Ok this applies to people wanting to have a gather class and a fighting class on 1 character. I just started a character and for the heck of it i choose marauder although all my previous beta chars have been conjuror. It seems that melee have a distinct advantage due to one thing.... MP management.
As a melee class you can pretty much switch from your botanist/miner with no real penalty yet if i switch to those on my conj i have automatically reset my Traquility cooldown. This to me gives a clear advantage to starting a melee class for reasons of farming shards and mats for w/e craft i choose.
As a conjuror i found myself camping a tree waiting for tranq to be off cooldown, using it, then i get to chop down the tree. I completly understand the reasoning behind the cooldown reset as if it wasnt there you could just use tranq at will on another job or to reset your MP on another job but man does it put a hamper on anybody wanting to be a gatherer and a mage.
anybody else see this as a problem?