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My one beef with GridaniaFollow

#1 Sep 13 2010 at 9:50 PM Rating: Excellent
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I chose Gridania as my starting city for the beta. I spent a few days traveling around the beginner's are around the city, then I decided to pack my bags and travel from city to city exploring and seeing what I can see. After my travels I came back to Gridania and realized my beef with it. The entire map surrounding the city is one big corridor fest. You can't see anything except two walls one either side of you and you spend most of your time looking at your map to make sure you're taking the correct path to your destination.

Look at Ul'dah, when I was making my run to the city, I can see the lights of the city in the far distance. I can see a lone tower in the distance. The same with Limsa Lominsa, I can see the city from far away. The beginning areas are open, I can see everything. Gridania, I see a corridor and an intersection, then an open space before going through another corridor. If the colors were brown and there was a roof, I could swear I was going to some underground city.

I understand that this is a dense forest, but I don't think I have seen an a single tree just standing there in the open (all I recall are giant bushes). All the trees make the walls or are beyond the carved out rut I'm forced to travel through. I hope that the next forested area I'm in will be an open area with trees instead of a hedge maze.

#2 Sep 13 2010 at 9:52 PM Rating: Default
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#3 Sep 13 2010 at 9:54 PM Rating: Decent
Edited by bsphil
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It's not that there are trees in the way, it's just that the path out of the city is cut down into the ground. I really don't like Gridania because of it.

Edited, Sep 13th 2010 10:55pm by bsphil
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#4 Sep 13 2010 at 9:56 PM Rating: Decent
He's right, its not a forest, it's more of a grazzy stone maze with trees in the background
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#5 Sep 13 2010 at 9:59 PM Rating: Decent
Edited by bsphil
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By the way, once you try to head towards the level 10 aetheryte, you'll see 2 gigantic trees in the middle of the little open fields. The two fields are identical, actually. They just got copypasta'd down the path. It looks really odd, but yeah, trees.
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Almalieque wrote:
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#6 Sep 13 2010 at 10:01 PM Rating: Decent
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Even though I am fine with how it turned out now. This is what they imagined it would look like. I wish they spent more time trying to make it happen. This painting looked amazing.

Screenshot
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#7 Sep 13 2010 at 10:05 PM Rating: Decent
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Warlord Zalim wrote:
Even though I am fine with how it turned out now. This is what they imagined it would look like. I wish they spent more time trying to make it happen. This painting looked amazing.

Screenshot
Odd, because I always thought their client was so buggy because they spent all their time fine-tuning the story and the realm (they were assed to make like 7 videos about it...).
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
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#8 Sep 13 2010 at 10:06 PM Rating: Decent
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Quote:
Even though I am fine with how it turned out now. This is what they imagined it would look like. I wish they spent more time trying to make it happen. This painting looked amazing.


If the black shroud zone actually looked like that, then that would be the home for my Elezen cuz that painting is in fact really beautiful. I wouldn't mind spending my whole day just walking around the zone enjoying the wonder views of the trees.
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#9 Sep 13 2010 at 10:07 PM Rating: Good
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add my beefs - the level 10 guildleve areas are crawling with aggro beasties - and while the npcs have decent selection everything they sell is in disarray...
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#10 Sep 13 2010 at 10:13 PM Rating: Excellent
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I find it's a combination of my favorite map from FFXI>> Sanctuary of Zi'Tah, and my least favorite>> Yhoator jungle.I'm wondering what percentage of people who said they were going to start in Gridania before OB have changed their minds. Just hope my first choice of Ul'Dah isn't going to be over populated.
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#11 Sep 13 2010 at 10:17 PM Rating: Good
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I like that area...I actually may change my plan of starting in Ul'dah and start there now, contrary to popular opinion I guess...but I dig the peaceful music and like marsupial mentioned, it does remind me of Zi'tah a bit which is a big plus...
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#12 Sep 13 2010 at 10:18 PM Rating: Decent
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I like that Gridania has a different feel from the other two cities. I wouldn't like to see three starting cities with the same exact terrain around them. The narrow walls make it feel, not just look, like a dense forest.

As for the aggro mobs and stuff -- what are we, WoW kids? Final Fantasy players should be able to handle a little aggro without crying for mommy. If it's too hard, level up and come back. In FFXI, the very first zones were packed with orks and goblins that would aggro you and smack the crap out of you if you weren't prepared. Even Gridania is a cakewalk compared to those.
#13 Sep 13 2010 at 10:19 PM Rating: Good
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marsupialboy wrote:
I find it's a combination of my favorite map from FFXI>> Sanctuary of Zi'Tah, and my least favorite>> Yhoator jungle.I'm wondering what percentage of people who said they were going to start in Gridania before OB have changed their minds. Just hope my first choice of Ul'Dah isn't going to be over populated.


Actually parts of Zi'Tah were 'dugout' too. Though I almost prefer Zi'Tah in some respects, but I don't know if this is me gettin' all nostalgic and junk.

In any case I'm switching from Gridania to Uldah, but not because of the graphics. Its because my miner/pug would be better suited in Uldah, and the city itself seems to flow better.

Sorry. LOL.
#14 Sep 13 2010 at 10:20 PM Rating: Decent
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No need to bring WoW into it. Personally I like to play the leves on hard mode but having 3 wolves and 2 packs of aggro bees kicking your *** at the same time really ruins it for a person.

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#15 Sep 13 2010 at 10:26 PM Rating: Good
I found this on Neko Sentai and I'm curious if this is what you are talking about. Until I can afford to upgrade my video card I'll be unable to play this game for myself.

Screenshot
#16 Sep 13 2010 at 10:29 PM Rating: Good
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LadyOfHolyDarkness, Eater of Souls wrote:
I found this on Neko Sentai and I'm curious if this is what you are talking about. Until I can afford to upgrade my video card I'll be unable to play this game for myself.

[img=177110]


That's okay. This is what I'm talking about.

http://www.eorzeapedia.com/wiki/en/The_Black_Shroud/Map
#17 Sep 13 2010 at 10:30 PM Rating: Good
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it has to do with the game world. Ul'dah is like an empire-type city, built to be grand and be seen from afar. It stands out. Limsa Lominsa is like a pirate sanctuary, again meant to be seen from afar and be clear to approaching ships. Gridania on the other hand is a like a forest hideaway. It isn't meant to be grand like the other 2 cities and isn't meant to stand out. Its meant to be hidden in the forest and protected by the elementals.
#18 Sep 13 2010 at 10:39 PM Rating: Default
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I like and dislike Gridania for the same reason. The mobs that you want to fight in most level ranges are everywhere. If I wanna lvl something to 6 I can walk to the furthest points of the map when its crowded and have a cave to myself. Although at the same time it can take forever to find a good spot to kill at some level ranges up to 20 that isnt farmed out or really sparse with mobs in the first place. Also the dungeon underneath it and the elementals scattered around really gave it a little bit of "life"

It has frustrated me a little bit but I always find myself there. I would expect come retail even if they do change things that that will be the case.
#19 Sep 13 2010 at 11:48 PM Rating: Decent
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Warlord Zalim wrote:
Screenshot


Gotta agree with all the people saying Gridania's outer zones could have been done a bit better. It feels like one gigantic hallway. I think the way that picture is would have been splendid, much much better. Having paths and even having some small corridors is one thing, but it's just like endless hallways and every now and then there's a little bitty open spot with a bush in it or a stream running through it. It also starts feeling really repetitive to. I think it's another one of the many things the developers tried to "rush" through in this game.
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#20 Sep 13 2010 at 11:58 PM Rating: Good
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Gotta agree with the OP, and for all the same reasons. I was originally planning on starting in Gridania, but the surrounding areas were a big turn-off for me in the beta. On the plus side, I was pleasantly surprised by Ul'dah, so the beta helped me to decide to start there instead.
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#21 Sep 14 2010 at 12:27 AM Rating: Good
Solimurr wrote:
I like that Gridania has a different feel from the other two cities. I wouldn't like to see three starting cities with the same exact terrain around them. The narrow walls make it feel, not just look, like a dense forest.

As for the aggro mobs and stuff -- what are we, WoW kids? Final Fantasy players should be able to handle a little aggro without crying for mommy. If it's too hard, level up and come back. In FFXI, the very first zones were packed with orks and goblins that would aggro you and smack the crap out of you if you weren't prepared. Even Gridania is a cakewalk compared to those.


It's not XI, guy. I picked up a rank 5 levequest today in Ul'Dah that sent me to Camp Blue Fog. On my way there, my rank 12/level 22 Gladiator got one-shot for 2007 damage (more than double my max HP) by a Scout Vulture. That vulture was a member of a group of six vultures that literally spawned out of nowhere directly on top of me. Live and learn, right? I just think you betray your own ignorance when you make a comment like, "level up and go back". I was already double the class rank listed as optimal for the levequest and quadruple the physical level and that bird tore my *** off in half a bite. The zones and mob distribution in XIV are very different from those in XI. There's no such thing as a level 1-10 zone. You've got rank 1 mobs prancing around next to rank 20 mobs. And if for whatever reason your progress is fully blocked, you're out the levequest you were trying to do because your only option is to wait until thy reset and exchange it for a different on. I did make it to Camp Blue Fog to turn in my levequest because I'm not a bad, and really, one death on the way didn't exactly ruin my night, but it sure as **** isn't entertaining game mechanics.
#22 Sep 14 2010 at 1:05 AM Rating: Good
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marsupialboy wrote:
I'm wondering what percentage of people who said they were going to start in Gridania before OB have changed their minds. Just hope my first choice of Ul'Dah isn't going to be over populated.


/raises hand
I wanted a long break before I saw LL again after the closed Beta, figured my starting city would be Gridania or Ul'Dah. Heh, I do like Ul'Dah but LL doesn't seem nearly as confusing as I thought it was. Gridania is almost claustrophobic.
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#23 Sep 14 2010 at 1:22 AM Rating: Decent
I'm choosing based on what zone i'd like to explore.

Thanlaan is the same thing for the entire (Huge) stretch of the zone, and the things you discover are small ponds and such. Perhaps a small area with trees near the ferry. etc.
And the sandstorms make me wanna just watch tv for 20 minutes.

Limsa's zone is at least nice to look at on sunny days, and youve got more interesting (slightly) terrain to cover. Plus, green grass on gray rocks gives less headaches than orange sand on orange rocks.

Black Shroud is comfy cause you can find a niche area to grind away form everyone else, but you get claustrophobic fast. If I could see the sky, then I'd reconsider.
The music (loop) is also not something I want to listen to for my first 25ish levels
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