Well it's obvious they didn't put much effort on the terrain, ya know. Anyone can clearly see that. At first to me it was a big deal, but meh, what can ya do about it really? :D
Wrong. This system permitted them to spend MORE time on each inch of terrain, because the artist could spend more time refining each individual section, rather than having to manually make the whole map in one piece by hand, placing bushes, trees, roots, making sure texture stretch correctly on the terrain, forming terrain, testing navigation etc.
I have worked on many games past gen and next gen. Every. single. one. builds the world out of repeating parts. It is not phoning it in, it's good design and time management. I know what I'm talking about, making those 'parts' is my business.
Here you have 2 pros (+1 in that thread) telling you it's not lazy, it's standard practice. Still gonna insist? Edited, Sep 13th 2010 1:03am by RattyBatty