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FFXIV world map uses excessive copy/pastingFollow

#52 Sep 15 2010 at 7:50 AM Rating: Decent
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Ah, that makes a little more sense. Didn't look at it that way. >.> My bad!
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#53 Sep 15 2010 at 8:22 AM Rating: Default
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mocorcim wrote:
First off - you should take time to actually do some research and look into the "copy/paste" parts before lashing out that you know everything and for the little people to shut up. Most gaming companies use the duplicated building blocks as a skeletal base; after which they "dress it" in different clothing to make it not so noticable(not all, but the majority).
L4D 1 and 2 explain this concept fairly well. There are only a handful of character models, but all of the clothing/hairstyles can be interchanged and the clothing color can be generated on the fly, so when a horde of 30 zombies starts running your way you're not seeing 8 of one style, 7 of one style... Just allowing for a bit of uniqueness goes a long way to help hide the fact that the same models get reused over and over. You can still notice it if you're really looking, but it's much less obvious.
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#54 Sep 15 2010 at 8:34 AM Rating: Default
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News Flash. ALL VIDEO GAMES RECYCLE TEXTURE. http://www.nesmaps.com/maps/Zelda/ZeldaOverworldMapQ2.png
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#55 Sep 15 2010 at 8:57 AM Rating: Decent
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Quote:
News Flash. ALL VIDEO GAMES RECYCLE TEXTURE. http://www.nesmaps.com/maps/Zelda/ZeldaOverworldMapQ2.png


I don't know about other people, but I'm talking about textures. I'm talking about the physical formations of the land. The hills, ramps, rock formations, etc. Everything looks the same. And it isn't cleverly designed to keep people from noticing.
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#56 Sep 15 2010 at 8:58 AM Rating: Good
Edited by bsphil
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dyvidd wrote:
News Flash. ALL VIDEO GAMES RECYCLE TEXTURE. http://www.nesmaps.com/maps/Zelda/ZeldaOverworldMapQ2.png
Yeah, a game from early 1986 is a good benchmark to compare FFXIV to. A game that ran on an 8-bit system running at ~1.79 Mhz, with 2 kb of RAM and 2 kb of VRAM, that could only display a maximum of 25 different colors on screen at once, ran at 256 x 240, and had a maximum sprite size of 8 x 16 pixels. Really? That's where you're going to hold your ground at?



Edited, Sep 15th 2010 10:02am by bsphil
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#57 Sep 15 2010 at 9:15 AM Rating: Good
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bsphil wrote:
dyvidd wrote:
News Flash. ALL VIDEO GAMES RECYCLE TEXTURE. http://www.nesmaps.com/maps/Zelda/ZeldaOverworldMapQ2.png
Yeah, a game from early 1986 is a good benchmark to compare FFXIV to. A game that ran on an 8-bit system running at ~1.79 Mhz, with 2 kb of RAM and 2 kb of VRAM, that could only display a maximum of 25 different colors on screen at once, ran at 256 x 240, and had a maximum sprite size of 8 x 16 pixels. Really? That's where you're going to hold your ground at?


Really. You said it. I would rate you up if I could.
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#58 Sep 15 2010 at 9:58 AM Rating: Decent
the problem is that, while other games cover the copypasting well, FFXIV does not. period.

They paste entire landmarks so close that you can see them beside each other
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#59 Sep 15 2010 at 10:23 AM Rating: Default
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someone always beats me too it... =(

Edited, Sep 15th 2010 11:24am by windexy
#60 Sep 15 2010 at 2:29 PM Rating: Decent
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Wint wrote:
It's amazing how many people needed a post on the internet to notice this, and then they get all up in arms about it. I've been playing since Phase 3 and have NEVER noticed it. Not an issue as far as I'm concerned.


So, you're basically saying you're incredibly unobservant. That's not something to be proud of.

bsphil wrote:
dyvidd wrote:
News Flash. ALL VIDEO GAMES RECYCLE TEXTURE. http://www.nesmaps.com/maps/Zelda/ZeldaOverworldMapQ2.png
Yeah, a game from early 1986 is a good benchmark to compare FFXIV to. A game that ran on an 8-bit system running at ~1.79 Mhz, with 2 kb of RAM and 2 kb of VRAM, that could only display a maximum of 25 different colors on screen at once, ran at 256 x 240, and had a maximum sprite size of 8 x 16 pixels. Really? That's where you're going to hold your ground at?


Inorite? Next thing you know, they'll be talking about how Dragon Quest used the same trees in Alfgard as they did in the Dragonlord's island.

Doodads and the like, and even buildings, I can excuse blatant copy-pasting because that's expected. Created say 4-5 trees with different angles, looks, or stages of maybe decay for a zone, and apply the rest of those rules to the plants and loose rocks/boulders.

But the actual terrain? I'd almost rather seem them just take a flat playing field like Zoo Tycoon and toy with elevation tools and just lay a single HD tile over the entire zone than to use CPed areas like the hiking ramps. FFXI managed to hide it fairly well and make it look believable (if barren).

Here though, they don't even bother trying to hide it because they know the fanbase would still buy it; why do more work when it's not necessary to make a sale?
#61 Sep 15 2010 at 2:37 PM Rating: Default
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I'm very proud to have sub-defaulted this thread, for the sake of the hard working artists at SE.

So many people that are only talking from a user's point of view. Calling this 'lazy' design is beyond retarded when you know how games are made (from the inside). As I said before it is a remarkably EFFICIENT design. The whole point of this system is to NOT have to manually 'dress' the map. By doing this, every individual chunk is tuned to perfection. So demanding they do manual dressing, when they chose this system specifically to work only once (therefore with more attention) on each piece of terrain, is an ignorant request.

It comes down to this. Do you want huge maps with some repetition, or a tiny map with no repetition?
You can't have everything in one.

Bring on the huge maps.


Edited, Sep 15th 2010 4:54pm by RattyBatty
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#62 Sep 15 2010 at 3:03 PM Rating: Good
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Ratty - I think I know why folks are a little disappointed.

SE claims to have had this in development for the better part of five years. I expect a bit more than just the reuse of A LOT of items. I looked over those screen sh*ts and quite frankly was shocked. What have they been doing for five years? Storyboarding? Seems like it.

If they haven't been polishing the UI (or making it at all useable), they haven't been fine-tuning a character creation that's more than just preset models mixed and matched, and they haven't been building a unique new world (I'd even go so far as to say they reused a lot of elements from XI), then what HAVE they been doing?

It's just another slap in a long list of borderline insults from SE regarding this game. The least they could have done, after pushing back the Ps3 release, making us all get new hardware if we want to play, and chewing the **** out of our cores with the horribly unoptimized rendering engine, was spend a little more time on building the map.

EDIT: after re-reading this I realized I typo'd screen shots... But I am leaving it that way. Somehow seems more appropriate.

Edited, Sep 15th 2010 5:05pm by Torrence
#63 Sep 15 2010 at 3:15 PM Rating: Good
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RattyBatty wrote:
I'm very proud to have sub-defaulted this thread, for the sake of the hard working artists at SE.

So many people that are only talking from a user's point of view. Calling this 'lazy' design is beyond retarded when you know how games are made (from the inside). As I said before it is a remarkably EFFICIENT design. The whole point of this system is to NOT have to manually 'dress' the map. By doing this, every individual chunk is tuned to perfection. So demanding they do manual dressing, when they chose this system specifically to work only once (therefore with more attention) on each piece of terrain, is an ignorant request.

It comes down to this. Do you want huge maps with some repetition, or a tiny map with no repetition?
You can't have everything in one.

Bring on the huge maps.


Edited, Sep 15th 2010 4:54pm by RattyBatty


Re-read the title of the thread you're so proud of sub-defaulting.

It does NOT say "FFXIV world map uses copy/pasting"

It DOES say "FFXIV world map uses excessive copy/pasting" (emphasis mine)

Obviously no one here expects maps of this scale to be these massive hand-drawn unique creations that make cartographers giddy with delight. But get real here, look at what they've given you.. they've copy/pasted entire chunks of terrain complete with landmarks and topographical features repeatedly throughout the same map with only the most minimal effort at disguising the fact that they're doing it (some of them are oriented differently).

FFXI's maps didn't look like that. Sure some of the terrain features in that game were similar to one another, but I can think of zero instances where they are direct copy/pastes within a few yards of each other. And as for WoW because people seem to enjoy bringing that up: Yep, Azeroth caves all look the same... game's also five years old.... and Blizzard is redesigning Azeroth in its entirety in their new expansion precisely to fix problems like that (along with several others) because they recognize that it should be better.

Seriously, FFXIV has been in development supposedly for at least that long, so what was were the world designers doing?
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#64 Sep 15 2010 at 3:23 PM Rating: Good
I'm still failing to see the relavancy of this here.

Looking at Aion or even WoW in contrast the excessive use of textures and designs is a fairly common thing, and not even those two games manage to pull it of well.

This is just sniping at something for the sake of sniping at something. Shall I complain that the world map in FFVI sucks cause it has copy/pasted sand tiles, forests, and moutain formations?

FFXI had many repeating formations of trees and various types just rotated slightly to make them look different. If you pay attention, even in ToAU areas repeated items and textures were abounds.

It's only brought into stark contrast because the game otherwise looks stunning and people who have decided they hate the game are actively looking for flaws to gripe about at this point.

Edited, Sep 15th 2010 5:24pm by Hyrist
#65 Sep 15 2010 at 3:30 PM Rating: Decent
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OMG...I think I will cancel my CE. I just saw 4 dodos...and quess what? They looked identical. In real life...that can't happen. SE is pretty lazy for not making every mob individual.

wait...this isn't real life.

nevermind...its just a game. Its all good.

topic=fail

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#66 Sep 15 2010 at 3:32 PM Rating: Good
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Hyrist, ****** Superhero wrote:
I'm still failing to see the relavancy of this here.

Looking at Aion or even WoW in contrast the excessive use of textures and designs is a fairly common thing, and not even those two games manage to pull it of well.

This is just sniping at something for the sake of sniping at something. Shall I complain that the world map in FFVI sucks cause it has copy/pasted sand tiles, forests, and moutain formations?

FFXI had many repeating formations of trees and various types just rotated slightly to make them look different. If you pay attention, even in ToAU areas repeated items and textures were abounds.

It's only brought into stark contrast because the game otherwise looks stunning and people who have decided they hate the game are actively looking for flaws to gripe about at this point.

Edited, Sep 15th 2010 5:24pm by Hyrist


Indeed that's what it's starting to turn into. Not much point in trying to defend it because there's nothing to defend really.

On your point about FFXI...how about WotG? "OMG most of these are the same exact zone with few changes and they're getting away with reusing this crap and calling it the past?? No way am I paying for this expansion!"
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#67 Sep 15 2010 at 9:54 PM Rating: Good
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This is supposed to be a next gen MMO.
Were supposed to expect quality from Final Fantasy titles. Quality beyond our expectations.
SE bragged about this world being incredible and beautiful and enormous. I'm suppose to feel immersed in this world. I feel both restricted and disappointed.
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#68 Sep 16 2010 at 12:37 AM Rating: Decent
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Mistress Theonehio wrote:
Best part is, the ones saying this is a problem I can guarantee can't do any better.


A few of the people here are actual game developers and probably can do better.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#69 Sep 16 2010 at 12:45 AM Rating: Default
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Torrence wrote:
they haven't been fine-tuning a character creation that's more than just preset models mixed and matched


The restrictions on character creation at least have a logical reason behind it.

If you have played any game that offers a lot of character customization you will always see what is in effect a form of trolling where people try to make the worst looking character possible.

This has always annoyed the **** out of me and if some restriction in the character creator means that I don't have to look at the sort of eyesores that some people create in Aion then I can accept that.

Edited, Sep 16th 2010 3:45am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#70 Sep 16 2010 at 8:12 AM Rating: Good
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Quote:

It comes down to this. Do you want huge maps with some repetition, or a tiny map with no repetition?
You can't have everything in one.

Bring on the huge maps.


FFXI's zones where a good size for me. Enough space to feel like a real zone, but not so much that they had to cut corners. I'm sure with SE's resources, they could have managed to make better maps than this.

Quote:
This is just sniping at something for the sake of sniping at something. Shall I complain that the world map in FFVI sucks cause it has copy/pasted sand tiles, forests, and moutain formations?


Completely different issue. Not only was that a flat (2-D) environment, they didn't have access to anything close to the technology they do today, nor were they held to the same high standards. Using landscape tiles was just about all the systems could handle.

Now we're in a 3-D world, and nobody should settle for walking up and down the same hills 50 times in 50 different places in one zone. It's sloppy work, really. Yeah, they use repeated textures to actually cover the terrain, but that's fine. It's the SHAPE of the terrain that's the problem. It's the fact that we have a hill that's exactly the same design in more than one place, and it has the same exact trees and foliage on it. It's the fact that have so much of the same in so large a zone makes it very hard to get your bearings and navigate without a map. It's the fact that in real life, natural geographic formations don't have twins a few feet a way. Buildings, yeah, sure, that's fine. Not geography.
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#71 Sep 16 2010 at 8:32 AM Rating: Decent
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It's only brought into stark contrast because the game otherwise looks stunning and people who have decided they hate the game are actively looking for flaws to gripe about at this point.


You're actually wrong. I don't hate the game. I find it quite enjoyable, and I know that most of the people posting in this thread feel the same. It looks amazing, and I know I and many others will enjoy it even more at release.

The fact remains that it does indeed use excessive copy and pasting. Does that mean I won't play? Nope. Does that mean that because I will play that I must shut my mouth as to any shortcomming the game has? Nope.

That being said, NO ONE can deny the fact that this thread holds weight in terms of fact. No one can dis-prove that these exist and are quite noticeable.

I still don't see why those that continually defend SE by bring up WoW, etc don't simply realize that those of us that find this slightly annoying have every right to bring it up, and we just hope that SE puts some extra time into future maps.



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#72 Sep 16 2010 at 9:06 AM Rating: Excellent
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Lobivopis wrote:

The restrictions on character creation at least have a logical reason behind it.

If you have played any game that offers a lot of character customization you will always see what is in effect a form of trolling where people try to make the worst looking character possible.

This has always annoyed the **** out of me and if some restriction in the character creator means that I don't have to look at the sort of eyesores that some people create in Aion then I can accept that.


Well, I don't really care what someone else does with their character. I'm far more concerned with what I can do with mine. We really have no idea why SE developed it this way, and somehow I doubt that they really were thinking "We have to limit this so no one can make an ugly character".

Really, I wonder why some of you want to play an online multiplayer game if you are so annoyed and concerned with what other people are doing - especially something so innocuous as a character model.
#73 Sep 16 2010 at 9:33 AM Rating: Default
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You know, what is the point of these threads? Are you that straved for attention that you have to jump on a "I hate FFXIV" bandwagon for few post? If you don't like how the game turned out then don't buy it and move on to something else. If you really need attention go make a youtube video or something.

I bet the ones who complain the most about the game are going to be the same ones standing in line at the midnight launch pickup the game, and yet still posting on their cell phones how much it sucks standing in line.
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#74 Sep 16 2010 at 9:45 AM Rating: Default
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You know, what is the point of these threads?


To discuss? This is a discussion board correct?

Quote:
Are you that straved for attention that you have to jump on a "I hate FFXIV" bandwagon for few post?


Are you that starved that you need to do the same, but without any practical imput or any valid point whatsoever? And again, I don't hate FFXIV, just the opposite. But I say AGAIN, we're entitled to voice our opinion on what we find to be a shortcomming of the game.

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If you don't like how the game turned out then don't buy it and move on to something else.


Again, you miss the point entirely.
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#75 Sep 16 2010 at 9:45 AM Rating: Decent
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There's only one area in the game so far that I have personally noticed this 'copy/pasting', which is the winding cliff paths in Mor Dhona. However I did notice this after this topic first came up here in directorcobbs' post. I don't remember noticing anything before that, or seeing anyone else post about it. I guess what I'm saying is, it only looks excessive because we're subconsciously looking for it now.
#76 Sep 16 2010 at 10:13 AM Rating: Decent
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There is a difference from discussion and trolling. Since this was discussed two days earlier this is trolling other wise the OP could have just posted in that thread, couldn't he. Even though you want to have a civil discuss alot of people don't. To be honest it's alittle counter produce to fight over issue that are out of our control. I pose the question why isn't this in the feedback forum?
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#77 Sep 16 2010 at 10:13 AM Rating: Decent
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I first noticed it after looking at http://ffxiv.zam.com/wiki/Getting_Around_Eorzea the winding ascents and decents bit.
Was wandering around the forest found one of these spots, looked just like in his screenshots.
Thought oh this must be the spot he was at, funny coincidence it should be the first one I come to.
This was untill I came across the second and third and realised they just used that whole scenery chunk over and over again :(
I expect there to be duplicates in the world though I prefer the landscape itself to be a bit more uniquely carved.

This is the video with the rocks that was in the gamebreaker podcast already linked http://www.youtube.com/watch?v=La9nLBfH44c
The disapointing bit about it is not that there are duplicate rocks in the world but that they use them as a big block along the road.
Why not change the distances, rotate them relative to each other differently, just have 1 or the other instead of both each time.
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I guess what I'm saying is, it only looks excessive because we're subconsciously looking for it now.

Probably true to an extent, a bit like Dido's breathing.
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#78 Sep 16 2010 at 2:31 PM Rating: Decent
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Certain copying and pasting technic had to be used in most game to reduce some cost/time and effort. Most existing games do use the same technic too, but when the map is smaller, it will be just little harder to sense it. When a map gets bigger, people will start to see more similarity in some parts of the map. If they had to add alot more decorations to make the map "look" different, i am afraid that we will need very high-end pc to play the game, and more lags when the graphic cards could not handle it.
#79 Sep 17 2010 at 1:20 AM Rating: Default
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Ruinaru wrote:
Yeah, they use repeated textures to actually cover the terrain


There are shader tricks you can use to make very large textures that seemingly don't repeat using multiple bitmap layers. Technically they repeat but the pattern is large enough that you won't see it. The Unreal engine pioneered this technique in realtime 3D graphics (it's been used in pre rendered CG basically forever though)


Edited, Sep 17th 2010 4:21am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#80 Sep 17 2010 at 1:30 AM Rating: Default
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RECCO wrote:
Certain copying and pasting technic had to be used in most game to reduce some cost/time and effort. Most existing games do use the same technic too, but when the map is smaller, it will be just little harder to sense it. When a map gets bigger, people will start to see more similarity in some parts of the map. If they had to add alot more decorations to make the map "look" different, i am afraid that we will need very high-end pc to play the game, and more lags when the graphic cards could not handle it.


Geometry instancing uses less memory but it doesn't render any faster.

There are ways to build an unlimited number of different trees by using individual components and assembling them in different ways. 20 different trunks + 20 different large branches + 20 different small branches will get you a limitless variation without using any more memory than 20 unique full tree models. Besides we aren't complaining about repeating plant models we are complaining that the placement of the models on the copypasta terrain is also identical.



Edited, Sep 17th 2010 4:39am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#81 Sep 17 2010 at 2:13 AM Rating: Good
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Technical details aside.

Can we just concede the point and move alone?

Guys (whoever was), congratulations, you find out that SE used a rather unoptimized algorithm to generate some of the world areas.

Could it have been done better? Certainly appears so.
Does it matter much? Personally I don't think so.

IMHO the game worlds is nothing less than beautiful, with huge areas filled with exquisite details, bridges, cave's entrances, city steps, the landscape is simply the best I have seen so far.

To be honest I never noticed the repetition myself, and even if I'd have, I doubt I would have cared.

If you guys (again whoever was) are so concerned about this to make an article, post it and defend it, it's probably best for you not to play the game.

Ken

edit: apparently I can't spell to save my life.

Edited, Sep 17th 2010 1:24pm by kenage
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#82 Sep 17 2010 at 4:19 AM Rating: Excellent
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I want to be able to adjust the map opacity.
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#83 Sep 17 2010 at 4:47 AM Rating: Decent
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I'm glad the haters care more about this issue than the people who plan on playing it, lol.

It's a silly issue nobody really is going to cry about.
#84 Sep 17 2010 at 5:19 AM Rating: Decent
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Maybe this is part of the reason we have an 8GB beta client when the release client will be 22GB. Maybe they had the odd idea that not including all of the landscape wouldn't really affect the testing of the game.
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#85 Sep 17 2010 at 6:10 AM Rating: Default
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Meh, if they'd just re-shade or make some minor changes to half of the copypasta'd terrain it wouldn't be worth mentioning, but I don't know if they can do that anymore. It's not very noticeable now unless you're specifically looking for it, but it would be a lot better if it wasn't noticeable at all.
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#86 Sep 17 2010 at 6:12 AM Rating: Decent
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polyhedral wrote:
I'm glad the haters care more about this issue than the people who plan on playing it, lol.

It's a silly issue nobody really is going to cry about.


It's just proof that people will complain about -anything-, people would likely **** bricks if they learn their favorite FPSs uses the same technique as well. (which they do.)
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#87 Sep 17 2010 at 6:55 AM Rating: Decent
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I totally agree with the topic.

The use of copy & paste reaches a new level...
Gridania doesnt look good at all.. The desert of Ul'Dah is big but very boring designed.

It is how someone replied before.
In FFXI you could coordinate you way by looking at the objects of the environment. After a while in some areas
you didnt need the map anymore which was very comfortable. Now this point is gone.
Most objects look the same now = zero orientation w/o World Map.

But! i preordered this game anyway. I hope that they will add more unique areas later.
The gamplay itself is too good to be destroyed by this issue.
#88 Sep 17 2010 at 11:48 AM Rating: Default
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Its pretty obvious to anyone playing the game for more then 20 minutes. Still.. I dont see the problem. I have the same grass and plants in my front and back yard. Should I start ******** at god for copy/pasting? (Thats a JOKE, Im an agnostic).

Seriously though, get over it.
#89 Sep 17 2010 at 12:54 PM Rating: Good
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TBH it's very noticeable in Gridania, I noticed it on my run to Ul'dah in open beta. It's just lazy, IMO. Just Cause 2, a game which uses procedurally generated content but tends to have very similar areas, looks more varied than this. I mean, there's absolutely nothing wrong with reusing assets, but when you encounter the exact same ramp up on the right, straight lower path area on a path that constitutes maybe 5-10% of the total zone THREE times, with no attempt to hide the copy/paste with signs or extra scenery, or even monster spawns?

I applaud you game designers for everything you do, I certainly know I couldn't do better....but in designing your games did you ever have noticeably similar areas that you made no attempt to distinguish from other areas? I mean, you guys at least changed some textures around, added in a few monsters or enemies to distract from the copy/paste, SOMETHING, right? SE doesn't even do that.

Edited for a spelling mistake

Edited, Sep 17th 2010 2:55pm by mogwaimon
#90 Sep 17 2010 at 1:01 PM Rating: Decent
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Is it just me, or is ironic that this thread seems to have excessive copy/pasting?

p.s. Happy Friday:)

Edited, Sep 17th 2010 2:02pm by rfolkker
#91 Sep 17 2010 at 1:05 PM Rating: Good
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Quote:
Is it just me, or is ironic that this thread seems to have excessive copy/pasting?


You'll get that when many people have similar opinions =P

But here's a bit of new material for you. I might still get FFXIV...prolly not though. Never had it pre-ordered, haha. I mean, the game has flaws (Very big ones so far) but I'm willing to give it a chance except...it isn't really drawing me in like FFXI did, plus it runs like **** on my computer. I might just wait until the PS3 release and see how the game has shaped up by then to get it.
#92 Sep 17 2010 at 3:56 PM Rating: Decent
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Quote:
It's amazing how many people needed a post on the internet to notice this, and then they get all up in arms about it. I've been playing since Phase 3 and have NEVER noticed it. Not an issue as far as I'm concerned.


^^^^Agree^^^^

I copypasta'd that quote.
#93 Sep 17 2010 at 4:48 PM Rating: Default
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ButterflyM wrote:
Quote:
It's amazing how many people needed a post on the internet to notice this, and then they get all up in arms about it. I've been playing since Phase 3 and have NEVER noticed it. Not an issue as far as I'm concerned.


^^^^Agree^^^^

I copypasta'd that quote.


So, you're also incredibly unobservant. That's hardly a point in your favor.
#94 Sep 18 2010 at 5:04 AM Rating: Good
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They may have copied an pasted a bit more than a few other MMORPGs, but I forgive them because they do have incredibly large zones that include areas with unmatched detail. So while they may have done some noticeable copying and pasting in order to expand the zones to epic sizes, they do include beautiful areas you can stumble across with detail I don't think I've ever seen before in an MMORPG as long as you take the time to explore. In my opinion I think it's a good balance. Also, I still think the copying and pasting isn't really noticeable unless you're actively aware of it and seeking it out, and the only reason to seek it out to begin with is if you're purposefully looking to bash the game.
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