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Officially confirmed: crafting/gathering and physical statusFollow

#1 Sep 14 2010 at 4:11 AM Rating: Decent
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Wow. During the life event it was just mentioned that status (physical status/point allotment) as well as elemental resistances have a serious impact on both crafting (quality, item number, durability) and gathering.
Interesting stuff... and now SE is as kind as to let us figure out what does what again!
Guess we'll see some LOL thaumaturge/blacksmith comments in the future, hahaha!

Edit: One thing that was mentioned is that elemental resistances will have a strong influence on what crystals you get during gathering. Want wind shards -> points stuffed into wind.

Edited, Sep 14th 2010 6:50am by Rinsui
#2 Sep 14 2010 at 5:04 AM Rating: Good
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yeah would be nice if they gave us some hints as to which stats matter for which jobs

Edited, Sep 14th 2010 4:05am by Olorinus
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#3 Sep 14 2010 at 5:08 AM Rating: Good
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Ohh... we all know SE's stance on such matters.

Tanaka: Ah, and make sure to include stuff that leads to superstition. I loved watching the crafter parades facing south on a rainy day/full moon/midnight two steps left of the ??? in Batallia Downs.

Sundi: Sure thing.
#4 Sep 14 2010 at 5:09 AM Rating: Good
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Rinsui wrote:
One thing that was mentioned is that elemental resistances will have a strong influence on what crystals you get during gathering. Want wind shards -> points stuffed into wind.


Maybe it also can affect your success rates crafting with said element's shards/crystals?

EDIT: Never mind you already said that.

Edited, Sep 14th 2010 6:10am by ShinoHaven

Edited, Sep 14th 2010 6:10am by ShinoHaven
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#5 Sep 14 2010 at 5:11 AM Rating: Decent
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Atleast now we know there is a tanglable reason for putting points into cetain elements. Wish they would be more clear on what part the Guardian plays.
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#6 Sep 14 2010 at 5:15 AM Rating: Good
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Rumor:

Guardian deity decides how much counter-clockwise from south you have to turn to increase chances to get a HQ+3.
Each deity is equal to 30 degrees.
#7 Sep 14 2010 at 5:17 AM Rating: Good
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Rinsui wrote:
Rumor:

Guardian deity decides how much counter-clockwise from south you have to turn to increase chances to get a HQ+3.
Each deity is equal to 30 degrees.


Thats what i'm afraid of!
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#8 Sep 14 2010 at 5:57 AM Rating: Excellent
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Rinsui wrote:
Rumor:

Guardian deity decides how much counter-clockwise from south you have to turn to increase chances to get a HQ+3.
Each deity is equal to 30 degrees.


Oh boy. I sure hope this is not true, because the idea of trying to align my character to the compass before I kill a mob or strike a mine sounds a little... silly... Maybe it is just me though.
#9 Sep 14 2010 at 6:00 AM Rating: Good
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MaxwellDemon wrote:
Rinsui wrote:
Rumor:

Guardian deity decides how much counter-clockwise from south you have to turn to increase chances to get a HQ+3.
Each deity is equal to 30 degrees.


Oh boy. I sure hope this is not true, because the idea of trying to align my character to the compass before I kill a mob or strike a mine sounds a little... silly... Maybe it is just me though.


As much as that would be in character for the dev team, I very much doubt it was anything more than a sarcastic quip.
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#10 Sep 14 2010 at 8:39 AM Rating: Decent
My character is physical level 22 and I have yet to spend a single elemental affinity point. Maybe I should mess around with it a bit before OB closes.
#11 Sep 14 2010 at 8:52 AM Rating: Good
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RajiFarlander wrote:
MaxwellDemon wrote:
Rinsui wrote:
Rumor:

Guardian deity decides how much counter-clockwise from south you have to turn to increase chances to get a HQ+3.
Each deity is equal to 30 degrees.


Oh boy. I sure hope this is not true, because the idea of trying to align my character to the compass before I kill a mob or strike a mine sounds a little... silly... Maybe it is just me though.


As much as that would be in character for the dev team, I very much doubt it was anything more than a sarcastic quip.

While it was surely sarcasm, now the dev team just got a new idea so it'll go in for retail. ;) There has to be some sort of meaning behind nameday and guardian, for example, otherwise why would they add it in (nobody really sees it, so it would only be for our own amusement "customizing" our char like that). I just hope it's nothing huge, like maybe there's small bonuses for certain things for each guardian or whatever (nothing huge, but little tiny bonuses).
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#12 Sep 14 2010 at 8:56 AM Rating: Decent
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Triane wrote:
RajiFarlander wrote:
MaxwellDemon wrote:
Rinsui wrote:
Rumor:

Guardian deity decides how much counter-clockwise from south you have to turn to increase chances to get a HQ+3.
Each deity is equal to 30 degrees.


Oh boy. I sure hope this is not true, because the idea of trying to align my character to the compass before I kill a mob or strike a mine sounds a little... silly... Maybe it is just me though.


As much as that would be in character for the dev team, I very much doubt it was anything more than a sarcastic quip.

While it was surely sarcasm, now the dev team just got a new idea so it'll go in for retail. ;) There has to be some sort of meaning behind nameday and guardian, for example, otherwise why would they add it in (nobody really sees it, so it would only be for our own amusement "customizing" our char like that). I just hope it's nothing huge, like maybe there's small bonuses for certain things for each guardian or whatever (nothing huge, but little tiny bonuses).


Following that though then the height, face, eyebrow length, hair style .... of your character also has an influence on character "performance"...

I agree that there should be something diferent between worshipping a deity from another but the nameday don't see it happening.
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#13 Sep 14 2010 at 8:56 AM Rating: Decent
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UncleRuckusForLife wrote:
Atleast now we know there is a tanglable reason for putting points into cetain elements. Wish they would be more clear on what part the Guardian plays.


Thats what open Beta is for. I created characters with different guardians/classes and leveld them on the same mobs to the same level to see how the guardian influences them. I did the same for elemental affinities (yes, it's affinity not resistance).

Needles to say it is not quite as simple as putting 100 points into Fire affinity and suddenly Fire Crystals start raining from the sky. That would be so not SE. There is however a significant influence on almost everything in the game with these affinities and guardians. The guardian affinities are however less pronounced as you can not change them as easily as your elemental affinities. They are still significant enough to be nnoticable right away.

Everyone can test this really easy in OB within 2-3 hours. Might as well use the time constructively since everything get's wiped in a few days anyways.
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#14 Sep 14 2010 at 8:57 AM Rating: Good
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KindjalFerrer wrote:

UncleRuckusForLife wrote:
Atleast now we know there is a tanglable reason for putting points into cetain elements. Wish they would be more clear on what part the Guardian plays.


Thats what open Beta is for. I created characters with different guardians/classes and leveld them on the same mobs to the same level to see how the guardian influences them. I did the same for elemental affinities (yes, it's affinity not resistance).

Needles to say it is not quite as simple as putting 100 points into Fire affinity and suddenly Fire Crystals start raining from the sky. That would be so not SE. There is however a significant influence on almost everything in the game with these affinities and guardians. The guardian affinities are however less pronounced as you can not change them as easily as your elemental affinities. They are still significant enough to be nnoticable right away.

Everyone can test this really easy in OB within 2-3 hours. Might as well use the time constructively since everything get's wiped in a few days anyways.


Got any numbers or scenarios as examples? :)
#15 Sep 14 2010 at 9:54 AM Rating: Decent
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MaxwellDemon wrote:
KindjalFerrer wrote:

UncleRuckusForLife wrote:
Atleast now we know there is a tanglable reason for putting points into cetain elements. Wish they would be more clear on what part the Guardian plays.


Thats what open Beta is for. I created characters with different guardians/classes and leveld them on the same mobs to the same level to see how the guardian influences them. I did the same for elemental affinities (yes, it's affinity not resistance).

Needles to say it is not quite as simple as putting 100 points into Fire affinity and suddenly Fire Crystals start raining from the sky. That would be so not SE. There is however a significant influence on almost everything in the game with these affinities and guardians. The guardian affinities are however less pronounced as you can not change them as easily as your elemental affinities. They are still significant enough to be nnoticable right away.

Everyone can test this really easy in OB within 2-3 hours. Might as well use the time constructively since everything get's wiped in a few days anyways.


Got any numbers or scenarios as examples? :)


First thing i did was at start of Open Beta when i got annoyed getting killed by the Funguars outside of Gridania due to them poisoning me. Beeing a FF11 player i concluded Poison is a water based spell so let's crank up my Water affiinity to the max. 2 Respecs later i was sporting +60 Water Affinity and i resisted some poison attempts. But the most noticable difference was that the poison effect was already wearing off after i got hit with it. I took about 2-3 "ticks" of poison damage then it was gone. Before that it would last for 10 or more "ticks".

It did not change the damage the poison did however. If it was a 30HP/tick poison effect it stayed at the same damage, just shorter.


Another easy and good way to test this is to strip naked, get the alchemist crafting tools and start making Distilled water. You want some physical level so do all the Rank 1 guildleves at the starter camp first (takes 30min max).

The recipe is simple and perfect for this test. Muddy Water costs 76 Gil and uses one fire shard to make distilled water. Make sure you have no affinity in Fire and do 2-4 stacks. Use only Standard synthesis, no wait and note the Durability/Quality if you succed, number of failed synths and if you want to get fancy number of failed/succeded standard synth actions.

Do the same but now put all your points towards Fire affinity.

I did the same with the guardians, start a new character and level on one type of mob exclusively on a low pop server. You'll be surprised what you can find.

PS: There is a form of treasure hunter in the game, you just need to know how to activate it. Every one can have it. I won't share it yet as it needs a bigger sample size but it's effect quite noticable and affects more than just mob/crystal drops!
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#16 Sep 14 2010 at 10:42 AM Rating: Good
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Boy, SE sure loves to overcomplicate things don't they? Then tell you nothing about it, leading so many false rumors. Oh boy....
#17 Sep 14 2010 at 10:46 AM Rating: Good
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Hugus wrote:
Following that though then the height, face, eyebrow length, hair style .... of your character also has an influence on character "performance"...

I agree that there should be something diferent between worshipping a deity from another but the nameday don't see it happening.

How so, exactly? The look of your character is visible, and that's the effect of changing face/hair/etc.. But your nameday and guardian are (AFAIK) not visible or obvious in any way, so surely there's some sort of idea behind those (it would seem a lot of effort to go through just for "flavor" (but only to yourself), though it's of course possible).
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#18 Sep 14 2010 at 10:52 AM Rating: Good
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I'm hoping each guardian has special quests
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#19 Sep 14 2010 at 10:59 AM Rating: Good
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Quote:
While it was surely sarcasm, now the dev team just got a new idea so it'll go in for retail. ;) There has to be some sort of meaning behind nameday and guardian, for example, otherwise why would they add it in (nobody really sees it, so it would only be for our own amusement "customizing" our char like that). I just hope it's nothing huge, like maybe there's small bonuses for certain things for each guardian or whatever (nothing huge, but little tiny bonuses).


And all you guys do is say that SE never listens. I don't wanna see that anymore once this crap is in the game. Be careful what you wish for lol :)~
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#20 Sep 14 2010 at 11:17 AM Rating: Excellent
Quote:
Edit: One thing that was mentioned is that elemental resistances will have a strong influence on what crystals you get during gathering. Want wind shards -> points stuffed into wind.


I did this after I read a thread by someone that had observed the affect elemental affinity had on crystals, in which he was getting calculators and abacuses...abacai? thrown at him by XI rules lawyers for stating an observation without testing it for 2 years for validity. It works. I needed wind crystals so I cranked up my wind affinity and kept track of my shard finds for 20 logging points and got:

72 wind
20 earth

and

2 ice (this one struck me as odd)



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