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Why did they/are Classifying crafting as a actual job/class?Follow

#1 Sep 16 2010 at 7:49 PM Rating: Default
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hello one thing that has always been bothering me about ff14 is the fact SE classifies crafting roles as a actual class meaning they announce them part of the "jobs" such as final fantasy 11 they never considered them "jobs" this sound extremely silly to me. Why did they do this? was it to market game and get people to think it has a ton of classes or "jobs" on release date?

Will people ever say Looking for party level 20 blacksmith/alchemist/etc? isn't it the exact same thing as ff11 you are a blacksmith and get levels but are not technical "jobs"?

can anyone share their thoughts on this or clarify it for me?

will classes like alchemist have skills for "jobs" like healing potions or more boost from using items? or blacksmith having skills to make wep armor better (and repair doesn't count as a actual skill )

what skills and ability will crafting jobs have or roles in actual parties besides crafting in towns? this seem a bit shallow by SE unless i am mistaken.

so far they have 2 mages and 5 melee classes/jobs (correct me if i am wrong on numbers )
so why did they announce/advertise crafting classes next to actual combat "jobs"?

will we ever get "i want to look for a goldsmith to add to party, or hey lets get/change class to a fisherman i want awesome pulling ability"

this is just retarded.
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#2 Sep 16 2010 at 7:54 PM Rating: Excellent
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Simple, for the fact that crafting classes are actual classes in this game. You level up your physical level while ranking up a craft, your stats affect your crafting, armor does too, you gain abilities in your field, you can advance the class and gain its quirks and perks just as you would any other class. While a combat party may not invite a goldsmith to tag along, crafting party play seems to be in the works as SE showed us recently and you can get together with other crafters and build boats, cannons, wedding cakes, amongst other things I'm sure...crafting in this game is a lot more in depth than most other MMOs and can classify as a class.

SE has also mentioned that crafting classes may get abilities that can come in handy in a combat party - while we don't see this now you never know how it turns out down the road - for example, they said a certain craft class can use a debuff attack on a certain type of monster that would put your party at an advantage...in this case that crafting class may come in handy in a combat party situation.

Another example, say you're a blacksmith and a miner - you need to mine in "high level zone"...in this case you can tag along as a Blacksmith with a party going to "high level zone" on a quest/raid/whatever - you can help them out using debuffs and repairing armor or what have you, and when there are mining nodes around you can switch to miner and mine...I think it'd be a good payoff for guildleves that may take a long time (upwards to 3 hours or so) for a party to bring along some crafters...of course this is just an example, but its possible.



Edited, Sep 16th 2010 10:01pm by SolidMack
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#3 Sep 16 2010 at 7:55 PM Rating: Decent
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You gain actual physical experience from crafting so youc an get to level cap just by crafting and harvesting.

There are traits you can buy with guildmarks that give attributes or convert attributes. We might even see special traits that give you a high affinity for certain mob families. Like a Botanist getting a trait that gives a bonus against Plantoids and Treants.

I am sure SE has thought this through but we are in Open Beta and they made it very clear that we don't have access to the real content.
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#4 Sep 16 2010 at 8:00 PM Rating: Good
SE has already stated that the DoH/DoL classes will provide buffs to party members and debuffs to monsters in combat. Sure, they may not be as useful as the combat classes, but can be useful additions to strategy for certain leves. And since you can switch classes in the field, it seems very practical to use them if you have them.
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#5 Sep 16 2010 at 9:01 PM Rating: Good
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They've also hinted at missions in the future that will require crafting skills. So imagine you're on a story mission and you can't progress unless you get a level 50 blacksmith to make some key ingredient. Then you'll definitely be looking for a BSM to join your party.
#6 Sep 16 2010 at 9:07 PM Rating: Decent
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SE has also shown some mobs that have little forts, and tank like weapons. These could be where having a smith or crafter comes into play for your group. Maybe you need them to help break down the mob? Or mabe there are guild leves that you need someone that can sucsessfully scan an area to help achieve the teams goal. I see them being usefull more then just for the obvious reasons.
#7 Sep 16 2010 at 9:08 PM Rating: Excellent
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I think it's genius. An MMORPG where you can "level up" and never have to fight a single thing? I'm not aware of many other games that fall into this niche.

If they do it right, it could turn out spectacularly.
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#8 Sep 16 2010 at 9:10 PM Rating: Default
Despite what SE may have mentioned in the past, there don't currently appear to be any abilities associated with DoH classes that would be of any benefit to groups in combat. The closest to that would be the "<mobtype> Eluder" abilities that just allow you to avoid aggro from certain types of mobs.

It's possible that the ability lists we have access to now are incomplete relative to what we'll see in retail, but in reality the concept of crafting classes providing buffs/debuffs in combat was pretty iffy. It always seemed to me like those were the kinds of abilities you would learn through a crafting class and equip on a DoW/DoM class, not suddenly a reason to bring a Blacksmith along with your party to stand there debuffing rock mobs.

I look at the decision to classifying crafting disciplines as classes was one of creative license, and having played around with more crafting classes than combat classes in the open beta, it works for me. It's fun. You can sit down and bust up a bunch of materials and earn xp that you can use to raise your stats which makes your DoW/DoM classes more effective. It adds diversity to the game and fits with the whole concept of an armory system. There's really no negative aspect to it in terms of the concept of professions as classes.
#9 Sep 16 2010 at 9:18 PM Rating: Excellent
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They don't have combat skills yet and it doesn't seem too obvious how they would help in a party but SE just announced some missions will require the help of these classes.

Also just cause you don't have much combat ability doesn't mean it isn't a class. You can cross-class crafting abilities to other crafting jobs, and you gain levels and experience and gil and can do quests...

Like Mik said - it is genius - because no other MMO is offering the ability to play only as a crafter/gatherer - if done right it will attract a segment of folks to the game who really want to do something different. Contrary to popular belief there are gamers out there that don't prefer the hack and slash.

Not to stereotype - but I bet you'll find a lot of gamer guys will be using this as an angle to encourage their less gamerly girlfriends to try out the game. There is a whole demographic of people that likes to play harvest moon, for example - that no mmo has tapped into.

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#10 Sep 16 2010 at 9:20 PM Rating: Decent
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I thought they did mention the smithing class had the ability or an afinity what ever against mobs made of metal? That could be pretty important to a story line quest or something?
#11 Sep 16 2010 at 9:53 PM Rating: Excellent
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Olorinus the Vile wrote:
Like Mik said - it is genius - because no other MMO is offering the ability to play only as a crafter/gatherer - if done right it will attract a segment of folks to the game who really want to do something different. Contrary to popular belief there are gamers out there that don't prefer the hack and slash.

Not to stereotype - but I bet you'll find a lot of gamer guys will be using this as an angle to encourage their less gamerly girlfriends to try out the game. There is a whole demographic of people that likes to play harvest moon, for example - that no mmo has tapped into.



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#12 Sep 16 2010 at 9:55 PM Rating: Decent
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Daimakaicho wrote:
SE has already stated that the DoH/DoL classes will provide buffs to party members and debuffs to monsters in combat. Sure, they may not be as useful as the combat classes, but can be useful additions to strategy for certain leves. And since you can switch classes in the field, it seems very practical to use them if you have them.


Nobody will ever want a crafter or harvester in their party. The Land and Hand abilities that buff your party are not there to make you want a miner or blacksmith in your party. They're there to make you want a War or Magic person who has also leveled a Land or Hand job. I'm not sure if this is still the case, but at one point they said that Blacksmiths would effectively get Treasure Hunter. A Blacksmith in your party, of course, it just sucking up experience for nothing. But, say, a pugilist with Treasure Hunter? That's pretty much your old skool THF right there.
#13 Sep 16 2010 at 10:13 PM Rating: Decent
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Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.


This indicates maybe there is a skill that you can carry over or the need possibly to have a blksmith in group. Maybe there will be a raid on a fort and you need some smiths to break it down while others fight and defend? I think I read about large scale battles some where...
#14 Sep 16 2010 at 10:21 PM Rating: Excellent
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TylerDurdun wrote:
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Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.


This indicates maybe there is a skill that you can carry over or the need possibly to have a blksmith in group. Maybe there will be a raid on a fort and you need some smiths to break it down while others fight and defend? I think I read about large scale battles some where...


Unless you can just equip those skills on other jobs, that is.

The only way DoL and DoH will be useful in combat is if they have combat-based skills that are specific to their class and cannot be equipped on a DoW/DoM.
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#15 Sep 16 2010 at 10:34 PM Rating: Excellent
Olorinus the Vile wrote:
They don't have combat skills yet and it doesn't seem too obvious how they would help in a party but SE just announced some missions will require the help of these classes.

Also just cause you don't have much combat ability doesn't mean it isn't a class. You can cross-class crafting abilities to other crafting jobs, and you gain levels and experience and gil and can do quests...

Like Mik said - it is genius - because no other MMO is offering the ability to play only as a crafter/gatherer - if done right it will attract a segment of folks to the game who really want to do something different. Contrary to popular belief there are gamers out there that don't prefer the hack and slash.

Not to stereotype - but I bet you'll find a lot of gamer guys will be using this as an angle to encourage their less gamerly girlfriends to try out the game. There is a whole demographic of people that likes to play harvest moon, for example - that no mmo has tapped into.



It's also surprisingly fun and addicting. I thought it would just be something I did just because I had to but I found that I really enjoy doing it. After 2 weeks in OB I find myself gathering and crafting more than fighting and not feeling a lack in entertainment value at all.

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#16 Sep 16 2010 at 10:43 PM Rating: Decent
TylerDurdun wrote:
Quote:
Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.


This indicates maybe there is a skill that you can carry over or the need possibly to have a blksmith in group. Maybe there will be a raid on a fort and you need some smiths to break it down while others fight and defend? I think I read about large scale battles some where...


That's what everyone has been saying. They see one or two abilities the class might bring to a fight and all of a sudden they talk like it would be good game design to do it that way (and I get rated down every time I point out why it wouldn't be, so imma do it again because it's fun).

If you're a blacksmith and you've got a choice between gathering or crafting or shopping or repairing or doing all of those things that can keep you almost constantly occupied

or

joining a party where all you do is stand around and apply debuffs to one specific mob type while the rest of the group kills it and then wait for an opportunity to provide your delicious extra lootness, you're probably going to run with the option that keeps you involved and entertained in a process as opposed to the one-trick buffbot with TH0.5.

Note that all abilities I've seen from DoW/DoM classes cannot be equipped on a DoH or DoL. You cannot use melee attacks with a DoH or a DoL...there is no command to do so. You can throw rocks. No weapon skills. You can also stun with rocks. Still no weapon skills.

Imagine if SE announced a new DoW class tomorrow...

SElol wrote:
New Class!

Marmot Slayer

Abilities:

Tail Twister (rank 10) - Reduce the defense and magic defense of any monster in the marmot family.

Traits:

Pelt Bearer (rank 20) - Increases the chance for members of the marmot mob family to drop pelts.

We hope you look forward to playing this exciting new class!


What would you say? "Wow SE! That sounds fantastic! I can't wait to try it!"

Or would you say, ".....?"

So is it any surprise that we're not likely to see DoH/DoL classes as full time contributors to group play?

What makes a lot more sense, if SE was to add the debuffing/buffing/whatever abilities at all, would be to make them an ability you can equip on DoW/DoM classes. If you've got a blacksmith friend who wants to tag along and stand around for your levequest to fight through the beastman to repair the cannons in Fort Lalafelolol, hey, awesome. But you know what is even more likely? That they're going to use their DoW/DoM class to help you fight your way through and then switch to Blacksmith to repair the cannon.
#17 Sep 16 2010 at 10:56 PM Rating: Good
The One and Only Aurelius wrote:


So is it any surprise that we're not likely to see DoH/DoL classes as full time contributors to group play?



That may be true in parties that are out killing mobs only, but we don't know what quests will be like yet. For all we know a quest might look something like you have to go fight your way to this remote cave somewhere, and fish up a sword from this difficult to fish pool. Of course, when you take it out, it's going to start corroding and you need to repair it quickly. Unfortunately it's also cursed and you need some melee there to vanquish the spirit that attacks. That's probably overly complex, but really we have no idea what quests are going to consist of.
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#18 Sep 16 2010 at 11:01 PM Rating: Decent
digitalcraft, Goblin in Disguise wrote:
The One and Only Aurelius wrote:


So is it any surprise that we're not likely to see DoH/DoL classes as full time contributors to group play?



That may be true in parties that are out killing mobs only, but we don't know what quests will be like yet. For all we know a quest might look something like you have to go fight your way to this remote cave somewhere, and fish up a sword from this difficult to fish pool. Of course, when you take it out, it's going to start corroding and you need to repair it quickly. Unfortunately it's also cursed and you need some melee there to vanquish the spirit that attacks. That's probably overly complex, but really we have no idea what quests are going to consist of.


I don't disagree with you. I'm just saying that those kinds of quests are likely to be the exception by a fair margin. I can't imagine, as a DoH/DoL, being enthusiastic about a levequest that requires me to follow a war band around until I get to the one spot where I'm actually truly useful and then do my thing and then hump a mobile aetheryte node. It just doesn't sound like a mechanic with persistent appeal. I think that if you're the type of player who is happy to just focus on DoH/DeL classes to the point where you have no DoW/DoM to bring to the party, you're not all that interested in that kind of quest in the first place. You'd rather be off fishing, not following people around waiting to fish. If you do like a mix of fighting and gathering/crafting, you'd probably fight your way through with the party and then exchange your whacker stick for a fishing pole.
#19 Sep 16 2010 at 11:03 PM Rating: Decent
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some ppl enjoy crafting , like myself it just a diffrent type of gameplay.
it might sounds silly to you but just view it as a farmville type of gameplay in MMORPGs =]


you guys need to forget about crafters in exp group.. it pointless and never going to work. crafters gain exp by crafting just like melee classes gain exp by meleeing , etc etc
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#20 Sep 16 2010 at 11:08 PM Rating: Good
The One and Only Aurelius wrote:
digitalcraft, Goblin in Disguise wrote:
The One and Only Aurelius wrote:


So is it any surprise that we're not likely to see DoH/DoL classes as full time contributors to group play?



That may be true in parties that are out killing mobs only, but we don't know what quests will be like yet. For all we know a quest might look something like you have to go fight your way to this remote cave somewhere, and fish up a sword from this difficult to fish pool. Of course, when you take it out, it's going to start corroding and you need to repair it quickly. Unfortunately it's also cursed and you need some melee there to vanquish the spirit that attacks. That's probably overly complex, but really we have no idea what quests are going to consist of.


I don't disagree with you. I'm just saying that those kinds of quests are likely to be the exception by a fair margin. I can't imagine, as a DoH/DoL, being enthusiastic about a levequest that requires me to follow a war band around until I get to the one spot where I'm actually truly useful and then do my thing and then hump a mobile aetheryte node. It just doesn't sound like a mechanic with persistent appeal. I think that if you're the type of player who is happy to just focus on DoH/DeL classes to the point where you have no DoW/DoM to bring to the party, you're not all that interested in that kind of quest in the first place. You'd rather be off fishing, not following people around waiting to fish. If you do like a mix of fighting and gathering/crafting, you'd probably fight your way through with the party and then exchange your whacker stick for a fishing pole.



Actually what I do expect is it to be a little more like the EVE model. You bring a couple DD type classes in order to get you deep into the depths of some long lost haunted mine where you proceed to mine and they follow you and kill stuff and you mine the different nodes, then you all go back, and sell all this rare hard to get ore for mucho profit. I can see that being a common thing for DoL to do.

Personally, I don't find it bad if DoH is mainly in cities doing their thing. (AS LONG AS ITS EASY TO FIND MATERIALS. :P)
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#21 Sep 16 2010 at 11:28 PM Rating: Good
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Why does it matter if they are jobs or not?
It seems to me like this should only irritate someone if they were disappointed they couldn't use a crafting class to EXP, and that's just silly.
If someone insists on using a crafting job to EXP just party with someone else or solo.
I think you should worry much more about getting someone who plays horribly or causes drama than the occasional snowflake trying to EXP a craft.
#22 Sep 17 2010 at 3:45 AM Rating: Decent
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have you try using a craft class in an exp party?! i highly doubt you'll get "goldsmith exp" throwing a rock.. so it be very pointless lol
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#23 Sep 17 2010 at 6:59 AM Rating: Good
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It seems to me that SE is trying to foster more cooperation within the player community by having crafting/gathering only classes. It was almost exactly like this in old Star Wars Galaxies(PreCU).

I had several friends who were full time crafters and gatherers with little to no combat ability. I would escort them to their harvest/farm areas and kill off any dangerous mobs so they could safely gather mats. In turn, I got first dibs on HQ items or free or discounted prices.

I think SE is pushing for the XIV community to work together in a way sort of like the example I gave, and the few others posted above mine. I think its one of the best ideas that has been missing from MMOs for years because it brings the community closer together.

Edited, Sep 17th 2010 8:59am by KingGhidora
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#24 Sep 17 2010 at 7:18 AM Rating: Decent
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I'd like to point out that if you use the ZAM Item Database and Filter to Throwing Weapons, there's some badass rocks waiting to be chucked...

Just sayin'.

That being said - I'm starting as Alchemist 100% because although I enjoy hack and slash and do intend to level a DoM class - I enjoy economy/crafting more. :)
#25 Sep 17 2010 at 7:56 AM Rating: Good
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KingAlkaiser wrote:
hello one thing that has always been bothering me about ff14 is the fact SE classifies crafting roles as a actual class meaning they announce them part of the "jobs" such as final fantasy 11 they never considered them "jobs" this sound extremely silly to me. Why did they do this? was it to market game and get people to think it has a ton of classes or "jobs" on release date?

Will people ever say Looking for party level 20 blacksmith/alchemist/etc? isn't it the exact same thing as ff11 you are a blacksmith and get levels but are not technical "jobs"?

can anyone share their thoughts on this or clarify it for me?

will classes like alchemist have skills for "jobs" like healing potions or more boost from using items? or blacksmith having skills to make wep armor better (and repair doesn't count as a actual skill )

what skills and ability will crafting jobs have or roles in actual parties besides crafting in towns? this seem a bit shallow by SE unless i am mistaken.

so far they have 2 mages and 5 melee classes/jobs (correct me if i am wrong on numbers )
so why did they announce/advertise crafting classes next to actual combat "jobs"?

will we ever get "i want to look for a goldsmith to add to party, or hey lets get/change class to a fisherman i want awesome pulling ability"

this is just retarded.


I like the classification of crafting professions as full classes. They already built a level progression system for the combat classes, why not reuse it for the crafting classes? The xp for crafting classes is better than the system ffxi used because it has a lot finer granularity. In ffxi, you hoped you'd get a 0.1 skillup on this synth, whereas in ffxiv, you can pretty much count on getting reasonably consistent xp for doing a synth. Leveling crafting also levels up your physical level which gives another bonus to leveling crafting. In the end, though, sure they could have made a separate advancement system for crafting professions, but why?

Because crafting classes are actual classes, they have provided much of the same content for crafting classes that combat classes get. Crafting classes get actual crafting quest leves just like combat classes get combat leves. Crafting classes get xp just like combat classes. Crafting classes have gear the improves their crafting ability, just like combat classes get gear that increases combat ability. Crafting classes also get abilities as they rank up that helps them craft items. For instance, Goldsmith gets an ability that helps the success rate of the next synth. These learned abilities are integrated into the crafting mini-game.

Sure, I don't see too many parties using DoL/DoH classes in parties together with DoW/DoM classes, but that's ok. I can definitely see DoL classes teaming up with combat classes to go gather a difficult area, everyone could get some xp and split the loot. DoH classes seem more likely to interact with the other classes through the economy.
#26 Sep 17 2010 at 8:56 AM Rating: Decent
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Nobody will ever want a crafter or harvester in their party. The Land and Hand abilities that buff your party are not there to make you want a miner or blacksmith in your party. They're there to make you want a War or Magic person who has also leveled a Land or Hand job. I'm not sure if this is still the case, but at one point they said that Blacksmiths would effectively get Treasure Hunter. A Blacksmith in your party, of course, it just sucking up experience for nothing. But, say, a pugilist with Treasure Hunter? That's pretty much your old skool THF right there.


I am pretty sure you will want a miner and a blacksmith in your party if you needed to go to a lvl 40 leve quest and need to mine up an ore from an instanced spawn point, and craft it into a pop item, then pop an NM to fight. Which is where I get a feeling this is going. Of course no one knows at this point, but between needs like pop items, or leve quests that need you to say fish up an NM, or DOL leve quests that take you to areas where there is a lot of aggro (needing a party to back you up while you harvest/mine/fish/...). Or even a simple ability to locate the elusive chest given to a DOL job. DOH jobs seem more like they will most likely be used for debuff/ emergency repair jobs. Would be nice if they have the Alchemist the ability to apply potions on mobs/players (blind pot on mob, hi-pot on player, ether pot on mage, etc...)

There is also the behest bit, which I can see that crafters can easily be put in to keep things repaired while melee players keep mobs at bay for defending, and for attacking crafters could dismantle while melee push defenders out.

Anyways, those are my hopes and dreams as a future alchemist/conjurer.

And on a side note, there is no leeching exp in this game. Yeah, you can leech rewards, but exp is based on your actions. If you do nothing, you get nothing. And I am sure there will be people that never want to touch a DOL or DOH job, as well, there will be people who will avoid DOW/DOM jobs as well. I think that is probably the best selling point of any MMO. This one you can really play how you want. Solo, Party, Large Group, fighter, healer, debuffer, harvester, merchant, crafter. I don't know of any other game that has that many options available to the player (than again, I try to avoid these ungodly time-sinks if I can:P).
#27 Sep 17 2010 at 10:20 AM Rating: Default
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have you try using a craft class in an exp party?! i highly doubt you'll get "goldsmith exp" throwing a rock.. so it be very pointless lol


I think the big point people are missing is this was a beta. Just becouse "crafting" classes only get to chuck rocks does not mean they won't have more abilitys come release.

Quote:
And on a side note, there is no leeching exp in this game. Yeah, you can leech rewards, but exp is based on your actions. If you do nothing, you get nothing. And I am sure there will be people that never want to touch a DOL or DOH job, as well, there will be people who will avoid DOW/DOM jobs as well. I think that is probably the best selling point of any MMO. This one you can really play how you want. Solo, Party, Large Group, fighter, healer, debuffer, harvester, merchant, crafter. I don't know of any other game that has that many options available to the player (than again, I try to avoid these ungodly time-sinks if I can:P).


I absolutely agree. Many of us who dreamed of making Tailoring or Boneworking our "job" in ffxi can finaly realize that in ffxiv. What you get out of the game is what you make of it.
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#28 Sep 17 2010 at 10:26 AM Rating: Excellent
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Alynis wrote:
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have you try using a craft class in an exp party?! i highly doubt you'll get "goldsmith exp" throwing a rock.. so it be very pointless lol


I think the big point people are missing is this was a beta. Just becouse "crafting" classes only get to chuck rocks does not mean they won't have more abilitys come release.

Quote:
And on a side note, there is no leeching exp in this game. Yeah, you can leech rewards, but exp is based on your actions. If you do nothing, you get nothing. And I am sure there will be people that never want to touch a DOL or DOH job, as well, there will be people who will avoid DOW/DOM jobs as well. I think that is probably the best selling point of any MMO. This one you can really play how you want. Solo, Party, Large Group, fighter, healer, debuffer, harvester, merchant, crafter. I don't know of any other game that has that many options available to the player (than again, I try to avoid these ungodly time-sinks if I can:P).


I absolutely agree. Many of us who dreamed of making Tailoring or Boneworking our "job" in ffxi can finaly realize that in ffxiv. What you get out of the game is what you make of it.


Gives the serious full-time crafters the ability to separate themselves. I'm sure I'll craft enough to make some things and repair some gear myself, but while I'm earning & spending guildmarks on the things I feel are more important, crafters will be getting that much better at their specialties. I don't see it being that easy to be great at everything quickly and that's good.
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#29 Sep 17 2010 at 11:01 AM Rating: Decent
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This is a lot like the way EVE has done it. You can do just about everything, or focus on one area (Combat, mining, manufacturing, trading, research&Development, exploration, salvaging, PvP, etc etc etc.
#30 Sep 17 2010 at 11:36 AM Rating: Good
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Mikhalia the Picky wrote:
I think it's genius. An MMORPG where you can "level up" and never have to fight a single thing? I'm not aware of many other games that fall into this niche. If they do it right, it could turn out spectacularly.


Didn't EQ2 have a similar crafting class system? I don't even think you have to leave town at all. You can can raw materials from the broker or from the NPC guild hall gathers chest.
#31 Sep 17 2010 at 12:31 PM Rating: Excellent
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rubina wrote:
Mikhalia the Picky wrote:
I think it's genius. An MMORPG where you can "level up" and never have to fight a single thing? I'm not aware of many other games that fall into this niche. If they do it right, it could turn out spectacularly.


Didn't EQ2 have a similar crafting class system? I don't even think you have to leave town at all. You can can raw materials from the broker or from the NPC guild hall gathers chest.


I never played EQ2 so I wouldn't know. That's why I said "I'm not aware of many other games" instead of "there aren't any" because there may very well be games I haven't played that have done this :)
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