hello one thing that has always been bothering me about ff14 is the fact SE classifies crafting roles as a actual class meaning they announce them part of the "jobs" such as final fantasy 11 they never considered them "jobs" this sound extremely silly to me. Why did they do this? was it to market game and get people to think it has a ton of classes or "jobs" on release date?
Will people ever say Looking for party level 20 blacksmith/alchemist/etc? isn't it the exact same thing as ff11 you are a blacksmith and get levels but are not technical "jobs"?
can anyone share their thoughts on this or clarify it for me?
will classes like alchemist have skills for "jobs" like healing potions or more boost from using items? or blacksmith having skills to make wep armor better (and repair doesn't count as a actual skill )
what skills and ability will crafting jobs have or roles in actual parties besides crafting in towns? this seem a bit shallow by SE unless i am mistaken.
so far they have 2 mages and 5 melee classes/jobs (correct me if i am wrong on numbers )
so why did they announce/advertise crafting classes next to actual combat "jobs"?
will we ever get "i want to look for a goldsmith to add to party, or hey lets get/change class to a fisherman i want awesome pulling ability"
this is just retarded.