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Marauder TankFollow

#1 Sep 13 2010 at 10:13 AM Rating: Good
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Do you think that Marauder will be able to be used as a tank? I've only leveled it to 9, but they have an increased parry chance while standing still, and good AoE skills, so maybe with some skills added from another class(or by themselves IDK) they could be a good tank. Thoughts?
#2 Sep 13 2010 at 10:26 AM Rating: Good
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At this point all classes seem to having tanking potential. It's more about how the player prepares rather than what a single class has to offer. For example, I don't think Defender affects magic attack, so a CON can deal out full damage while being a turtle.
So far I've taken the same amount of damage on DoM classes as I have on DoW, so we'll have to wait and see what tricks the higher end mobs have to them.
#3 Sep 13 2010 at 10:29 AM Rating: Good
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With a lot of the abilities spread out among classes it's hard to say much for certain. Marauder does get good defensive abilities, some enmity+ ones, and one of their interesting guild mark rewards is another +enmity ability/trait(not sure which). You would obviously lose the shield option and the defensive bonuses that gives though.

Marauder seems worth leveling if you plan to be a tank, whether you keep them on marauder or bring them to gladiator or another class is all on you...
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#4 Sep 13 2010 at 10:37 AM Rating: Good
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Marauder is pretty nice. The AoE melee attacks are a real change from FFXI. I'm not sure that simple high VIT will cut it after a certain point though.

Sooner ar later there are bound to be mobs that hit for enough that you will need a tank with DEF+ abilities. That said, you should be able to take some of those abilities from Gladiator and apply them to your Marauder with no problem.

I would expect Marauders to have two Macros for their ability sets. One that is focused on high damage abilities for soloing and DD role, and one that sets some GLA abilities, VIT+ skills, ect. for being a main tank.
#5 Sep 13 2010 at 11:56 AM Rating: Good
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Quote:
So far I've taken the same amount of damage on DoM classes as I have on DoW, so we'll have to wait and see what tricks the higher end mobs have to them.


I'm hoping either as levels progress further, or just after release there is some more impressive armor for the melee classes. I haven't seen any plate except for a helmet so far.

Quote:
You would obviously lose the shield option and the defensive bonuses that gives though.


I was thinking the upped parry rate while still would help offset this some. I know it's not as much, but probably helpful.

Quote:
Sooner ar later there are bound to be mobs that hit for enough that you will need a tank with DEF+ abilities. That said, you should be able to take some of those abilities from Gladiator and apply them to your Marauder with no problem.

I would expect Marauders to have two Macros for their ability sets. One that is focused on high damage abilities for soloing and DD role, and one that sets some GLA abilities, VIT+ skills, ect. for being a main tank.


I think this is how Marauder is designed, with multiple roles in mind. Perhaps all the classes are designed this way to help with the armoury system.





#6 Sep 13 2010 at 12:10 PM Rating: Good
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Marauder tanking does seem very possible. I actually think it looks better than Pugilist tanking abilities.
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#7 Sep 13 2010 at 12:26 PM Rating: Good
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In my opinion the MRD is the AOE tank with high damage AoE attack to receive hate, while the GLA and PUG are the single target tank. GLA is the typical "absorb damage" tank and the PUG a traditional evasion tank.

I hope every tank type has it's role and encounters are balanced around those roles.

The lancer will fill the support melee role while the archer is DD.

Maybe I am wrong though, but going through the skills it seems obvious :)
#8 Sep 13 2010 at 12:32 PM Rating: Decent
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Quote:
In my opinion the MRD is the AOE tank with high damage AoE attack to receive hate, while the GLA and PUG are the single target tank. GLA is the typical "absorb damage" tank and the PUG a traditional evasion tank.

I hope every tank type has it's role and encounters are balanced around those roles.

The lancer will fill the support melee role while the archer is DD.

Maybe I am wrong though, but going through the skills it seems obvious :)


Hmmm, I haven't played as PUG yet but I thought they would be a DD class. Being a dual-wielding fast hitter type class. I guess NIN in FFXI was a good tank though, leave it to SE to make weird class roles lol.
#9 Sep 13 2010 at 12:40 PM Rating: Good
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Pugilist doesn't seem to have great tanking skills, it seems to have defensive soloing skills. slightly higher evade isnt going to make up for low armor.
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#10 Sep 13 2010 at 12:49 PM Rating: Decent
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Quote:
Pugilist doesn't seem to have great tanking skills, it seems to have defensive soloing skills. slightly higher evade isnt going to make up for low armor.


This all depends on how bosses are in this game. In Warhammer Online initiative(ups evade, lowers crit chances) and HP were the most important stats for a PvE tank(some will argue this but I ran LV in about four hours every time with tanks doing it like this) because pretty much all bosses mainly used melee attacks which could be evaded.
#11 Sep 13 2010 at 1:27 PM Rating: Good
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BRizzl3 wrote:
Hmmm, I haven't played as PUG yet but I thought they would be a DD class. Being a dual-wielding fast hitter type class. I guess NIN in FFXI was a good tank though, leave it to SE to make weird class roles lol.


PUG and the GLA are the only classes who get a taunt skill.

Also if you look at the gear. PUG gear has higher evasion attribute so my guess is PUG is an evasion tank. Also all the skills a PUG get are based around evasion.

All still is only viable if SE is balancing encounters around this.

KujaKoF wrote:
Pugilist doesn't seem to have great tanking skills, it seems to have defensive soloing skills. slightly higher evade isnt going to make up for low armor.


Although you can not classify a class when they are low level, I have to disagree. The tanking skills seems very solid to me. Besides "low defense and with a mob with high miss chance" versus "high defense and low damage" is kind of the same. Still we have to wait higher level if the PUG tanking is viable.

I do hope that the community is not short minded on this. Don't have a shield so you can not tank mentality.


Edited, Sep 13th 2010 3:35pm by Shoomy
#12 Sep 13 2010 at 1:31 PM Rating: Good
Shoomy wrote:
BRizzl3 wrote:
Hmmm, I haven't played as PUG yet but I thought they would be a DD class. Being a dual-wielding fast hitter type class. I guess NIN in FFXI was a good tank though, leave it to SE to make weird class roles lol.


PUG and the GLA are the only classes who get a taunt skill.

Marauder gets disorient and warmonger :) Although youre right, they dont get a straight out 'taunt' like skill, these are pretty much the same as it shows MAR is focused around building enmity too, so he can parry and use certain weaponskills after parries and such

And pugilist isnt really a tank, they just benefit from being attacked because it allows them to use most of their powerful weaponskills. But this doesnt mean they can tank damage or sustain themselves defensively and command the battlefield like a true tank
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Requested self-ban from admin. Later guys, good luck
#13 Sep 13 2010 at 1:33 PM Rating: Good
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Marauder has these 2...

Lv18 - Disorient
Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.

Lv30 - Warmonger
Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.


And one I forget that's another +enmity thing with guild marks...

Beaten to the punch on that 1...


Edit
Intimidation is the guild marks thing I keep bringing up, looks to be very valuable to all tanks...
"Increases the enmity generated by your actions by 10" ...sounds good anyway...

Edited, Sep 13th 2010 3:39pm by TwistedOwl
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#14 Sep 13 2010 at 1:39 PM Rating: Good
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PUG has taunt which forces the mob to focus on the PUG. The MRD skills only increases emmity.

Quote:
And pugilist isnt really a tank, they just benefit from being attacked because it allows them to use most of their powerful weaponskills. But this doesnt mean they can tank damage or sustain themselves defensively and command the battlefield like a true tank


This remains to be seen ;-) We do not have the experience at high level when the classes distinguish from each other.


Edited, Sep 13th 2010 3:40pm by Shoomy
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