Heals…. My experience
I was level12 Thaumaturge at camp Horizon with 3 LeveQuest so I started asking for help. Time goes by and I was up to drop the high levequest (I solo the Imp LeveQuest but fail another) when a group of 3 others level 9 Mar, 12 Mar and 16 Gla show up and told me that I could join them. The Marauder lvl 9 run to the mobs as soon as we start the levequest ….. BOOOM died in 1 shot!
/shout RUN RUN RUN! Save your life!
Well it didn’t start well. He said we should quit the levequest, I said “no, let me heal and let the Gladiator level16 go first and agro the mobs.”
First levequest was done in a few minutes, everyone alive and we were fighting 1 mob per time.
Second LeveQuest started getting stink, we start fighting the dodo “Lady’s Bite” (2 per fight) who needs to become Bugs. Well I had to AOE heals and I was getting too much aggro, the tank couldn’t aoe provoke because we had 4 buffalo around us…. BOOM I died. Sickness… ready for next group of Dodo I was pulling more threat than the tank and I was only healing…. Luck I use punishing bards and dodo died quick.
Third levequest we fought the 5 & 5 types of humans 2 at each time (I forgot the levequest name). We run to the camp… the buffalos were following us…. (I had the feeling that death was following us….) well we start the fight I was getting so much aggro the tank couldn’t keep it up, I was trying my best to keep the level9 and 12 alive (and myself). I know that I found myself “tanking” 1 mob each 5 turn of the fight …. I died 5 times on that levequest.
I was not dealing any damage, only heals. It was really hard for the tank to keep the aggro. AOE damage was forbidden thanks to the 4~6 buffalos following us.
Now please tell me if any of you guys when healing a group, are pulling too much aggro?
I felt that the enmity table was all over