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Gameplay loophole?Follow

#1 Sep 15 2010 at 1:06 AM Rating: Default
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Wouldn't this be a loophole in gameplay.

Let's say I want to be a miner or botanist.

Those jobs rely on stats, like str, dex, etc. So. I would have to evenly distribute my stats so I can be a miner, and then evenly distribute my stats so it can support my other jobs as well.

Well, then why not just create 2 separate characters? one dedicated to just miner, and level those stats which effect miner.

Then just create a main character and level a mage job and not focus at all on str?

unless, i'm missing something here...
#2 Sep 15 2010 at 1:08 AM Rating: Good
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Alternatively you could just reapply your stats every 15 minutes, and switch to that mage class regardless. Not totally sure what you mean by needing to distribute the stats even anyway. Plus you do you realise you have to pay extra for another character, right?
#3 Sep 15 2010 at 1:09 AM Rating: Decent
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so you say can i re-distribute my stats? didn't know that... i thought once you set your points for Str, Dex, etc they're stuck like that forever
#4 Sep 15 2010 at 1:13 AM Rating: Decent
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It's a game of choices. You can play any class whenever you want, but you can't excel at everything. Instead it's more about picking a certain path you want to follow with the option of (gradually) changing paths later on.
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#5 Sep 15 2010 at 1:16 AM Rating: Default
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so can i change my stats or not?
#6 Sep 15 2010 at 1:18 AM Rating: Decent
you could look on the wiki or whatnot to figure out how stat allocation works, thats where information is :)

so no its not a loophole. you can redistribute your stats slowly as well. but stats as they are now are not balanced so there's no point in thinking too hard about builds, if thats what youre thinking about
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#7 Sep 15 2010 at 1:22 AM Rating: Default
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great so can you link me exactly where this information is?
#8 Sep 15 2010 at 1:22 PM Rating: Default
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Wheir you allocate your start/ point go to that menue and it lets you distribute them in different places. wait 30 min(I believe its 30 min) and you can do it again.
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#9 Sep 15 2010 at 1:29 PM Rating: Good
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Quote:
great so can you link me exactly where this information is?


Main menu -> point allocation

The windows only has one or two buttons. A smart enterprising lad like yourself should be able to figure it out from here.
#10 Sep 15 2010 at 3:25 PM Rating: Decent
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i had started with the idea of Mage all the way until i started playing Gladiator! it's a little tough getting used to not technically having a sub job... but i'll get over it! ha

so i decided to reallocate my points to lean better towards the GLD rather than the THM - i hit reassign and got a second nested box looking as if there was a penalty for the moves?

am i reading that box right? someone in this thread says you can reassign every half an hour or so...

also, got me thinking, since we can be what ever we like on one character - but have to address the issue of point allocation each time we change role... leads me to think it's best to focus on one role and pay for another character if we want to have a couple or more.

and i guess i wonder if you'd have to write macros to include the point changes in addition to the actions/traits etc... is that even possible?
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#11 Sep 15 2010 at 3:42 PM Rating: Good
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I am also considering having a mage character and a melee character as I did in FFXI.

The most painful drawback of this is endgame access. If there are quests that take hours and days and weeks to unlock a portion of the game, it is difficult to want to do those quests twice.

While both of my characters had access to Dynamis, only my mage could go to Sky and Sea. Just thinking of getting my poor melee guy access to Sea made me very sad. The time where people worked on that together had largely passed. Finding off prime-time help was either futile, or I just didn't want to, or both.

So at first I will stick to one character. If I understand correctly, the points that can be redistirbuted are based on a percentage of your overall stats. So you can move more at once as you get higher level. Also, vitality is pretty needed for everyone equally, excepting Tanks who need more. So mainly you are moving points from Stregth to INT/MIND/PIETY. Even DEX is used for mages. You may be a bit underpowered for an hour, but after two stat changes you should be good to go.

An hour is generally less time than it takes for a typical endgame LS event to get started. But last minute class changes based on who shows up seems like it will limit that character's potency for a while.

I expect some alteration to the percentage of stats that can be moved as people level more classes and start commenting how much easier it was to change roles on the fly in FFXI.
#12 Sep 15 2010 at 5:10 PM Rating: Good
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I believe you can reallocate 1/4 of your stats every half hour.
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#13 Sep 15 2010 at 5:17 PM Rating: Good
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Olorinus the Vile wrote:
I believe you can reallocate 1/4 of your stats every half hour.


I've been noticing something closer to 1/8. I have 40 for every stat, I reassign, I get 5 points back from each, except strength which gives 4 back for some reason.
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#14 Sep 15 2010 at 5:24 PM Rating: Decent
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Kevrlet wrote:
Olorinus the Vile wrote:
I believe you can reallocate 1/4 of your stats every half hour.


I've been noticing something closer to 1/8. I have 40 for every stat, I reassign, I get 5 points back from each, except strength which gives 4 back for some reason.


You also start with 15 in each category so you can not count those i am thinking, since you can not take a stat lower then 15.
#15 Sep 15 2010 at 5:55 PM Rating: Decent
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Quote:
I believe you can reallocate 1/4 of your stats every half hour.


has anyone try it yet?!?! because i try it and i dont see how i can move from mage to melee

i reapply i get 16stats back so i apply them to DEX.. my dex went from 15 to 31dex

30min later i reapply and get another 16 back but i notice my dex would go back to 15

maybe im doing it wrong i dont know...


SE should have let us apply stats to the weapons not our character so we can set our stats by weapon skills
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#16 Sep 15 2010 at 6:07 PM Rating: Good
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RIDDER wrote:
You also start with 15 in each category so you can not count those i am thinking, since you can not take a stat lower then 15.


Not true, actually. You start with the equivalent of 15 in each stat. Sun Miqo, for example, have high physicals but low mentals. Which, if your theory is correct, makes it difficult to explain why I would get 1/8 of every stat EXCEPT Str when I hit reassign on my Sun Miqo, when the physicals are much higher base than the mentals.

Edit:

Ggrabs latest post leads me to believe the number of points you get back is based on either rank/level, or is just a flat number and the game divides it evenly as possible among your current stats. If that's true, that sucks, because it will make changing from pure melee to pure magic take longer and longer as you level.

Edited, Sep 15th 2010 8:09pm by Kevrlet
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#17 Sep 15 2010 at 7:37 PM Rating: Decent
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yea at lvl50 it ganna prob ganna take days so if u wanna play a mage and a melee , 2 character the way to go ( $3 each)


i also foundout that retainers arent cross character , which means there no easy way to switch items between characters
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#18 Sep 15 2010 at 9:04 PM Rating: Good
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Hello. I havent played since closed beta 3 but here's what i've observed.

you're only able to reallocate the number of points you gained in your last level. so if you gain 4 stats for getting physical level2 and then another 4 for physical level 3. you'd only be able to reallocate 4. don't take my word on this.

For all of those who are afraid that this limits freedom, don't be. The stats seem flexible enough to let you play other classes effectively. There is currency you can get from completing some guildleves called class points or something rather. you can gain them for any class, for example you can have a pool of gladiator points and also fishing pool points. There will be certain NPC's that you can trade the points into to get a variety of things, such as new actions and a variety of Attribute point exchanges.

an example would be 500 class points to transfer 5 points of strength into piety.

it would still be wise to make some serious decisions about where you allocate your stats, as the class points are hard to come by.
#19 Sep 15 2010 at 9:20 PM Rating: Decent
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Phanty wrote:
Alternatively you could just reapply your stats every 15 minutes, and switch to that mage class regardless. Not totally sure what you mean by needing to distribute the stats even anyway. Plus you do you realise you have to pay extra for another character, right?
You get only one reset every 30 minutes, and it takes like 5 to reset all stats, so it'll take you 2 hours to fully change over your stats, and that's only if you're on the ball with resetting every half hour.
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#20 Sep 15 2010 at 9:28 PM Rating: Good
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I'm not sure how that's a gameplay loophole. The only thing you may be missing is the fact that you'll have to pay for those extra characters. It's only free right now because it's beta.
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#21 Sep 15 2010 at 9:34 PM Rating: Default
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My advice to everyone. Boycott extra characters or retainers that end up costing you more a month. Only then will they see how idiotic it actually is, and insulting to the player base.

Buy those extra things that come standard in other mmo's and you are feeding the salesperson's shotglass.
#22 Sep 15 2010 at 9:49 PM Rating: Decent
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Parsalyn wrote:
My advice to everyone. Boycott extra characters or retainers that end up costing you more a month. Only then will they see how idiotic it actually is, and insulting to the player base.

Buy those extra things that come standard in other mmo's and you are feeding the salesperson's shotglass.


I do not like the cost issue as well but then maybe SE should just charge the 15 bucks a month because you can do everything on 1 character. Would that be less insulting?

Dont get me wrong i would roll two characters from the start if it wasn't for the extra charge. I understand the complaints because maybe people would like to play two races and such. But the monthly sub is cheaper then all of the MMO's i have played. So i will not complain to much.
#23 Sep 15 2010 at 9:50 PM Rating: Good
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Well, unfortunately (but also realistically), the fact that SE intended for us to be capable of playing all classes in the game on a single character doesn't mean that they intended for us to be exceptional in all of them all at the same time. We're given choices so that we can CHOOSE (and change our mind later -- that's the nice part).

We had to do that to a smaller extent in FFXI with things like stat and skill merits. Though the time to change all your merits around to favor Great Katana instead of Hand-to-Hand, for example, would be a much more time-consuming thing than the 2.5-3 hours it takes to completely reassign your stats in FFXIV. Granted the stats probably have a bigger "oomph" behind them than the merits did, but they are also much easier to change completely. (Reassigning weapon skill merits completely from one weapon to the other would take about 7 hours if you were getting a consistent 30,000 EXP per hour, which was a pretty impressive feat when I played. I don't know what the situation is like now with Abyssea.)

Hitting the "reassign" button once at physical level 17 gives me 23 stat points and 20 element points to work with, and you can do that twice in the first 30 minutes (once when you have no cooldown, and then a second time when your first cooldown is up). It would be nice to have the option for a full re-assign in town, but it's not horrifyingly bad considering the only stat I don't use at all on Conjurer is STR (I use VIT for HP, DEX for Radiance, and the rest is obvious).

I'm not sure about botany and mining, but someone posted something a while back that suggested that the crafting classes each favor a single stat. Armorer was VIT, Blacksmith was STR, Goldsmith was DEX, Alchemist was INT, and I can't seem to remember the others... I believe Culinarian was PIE (har har). They had an ability or something of that sort that would temporarily increase the associated stat. That could just be some sort of incentive for people to level crafting classes and not just their DoW/DoM jobs, rather than an indication of what stat is important, but SE did say that there were "clues" in-game about what stat affected which type of crafting.

Edit: Just more content, as if it needed any more content. :\

Edited, Sep 15th 2010 11:57pm by Kaelia88
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#24 Sep 15 2010 at 10:01 PM Rating: Good
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I think the big question is, do your stats cap out at 99, including equipment? Because if I have 99 str and I have a +4 str helmet, will it be useless? Then again there are those guild marks that certain attributes reverse stats.
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#25 Sep 15 2010 at 10:09 PM Rating: Good
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RIDDER wrote:
Parsalyn wrote:
My advice to everyone. Boycott extra characters or retainers that end up costing you more a month. Only then will they see how idiotic it actually is, and insulting to the player base.

Buy those extra things that come standard in other mmo's and you are feeding the salesperson's shotglass.


I do not like the cost issue as well but then maybe SE should just charge the 15 bucks a month because you can do everything on 1 character. Would that be less insulting?

Don't get me wrong i would roll two characters from the start if it wasn't for the extra charge. I understand the complaints because maybe people would like to play two races and such. But the monthly sub is cheaper then all of the MMO's i have played. So i will not complain to much.


You have a very valid point, and I do agree that the base monthly subscription is lower than the norm. It really is to the advantage to the player base as far as fees.

This is the concept that I am working with mainly. What if you bought a software package like microsoft word and it had a monthly fee. But the catch is that you can only have one file or you had to pay more per/month per each file. A friend then tells you that there is another software package that is open source, no subscription and no file limits. Now all of the original software package has, is intrigue. Again, thanks for discussing, I am a think out loud kind of a person, and am trying my best to be constructive and learn from you and others:)

Edited, Sep 16th 2010 12:10am by Parsalyn
#26 Sep 15 2010 at 11:36 PM Rating: Decent
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Anyone gotten a guild mark yet?!?
I wanna be clear abou how they work
It sounds like the guild mark are similar to class abilitys , where we can equip them
So if I buy "-10 int for str10+" guild mark and equip it with my pug I'll get str10+ ?! then I can just unequip when I switch back to conjourer?!?
Or they just pernament buff?
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#27 Sep 16 2010 at 7:17 AM Rating: Good
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Ggrab wrote:
Anyone gotten a guild mark yet?!?
I wanna be clear abou how they work
It sounds like the guild mark are similar to class abilitys , where we can equip them
So if I buy "-10 int for str10+" guild mark and equip it with my pug I'll get str10+ ?! then I can just unequip when I switch back to conjourer?!?
Or they just pernament buff?



That is a good question. you do have 10 traits you can equip. i suppose that it would be more useful to be able to equip it as a trait rather than it being permanent, since appearently from what people are saying you are able to reallocate all stats but only a little bit at a time. If it was a permanent thing then the guild mark exchanges wouldn't be practical.. I never was able to get enough guild marks to buy anything, most likely i would've blown the marks on actions instead of the traits. If they do turn out to be traits, then that would make it more convenient. from 1-20 in most combat classes it doesnt seem like you get one trait. but if it was a trait, if you want to be efficient as a gladiator for only a small while, you can.
#28 Sep 16 2010 at 7:32 AM Rating: Decent
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bsphil wrote:
Phanty wrote:
Alternatively you could just reapply your stats every 15 minutes, and switch to that mage class regardless. Not totally sure what you mean by needing to distribute the stats even anyway. Plus you do you realise you have to pay extra for another character, right?
You get only one reset every 30 minutes, and it takes like 5 to reset all stats, so it'll take you 2 hours to fully change over your stats, and that's only if you're on the ball with resetting every half hour.


As has been said in other threads, after about 3 reassignments (~1 hour) you're pretty much where you want to be if you're going from one end of the extreme to the other.
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#29 Sep 16 2010 at 7:39 AM Rating: Decent
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Quote:
Anyone gotten a guild mark yet?!?
I wanna be clear abou how they work
It sounds like the guild mark are similar to class abilitys , where we can equip them
So if I buy "-10 int for str10+" guild mark and equip it with my pug I'll get str10+ ?! then I can just unequip when I switch back to conjourer?!?
Or they just pernament buff?



That is a good question. you do have 10 traits you can equip. i suppose that it would be more useful to be able to equip it as a trait rather than it being permanent, since appearently from what people are saying you are able to reallocate all stats but only a little bit at a time. If it was a permanent thing then the guild mark exchanges wouldn't be practical.. I never was able to get enough guild marks to buy anything, most likely i would've blown the marks on actions instead of the traits. If they do turn out to be traits, then that would make it more convenient. from 1-20 in most combat classes it doesnt seem like you get one trait. but if it was a trait, if you want to be efficient as a gladiator for only a small while, you can.



yea hopefully we'll findout soon , i hope it equipable so we can switch rolls easyer , i also have a feeling they going to add npc to let us reassing everything for a small fee
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#30 Sep 16 2010 at 8:39 AM Rating: Good
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Ggrab wrote:
yea at lvl50 it ganna prob ganna take days so if u wanna play a mage and a melee , 2 character the way to go ( $3 each)


i also foundout that retainers arent cross character , which means there no easy way to switch items between characters


Yes switching items between characters is essential. I haven't figured out how to do it either.
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