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NM's in open world Eorzea?Follow

#1 Sep 15 2010 at 5:31 AM Rating: Good
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Ok so I've seen 2 contradicting translations floating about 1. that there WILL be NM's wondering around in open world and 2. that NM's will ONLY be in instances i.e. guildleves...so which one is right? Any clarification would be greatly appreciated!
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#2 Sep 15 2010 at 5:49 AM Rating: Good
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I think that "1." was put foward as non official translation from some fans while the official (ZAM at least, FFCore as well i think) stated the second case.

No free world NM outside Guilleves.
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#3 Sep 15 2010 at 6:05 AM Rating: Good
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Hugus wrote:
I think that "1." was put foward as non official translation from some fans while the official (ZAM at least, FFCore as well i think) stated the second case.

No free world NM outside Guilleves.


Ah ****, that sucks! Used to love the open world NM's, ah well, I'll get over it...some day..
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#4 Sep 15 2010 at 8:12 AM Rating: Good
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This can still be changed upon eventually down the road if there is a outcry large enough for it. if they do change it and put roaming open world NM's it is probably a good idea to wait either way, this way they can ensure that eventually people get the right crafts, classes and such leveled to make use of the materials they drop or items they drop, and that people don't get into the game first day and find some tough NM that rapes everyone that is under level 15 in a level 1 area, plus they can control first day RMT frustations a little better as they give everyone the opertunity to kill NM's and not have to camp king behemoth against a million bots and and RMT the second people reach to the level where they can take something like that out.
#5 Sep 15 2010 at 8:26 AM Rating: Good
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The monster can be Notorious... but if you have to enter an instance to fight him, it is simply a Boss Battle.
Unless you have to camp the NPC to get the quest first... they are really bastardizing any comparison to XI
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#6 Sep 15 2010 at 11:22 AM Rating: Good
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Roaming random NMs were one of the best things about ffxi.

Just walking round a corner or over a hill to see an NM you haven't seen in ages, with no-one around, is bloody exciting stuff.

So many things flood through your head...."Can I win, who else is here, what's it drop, if I die am I gonna drop a level, is it worth it anyway, do I have food, do I have the right job, if not can I make it back from MH in time, will it still be here, is it rare, is it coming my way?....oh Shiiiiii$$$$t, aggro!!!! Ahhh man, let's go for it.

WOOOOOO I got the drop

They have to have free roaming NMs one day, they're amazing.

#7 Sep 15 2010 at 11:45 AM Rating: Decent
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It seems there was some confusion from yesterdays released information. Some places have the translation has there not being open world NMs, some translations say they are. The official SE notes, make no mention of open world NMs at all.

I really hope they are in the game. I love crawling through a dungeon, hoping to find that rare monster at the end that will give our party a chance at some loot. :)

I'll adapt to a system where we look through guildleves looking for good loot, then go after the NM in order to get it for that person, but when I think about that system; it just seems less fun. It takes all of the unknown out of it. I KNOW that if I get some folks, I'm going after that spear upgrade I'm looking for, and I know that I'll get it if we fight well. I like the unknown, chance aspect of open world NMs personaly.
#8 Sep 15 2010 at 11:54 AM Rating: Decent
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But it doesn't really end up that way. The good NMs end up being so camped that you don't really get the "Oh cool its something special out here" you just see 3-10 people facing the corner for hours at a time. Then the bad NMs that people don't camp, roam around killing people who are leveling because they are so many levels above everyone in that area.

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#9 Sep 15 2010 at 11:57 AM Rating: Good
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KujaKoF wrote:
But it doesn't really end up that way. The good NMs end up being so camped that you don't really get the "Oh cool its something special out here" you just see 3-10 people facing the corner for hours at a time. Then the bad NMs that people don't camp, roam around killing people who are leveling because they are so many levels above everyone in that area.



I dunno I got to kill Lizzy a lot of times and Spiny etc... and I hate camping NMs so I wasn't even trying hard... I have also just randomly come across them and they are fun battles regardless.

I think the key is just making world NMs drop untradeable gear/items - so that only people who want the item for themselves camp it.
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#10 Sep 15 2010 at 12:07 PM Rating: Good
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lizzy has the benefit of being right on a major road. Spipi was a good example of someone who people could run across because he was rarely overcamped, but odds are if you're killing levle 7 bees and crawlers, you can't kill level 11 spipi.
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#11 Sep 15 2010 at 12:10 PM Rating: Decent
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Some of us want to make money off camping NMs. I found getting the claim on something special was the most rewarding parts of FFxi. It was only a problem when certain items got out of hand like alkys bracers heh :P.

I mean look at valkrum emperor, always camped, good item to make money off of, but really, the item WASNT that expensive unless you were brand new to the game and it was not hard to have chance at claiming him if you just went there and ran around his spawn area with almost any job.
#12 Sep 15 2010 at 12:14 PM Rating: Good
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KujaKoF wrote:
Then the bad NMs that people don't camp, roam around killing people who are leveling because they are so many levels above everyone in that area.


Ironically, that is my favorite thing about NM's. I'm not even kidding. Adds a nice touch of unpredictability, you know? That way when I go out into the field, I feel more like an adventurer who's taking his life in his hands than some guy who's just got a serious vendetta against marmots.

Smiley: tongue

Edited, Sep 15th 2010 2:17pm by Eske
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#13 Sep 15 2010 at 12:19 PM Rating: Decent
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I was disappointed by that news. It takes the fun out of exploring if there's no chance of something rare and interesting being around the corner.
#14 Sep 15 2010 at 12:32 PM Rating: Good
Personally I am fully in favor of having NM's in instances. Having Open World NM's is cool in theory (especially if you have an idealized picture in your head) but the truth is that it was one of the most frustrating things about XI. When I played I camped all big open world NM's and for some it was this boring ritual of waiting for faf/KA/Aspid to pop battling against 7 other LS's.... no fun, and those NM's that only had rare/ex oot to drop were much the same. 4 bloody weeks of camping Charybdis for the flashy sword that how fiece the competition was.... so making Open NM's drop only Rare/Ex isn't a solution either.

can totally see what many of you are saying about all the cool aspects of having open NMs and I agree with each point raised but really the cons far outweigh the pro's... for me at least.
#15 Sep 15 2010 at 1:03 PM Rating: Decent
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What I'd like to see happen with this. Is special leves, that appear only 1-2 times per week. If you're on and can get that leve, awesome you get a chance to go kill that NM and you get a chance at his drop (which should be slightly higher than FFXI drop rates to counter act the low chance of getting the leve). That way, everyone gets 1-2 "claims" per week, and get to do something more productive than camping for hours a week. You'd just have to be online and either in town, or that zone, to hear helpful people shouting about how its available.

Or more BCNM type events, spawned mobs.

Edited, Sep 15th 2010 3:04pm by KujaKoF
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#16 Sep 15 2010 at 2:22 PM Rating: Good
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Open world NM's are such a dual-edged sword. Make the things they drop too good, and they will be camped/botted all the time, but to just have them be a renamed and/or re-skinned mob with normal drops makes them pointless.

I hate to draw comparisons to WoW, but they have open world NMs; they are all on really long timers (12-24+ hours), and most don't drop anything specific. The lower level ones always drop a random green quality item, while the higher level ones always drop a random blue quality item. This keeps the fun in finding a NM and getting a nice bonus, while still keeping people from camping them 24/7.

Edited, Sep 15th 2010 3:23pm by Rysa

Edited, Sep 15th 2010 3:23pm by Rysa
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#17 Sep 15 2010 at 2:23 PM Rating: Decent
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There is something about seeing an enemy that you have no chance of killing and knowing that it is the only one of it's kind on the whole server.
#18 Sep 15 2010 at 3:24 PM Rating: Decent
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Free roaming NMs were one of the best parts of XI for me. Like a lot of people have said just sporadically traveling or exploring and meeting a random NM was just such a rush. Even if I didn't know what it dropped or if the drop was useless I loved seeing that mob with a special name, take a screenshot, and then proceed to take it down.. or at least try.

I definitely understand why SE might choose to go the instanced boss battles route instead, but personally I don't think one necessarily has to automatically exlude the other. I'm hoping maybe as a start we have instanced "NMs" only and then SE will slowly introduce some world NMs. I definitely think they should be r/e and maybe even just mobs that drop the same item that the leves do. That way everyone gets a chance to fight the mobs via quests, but for those who enjoy camping/world NMs in general there is that extra chance to get another kill every now and then. I dunno, I'm sure SE could come up with something much better than I ever could and so I hope they do it.

In the end we will have to wait and see and I know I will enjoy killing those mobs either way, but I do hope to get that extra little tingle sometime, when I see an unclaimed NM, in XIV as well.

#19 Sep 15 2010 at 3:45 PM Rating: Good
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I camped NMs on ffxi server gilgamesh like it was a job. My character's name was skye and i had over 60 emperor/empress hairpin drops and 20 leaping/bounding boots. I gave the majority away, I just loved the thrill of the hunt. Very few people on that server could compete against me on NMs. That was how I enjoyed ffxi.

Now with the news about NMs not being open world, and even though I have read some translations it still seems very not final fantasy-ish to me, I will most likely have to find a new way to kill time in the game, probably crafting. One thing is, although the RMTs really made NMing very challenging and hurt the economy, I don't know anyone who didn't love the thrill of being "that guy" who claimed Mee Deggi, or LL, or any of the main NMs in 11. The rush you get when a long name appears on widescan or you getting dia/voke/poison/etc off before the 12 others around you is hard to beat.

I was the last thf on gilgamesh to get the thf knife the original way from sozu rogberry. NMing is my passion, I really hope they bring it back. If you don't like the idea of open NMs, camp the guildleve ones, you dont' have to put time into camping the open world ones. But it would be hard for me to believe that if a NM popped in your general vicinity you wouldn't move your *** and cheer that you claimed it.

Here's hoping that ffxiv had NMs!!! For me anyhow lol.

~Skye
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#20 Sep 15 2010 at 4:03 PM Rating: Decent
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http://jp.finalfantasyxiv.com/event/prelive/report_en.html

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Notorious Monsters
* Soon Notorious Monsters will make their appearance in FFXIV.
* Most will appear different from regular monsters.
* Some are so large they will make regular morbols seem small.


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We are planning the implementation of many different types of guildleves in the near future.
First, several high-level leves will be introduced. Among those will be leves with not only new rules, but new monsters and new operation locations. Also, to answer the demand from our players, we will be introducing guildleve-based NM battles shortly.
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#21 Sep 15 2010 at 4:55 PM Rating: Good
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KuroGawatwo wrote:
Just walking round a corner or over a hill to see an NM you haven't seen in ages, with no-one around, is bloody exciting stuff.


I completely agree, I remember one summer when I had no life (2010 =p ) I was in the Maze of Shakrami (sp?) and saw Leech King while attempting to help a friend get a Carbuncle Ruby. While I didn't exactly need a Peacock Amulet, I decided to camp Argus since I knew the window (Leech King and Argus share the same window).

Long story short, I camped it the next day and I went to check wide scan and saw him on the list. My heart jumped and I started to go crazy. I got the claim, got the drop and it was one of my happiest moments playing a game. The nice thing about everything being so difficult, rare and taking so much time in FFXI is that almost everything you do gives you a feeling of accomplishment. I hope FFXIV continues with that. It seems the game has been made a little more friendly compared to FFXI, but it seems good and my hopes are high.
#22 Sep 15 2010 at 4:57 PM Rating: Default
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hey guys if you want open world NM's please support my thread in the feedback forum:

http://ffxiv.zam.com/forum.html?forum=173&mid=128459132319617545&page=1#m128459132319617545
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#23 Sep 15 2010 at 5:25 PM Rating: Excellent
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Ok, maybe i'm totally off, but the link from the japanese website doesn't seem to say anything about them NOT being in open world...anyone catch that? or am i reading something wrong this time. are we just "assuming" they aren't?

~Skye
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#24 Sep 15 2010 at 5:35 PM Rating: Good
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http://ffxiv.zam.com/forum.html?game=268&mid=1284475121231943558&page=1


Thread with another translation that mentions a few different things, mainly that NMs will not be open world outside of guildleves.
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#25 Sep 15 2010 at 5:50 PM Rating: Good
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While I agree that NM's were a very exciting aspect of FFXI, I am leaning in favor of them being instanced. I would love to see open world NM's if they didn't drop the uber gear and were just more of a fun battle/challenge (achievement point of some sort?). I loved to camp NM's in FFXI, but RMT's monopolizing early on basically meant anything of use had to be purchased from the AH. After the Rare/EX items were put in place the competition was still pretty fierce. Heck I'd be more supportive of a open world NM system if they got rid of the crazy spawn windows on some of the mobs (Argus etc.). In the end I'd rather have a really hard guild leve against a NM that took a few tries to complete, rather than sitting in the same zone for 2 weeks only to have the spawn claimed by someone just passing through. Just my 2 cents Smiley: smile
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#26 Sep 15 2010 at 6:17 PM Rating: Good
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open world NM wouldnt work atleast not for endgame HNMs... nobody remenber the "ping" war area between NA/JP (the orginal ally vs horde), JP always outclaim NA in "open" world HNMs unless the NA was botting.. and by HNMs im talking about the 3 kings



soo please SE make the NMs instance like guildleaves... like random NM spawn on normal guildleaves.. and endgame 5star guildleaves (15ppl) HNMs
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#27 Sep 15 2010 at 6:25 PM Rating: Decent
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The way I understood it was that there will be open world NMs, but it wasn't very clear either - i wish they were more explicit with their explanation.
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#28 Sep 15 2010 at 6:30 PM Rating: Good
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If you want open world NMs, then you better not complain if it happens and you're then at a competitive disadvantage in terms of claiming.

In my opinion, if you don't have the ability to detect and ban all those botting the NMs, you shouldn't make that a significant part of your game. Perhaps they don't have that ability, or they may and are choosing to not pursue it.. To simply avoid the added stress.

The positives of open world NMs are all well and good - some have spelled them out here. But the abomination that was for example, land kings, in XI.. Is arguably not worth it. Again just my humble opinion, but there are many other ways to bring excitement to players in terms of what mobs are surfacing.
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#29 Sep 15 2010 at 6:37 PM Rating: Decent
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Coyohma wrote:
If you want open world NMs, then you better not complain if it happens and you're then at a competitive disadvantage in terms of claiming.

In my opinion, if you don't have the ability to detect and ban all those botting the NMs, you shouldn't make that a significant part of your game. Perhaps they don't have that ability, or they may and are choosing to not pursue it.. To simply avoid the added stress.


I think most of us would agree that most of the botting was done by RMT, and to combat that they changed the drops into R/Ex. I was a fan of that, and if they continue that in this game then I'm for open world NMs.
#30 Sep 15 2010 at 6:50 PM Rating: Decent
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Jeraziah wrote:
I think most of us would agree that most of the botting was done by RMT, and to combat that they changed the drops into R/Ex. I was a fan of that, and if they continue that in this game then I'm for open world NMs.

Most botting was done by HNMLS & real players, not RMT.. I don't know how long you played XI, or what your experiances were, but I can promise you this, especially as the years wore on and it became even more widespread.

Long ago there used to be drama about who was botting.. As a sign of how things have gotten, people largely don't care anymore, and many admit that their LS bots. The response is often "Yeah we bot, try to beat us," instead of denial. This just showing how when something completely permeates a playerbase, that it will eventually become more acceptable.

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#31 Sep 15 2010 at 6:51 PM Rating: Good
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I would love to see open world NMs and HNMs return.

Something exciting about traveling and coming across a huge dragon as you turn a corner, or resting and at 20:00 a huge robed lich spawns on you.
I agree the bot usage got pathetically out of hand, however....nothing was more satisfying then out claiming numerous people and walking away with that item you wanted so much for your favorite job.
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#32 Sep 15 2010 at 6:59 PM Rating: Good
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I'm all for the "Instanced NM's", but I am also in favor of the "Open World NM's". I believe that the Open world NM's should ONLY drop Rare/Ex items, and the Instanced NM's could drop Rare/ex & Sell-able items. I think this would someone cut down on the monopolizing of Open World NM's.
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#33 Sep 15 2010 at 7:23 PM Rating: Decent
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jayfly wrote:
I'm all for the "Instanced NM's", but I am also in favor of the "Open World NM's". I believe that the Open world NM's should ONLY drop Rare/Ex items, and the Instanced NM's could drop Rare/ex & Sell-able items. I think this would someone cut down on the monopolizing of Open World NM's.


+1, i'm all for this idea.
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#34 Sep 15 2010 at 9:53 PM Rating: Default
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I hope SE will incorporate open world NM's at some point...this will bring back alot of memories for those of you who played end game FFXI like I had the wonderful experience to a few years back. Enjoy~
http://www.youtube.com/watch?v=450rcNGC7Zs&feature=related
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#35 Sep 16 2010 at 12:09 AM Rating: Decent
There's one feature in a game I used to play I think would be nice here... It worked like this... When doing a mission with other people every person would have a chance to find a "rare" mission that introduced enemies with considerable EXP boosts and drops with considerably good loot. That's how NM guildleves could work... After completing a guildleve you'd have a slim chance that another leve suddenly pops up indicating that you've found tracks of a rare and powerful monster. You're then given the opportunity to store it in your journal. Of course to keep it fair the leve would only be accessible for a period of 24-48 hours after accepting it. If not done in that time frame it disappears. But this way you can plot big scale assaults on a powerful NM and still keep it as a chance of luck. RMT can't camp the NM since it's not on a timed spawn and cannot monopolize it either.

By the way 10 points to the person who can figure out what game I'm talking about.
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#36 Sep 16 2010 at 1:26 AM Rating: Good
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Open world NMs would work if:

They spawned over a very large area or in several different zones which means camping them would be difficult.
They dropped Rare/ex only.


HNMs should be leve based imo. It SUCKED waiting 3 hours for nidhogg/jomurgand/fafnir to spawn just to miss the claim.. Night wasted.
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#37 Sep 16 2010 at 4:21 AM Rating: Decent
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Or random instance spawn , remember how quest instance are in this game work. they aren't really instance but a red circle in the map that nobody else can enter so let say u running around in the wood and step into one of this instance with a large HNM and a blue port where u can summon party. Member to aid u or "port" out if u alone.. Best part is that other around you could see u fight the HNM
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#38 Sep 16 2010 at 4:35 AM Rating: Decent
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The problem I always found with SE adding the R/Ex drops was that they often made the camping situation *worse*. Formerly the more camped drops could be obtained from the AH, even if it was expensive. After the change everyone was required to camp for the item, causing a bigger demand. I can still recall 20 some people camping Lizzy at all times even long after the change.

If the R/Ex system is used with open world NM's it needs to be a 100% drop ratio for all items. It was beyond ridiculous in XI to waste countless hours camping a mob to earn nothing over and over again.

I would much prefer instanced NM's myself however, it's just simply more reasonable that way. I will miss stumbling into random NM's, I once had an epic fight against Meteormauler Gadnat outside Davoi, but it's well worth the trade.
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#39 Sep 16 2010 at 7:39 AM Rating: Decent
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maybe u should have to actually put some work in to get this awesome gear u want, like spending time camping the NM, or maybe we should just give every player every single great item SE can make and all of us can be exactly the same...... bleh, NMs are necessary in my way of thinking, the best idea on here is to just have HUGE spawn areas, maybe even different zones, so certain ones arent overcamped.

Also maybe a system that would involve anyone being in the fight vs the NM, not being able to claim it again for a few days.
#40 Sep 16 2010 at 11:46 AM Rating: Decent
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Quote:
HUGE spawn areas, maybe even different zones, so certain ones arent overcamped


Good idea mate. Post it on the beta site to see if they fill up that 1% left before next week.

Truly random NMs appearing in these large FFXIV zones, with possibly rare/Ex drops, would sort camping and RMT.

As long as they don't aggro for 10 secs when they pop anyway, as it would be a pain in the **** to have a great big b*st&%d drake appear when your party is in the middle of a battle.





#41 Sep 27 2010 at 2:32 AM Rating: Decent
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Ran into a bat named Screaming Kolong earlier. Not sure if it was a NM but I searched the entire area and every cave after I found it. I found other bats in same region/area but none with that name. Tried getting a group together to fight it but all the people at camp were minsless crafters with no sense of adventure LOL. Will try again tomorrow I guess
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#42 Sep 27 2010 at 5:57 AM Rating: Decent
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I would like to see open world NM's but maybe something along the lines of like a boss of a certain type of monster. so say so many people kill a sheep and after a certain number is killed a NM will spawn in that area meaning no one will know when it will spawn it has no set timer making it harder to camp and the number need to kill it can change from time to time (it would be a large amount server wide type of thing).
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#43 Sep 27 2010 at 8:46 AM Rating: Default
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"There's one feature in a game I used to play I think would be nice here... It worked like this... When doing a mission with other people every person would have a chance to find a "rare" mission that introduced enemies with considerable EXP boosts and drops with considerably good loot. That's how NM guildleves could work... After completing a guildleve you'd have a slim chance that another leve suddenly pops up indicating that you've found tracks of a rare and powerful monster. You're then given the opportunity to store it in your journal. Of course to keep it fair the leve would only be accessible for a period of 24-48 hours after accepting it. If not done in that time frame it disappears. But this way you can plot big scale assaults on a powerful NM and still keep it as a chance of luck. RMT can't camp the NM since it's not on a timed spawn and cannot monopolize it either.

By the way 10 points to the person who can figure out what game I'm talking about."



Great idea. From Phantasy Star Universe

Edited, Sep 27th 2010 10:47am by elrocco
#44 Sep 27 2010 at 9:16 AM Rating: Excellent
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Funny story...

So a small group from my LS decide we gonna do our Leves in Grid instead of Uldah (our starting city).
We head to Grid get leves and head out... start a leve on our way to the spot we pop a chest... no reward but a monster shows up. We immediately all say WTF NM!!! KILL IT! Think back to old FF/Dragon Quest "Monster in a box" type stuff.

Of coarse we wipe as it was red... we return... hall *** back to the spot its still there... 4 other dead bodies, we keep thinking ITS GOTTA BE A NM. We had never seen the mob before. Finally we plan the attack and kill it. Nothing special drops... walk further up the way and kill 3 more Anglers after we finish our leve.

Had never seen the monster before having been from Uldah and we are now sure it was not an NM. But to us it was new and fun. This is the effect that SE is losing by not having open world NMs for people to run into. That rush of "OH SNAP KILL IT ENGAGE ENGAGE BEFORE ANYONE ELSE DOES" is just great. I really hope they rethink this.

Just thought Id share the experience.
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