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Final Fantasy XIV to be Released in ChinaFollow

#1 Sep 16 2010 at 12:46 PM Rating: Excellent
From Shanda Games
Quote:
TOKYO, Sep 16, 2010 (GlobeNewswire via COMTEX News Network) -- Shanda Games Limited ("Shanda Games", or the "Company") (Nasdaq:GAME) and Square Enix Co., Ltd. (Square Enix), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., today announced a strategic partnership that will leverage Square Enix's strong game content with the strength of Shanda Games' broad experience as a leading online game developer, publisher, and operator in mainland China. The partnership starts with an exclusive license in mainland China to FINAL FANTASY® XIV, a massively multi-player online role-playing game and the latest installment of the FINAL FANTASY franchise, which has sold more than 97 million units worldwide. This will be the first release of a FINAL FANTASY franchise title in mainland China.

Square Enix Group has identified globalization as one of its key strategic initiatives and has been developing and offering entertainment content derived from its global network based in Japan, North America and Europe. The partnership with Shanda Games will strengthen Square Enix Group's global business development with a focus on the rapidly-growing Chinese market.

Shanda Games is focused on creating a global online game platform offering the most compelling content and services. On the heels of Shanda Games' other recent successful game launches, the strategic partnership with Square Enix will further advance its strategy to provide high-quality, diverse and innovative game content to Chinese gamers and to expand its user base.

"The media entertainment markets are increasingly becoming more and more global in nature. Under this environment, we are speeding up our globalization strategy aimed at transforming our Group into a truly world-class enterprise," said Yoichi Wada, president and representative director of Square Enix Holdings Co., Ltd. "Through this partnership with Shanda Games, a company with great success in online game operations in China, we are taking an important step in increasing the reach of high quality content from the Square Enix Group to even more customers around the world."

"We are excited to have Square Enix as a partner to leverage our capabilities and synergies for the benefit of both companies," said Mr. Alan Tan, Chairman and CEO of Shanda Games. "Our in-house game development team is well-qualified to assist in the localization of FINAL FANTASY XIV to the China market, while our strong sales and marketing capabilities and extensive game operation platform can provide access to the broad audience of Chinese gamers. Since its debut in 1987, the FINAL FANTASY franchise has attracted many devoted fans worldwide and, based on our experience and expertise in the China market, we are confident in the success of FINAL FANTASY XIV as well as other future collaborations with Square Enix. We believe our strategic partnership with Square Enix represents an alliance between leading game companies in Japan and China, and we look forward to broadening our business through this partnership."

FINAL FANTASY XIV in mainland China will be operated from servers separate from those servers for the Japanese, North American and European markets. Other details regarding the launch of FINAL FANTASY XIV in mainland China including launch timing will be announced at a later date.


Discuss here.
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#2 Sep 16 2010 at 12:47 PM Rating: Default
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So why do the chinese get their own servers but noone else does?
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#3 Sep 16 2010 at 12:49 PM Rating: Good
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****... there goes the neighborhood! and the economy!















lol jk!
They're probably on separate servers because of content control issues.


Edited, Sep 16th 2010 2:50pm by hungerforce
#4 Sep 16 2010 at 12:53 PM Rating: Good
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hungerforce wrote:
They're probably on separate servers because of content control issues.

I'm betting this is it. I recall reading something about WoW where the Forsaken had to be reskinned because they had bones showing. If I remember reading it right, that's taboo in Chinese culture.
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#5 Sep 16 2010 at 12:54 PM Rating: Decent
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UncleRuckusForLife wrote:
So why do the chinese get their own servers but noone else does?


1)Chinese govt rules about certain things. ie. In China for WoW, they couldn't have bones, skeletons etc. Blizz had to change a lot of stuff within the game itself for Chinese gamers before it was released there.

2)Easier to keep rmt separated this way? We had to state the countries we were playing in on registration with FFXIV, and which edition of the game we're using, US JP or EU. Unless the rmt companies hire higher-wage foreigners or move a lot of workers to other countries, they're screwed.

I'm sure there's more but this is good for us, and for SE.

edit: can't spell

Edited, Sep 16th 2010 3:08pm by Vorkosigan
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#6 Sep 16 2010 at 1:00 PM Rating: Default
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And let's not forget it'll keep 90% of RMT in their own isolated cage of a world. :P
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#7 Sep 16 2010 at 1:01 PM Rating: Good
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Smooth move. This will probably boost their subscriptions by at last 500k.

More imporatantly though, living in the UK I know exactly what it's like to be shunned by game devs with stupid delays, if it makes it here at all that is, so I can definately relate to how much of a nice gesture this is towards the Chinese Market.
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#8 Sep 16 2010 at 1:01 PM Rating: Decent
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RattyBatty wrote:
And let's not forget it'll keep 90% of RMT in their own isolated cage of a world. :P


If that turns out to be true...oh man would I be happy. But I just don't see it lol
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#9 Sep 16 2010 at 1:03 PM Rating: Excellent
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This is really good news imo. I would expect to see some pretty decent sales from china. **** as long as they make a profit off of China. The more money SE makes, the more content we shall see for this game (hopefully lol).
#10 Sep 16 2010 at 1:03 PM Rating: Decent
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well i doubt RMT will be selling gil to them self, they will just play on the regular servers. Only people on the china servers will be Chinese people who want to play the game for fun and not a main source of income.
#11SQPR, Posted: Sep 16 2010 at 1:07 PM, Rating: Sub-Default, (Expand Post) lol cause they need to sensor their ***** and stuff.
#12 Sep 16 2010 at 1:13 PM Rating: Excellent
Ba1dw1n wrote:
well i doubt RMT will be selling gil to them self, they will just play on the regular servers. Only people on the china servers will be Chinese people who want to play the game for fun and not a main source of income.


If you remember though, Square Enix's new registration system where you have to register what region you're from will restrict any regional discrepancies.

Edited, Sep 16th 2010 3:14pm by Vlorsutes
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#13 Sep 16 2010 at 1:13 PM Rating: Good
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Very good news! The more players the better!
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#14 Sep 16 2010 at 1:17 PM Rating: Good
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well i doubt RMT will be selling gil to them self, they will just play on the regular servers.

The point of chinese servers is people in china are forced to play only on those. So chinese gil sellers will have to sell to each other, unless they get a hold of credit cards from another country to lie about where they are.

Edited, Sep 16th 2010 3:18pm by RattyBatty
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#15 Sep 16 2010 at 1:18 PM Rating: Decent
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Jesus mother of god imagine the gold selling spam in the towns if the server gets full.
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#16 Sep 16 2010 at 1:20 PM Rating: Excellent
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RattyBatty wrote:
Quote:
well i doubt RMT will be selling gil to them self, they will just play on the regular servers.

The point of chinese servers is people in china are forced to play only on those. So chinese gil sellers will have to sell to each other, unless they get a hold of credit cards from another country to lie about where they are.
I don't see the typical Chinese gilseller as a international law-abiding citizen.
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#17 Sep 16 2010 at 1:22 PM Rating: Excellent
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well even with wrath of the litch king being censored in china they still played on the american/eu servers no problem and farmed wotlk areas/event, so im going to assume that there is a work around this for them. like being registered to a american/eu company/credit card but just playing in china with the same technology that they got around the wow censor.
#18 Sep 16 2010 at 1:25 PM Rating: Good
你好

对不起双岗 ... Smiley: lol

Edited, Sep 16th 2010 2:35pm by Lamnethx
#19 Sep 16 2010 at 1:29 PM Rating: Excellent
Vlorsutes, Lord of Stuff wrote:
Ba1dw1n wrote:
well i doubt RMT will be selling gil to them self, they will just play on the regular servers. Only people on the china servers will be Chinese people who want to play the game for fun and not a main source of income.


If you remember though, Square Enix's new registration system where you have to register what region you're from will restrict any regional discrepancies.

Edited, Sep 16th 2010 3:14pm by Vlorsutes


I really hope they don't try and restrict server access by IP, because that really only hurts normal players, while sweatshop gil farming companies are able to bypass them easily.
#20 Sep 16 2010 at 1:37 PM Rating: Decent
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UncleRuckusForLife wrote:
So why do the chinese get their own servers but noone else does?


Because they're like the plague and need to be quarantined.
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#21 Sep 16 2010 at 1:42 PM Rating: Default
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Vackashken wrote:
UncleRuckusForLife wrote:
So why do the chinese get their own servers but noone else does?


Because they're like the plague and need to be quarantined.


I approve of this message. (gives a campaign thumbs up)

...now if we can only take care of the ones NOT from china... hmmm...(twidles thumbs all evil-like)

Edited, Sep 16th 2010 3:44pm by Myzldas
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#22 Sep 16 2010 at 1:43 PM Rating: Decent
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Well that's good news, I know a lot of my friends want to play but China being China etc.
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#23 Sep 16 2010 at 1:52 PM Rating: Good
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This will not effect the rest of the userbase in any way. RMT will all leave the government monitored, content restricted playpen and join the big boys' servers to sell their wares. The legitimate Chinese userbase will get a watered-down, censored version with playtime restrictions even worse than surplus.

Basically, SE will make an extra million.
#24 Sep 16 2010 at 1:53 PM Rating: Decent
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Great that'll bring billions and billions of yuan to SE = PROFIT
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#25 Sep 16 2010 at 2:10 PM Rating: Decent
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Although it may not be a 100% guranteed way to get rid of chinese rmt from internation server, but i am sure it will help in some way to reduce non-syndicate rmt effort. As for larger group of rmt, i am sure they will still go for international server for higher currency exchange rate of sales.
#26 Sep 16 2010 at 3:20 PM Rating: Good
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Chinese players can't connect or experience the entire internet. It's a communist country, and it controls what and how its citizens access the internet. I remember reading about (not sure if this came to be) but I believe China was proposing a limited amount of time its citizens could spend on online games period.

From what I also understand, Korean style PC Bang (Internet Cafe) are very popular for online games, those sorts of setups are not popular in the other regions. Most players in the UK, NA, JP & other regions will be playing from their homes. It makes sense, I wouldn't mind if they were able to play with us, but it's just not going to happen, and it's nothing to do with Square-Enix, and more to do with China's government. Just be happy you don't live there.
#27 Sep 16 2010 at 3:35 PM Rating: Default
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Great move. I havent been able to closely follow the industry these days, but it seems SE and other foreign developers finally have some decent marketing departments. From the success of most of it, id say its outsourced to experts in the field. Well played, if my speculations are accurate. Money in can be money out, so this news should excite and delight anyone wishing to see FF14 take off.
#28 Sep 16 2010 at 3:36 PM Rating: Good
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Nice to see SE could bring the game to China. That's going to be a nice amount of money generated they didn't have before. Also the way the games 'registration' works makes it a 'bit' harder to RMT for Chinese farmers... but they will find a work around for it like all the rest of them have, not to mention not all RMT are Chinese >.>. **** we got RMT on the friggin beta servers right now. And if they can't do shouts and tells like in all the other games... they will just stoop to phishing scams/account stealing to make their buck instead >_> (or both if they can!)
#29 Sep 16 2010 at 3:41 PM Rating: Excellent
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It may shock people to know that the majority of RMT doesn't come from China.

In fact, strangely enough - the majority of RMT comes from the U.S.A. - Let's cage you guys up then on your own server, unable to play with the EU's and Asia/Pacific.

jk :) But it would suck right? I guess that's how the Chinese players feel... caged.
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#30 Sep 16 2010 at 3:47 PM Rating: Good
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there's no way this will reduce the RMT on other servers.
if it's restricting the IP, then maybe. (still ways to go around it)
#31 Sep 16 2010 at 3:56 PM Rating: Decent
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RMT isnt JUST coming from China, but its a very large percent of it. NA investors in the RMT arent the puppeteers, just profiteers. But the bastards have given the market many fresh tricks and advice.

Still some people just assume Chinese players are being caged off, but they are probably happy to have something to themselves.
#32 Sep 16 2010 at 4:46 PM Rating: Good
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Papanurf wrote:
I guess that's how the Chinese players feel... caged.


Their government is the reason for this though, it has nothing to do with other countries, or the companies who release products there. Thanks to censorship I'm sure not a lot of them are even aware of just how stringent the laws are when it comes to selling games in their market. It's not just an option that SE took to team up with a local Chinese company, it's a government requirement. They can't just start a subsidiary in China and publish it themselves, even if it was the best option.

Edit: My point I guess is, people are totally missing the point of the separate servers. It has nothing to do with RMT.

Edited, Sep 16th 2010 3:47pm by RamseySylph
#33 Sep 16 2010 at 4:49 PM Rating: Good
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UncleRuckusForLife wrote:
So why do the chinese get their own servers but noone else does?


Well if you want to be on a server monitored by the communist overlords with hard caps on progression... have at er.

I'm guessing the reason is because China has draconian laws that JP, EU and NA don't have:

Quote:
BBC NEWS
China imposes online gaming curbs
Gamers in China are facing new limits on how much time they can spend playing their favourite online game.

The government in Beijing is reported to be introducing the controls to deter people from playing for longer than three consecutive hours.

The measures are designed to combat addiction to online role-playing games such as World of Warcraft and Lineage II.

More than 20 million Chinese play games regularly, mainly in net cafes.

Extreme devotion

Games are serious business in China. Last year, Chinese players spent almost US$500m on online games.

The government has been encouraging the growth of online gaming. It is hosting a two-day games conference in September in Beijing in the hope of attracting more foreign investment.

But the phenomenal popularity of online games has fuelled concerns that some people may be losing themselves in the virtual worlds of massive multiplayer online role-playing games (MMORPG).

In one extreme case, a player killed a fellow player who had stolen his virtual sword. The gamer received a suspended death sentence in June.

The measures announced by the Chinese authorities are due to be introduced from October.

Central control

The new system will impose penalties on players who spend more than three hours playing a game by reducing the abilities of their characters.

Gamers who spend more than five hours will have the abilities of their in-game character severely limited.

Players will be forced to take a five-hour break before they can return to a game.

"The timing mechanism can prevent young people from becoming addicted to online games," said Xiaowei Kou, of the General Administration of Press and Publication (GAPP), the body which regulates online gaming.

All the biggest online game operators in China have said they will adopt the new system.

According to the Interfax-China news agency, the gaming firms said they were prepared to sacrifice short-term revenues to create a healthy environment for online gamers.

The operators face little choice as they need government approval to offer online gaming.

Among the games affected in initial trials of the system is the MMORPG game, World of Warcraft, which has 1.5 million players in China alone.

Other games include The Legend of Mir II, The Legend of Mir 3G, Lineage II, Westward Journey Online, Fantasy Westward Journey Online, MU, JX Online, First Myth Online, The World of Legend and Blade Online.


If you think that surplus is bad... lol.... try on the Chinese gov't rules.

it is funny but when we first heard about surplus I speculated it was aimed at helping them get into the chinese market... turns out I may have been right. Easier to code 1 game and then just tweak up the restriction for the chinese market than to have to add an entire mechanic in.

Edited, Sep 16th 2010 3:55pm by Olorinus
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#34 Sep 16 2010 at 5:16 PM Rating: Good
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Played Aion on a Chinese server. They had a great business model, pay per hour, which in a casual way is a good approach imo. They also had restrictions on play time if you are not an adult (or above 21). You could play a few hours, after that no more loot or XP.

I did not see any difference in the game versus the EU version though.

Edited, Sep 16th 2010 7:17pm by Shoomy
#35 Sep 16 2010 at 5:46 PM Rating: Good
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RattyBatty wrote:
Quote:
well i doubt RMT will be selling gil to them self, they will just play on the regular servers.

The point of chinese servers is people in china are forced to play only on those. So chinese gil sellers will have to sell to each other, unless they get a hold of credit cards from another country to lie about where they are.
You aren't forced to pick your region based on your IP address or anything, otherwise we would have just been assigned regions instead of asked to pick one. This will in no way stop RMT groups from importing the game and creating a foreign account just as they always have done before.

In fact, RMT is likely to be less prevalent on the Chinese servers because the biggest RMT customer base is in North America. Not only that, but their playtime devoted to amassing gil for sale won't be restricted by whatever the Chinese government imposes on the game, so it will also likely be easier for them to build "inventory" for the non-Chinese servers.
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#36 Sep 16 2010 at 8:50 PM Rating: Decent
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lol Sweet, im living in China right now. Though I will probably just get the North American version. The game will need to work on jail breaked consoles though if they sale on that...thats what they sell in the stores here. Everything comes pre jail breaked so they can sale games at affordable prices. 60 dollars a pop is only affordable for the rich here.
#37 Sep 16 2010 at 11:01 PM Rating: Good
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Quote:
So why do the chinese get their own servers but noone else does?


TI wouldn't be surprised if it was to avoid bad press should the Chinese government ever decide to somehow monitor chat or messages.
The last thing SE probably wants is to be in the middle of a political war.

this:
Quote:

1)Chinese govt rules about certain things. ie. In China for WoW, they couldn't have bones, skeletons etc. Blizz had to change a lot of stuff within the game itself for Chinese gamers before it was released there.

and this:
Quote:
BBC NEWS
China imposes online gaming curbs
Gamers in China are facing new limits on how much time they can spend playing their favourite online game.

I think these are definitely reasons, China is extremely controlling when it comes to media (and just about everything else), as much as I think I would enjoy interacting with yet another culture I think it's probably easier this way.

Maybe we'll at least hear about what's going on, on the Chinese forums from time to time.
Maybe a few of them will even post here occasionally.

Edited, Sep 17th 2010 1:04am by Osanshouo
#38 Sep 16 2010 at 11:08 PM Rating: Decent
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Well guys...

Look on the brightside.

Who knows, in 3 mths time we may get a new MMO call

"Beginning Reality" which will be insanely fun to play. (>...>)/
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#39 Sep 16 2010 at 11:17 PM Rating: Decent
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Olorinus the Vile wrote:
[quote=UncleRuckusForLife]
it is funny but when we first heard about surplus I speculated it was aimed at helping them get into the chinese market... turns out I may have been right. Easier to code 1 game and then just tweak up the restriction for the chinese market than to have to add an entire mechanic in.
Edited, Sep 16th 2010 3:55pm by Olorinus


There's a hard cap on the amount of time a player can spend in a game in China, not on how fast they can gain EXP in a single class. The surplus system is an innovative attempt to close the gap between absurd EXP curves intended to force players to play for longer, and EXP curves that are too short, and allow players to reach the max level in a few days; while not creating a situation where players feel compelled to play the game for endless hours and devote their entire existence to the game. The system on the other hand, allows players who do want to do that, to expand horizontally.

You can cry (or apathetically rant) all day that it may take a few weeks to get your first class to the maximum level; whether it means anything or not, even without any meaningful end game content that you're being held back from. You can wrack yourself with dismay at how without limits you could have hit 50 on the fifth day, but to suggest (crazily) that this system was implemented to kowtow to the Chinese government is a seriously demented thing to suggest. To believe that a system obviously designed to allow fans of a casual nature (many fans of the series fall under this category) to enjoy the game without being left behind, and to simultaneously provide the hardcore (at least the hardcore who aren't so whimsical and dramatic) with enough content to fill their time; is an acquiescent act of market-posturing by a team of Japanese game designers, to the Chinese market - is just - foolish.
#40 Sep 17 2010 at 4:41 AM Rating: Default
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Vlorsutes, Lord of Stuff wrote:
From Shanda Games
Quote:
TOKYO, Sep 16, 2010 (GlobeNewswire via COMTEX News Network) -- Shanda Games Limited ("Shanda Games", or the "Company") (Nasdaq:GAME) and Square Enix Co., Ltd. (Square Enix), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., today announced a strategic partnership that will leverage Square Enix's strong game content with the strength of Shanda Games' broad experience as a leading online game developer, publisher, and operator in mainland China. The partnership starts with an exclusive license in mainland China to FINAL FANTASY® XIV, a massively multi-player online role-playing game and the latest installment of the FINAL FANTASY franchise, which has sold more than 97 million units worldwide. This will be the first release of a FINAL FANTASY franchise title in mainland China.

Square Enix Group has identified globalization as one of its key strategic initiatives and has been developing and offering entertainment content derived from its global network based in Japan, North America and Europe. The partnership with Shanda Games will strengthen Square Enix Group's global business development with a focus on the rapidly-growing Chinese market.

Shanda Games is focused on creating a global online game platform offering the most compelling content and services. On the heels of Shanda Games' other recent successful game launches, the strategic partnership with Square Enix will further advance its strategy to provide high-quality, diverse and innovative game content to Chinese gamers and to expand its user base.

"The media entertainment markets are increasingly becoming more and more global in nature. Under this environment, we are speeding up our globalization strategy aimed at transforming our Group into a truly world-class enterprise," said Yoichi Wada, president and representative director of Square Enix Holdings Co., Ltd. "Through this partnership with Shanda Games, a company with great success in online game operations in China, we are taking an important step in increasing the reach of high quality content from the Square Enix Group to even more customers around the world."

"We are excited to have Square Enix as a partner to leverage our capabilities and synergies for the benefit of both companies," said Mr. Alan Tan, Chairman and CEO of Shanda Games. "Our in-house game development team is well-qualified to assist in the localization of FINAL FANTASY XIV to the China market, while our strong sales and marketing capabilities and extensive game operation platform can provide access to the broad audience of Chinese gamers. Since its debut in 1987, the FINAL FANTASY franchise has attracted many devoted fans worldwide and, based on our experience and expertise in the China market, we are confident in the success of FINAL FANTASY XIV as well as other future collaborations with Square Enix. We believe our strategic partnership with Square Enix represents an alliance between leading game companies in Japan and China, and we look forward to broadening our business through this partnership."

FINAL FANTASY XIV in mainland China will be operated from servers separate from those servers for the Japanese, North American and European markets. Other details regarding the launch of FINAL FANTASY XIV in mainland China including launch timing will be announced at a later date.


Discuss here.


So what are they going to do when the chinese government demands changes to the game like they do with every other MMO?

Will the chinese version be on separate servers or will we all be subjected to the inevitable censorship that will be required to sell the game in china?

EDIT: separate servers I guess.


Edited, Sep 17th 2010 7:42am by Lobivopis
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#41 Sep 17 2010 at 4:42 AM Rating: Decent
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UncleRuckusForLife wrote:
So why do the chinese get their own servers but noone else does?


Because they have to censor the game to sell it in china and the alternative is that we all get censored.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#42 Sep 17 2010 at 4:45 AM Rating: Good
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RamseySylph wrote:
Chinese players can't connect or experience the entire internet. It's a communist fascist country, and it controls what and how its citizens access the internet. I remember reading about (not sure if this came to be) but I believe China was proposing a limited amount of time its citizens could spend on online games period.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#43 Sep 17 2010 at 8:05 AM Rating: Good
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Hey people ^^; I smiled a lot while reading some of the post in this thread, u know the country has evolved since the 50es, don't you? It's not Western style democracy, but it's not big brother either. Let me share a few things.

First of all, the internet -is- restricted here, but I'm sure you've heard of inventions such as Proxies and VPN? Admittedly, not just everyone know how to use this, but many do, and they use it a lot. I certainly do, and I assure you I can 'experience the entire internet', to quote Ramsey. When the game is released in China, after it's been localized (I'd say 6 month at the very least, by experience), provided that one has a non-Chinese client, there will always be a way to connect to any server you choose, so you'll still have Chinese Gil sellers, sorry to disappoint you. Also, it's not because I'll be using a Chinese bank card that u won't be able to use a SE account from another region than the one I'm currently in - as long as you provide a valid address, this will work just fine, I'm quite certain.

About the 'time cap' thing, as far as I know, this is supposed to be implemented in wangbas (internet cafe) throughout the country, and I'm sure it has been, and still is in some places... But one thing you have to understand about this country is that enforcing the law is a pretty hard thing to do, when people have decided that a particular law is hurting such or such business. As you probably heard, gaming is generating huuuuuge profits in China, and this time cap thing is bad for online gaming business, so I'd say its enforcement is quite lax. On the other end, local game producers such as my company usually have devs implement a special feature supposed to encourage players to play in reasonable way. In our games, after xxx hours, the player get a msg telling him that he's been playing too much and xp/money gain is reduced. If he keeps playing, he gets another, and finally he can't play at all. I really can't tell you how long that is though, but I've spent 14 hours logged in once and have never seen anything.

Truly the main issue for us here is that the bandwidth sucks to the core! I pay for 2MB/sec but I reckon my real bandwidth is closer to 512k...

Edited, Sep 17th 2010 10:07am by Aiwen
#44 Sep 17 2010 at 8:16 AM Rating: Good
Aiwen wrote:

Truly the main issue for us here is that the bandwidth sucks to the core! I pay for 2MB/sec but I reckon my real bandwidth is closer to 512k...



Unless you meant Mb, I wish I could have internet that fast in the town I used to live in.
#45 Sep 17 2010 at 8:30 AM Rating: Decent
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Lamnethx of the Seven Seas wrote:

Unless you meant Mb, I wish I could have internet that fast in the town I used to live in.


Darn... My 'hometown' is a hamlet in a very remote European region, and they've enjoyed 1MB/sec for at least 4 years now...

Edited, Sep 17th 2010 10:31am by Aiwen
#46 Sep 17 2010 at 8:37 AM Rating: Excellent
Aiwen wrote:


Darn... My 'hometown' is a hamlet in a very remote European region, and they've enjoyed 1MB/sec for at least 4 years now...


Many people don't know the difference between a Megabit (Mb) and a Megabyte (MB), internet speeds are measured in megabits (Mb), however download speeds you see are measured in megabytes (MB). There are 8 bits in a byte, so if you see 1MB download speeds, then you have 8Mb internet.

My college was in a smaller town and then the internet we had was poorly mismanaged, we were lucky to pull 50KB/s downloading back in the day.
#47 Sep 17 2010 at 9:11 AM Rating: Good
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In CN Aion, Chinese minors were only allowed to play for 3 hours before the game forces them to log off. Every hour, a message would pop up saying "You have been playing for (x) hours, please take a break.".
After 3 hours, mobs gave no xp or drops at all. Adults could play as long as they wanted to.

____________________________

#48 Sep 17 2010 at 4:23 PM Rating: Default
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RamseySylph wrote:
Olorinus the Vile wrote:
[quote=UncleRuckusForLife]
it is funny but when we first heard about surplus I speculated it was aimed at helping them get into the chinese market... turns out I may have been right. Easier to code 1 game and then just tweak up the restriction for the chinese market than to have to add an entire mechanic in.
Edited, Sep 16th 2010 3:55pm by Olorinus


There's a hard cap on the amount of time a player can spend in a game in China, not on how fast they can gain EXP in a single class. The surplus system is an innovative attempt to close the gap between absurd EXP curves intended to force players to play for longer, and EXP curves that are too short, and allow players to reach the max level in a few days; while not creating a situation where players feel compelled to play the game for endless hours and devote their entire existence to the game. The system on the other hand, allows players who do want to do that, to expand horizontally.

You can cry (or apathetically rant) all day that it may take a few weeks to get your first class to the maximum level; whether it means anything or not, even without any meaningful end game content that you're being held back from. You can wrack yourself with dismay at how without limits you could have hit 50 on the fifth day, but to suggest (crazily) that this system was implemented to kowtow to the Chinese government is a seriously demented thing to suggest. To believe that a system obviously designed to allow fans of a casual nature (many fans of the series fall under this category) to enjoy the game without being left behind, and to simultaneously provide the hardcore (at least the hardcore who aren't so whimsical and dramatic) with enough content to fill their time; is an acquiescent act of market-posturing by a team of Japanese game designers, to the Chinese market - is just - foolish.


Man, your back must be killing you from having been bent over all this time.
#49 Sep 17 2010 at 5:50 PM Rating: Default
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"Final Fantasy XIV to be Released in China"


Great! so RMT's got a head start XD
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