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New Interview from Digital Spy with Tanaka Follow

#1 Sep 14 2010 at 12:06 PM Rating: Excellent
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170 posts
Here is the info posted on Digital Spy (Seems SE is already working on expansion as well).

Digital Spy wrote:
The reveal of a second MMO in the Final Fantasy series was one of E3 2009's biggest surprises, especially since it would be releasing so soon after FFXIII. DS talks to producer Hiromichi Tanaka about the lessons learned from XI, the beta process and the PS3 version still in development.

How will you attract new players to Final Fantasy XIV?
"The player can improve themselves naturally while enjoying attractive stories, drama expressed with cutscenes and quests called Guildleves. These are all meant to help the player to get swiftly used to the world of FFXIV, even those who are more familiar with offline titles of Final Fantasy. If you have never played MMORPG before, you are the very kind of gamer who should try this game."

What lessons have you learned from XI that you'll take into XIV?
"We wanted to take positive points of FFXI and improve them further for the new game. One prime example is the concept that the same character has several classes ('job' in FFXI) to choose from. We based the system on that in FFXI and additionally made it possible to change classes simply by equipping a different weapon or item. This is what we call Armoury System. There are lessons we have learned from FFXI as well. One major point is the fact that gameplay can be restricted for those without much free time to play, although this issue has been dramatically rectified since the beginning of FFXI. We had this firmly in mind when we designed the new game in many aspects ranging from field move system to structure of the Guildleve."

What kind of information did you obtain from the PC beta in July?
"The beta test in July was chiefly for stabilising the cross-region, around-the-clock operation. [From Phase 2] we have gathered many views on issues like game manipulation and balance and reflected them on beta version, which is due to be in use [for the open beta]."

The PlayStation 3 version has been pushed back into March 2011. Are there any specific reasons for the delay?
"Data management took us longer than we had initially anticipated because of the issue of memory capacity gaps."

There are plans for the PC and PS3 versions to connect and play together. Will this be a challenge to implement from a technical and design standpoint?
"Of course we have a number of issues to tackle. However, we believe that, except for simultaneous development, any other options such as porting would be unrealistic as it would require the same amount of labor as it would to develop two MMOs separately. As far as we are concerned, there is no other solution but managing both versions by the same server."

Is there a worry that PC owners will gain an unfair advantage between the release of the PC and PS3 versions?
"Gameplay itself depends on the server in use and so no difference will be experienced between platforms."

The Achievements in the Xbox 360 version of Final Fantasy XI were too time-consuming for many players. How are you approaching the Trophies in the PS3 release?
"I am fully aware of the criticism. On reflection, we knew very little about Achievements when we made decisions on the system. As for FFXIV, we are hoping to present a wide variety of Achievements ranging from simple ones to ones you would need a long time to complete. On top of Trophies for PS3, there are also plans to make similar items available on the web."

It was rumored that micro-transactions were being considered as a business model at one point. Why did you opt for subscription-only in the end?
"That is news to me. We have never even considered micro-transactions at all."

Final Fantasy XI was supported by copious amounts of expansions and add-on packs years after release. Can we expect a similar level of support for XIV?
"A part of the development team has already started working on expansions."

Final Fantasy XIV is currently in open beta and will be released for PC on September 30 and for PS3 in March 2011.


http://www.digitalspy.com/gaming/interviews/a267237/hiromichi-tanaka-final-fantasy-xiv.html
#2 Sep 14 2010 at 12:16 PM Rating: Good
Edited by bsphil
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21,739 posts
I really wish they would have given a follow-up question to the first response about attracting new players to the game.

"Given your desire to attract players who have never played a MMORPG before, do you have any plans for advertising FFXIV in the US and European markets, to pull in people who would not frequent a MMO forum?"



Edited, Sep 14th 2010 1:19pm by bsphil
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#3 Sep 14 2010 at 12:21 PM Rating: Decent
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3,825 posts
This is the best interview I've read from a site that didn't seem to invest time into the Beta.
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#4 Sep 14 2010 at 1:33 PM Rating: Default
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EklmForever wrote:

It was rumored that micro-transactions were being considered as a business model at one point. Why did you opt for subscription-only in the end?
"That is news to me. We have never even considered micro-transactions at all."


...o.o ?
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#5 Sep 14 2010 at 1:47 PM Rating: Good
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2,815 posts
Quote:
The PlayStation 3 version has been pushed back into March 2011. Are there any specific reasons for the delay?
"Data management took us longer than we had initially anticipated because of the issue of memory capacity gaps."

OOOSHI- PS3 limitations!!! {Enemy Sighted.}

Quote:

The Achievements in the Xbox 360 version of Final Fantasy XI were too time-consuming for many players. How are you approaching the Trophies in the PS3 release?
"I am fully aware of the criticism. On reflection, we knew very little about Achievements when we made decisions on the system.

Proof that the people at SE live in complete isolation from the current age of gaming. Explains a lot.


Edited, Sep 14th 2010 3:53pm by RattyBatty
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Minecraft : My anti-MMO
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#6 Sep 14 2010 at 1:48 PM Rating: Good
Kitprower wrote:
EklmForever wrote:

It was rumored that micro-transactions were being considered as a business model at one point. Why did you opt for subscription-only in the end?
"That is news to me. We have never even considered micro-transactions at all."


...o.o ?


I think Tanaka and Wada might want to sit down and have a little chat.
#7 Sep 14 2010 at 3:25 PM Rating: Decent
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3,825 posts
RattyBatty wrote:
Proof that the people at SE live in complete isolation from the current age of gaming. Explains a lot.


I used to agree with folks like you, I was anti-achievement. However lately I've enjoyed the concept. Granted on my PS3 my friends list is limmited, maybe 3 folks have similar games to me. On Steam though I have a handfull of friends with the same games and it's turnied into a sort of competition. I was worried about stupid stuff like "Dies the most times" etc, but it's been the obscure that has turned into the most enojyable. I would never be the type to consider a game unfisnished without attaining all achievements, but they do push me to play harder every now and then.

I definately wouldn't want them to be the focus of the game like some of my friends do on XBL with MW2 (I donw't own an Xbox so just what I've heard about them throwing matches to get a certain trophy), but the oddity ones make me grin (like throwing a sticky grenade on a teamate who then kills x ammount of enemies).

Ultimately I'm content with titles (which ultimately are selectable trophies/achievements) and I hope XIV leans that direction and sticks with it, but from my PS3 Trophy gaining experience, they'll add dumb crap like "played for 30 hours" "Logged in 100 times" etc... Thank God there are Trophy/Achievents for that, because I'd go Ape$#!+ if I saw those as a title in some ones character profile on an MMO.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


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