*This is not an "offensive" post. So please do not get defensive.*
Have you tried playing Gladiator in the beta? It is nigh impossible to actually tank with the way things are now. In several parties I have been the highest ranking and highest physical level member. Parties where I've been rank 15 and everyone else is sub rank 10 and I still couldn't not efficiently hold hate even when spamming Phalanx, Provoke, Taunt and tossing in some cures. If that's the way it's supposed to be then OK but I really don't think that even small "party mobs" are meant to be tanked by multiple tanks. So if the FFXIV construct is to need to have multiple tanks even on single party mobs then I guess they're doing a good job but if it's not and it's supposed to be more like FFXI then it needs some tweaking.
This is exactly what I'm getting at. I'm trying to point out to people a better solution, and they're clinging to what they're doing like they're multi-year veterans who have tried every imaginable combination of abilities and rotations and FCFS priority systems and all that. If what you're doing isn't working, at least try to be open minded about what other people are suggesting and give it a shot. Yes, I have played a Gladiator in the beta...it's my primary combat class. Yes, I have tanked for groups, and the only time I've had difficulty managing threat is when the damage classes go nuts right from the start and/or the healer decided that since nobody was in imminent danger of dying it was time to spam nukes. When people play smart, tanking so far hasn't been that much of an issue.
Take a look at the stamina cost for each of those abilities. Now consider the following:
1) We don't know how much enmity Provoke generates. The description doesn't indicate an amount, it simply says that it "Increases enmity".
2) Provoke generates zero TP
3) Provoke counts as one attack
for the purpose of determining whether or not you get any weapon skill increases.
3) Provoke costs almost double the stamina of a Light Slash/Light Stab.
4) Light Slash/Stab generates TP (350-600/hit based on the quick testing I just did) and
enmity from damage.
5) The TP you generate from Light Slash/Stab, even from a single hit, is enough to use Phalanx at least once.
6) Phalanx increases enmity plus
generates enmity from damage.
7) Both Light Slash/Stab and
Phalanx each produce one chance to gain a weapon skill increase.
So if you can use Light Slash/Stab twice for every time you use Provoke, you've doubled your chances of a skillup. You've generated TP towards Phalanx and/or other weapon skills. Assuming you were getting the blocks you needed, you could potentially use Light Slash/Stab once and Phalanx twice for three chances at weapon skill ups, a buttload of enmity for less total stamina cost than Provoke and you'd still have Provoke off cooldown in case you needed it for an emergency.
Also worth noting while I was bombing around testing Provoke and Light Slash/Stab TP, I decided to let a marmot thump on me for a while for shield skillups. You know what I found? You can get weapon skillups from taking hits.
So on one side of this discussion, people are saying tanks and healers are getting screwed for skillups. One the other side, you've got people giving examples of how tanks and healers, if played properly
, are doing just fine.
On one side of this discussion, we've got people saying that when they tank the way they
think they should, it doesn't work and SE needs to fix it. On the other side, you've got people like me saying stop thinking Provoke works the same in XIV as it does in XI and try something else instead.
You guys are running around with your Provoke and Taunt blowing 80% of your stamina on abilities that generate zero TP and can very quickly and easily leave you starved for stamina, and then you wonder why you can't hold threat. At the same time, you blow 80% of your stamina on two abilities netting only two total chances at weapon skillups and then wonder why you seem to get less than everyone else.
It's not XI guys. If you keep trying to play it like it is, you're going to miss out, and then you're going to be mad at SE for not fixing the "broken" systems that are only broken because you refuse to learn how to use them. Edited, Sep 15th 2010 7:03pm by Aurelius