Forum Settings
       
« Previous 1 2 3
This Forum is Read Only

Updates from pre-launch event * EnjoyFollow

#1 Sep 14 2010 at 8:38 AM Rating: Excellent
Avatar
**
811 posts
•Guildleve availability/cooldown
Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.

•Upcoming guildleve introduction
We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!

•Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.

•Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts

•Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"

•City-states' Guilds: Not all guilds are in every city-state
By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.

•Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.

•Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.

•Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:

•- Phys Resistance Debuff

•Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])

•- Magic Resistance Debuff

•Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)

•- Cast speed down + MP consumption up

•Normal melee attack -> Magic (ex. slash -> Fire)

•- TP gain reduction + TP consumption up

•Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)

•- Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)

•Same class magic -> Magic

•Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)

•- Damage up

•Various class WS -> WS -> Magic

•Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)

•For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.

•Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.

•Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.

•Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.

•Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.

•Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.

•Crafting

•Physical: Closely related to the tool being used and will particularly affect quality

•Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]

•Gathering

•Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained

•[translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.

•Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.

•Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.

•There will be hardware mouse support!

We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.

•The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.

•There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)

•Due to game balance consideration, the level cap on release will be 50

•We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

•Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.

•There aren't any "open world" NMs outside of guildleves.

New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.

•Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!

•There will be guildleves where crafters and adventurers have to cooperate.

•The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.

•Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.

•The faction leves have you fight different beastman tribes and such.
#2 Sep 14 2010 at 8:42 AM Rating: Good
*
237 posts
TY FFXIVcore for the translations!

8 days left!
____________________________
FFXIV has it's first official RMT'r: Zyuu
#3 Sep 14 2010 at 8:46 AM Rating: Good
*
54 posts
Thanks for making an overall summary of the pre-launch event. I personally didn't managed to watch it (or thought it was worth the time... since they were all speaking in Japanese anyway).

I am definitely happy to hear that they are listening and they are trying! The new things they are planning to promote sounds good too. FFXIV is finally looking up after all those pages of crying. XD
#4 Sep 14 2010 at 8:46 AM Rating: Good
18 posts
Excited about the NM's, but it appears they aren't doing it like they did in FFXI.. and I assume drops will be rare/ex. Probably a good thing.
#5 Sep 14 2010 at 8:47 AM Rating: Default
Oh this is refreshing :) +1 for SE
They mentioned nothing of optimizing the game engine, however, because many people with great systems are experiencing low performance and stuttering for no reason

____________________________
Requested self-ban from admin. Later guys, good luck
#6 Sep 14 2010 at 8:48 AM Rating: Decent
Sage
*
54 posts
This is all great to hear/see... It means they ARE listening to a certain extent. Just fix that party system too and I'll be good with the incremental adjustments :O

#7 Sep 14 2010 at 8:48 AM Rating: Good
If SE follows through on these, they'll get a well deserved tip of the hat from me. I don't want to be frivolous in tossing around the negativity here, but they could have saved themselves an awful lot of negativity if they had been more forthcoming with the details on a day-to-day basis as the OB has progressed.
#8 Sep 14 2010 at 8:49 AM Rating: Good
**
845 posts
Rated up for good info : )
____________________________

#9 Sep 14 2010 at 8:51 AM Rating: Good
Scholar
Avatar
***
1,449 posts
I haven't ever seen SE giving out so much information on game mechanics and development as in this even, it appears they are indeed listening to their western playerbase...
____________________________


My FFXIV Blog



#10 Sep 14 2010 at 8:55 AM Rating: Good
Scholar
*
60 posts
This is all great stuff! Except this one line made me very sad:

•There aren't any "open world" NMs outside of guildleves.

:(
#11 Sep 14 2010 at 8:56 AM Rating: Good
*
54 posts
Hugus wrote:
I haven't ever seen SE giving out so much information on game mechanics and development as in this even, it appears they are indeed listening to their western playerbase...


While speaking in Japanese?

According to the thread on Japaneses' perspective, it seems like they share the same worries as we do. Nonetheless, it doesn't matter which side they are listening to... as long as they give some indications that they are listening and are trying to work through the issues.

Of course, the matter whether if they actually follow it through is another question itself... but I'll just be happy that they are saying something for now. :P
#12 Sep 14 2010 at 9:00 AM Rating: Decent
Scholar
Avatar
***
1,449 posts
MaxwellDemon wrote:
Hugus wrote:
I haven't ever seen SE giving out so much information on game mechanics and development as in this even, it appears they are indeed listening to their western playerbase...


While speaking in Japanese?

According to the thread on Japaneses' perspective, it seems like they share the same worries as we do. Nonetheless, it doesn't matter which side they are listening to... as long as they give some indications that they are listening and are trying to work through the issues.

Of course, the matter whether if they actually follow it through is another question itself... but I'll just be happy that they are saying something for now. :P


Come on, nest you gonna tell me SE didn;t expect t have the event translated and shown all over the world...

I specified weatern comunity as it is the one I'm aware of, since I do not have any knowledge of the eastern comunnity's grief I didn't refer to it.
____________________________


My FFXIV Blog



#13 Sep 14 2010 at 9:01 AM Rating: Decent
**
845 posts
MaxwellDemon wrote:
Hugus wrote:
I haven't ever seen SE giving out so much information on game mechanics and development as in this even, it appears they are indeed listening to their western playerbase...


While speaking in Japanese?

According to the thread on Japaneses' perspective, it seems like they share the same worries as we do. Nonetheless, it doesn't matter which side they are listening to... as long as they give some indications that they are listening and are trying to work through the issues.

Of course, the matter whether if they actually follow it through is another question itself... but I'll just be happy that they are saying something for now. :P


Kinda wonder if they saw a sizable % of people canceling preorders and decided they actually do care about hardware mouse , the UI, 8/48 guild leves, anima and all the rest. A lot of what they are saying is the exact oposite of what they were saying a month ago.
____________________________

#14 Sep 14 2010 at 9:03 AM Rating: Default
**
782 posts
Quote:
Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out!


I'd love to but I've never actually seen one available.
#15 Sep 14 2010 at 9:03 AM Rating: Decent
*
54 posts
Hugus wrote:

Come on, nest you gonna tell me SE didn;t expect t have the event translated and shown all over the world...

I specified weatern comunity as it is the one I'm aware of, since I do not have any knowledge of the eastern comunnity's grief I didn't refer to it.


Translation all over the world? Impossible! Since when did SE have the ability to expect that?!

I joke. :P

Anyway, I just thought it was slightly funny (and perhaps a little strange) that they will focus their PR into the Japanese society (by speaking in Japanese, and apparently not having a translator in scene with them), but are focusing their ears (or eyes) on the Western society.

I just think that if we are really their first priorities, you don't think it'll be easy for them to hold an English-version of the pre-launch event?

Edited, Sep 14th 2010 11:07am by MaxwellDemon
#16 Sep 14 2010 at 9:06 AM Rating: Excellent
Scholar
Avatar
***
1,449 posts
MaxwellDemon wrote:
Hugus wrote:

Come on, nest you gonna tell me SE didn;t expect t have the event translated and shown all over the world...

I specified weatern comunity as it is the one I'm aware of, since I do not have any knowledge of the eastern comunnity's grief I didn't refer to it.


Translation over the world? Impossible! Since when did SE have the ability to expect that?!

I joke. :P

Anyway, I just thought it was slightly funny (and perhaps a little strange) that they will focus their PR into the Japanese society (by speaking in Japanese, and apparently not having a translator in scene with them), but are focusing their ears (or eyes) on the Western society.

I just think that if we are really their first priorities, you don't think it'll be easy for them to hold an English-version of the pre-launch event?


I never said that the west was their first priority, just that they might have been lissening to complaints which were voiced by the western playerbase (and maybe JP/Eastern).

I'm just happy that the whole "It's just Beta" came tru for so many of the issues that filled this forum for so many weeks.
____________________________


My FFXIV Blog



#17 Sep 14 2010 at 9:07 AM Rating: Good
Avatar
**
746 posts
Yeah, I think their marketing/pr department needs an overhaul. Thanks for translating the conference. I hope the increase to anima regen is significant.
#18 Sep 14 2010 at 9:09 AM Rating: Excellent
*
54 posts
Hugus wrote:
I never said that the west was their first priority, just that they might have been lissening to complaints which were voiced by the western playerbase (and maybe JP/Eastern).

I'm just happy that the whole "It's just Beta" came tru for so many of the issues that filled this forum for so many weeks.


It just sounded like it since you specifically mentioned the western playerbase, rather than just the playerbase in general. :P

Anyway, I could definitely agree with your joy. I am glad that retail launch is looking positive for once as well!

... Now let's just hope that I won't end up being disappointed in launch day...
#19 Sep 14 2010 at 9:22 AM Rating: Decent
Scholar
20 posts
Thank you very much for the translation!
#20 Sep 14 2010 at 9:23 AM Rating: Good
Scholar
***
1,536 posts
Loved everything. +1 SE for seemingly listening to complaints. Can't wait 'til launch.

EDIT: One thing I didn't see is an additional "looking for party" system ala FFXI - I really wish they would add that considering almost no one is using the recruitment system in beta.

Edited, Sep 14th 2010 11:25am by SolidMack
____________________________
MUTED
#21 Sep 14 2010 at 9:29 AM Rating: Good
**
800 posts
Looks like they're addressing or acknowledging (and working on for future updates) all the concerns people have with the beta! As long as the servers stay up I'm really looking forward to the release!
#22 Sep 14 2010 at 9:33 AM Rating: Excellent
Quote:
•Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!


Smiley: eek I want to build a boat!
#23 Sep 14 2010 at 9:33 AM Rating: Default
***
1,608 posts
ShonaSeraph wrote:
•There will be hardware mouse support!

•We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.


In that I hope they mean by sort function...
____________________________

#24RIDDER, Posted: Sep 14 2010 at 9:37 AM, Rating: Sub-Default, (Expand Post) LOL, so many people with their rose tinted glasses on... "I TOLD YOU THERE WAS A MAGICAL VERSION OF FFXIV"
#25 Sep 14 2010 at 9:40 AM Rating: Excellent
Sage
***
1,675 posts
SkinwalkerAsura wrote:
Quote:
•Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!


Smiley: eek I want to build a boat!



But... a boat's a boat but a mystery box could be anything!
#26 Sep 14 2010 at 9:40 AM Rating: Decent
*
54 posts
RIDDER wrote:
LOL, so many people with their rose tinted glasses on... "I TOLD YOU THERE WAS A MAGICAL VERSION OF FFXIV"

And yes i have the CE pre-ordered and will play day 1. How much of this sh*t will actually be in the game at launch? Seriously people, yes i think over time all this will be taken care of but at launch? If you believe this, you are retarded.

GOGO fanboys lets see how fast i can be sub-defaulted.


No one said that there was a magical version of FFXIV... yet.

I personally thought most of the joy came from SE actually saying something. But hey, that could just be me, since that's where my happiness is coming from.

On a side note, I'll pass the red arrow to someone else. :P
#27 Sep 14 2010 at 9:43 AM Rating: Good
Scholar
*
120 posts
That was the most exciting thing I have read on these forums since I started reading them.

Quote:
•Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts


That made my pants tighter though. Hope that turns out as fun in game as it is to read.
#28 Sep 14 2010 at 9:44 AM Rating: Default
*
195 posts
MaxwellDemon wrote:
RIDDER wrote:
LOL, so many people with their rose tinted glasses on... "I TOLD YOU THERE WAS A MAGICAL VERSION OF FFXIV"

And yes i have the CE pre-ordered and will play day 1. How much of this sh*t will actually be in the game at launch? Seriously people, yes i think over time all this will be taken care of but at launch? If you believe this, you are retarded.

GOGO fanboys lets see how fast i can be sub-defaulted.


No one said that there was a magical version of FFXIV... yet.

I personally thought most of the joy came from SE actually saying something. But hey, that could just be me, since that's where my happiness is coming from.

On a side note, I'll pass the red arrow to someone else. :P


And really, regardless of my post i am pumped about this game. I will be in day 1 and stick it out. Because in all reality i am the "Fanboi". But i am also realistic of the situation and can live with the game as is. Do i think it will be as bad as it is in beta? No way, and if it was this game is auto-fail with the masses.


Edit: wow 6 1/2 minutes. A little disappointed guys. lol

Edited, Sep 14th 2010 11:45am by RIDDER

edit 2: apologies to the OP if you are one of the translators or part of the core site. But give credit eh?

Edited, Sep 14th 2010 11:47am by RIDDER
#29 Sep 14 2010 at 9:46 AM Rating: Good
Avatar
**
811 posts
There's also a youtube video up with some screenies and a few animations.
Cake-building! Boat Battles?

http://www.youtube.com/watch?v=7FR3oXDIEj4&feature=player_embedded
#30 Sep 14 2010 at 9:47 AM Rating: Good
Scholar
32 posts
this just made my day!!! come on 22nd and my 6 day weekend! :D
#31 Sep 14 2010 at 9:47 AM Rating: Good
Scholar
****
4,526 posts
I'm concerned about their comments on the market system. It seems we're stuck with the bazaar system, with maybe a way to put a sales pitch above our heads or something.
#32 Sep 14 2010 at 9:49 AM Rating: Decent
*
195 posts
Yodabunny wrote:
I'm concerned about their comments on the market system. It seems we're stuck with the bazaar system, with maybe a way to put a sales pitch above our heads or something.


Imagine being in one of the market wards that has a ton of retainers with pop up messages over each head of the retainer. But thinking of it i guess maybe it only pops up when you scroll over it. On to something here.
#33 Sep 14 2010 at 9:55 AM Rating: Default
Edited by bsphil
******
21,739 posts
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.

ShonaSeraph wrote:
•We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
What they'll probably do is store each ability configuration in memory for that particular job, so when you swap back to it, it'll save the configuration you have currently, then load out the other configuration from the server or better yet, a file in the client's game folder (to help reduce latency issues). Either way, it's a smart idea. Needing to macro ability equips for each job change was really aggravating.

Edited, Sep 14th 2010 11:02am by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#34 Sep 14 2010 at 9:58 AM Rating: Decent
Avatar
**
811 posts
bsphil wrote:
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.


I'll say this once only...

How does it feel to be eating all the words you've been spewing for weeks now?

Now can we be adults?
#35 Sep 14 2010 at 9:58 AM Rating: Excellent
Avatar
*
246 posts
I am impressed that SE at least addressed many of the complaints and while everything may not be fixed day 1 of release, at least they have acknowledged many of our complaints and are making an effort to fix them.

Specifically the hardware mouse + UI issues and reducing the 48 hour guildleve cooldown period. Hopefully the Anima regeneration will be much greater, perhaps 1 per hour.

I have mixed feelings about NM's being guildleve specific. A) At least NM's won't be "camped" by RMT, but B) RMT will have too great of freedom in spamming them. I expect there to be a significant cooldown period for NM guildleves to combat RMT.

All around, I'm very excited about the news, because since the transition from Closed Beta Phase 3 to Open Beta I saw good improvements in the game and have felt that it has a ton of potential. This gives me hope that FFXIV's potential may be fully realized in the future. I am definitely looking forward to release much more now!
#36 Sep 14 2010 at 9:58 AM Rating: Excellent
Scholar
**
764 posts

Quote:
•New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.


might sound weird, but thats my favorite part :P
____________________________


#37 Sep 14 2010 at 10:00 AM Rating: Default
*
195 posts
bsphil wrote:
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.


+1 to this. This is my reason for my rant a few posts up. IMO they are realizing their game and some of the systems is just turning people away. Now they are in uh-oh mode, and spew all this stuff out now. I'm happy they are at least acknowledging the issues the players are having. But the whole changing the 48 hour leave and anima thing makes it obvious (IMO) they are in uh-oh mode and are changing things now.
#38 Sep 14 2010 at 10:01 AM Rating: Excellent
Avatar
*****
12,709 posts
bsphil wrote:
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.


As I said before, people have grown too used to glorified demos being labeled as betas in the recent years. Betas are still a phase in the development cycle, not to mention the processes running for debugging purposes.

So in other words Open Beta shoulda been a demo instead of an actual beta version of the game? It is close to release but that is in no way stopping them from pumping out a patch on launch day or shortly after to correct some issues. Yeah it's the whole "blahblah sh*t wouldn't fly in this day and age blah blah" but in life sh*t still happens.



RIDDER wrote:
But the whole changing the 48 hour leave and anima thing makes it obvious (IMO) they are in uh-oh mode and are changing things now.


It's more like the fact it IS still a beta and they ARE still taking feedback they're actually incorporating it before release or shortly after like you should with a beta. You generally don't see changes when you play a demo of an MMO.

Edited, Sep 14th 2010 9:03am by Theonehio
____________________________

#39 Sep 14 2010 at 10:02 AM Rating: Excellent
*
54 posts
RIDDER wrote:
bsphil wrote:
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.


+1 to this. This is my reason for my rant a few posts up. IMO they are realizing their game and some of the systems is just turning people away. Now they are in uh-oh mode, and spew all this stuff out now. I'm happy they are at least acknowledging the issues the players are having. But the whole changing the 48 hour leave and anima thing makes it obvious (IMO) they are in uh-oh mode and are changing things now.


It does seem like if they are in uh-oh mode. It is unfortunate that the OB is going to suffer from it, but hey, it is just the OB. Now, we will just have to see how many things they will manage to change before the release date.
#40RIDDER, Posted: Sep 14 2010 at 10:03 AM, Rating: Sub-Default, (Expand Post) LOL, really? ROSE TINTED GLASSES CAN I HAVE EM BACK PLZ? Seriously and like my edit b4 at least give credit to where you are getting info and posting on this site.
#41 Sep 14 2010 at 10:04 AM Rating: Good
Avatar
*****
12,709 posts
RIDDER wrote:
ShonaSeraph wrote:
bsphil wrote:
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.


I'll say this once only...

How does it feel to be eating all the words you've been spewing for weeks now?

Now can we be adults?


LOL, really? ROSE TINTED GLASSES CAN I HAVE EM BACK PLZ? Seriously and like my edit b4 at least give credit to where you are getting info and posting on this site.

How is he eating his words???? Things like the 48 hour leve thing, SE said that is the system and what not and from the sounds of them they were not going to change that.


I find it funny there's more "lol fanboy" type of comments than comments from "fanboys" themselves.

Anyway s/he was likely talking about how bsphil is one of many who seem to think SE won't do much of anything or ever listen.
____________________________

#42 Sep 14 2010 at 10:05 AM Rating: Decent
Edited by bsphil
******
21,739 posts
ShonaSeraph wrote:
How does it feel to be eating all the words you've been spewing for weeks now?

Now can we be adults?
I don't think the first statement fits with the second statement, here. Part of acting like an adult would be not being a sore loser OR winner.

Either way, if they're going to follow through with all of these adjustments, that's fantastic news. I just wish they could've done it 2 weeks earlier when everyone was trying the the open beta. Would have resulted in a larger release.

Mistress Theonehio wrote:
bsphil wrote:
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.


As I said before, people have grown too used to glorified demos being labeled as betas in the recent years. Betas are still a phase in the development cycle, not to mention the processes running for debugging purposes.

So in other words Open Beta shoulda been a demo instead of an actual beta version of the game? It is close to release but that is in no way stopping them from pumping out a patch on launch day or shortly after to correct some issues. Yeah it's the whole "blahblah sh*t wouldn't fly in this day and age blah blah" but in life sh*t still happens.
I still expect a game to run adequately by open beta. Content and game balance take time to flush out, that's acceptable to lack by that point, but SE did take 5 months to player test the game. I still won't be pre-ordering, because there's a difference between promises and results, but I'm really hoping that SE will follow through and optimize the performance and minimize the lag so that I can get into the game sooner rather than later. If SE really turns everything around and the UI becomes extremely slick and the lag is minimized, I might pick up the game within days after the release. I know someone that is likely going to play the 22nd so I'll be using his account a couple times just to get a feel for the improvements (since I shared my closed beta account with him), and I'll be making a judgment call off of that.

SE has made a big promise and failed to deliver in the past, just as they've made a big promise and exceeded expectations as well. Once again it all boils down to a waiting game, but at least SE has finally made a large announcement to its players on the issues we're all dealing with.

MaxwellDemon wrote:
RIDDER wrote:
bsphil wrote:
Interesting info. Source to any of it?

I'm not sure why SE decided to make open beta suck *** and then at the last minute promise everything will be great by release. Would be a lot more encouraging if they just cleaned up the game for the open beta so that they could get everyone excited for the release.


+1 to this. This is my reason for my rant a few posts up. IMO they are realizing their game and some of the systems is just turning people away. Now they are in uh-oh mode, and spew all this stuff out now. I'm happy they are at least acknowledging the issues the players are having. But the whole changing the 48 hour leave and anima thing makes it obvious (IMO) they are in uh-oh mode and are changing things now.


It does seem like if they are in uh-oh mode. It is unfortunate that the OB is going to suffer from it, but hey, it is just the OB. Now, we will just have to see how many things they will manage to change before the release date.
If they really are, I'm glad. I'm happy to see that they're taking our complaints and frustrations into consideration and deciding on further adjustments. That's precisely what I've wanted to see for the last... several months. Their customer relations could still stand to see more improvement, but it's looking better.



Edited, Sep 14th 2010 11:17am by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#43 Sep 14 2010 at 10:14 AM Rating: Good
Sage
*
130 posts
Finally some information :) and a lot of good points.

Thanks for posting !
#44 Sep 14 2010 at 10:15 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
Way to turn what should have been a good thread into a ******* match once again folks, bravo really Smiley: clap
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#45 Sep 14 2010 at 10:15 AM Rating: Excellent
Avatar
*
246 posts
kaorinite wrote:
That was the most exciting thing I have read on these forums since I started reading them.

Quote:
•Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts


That made my pants tighter though. Hope that turns out as fun in game as it is to read.


I agree that I like this concept, but I am a little worried about targeting issues with specific body parts being targetable. Definitely seems as if this would make more sense in group play than solo. Targeting is a bit difficult at the moment (at least with gamepad).
#46 Sep 14 2010 at 10:17 AM Rating: Decent
***
1,446 posts
Wint wrote:
Way to turn what should have been a good thread into a ******* match once again folks, bravo really


You must be new here. This is exactly why I stopped paying for the site and only visit on rare occasions.

edit: Just wanted to say it's always the same three people causing the problems, until they are gone I won't ever pay for this site again.

Edited, Sep 14th 2010 12:18pm by kyansaroo
____________________________
Kyansaroo - Kujata
Windurst Rank 10
Tarutaru
BLM 75 / WHM 75 / BST 75 / RDM 75 / BRD 75
Next to 75: COR 47 / SCH 58
RotZ: Complete
CoP: Complete
ToAU: In-Progress
WoTG: In-Progress
#47 Sep 14 2010 at 10:17 AM Rating: Default
Scholar
Avatar
***
1,449 posts
Edited out because of Father Wintmas statment.

/emote bows his head.....

Edited, Sep 14th 2010 4:19pm by Hugus
____________________________


My FFXIV Blog



#48 Sep 14 2010 at 10:17 AM Rating: Excellent
Well, glad to see they're listening, they've addressed almost every single common complaint. Though, you have to wonder if most of this stuff was ready to go from the beginning. Also, as one of the admins had pointed out, the beta was what, aprrox. 4 gigs, and the retail version asks for 15gb of free space, plus an additional 6gb for download. That's 5 times the size of the beta, that's a whole lot of stuff to be added.

Now, if they could just learn to respond sooner rather than later, they'd save themselves so much hassle and bad press.
____________________________

#49 Sep 14 2010 at 10:19 AM Rating: Good
**
618 posts
o.0

Should prove to be a interesting day when it goes live to say the least.

Quote:
We're planning to introduce NM's that are so huge they make a Malboro look small


RUN AWAY, RUN AWAY!!!!!
____________________________
FFXIV Gilgamesh: Nghthawk Evenfall
FFXIV Gilgamesh: Nytehawk Evenfall


Time is but a window,
Death is but a doorway,
I'll Be Back
#50 Sep 14 2010 at 10:19 AM Rating: Excellent
Quote:
But... a boat's a boat but a mystery box could be anything!


We didn't take the boat, we took the mystery box. Hop in!

Quote:
There's also a youtube video up with some screenies and a few animations.
Cake-building! Boat Battles?

http://www.youtube.com/watch?v=7FR3oXDIEj4&feature=player_embedded


Smiley: eek Boat battles! Now I want to build a boat with a cannon. What's up with the emo kid hairstyle for Roegadyn? Let's take the biggest race out there and make them look like a 14 year wearing his little sister's pants.
#51 Sep 14 2010 at 10:21 AM Rating: Good
Edited by bsphil
******
21,739 posts
kyansaroo wrote:
edit: Just wanted to say it's always the same three people causing the problems, until they are gone I won't ever pay for this site again.
I'm one of them, right?

Kierk wrote:
SkinwalkerAsura wrote:
Quote:
•Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
Smiley: eek I want to build a boat!
But... a boat's a boat but a mystery box could be anything!
It could even be a boat!!



Edited, Sep 14th 2010 11:23am by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
« Previous 1 2 3
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)