not just FFXIV.



Edited, Sep 16th 2010 3:17am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#92 Sep 16 2010 at 12:13 AM Rating: Decent
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bsphil wrote:
And we aren't saying that the water effects should be perfect, just that this is the sort of effect that FFXI would use.


Despite being just an animated texture and a simple particle effect, FFXI's "splash" as you run through water is more convincing than FFXIV's


DirectorCobbs wrote:
SE didn't change their sky technology from ffxi


Sky boxes sky domes/spheres and sky planes are all pretty basic stuff that every 3D game ever made uses in mostly similar ways. There's not much room for innovation here just refinement.

I guess you could make voxel clouds animated a particle system but that would have a huge performance cost and not really be worth it on today's graphics cards (maybe in a few years though)


EDIT: In a very cartoony looking game you could use metaspheres and a particle system to generate cloud geometry and then use a shader to give it a cloud-like appearance. It wouldn't look realistic but it would animate well and not have a large performance cost.



Edited, Sep 16th 2010 3:31am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#93 Sep 16 2010 at 12:32 AM Rating: Decent
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The only thing that bothers me about weather effects in the game is that when its raining in an open area and you are standing under a bridge/overhang, the rain falls through the ceiling. If you look up you just see water coming out of the rock. It looks kinda dumb. But otherwise the effects are awesome, even with ****** graphics mode turned on.
#94 Sep 16 2010 at 2:34 AM Rating: Default
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The streams in Gridania seem to have been improved. The water actually looks like it's flowing now. They still need to add some shader effects to where the water geometry intersects other objects though.

EDIT: Still not affected by rain however.


EDIT: Ocean still looks like the Protoplasmic Sea, stills appears motionless when you are on the ship. Docks still look like they have been shooped over the thick viscous goo water.

Edited, Sep 16th 2010 5:55am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#95 Sep 16 2010 at 12:05 PM Rating: Decent
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Ksamim wrote:
I totally agree with the OP. There are things that take my breath away in this game. I particularly love Mor Dhona. Even if it is a little barren, it is still so very well done.

Mor Dhona dragon tower thing


That thing looks horrendous. It looks like someone came to work drunk and just played in MS Paint for half an hour.
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