OniElvaan the Eccentric wrote:
I'm not even talking about the chat channels. Trade or general chat got you either ignore the people or leave the channel. I'm talking people in pug for a 5 man or a pug raid. I left the game before the lfd tool was implemented so I didn't get to experience those wonderful people. I've dealt with people who seemed incapable of taking some sound advice about gearing/chants/gems to people who couldn't remember simple directions. Thaddius in Naxx was a fight that drove me nuts when it came to pugs, more so than Patchwork. How hard is it to forget left side negative, right side positive(even had a guild member come up with a song and dance routine for it...), and for the love of god go around instead of through him when a polarity change happens. But people still didn't listen. Or how about the people in a heroic that decide to go balls to the wall on a pull before it even reaches the tank, and this was the beginning of the expansion before people had the gear that could drop a mob in seconds before it ate your face. Also body pulling, breaking ccs, etc. I dealt with crap from a single server base, I truly feel sorry for the tanks and healers still in the game working the lfd system.
And if you weren't forced to group for everything worthwhile after level 20 for the longest time in XI, do you not think it would have been the same? Look at what's happening with groups in the open beta now. People can do an awful lot of things solo, but throw them into a group and they're bloody useless. And they don't have to try to get better because if the group sucks or they **** people off they can just go solo. No big deal. Sound familiar? (In fairness, people are pretty level headed in the OB right now because I think everyone knows that most folks are still learning. Don't expect it to last, however.) In XI, for a lot of people there was a compulsion to be on their best behavior because the game required it...try not to **** off too many people because the guy you just beaked off to might end up being the only person leading a party that you might want to join later on. Again, a function of the game, and the community responded as one might expect them to.
There was still elitism in XI. There was still rampant badism. Around the time of NA release and through most of CoP, you started grouping at around level 12. You could get very slow xp solo for a little bit longer, but by level 12 the starter zones were dried up for xp and then it was group or grind and claw for every xp point. Think about it. From level 12 onwards it was group, group, group. And if you were bored with grouping, you crafted, or you farmed, or you started working on another lowbie job. But if you wanted to see knew things and continue to advance your main job, a-grouping you would go. And still, come the 40s, when people had had dozens upon dozens of hours worth of 6-man group experience, folks were very often clueless. They were inattentive. They were impatient. They were mouth. They were rude. Not all of them, of course, but unless you grouped exclusively with LS mates and other friends from in game, you saw the same BS behavior in XI that you saw in WoW.
You mentioned PUG raids. You know how many times I entered Dynamis despite being 1.5 years at the level cap before I stopped playing? 3. And I couldn't stand it. The gross stupidity was overwhelming. Every group I entered Dynamis with was full of people who hadn't been there before, so you account for a learning curve. What you don't account for is people ignoring simple instructions. But they did. Over, and over, and over again. Wipe after wipe after wipe. Not much different from a PUG raid in WoW.
Try to be a little more realistic and objective please.