I think I may have worked out a tactic for the Ul'dah Battlecraft Guildleve "Revenge of the Dodos."
For those of you unfamiliar with it, this is the first "silver-framed" guildleve many people come across. At least those I have spoken with. The silver leve seems significantly harder than the solo-friendly bronze rank leves. Even if it is Dodos, the leve is nigh impossible solo even on one star.
On top of the fact that they hit like a truck, their Belch attack is ranged and can cause sleep, blind and slow. The slow will cause you to loose if you don't run till it wears.
I may have come across a tactic tonight which would make this leve a sinch for a party of six, but even a skilled soloer can pull it off close to the time limit (mostly due to the babies the fleeing final dodo spawns, but that's a separate post I'll make after this one.)
In this leve, six initial Dodos spawn in three pairs. All of these con Red Shield . As you can see in the pic below, a pair near each other is their strong point.
Below is a pic showing what they checked to my 11LNC/19PL:
I decided to go for it any way, and was thoroughly thrashed. With 25 minutes to spare, I decided to play around instead of running continuously into a brick wall. I remembered my time as a Red Mage in XI, and decided to pull two of them near a rock formation so I could kite them around to regain HP without getting smashed by their Belch ranged attack.
The rock formation I used was to the north west of the target area:
When I pulled my initial pair, I noticed the one that I hadn't attacked lagged behind the other. Eventually it gave up while the other pursued me. Eventually I was at full health from the initial barrage I received during the pull. I found the Dodo I initially attacked and noticed it had become a green circle con.
Dodo weakened when at a distance from it's mate:
When I engaged it. I noticed a few things off the bat. It's damage was reduced by about 50%. Where when in a pair a single dodo would hit me for 100-110 per shot, it was now hitting me for about 50. It's evasion seemed lower, though that would need more testing. Also, my damage seemed to increase slightly.
I eventually noticed that attacking it had drawn it's mate, and as the pulsing dot got closer on my minimap, these changes slowly decreased until it was back at fully power with it's mate near it.
Once I finished off one in the pair, the other conned as a blue circle. It's power was significantly lowered. I was able to replicate this with the other two pairs. Though, solo it can sometimes be tricky to separate them as if you leave combat too soon, they'll stay together and if you don't pull far enough, they rejoin before you've done enough damage.
I only lost this leve due to the fact that the last dodo flees and spawns two babies, who will not deaggro no matter how far you run.
If anyone can verify this, I'd be grateful. Like I said, solo is possibly, but if everyone drags one off, a party of six could rule this leve. Heck, a party of three can likely do it no problem if they each find a way to do the kite method at a distance from each other. And, of course, a very duo-friendly leve. You and your friend figure out which is a pair, each attack one then run in opposite directions.
Edited, Sep 14th 2010 2:56am by Sephrick