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A possible tactic for "Revenge of the Dodos"Follow

#1 Sep 14 2010 at 12:39 AM Rating: Excellent
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I think I may have worked out a tactic for the Ul'dah Battlecraft Guildleve "Revenge of the Dodos."

For those of you unfamiliar with it, this is the first "silver-framed" guildleve many people come across. At least those I have spoken with. The silver leve seems significantly harder than the solo-friendly bronze rank leves. Even if it is Dodos, the leve is nigh impossible solo even on one star.

On top of the fact that they hit like a truck, their Belch attack is ranged and can cause sleep, blind and slow. The slow will cause you to loose if you don't run till it wears.

I may have come across a tactic tonight which would make this leve a sinch for a party of six, but even a skilled soloer can pull it off close to the time limit (mostly due to the babies the fleeing final dodo spawns, but that's a separate post I'll make after this one.)

In this leve, six initial Dodos spawn in three pairs. All of these con Red Shield . As you can see in the pic below, a pair near each other is their strong point.

Below is a pic showing what they checked to my 11LNC/19PL:

Screenshot

I decided to go for it any way, and was thoroughly thrashed. With 25 minutes to spare, I decided to play around instead of running continuously into a brick wall. I remembered my time as a Red Mage in XI, and decided to pull two of them near a rock formation so I could kite them around to regain HP without getting smashed by their Belch ranged attack.

The rock formation I used was to the north west of the target area:

Screenshot

When I pulled my initial pair, I noticed the one that I hadn't attacked lagged behind the other. Eventually it gave up while the other pursued me. Eventually I was at full health from the initial barrage I received during the pull. I found the Dodo I initially attacked and noticed it had become a green circle con.

Dodo weakened when at a distance from it's mate:
Screenshot

When I engaged it. I noticed a few things off the bat. It's damage was reduced by about 50%. Where when in a pair a single dodo would hit me for 100-110 per shot, it was now hitting me for about 50. It's evasion seemed lower, though that would need more testing. Also, my damage seemed to increase slightly.

I eventually noticed that attacking it had drawn it's mate, and as the pulsing dot got closer on my minimap, these changes slowly decreased until it was back at fully power with it's mate near it.

Once I finished off one in the pair, the other conned as a blue circle. It's power was significantly lowered. I was able to replicate this with the other two pairs. Though, solo it can sometimes be tricky to separate them as if you leave combat too soon, they'll stay together and if you don't pull far enough, they rejoin before you've done enough damage.

I only lost this leve due to the fact that the last dodo flees and spawns two babies, who will not deaggro no matter how far you run.

If anyone can verify this, I'd be grateful. Like I said, solo is possibly, but if everyone drags one off, a party of six could rule this leve. Heck, a party of three can likely do it no problem if they each find a way to do the kite method at a distance from each other. And, of course, a very duo-friendly leve. You and your friend figure out which is a pair, each attack one then run in opposite directions.



Edited, Sep 14th 2010 2:56am by Sephrick
#2 Sep 14 2010 at 12:56 AM Rating: Good
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Edit: Nvm i miss out reading something

Edited, Sep 14th 2010 6:57am by Sleepymagi
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#3 Sep 14 2010 at 12:57 AM Rating: Good
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Sleepymagi wrote:
Quote:
Dodo weakened when at a distance from it's mate:


The dodo didn't got weaker. The intial con of red is for the party of dodo vs ur party thus when 1 of the dodo run off the party of dodo is now weaker den ur party. iirc there was an interview that say the con is based on group to group, i didn't bother to look for the source tho.


A sound idea, accept that ignores the fact that when away from it's mate, it did significantly less damage. Party con or not. It did 50 damage when distant, 100 when near.

Edited, Sep 14th 2010 2:58am by Sephrick
#4 Sep 14 2010 at 1:01 AM Rating: Good
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2,120 posts
Sleepymagi wrote:
Quote:
Dodo weakened when at a distance from it's mate:


The dodo didn't got weaker. The intial con of red is for the party of dodo vs ur party thus when 1 of the dodo run off the party of dodo is now weaker den ur party. iirc there was an interview that say the con is based on group to group, i didn't bother to look for the source tho.


Yeah the "color con" is based on their party so if you're solo it's almost always red. As for verifying, it can definitely be soloed, I went with the "go all out, possibly die, unweaken and come back" method and had plenty of time to spare. I guess you're wanting verification on that method though, can't help there. That was definitely the first solo leve that was really fun & challenging. Don't remember what level I was at, but it wasn't high. And of course if you wait until you're higher level it would be easy to solo...

Interesting about the big damage difference there though...



Edited, Sep 14th 2010 3:03am by TwistedOwl
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#5 Sep 14 2010 at 1:09 AM Rating: Good
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TwistedOwl wrote:
Sleepymagi wrote:
Quote:
Dodo weakened when at a distance from it's mate:


The dodo didn't got weaker. The intial con of red is for the party of dodo vs ur party thus when 1 of the dodo run off the party of dodo is now weaker den ur party. iirc there was an interview that say the con is based on group to group, i didn't bother to look for the source tho.


Yeah the "color con" is based on their party so if you're solo it's almost always red. As for verifying, it can definitely be soloed, I went with the "go all out, possibly die, unweaken and come back" method and had plenty of time to spare. I guess you're wanting verification on that method though, can't help there. That was definitely the first solo leve that was really fun & challenging. Don't remember what level I was at, but it wasn't high. And of course if you wait until you're higher level it would be easy to solo...

Interesting about the big damage difference there though...



Edited, Sep 14th 2010 3:03am by TwistedOwl



Aye, if that's all I was experiencing, it's something to keep in mind for future events like gold level leves and end-game type stuff.
#6 Sep 14 2010 at 1:13 AM Rating: Excellent
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204 posts
I soloed it as a rank 8 or so gladiator, physical level around 11 I think.

I actually found the breath attacks to be quite welcome. Sure they caused negative status ailments, but it made them stop attacking me for quite a while during the charge-up. Something like Shock Spikes to give more time between their attacks would also be likely to be a big help.
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