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Naked CraftersFollow

#1 Sep 14 2010 at 2:15 PM Rating: Excellent
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Naked crafters

Yes, it is true and the numbers of naked crafters are growing.

There are many on my server who craft only wearing underwear’s to avoid armor damage.
I’m one of those :)
I agree on armor damage and repairing armor after battles …. battles and battles. But it is getting crazy the way that the armor gets damage from crafting, special if you burst your crafting.
I’m not even saying about the “mini-game” repairing your gear/armor …. Unequipped armor… change job… blablabla …. that takes a long time.

Who of you are joining the “Naked Crafters”?
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#2 Sep 14 2010 at 2:17 PM Rating: Good
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Naked crafters will start dwindling as armor that helps your craft starts showing up or as people figure out that certain stats boost certain crafts (as SE seems to have stated in the recent interview)...although I wish armor wouldn't get damaged when crafting.

Edited, Sep 14th 2010 4:17pm by SolidMack
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#3 Sep 14 2010 at 2:21 PM Rating: Decent
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Up to Rank 10 or so, the +Craftsmanship etc, are really not very important. Later on, when you get better crafting gear, I found I got a few more HQ synths with the higher level crafting gear. There is just so much other gear that gives such little or no benefit and it is only costing you gil to repair. Naked crafting until you can benefit more from gear is the way to go.

It's the same when Gathering, but it's too much of a pain to switch out all the equipment just for to Mine once while I'm trying to grind a DoW. Hopefully they change it so that only gear that affects the action gets damaged. And underwear... they need to remove wear from that ENTIRELY!
#4 Sep 14 2010 at 2:22 PM Rating: Good
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Crafting is a full class now, expect every drawback from a typical class to apply to you.
You're lucky crafting doesn't cost MP or lose HP on every fail. Armor degradation is nothing to complain about.

Quote:
And underwear... they need to remove wear from that ENTIRELY!

But then it would just be called 'Under' !

Edited, Sep 14th 2010 4:23pm by RattyBatty
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#5 Sep 14 2010 at 2:24 PM Rating: Good
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I for one will not be a Naked Crafter. The crafting specific armors that offer control, craftsmanship, and mag. craftsmanship are far superior.

I've already mapped out all of the tools/armor from levels 1-50 for the DoH jobs.

4's & 6's seem to be the triggers to new equipment, 4,14,24,34 for (all classes) armor, and 6,16,26 for the best armor specific to a handful of the DoH jobs.
#6 Sep 14 2010 at 2:27 PM Rating: Good
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yeah, the stat boosts are important - and with all the armor you can get in levequests it doesn't even bother me to NPC a bunch of it instead of getting repairs.

I have switched to crafting specific gear when crafting or sucky gear when grinding out lowbie levels - there is no point in spoiling a good, expensive bit of armor while crafting - that is for sure.
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#7 Sep 14 2010 at 2:32 PM Rating: Decent
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Unless you can make the repairs yourself, it is better to let all your stuff hit 0 and only make repairs before doing leves. The difference isn't that bad at all.

It would make things much more reasonable if the repair NPC would charge you based upon the % remaining on your equipment instead of a flat fee every time. Level 20+ equipment really starts eating your wallet. :/
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#8 Sep 14 2010 at 2:42 PM Rating: Decent
People who question the realism of wear and tear on crafting gear should see some of my work clothes. Have you seen what a real blacksmith does in his day to day activities? You don't think he could ruin some clothes in an awful hurry doing that? Alchemists splattering caustic chemicals all over their smocks, etc. etc. (About the only class I can think of where it doesn't really make a ton of sense to have durability loss is clothcraft).

And yes, now that SE has confirmed that stats influence crafting outcomes in conjunction with the fact that gear can often come with stats that directly affect crafting, naked crafters are going to be a passing phase.
#9 Sep 14 2010 at 2:43 PM Rating: Excellent
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The One and Only Aurelius wrote:
People who question the realism of wear and tear on crafting gear should see some of my work clothes. Have you seen what a real blacksmith does in his day to day activities? You don't think he could ruin some clothes in an awful hurry doing that? Alchemists splattering caustic chemicals all over their smocks, etc. etc. (About the only class I can think of where it doesn't really make a ton of sense to have durability loss is clothcraft).


Could you imagine working in a shop or a chemistry lab naked? *Shudder*
#10 Sep 14 2010 at 6:12 PM Rating: Good
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Is gil really that easy to come by that we need such a deep gil sink?
I haven't played beta, and sadly won't get my hands on the game till March, but I'm thinking in terms of FFXI gil. Where the heck am I gonna get 2K for each piece of armor every couple of hours if it's as hard to get gil as it was in FFXI?
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#11 Sep 14 2010 at 6:18 PM Rating: Decent
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Quote:
Is gil really that easy to come by that we need such a deep gil sink?


gil is pretty easy. especially if you are doing your Gls and doing the tradeing stuff and then turning the hardness up a bit. i made 40k+ in an hour at lvl 10 glad solo. just make sure you travel to all the 3 cities and do your lvls GLs. You will make money really fast.

I think all this will be a lot easier once we get a community set up


on the note though of crafters armor

would it be better to roll a crafter, make a little money then buy the battle gear for DoW? I am thinking of doing that so i can have a full set of crafting gear when i pop on because battle gear is kinda easy to get from quests at first and if i can get levels quicker in crafting i could start making my own.
#12 Sep 14 2010 at 7:01 PM Rating: Decent
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I'll Join the Naked Crafters and this will be my uniform Admin edit: please don't post links to noodz. Thanks.



Edited, Sep 14th 2010 9:16pm by Osarion
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#13 Sep 14 2010 at 7:14 PM Rating: Excellent
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Quote:
And underwear... they need to remove wear from that ENTIRELY!


1. Farm some Underpant Gnomes
2. ???
3. Profit!
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#14 Sep 14 2010 at 7:19 PM Rating: Excellent
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The idea of wear-and-tear on crafting/gathering gear isn't a horrible idea, but I think it should only happen when you fail.

If you fail to mine some ore, you lose some durability. If you fail to create an item or it explodes on you, you lose some durability.

But if you succeed, it shouldn't have a negative impact (except for on your tools). That to me would make a lot more sense.
#15 Sep 14 2010 at 8:28 PM Rating: Good
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I don't necessarily mind the wear from crafting, but they need to tone down the decay rate. My gear deteriorates a lot faster from crafting than it does going out in the field and getting my face pushed in by mobs.

I can spend hours in the field fighting mobs and getting killed over and over again before my gear becomes "damaged". I can barely spend 20 minutes crafting before something I'm wearing breaks.
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#16 Sep 14 2010 at 8:34 PM Rating: Decent
Admin edit: link removed

*blink* So I see they've already got DAT mods in the works... Unless that's using a program like texmod...



Edited, Sep 14th 2010 9:16pm by Osarion
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#17 Sep 14 2010 at 9:45 PM Rating: Decent
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I find it interesting. In the beta I already am wearing gear that gives me pretty strong elemental resistance (10+ per almost each element), ~10 control, as well as other bonuses... I hq around 1% of the time (at lvl 10 and less, that is impressive, in ffxi I don't think I HQed until I was 20-30).
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