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Battle RegimentsFollow

#1 Sep 15 2010 at 7:32 AM Rating: Excellent
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Battle Regimens

Battle regimens work to broaden battle strategies for parties, as well as make it easier to form parties. Unlike the skillchains of FINAL FANTASY XIV, battle regimens are not only for dealing damage, but also can be used to produce the following effects:

* Lowers a target’s physical defense (normal attack -> normal attack)

* Lowers a target’s magic defense (normal attack -> magic attack)

* Increases a target’s casting time/raises MP costs (normal attack -> magic spell)

* Lowers a target’s TP progression/raises TP costs (normal attack -> weaponskill)

* Maintains the effectiveness of class abilities when used by different classes

(magic spell -> magic spell (both from same class))

(weaponskill -> weaponskill (both from same class))

* Increases player damage

(weaponskill -> weaponskill -> magic spell (weaponskills from different classes, finishing spell is optional))

(magic spell -> magic spell -> weaponskill (spells from different classes, finishing weaponskill is optional))

For example, when fighting a monster that has high physical defense, a regimen which will lower that defense is effective. On the other hand, when fighting a monster that uses magic attacks, a regimen that slows casting time and increases MP cost is recommended.



Knowing that I set out last night to experiment with them some and see how exactly they work.

Party setup was a rank 12 CON and rank 10 THM and we were fighting various blue mobs.

We would both engage the monster and hit it once with dart. Then we would click the BR button and use a spell. Right away a pink icon would appear next to the monsters name, letting people know a BR had started. The spell would cast, but instead of hitting the monster it would just stop at the end, and then an extra bar would appear on your screen and the rest of the parties screen indicating you had something ready for the BR. This bar would tick down over time, but we never let it run out to see what would happen. Then the other person would click the button, cast a spell, and their spell name would appear next to another bar that would start counting down. So now both players are standing there doing nothing, both with queued up BR spells/abilities. Next someone would hit the BR button again, and both the spells would cast dealing pretty hefty damage. The chat log would read "So and so stacked their Banish with Blizzard". After that the BR was over and you could go back to battle as normal.

The problem we had though, is that the BR would only go off about 1/10th of the time. The rest of the time an error message would pop up saying "Multiple people are trying to start the BR". We were sitting next to each other, and I can guarantee that only one of us was hitting that button at any given time.

So I'm wondering if anyone else had has luck with these, or if we were just making a mistake somewhere.

We tried every combination we could think of, involving who started it, what order you did things in, and who closed it out, but never found any pattern that would work more often than another.

Also is there a shortcut to hitting the BR button, I've been told 'G', but that wasn't working for me.
#2 Sep 15 2010 at 7:38 AM Rating: Decent
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Yea some glitch in getting the BRs to go off - Imo they should make it so the person who initiated the Regimen should start it, but this isn't the issue here and i'm sure its something most people are expecting fixed by launch.
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#3 Sep 15 2010 at 7:41 AM Rating: Decent
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Yeah, I think they meant when they add the fixes for the release version because there's still a bit of bugs with the overall mechanics.
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#4 Sep 15 2010 at 8:35 AM Rating: Decent
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If I remember it properlly there was an interview in which (Tanaka I think) it was mentioned you could set up a BG before you even engage, have you tried to do it?

Something like maybe target the mob at a distance and before you get agro you set the BG?
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#5 Sep 15 2010 at 8:44 AM Rating: Decent
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I would like to see them just scrap the system in its current design.

Perhaps if you queued up the battle regimen, and then only the first person had to initiate it, and everyone else auto-attacked in succession, that may solve the current issue but then that kinda takes you outta the game. Of course going into "battle regimen mode" kinda takes me out of the game too.

The old skillchain system would work fine here and not "take you out of battle"

my2cents
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#6 Sep 15 2010 at 9:12 AM Rating: Good
Hugus wrote:
If I remember it properlly there was an interview in which (Tanaka I think) it was mentioned you could set up a BG before you even engage, have you tried to do it?

Something like maybe target the mob at a distance and before you get agro you set the BG?


We were unable to start a BR on a mob we hadn't already used an ability on.
#7 Sep 15 2010 at 9:53 AM Rating: Excellent
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Lamnethx of the Seven Seas wrote:
We were unable to start a BR on a mob we hadn't already used an ability on.


Same experience.

Here was the write up of my testing with a guildmate:

The last trigger seems a little buggy, but here is how to do it:

1 - All players participating in the battle regimen click the battle regimen icon to the left of their hotbar.

2- All players then click on an ability they would like to add to the queue.

3 - At this point, only the groups designated battle regimen instigator has action, everyone else just waits - don't touch anything.

4 - When the regimen is ready, the battle regimen instigator will click the 'G' key. All queued up actions will then fire, without the need of any player interaction at all.

If anyone tries else tries to trigger it, it will say that more than one person has tried to instigate it, and it will fail.

It's a really simple system. The Ruin debuff from the WS > WS combo that Carnom and I were using lasts 30 seconds on the mob
#8 Sep 15 2010 at 10:11 AM Rating: Good
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Same experience for me so far. They work great when soloing though
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#9 Sep 15 2010 at 10:12 AM Rating: Decent
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Thanks for the information so far. Something else, once you have assigned the skill you want to have in the BG do you have to idle or can you keep on doing your own skills till the instigator activates the BR?
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#10 Sep 15 2010 at 10:16 AM Rating: Good
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Score: Decent Lamnethx of the Seven Seas wrote:
We were unable to start a BR on a mob we hadn't already used an ability on.

Same experience.

Here was the write up of my testing with a guildmate:

The last trigger seems a little buggy, but here is how to do it:

1 - All players participating in the battle regimen click the battle regimen icon to the left of their hotbar.

2- All players then click on an ability they would like to add to the queue.

3 - At this point, only the groups designated battle regimen instigator has action, everyone else just waits - don't touch anything.

4 - When the regimen is ready, the battle regimen instigator will click the 'G' key. All queued up actions will then fire, without the need of any player interaction at all.

If anyone tries else tries to trigger it, it will say that more than one person has tried to instigate it, and it will fail.

It's a really simple system. The Ruin debuff from the WS > WS combo that Carnom and I were using lasts 30 seconds on the mob


So actually, aside from picking a skill, you kind of just stand there? tThis seems to be LESS interactive than the old skillchain system. I thought that battles were supposed to be more exciting? Maybe I am misinterpreting this, but that's how it read to me.
#11 Sep 15 2010 at 10:18 AM Rating: Good
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In a party of three people, my pugilist and the conjurer has been trying and training ourselves to do regimens, and we are able to launch it pretty much 100% of the time now.

Here's my recipe:

-I activate the Regimen mode even before the fight is started.
-I run next to mob, waiting for the gladiator to agro and begin the fight.
-I hit Heavy strike, it queues up instantly
-The conjurer goes into regimen mode, starts casting thunder, and it queues up.

Now, As soon as a move is queued up, the ring effect usually appears around the character (Conjurer in our case). This is my cue, as the designated regimen starter, to hit the 'G' button to release the combo.

It usually works perfectly and all the time, although at first I was mashing the 'G' button, now I'm pretty sure I would get it on a single click.

We're probably going to play some more with it and other combos before OB ends.
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#12 Sep 15 2010 at 10:19 AM Rating: Default
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Quote:
Same experience.

Here was the write up of my testing with a guildmate:

The last trigger seems a little buggy, but here is how to do it:

1 - All players participating in the battle regimen click the battle regimen icon to the left of their hotbar.

2- All players then click on an ability they would like to add to the queue.

3 - At this point, only the groups designated battle regimen instigator has action, everyone else just waits - don't touch anything.

4 - When the regimen is ready, the battle regimen instigator will click the 'G' key. All queued up actions will then fire, without the need of any player interaction at all.


Tried doing this as well. We can fire them off "reliably" if we both just hammer away at the "start" button.
#13 Sep 15 2010 at 11:45 AM Rating: Good
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Shredmastah wrote:
Same experience for me so far. They work great when soloing though


Ooh, we can do solo Regimens? I didn't know that. I'll give it a go. Thanks.
#14 Sep 15 2010 at 11:54 AM Rating: Good
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the last time I tried to do battle reg. me and a friend both died because nothing happened and we weren't allowed to do any other moves. Personally I like the XI skillchain system way better.
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#15 Sep 15 2010 at 12:04 PM Rating: Good
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Exactly, you need to be able to add to the BR but then go rigth back to using other abilities, before the intiator sets the BR off (However that works.)

If you lose 1-2 attack rounds waiting for the BR to go off, you haven't gained much from the extra damage.

Hopefully, not only will this be streamlined at release, but some kind of tutorial where you actually do one with a NPC or something would be great.

Call it the Battle Regiment Tutorial Leve.
#16 Sep 15 2010 at 12:05 PM Rating: Decent
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I must say, The old skillchain system was awesome comepared to this. This takes soo much effort and nothing can be done during.. Really can't have a pickup group or mixed language group doing this well. At least old system, someone could just use a weaponskill and others would see and link what they knew.

this sounds like you need a major plan before the fight even starts and hope to heck you can get it off without wasting 5 rounds of standing there picking your nose. Maybe I just need to learn this system more but I totaly love the old skillchain system. this is pooo
#17 Sep 15 2010 at 12:06 PM Rating: Default
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If you lose 1-2 attack rounds waiting for the BR to go off, you haven't gained much from the extra damage.


Only if you stop looking at the rest of the picture. Don't forget these also DEBUFF the mob. You could easily increase your damage output beyond what you "lost" during the non-attack round(s).
#18 Sep 15 2010 at 12:08 PM Rating: Default
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this sounds like you need a major plan before the fight even starts and hope to heck you can get it off without wasting 5 rounds of standing there picking your nose


I don't know if I would call it a major plan to decide which attacks to use during the regiment. Seems like the same amount of planning as a party with a thf in it from FFXI.

Edited, Sep 15th 2010 1:09pm by windexy
#19 Sep 15 2010 at 12:35 PM Rating: Good
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scotchio wrote:
Shredmastah wrote:
Same experience for me so far. They work great when soloing though


Ooh, we can do solo Regimens? I didn't know that. I'll give it a go. Thanks.


I had a try. I can't work out how to do a solo Regimen.

When I select Regimen, it allows me to stack only one attack. Is it possible to stack a second when solo?
#20 Sep 15 2010 at 1:10 PM Rating: Default
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SOLO you can only do one att, so if you do it you get no benefit from it.


To get the BR to start after everyone had picked one i would just spam the **** out of the button to get it to go off. We had 5 of us and it worked fine, just had to spam that button to make it work.
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