Forum Settings
       
1 2 Next »
This Forum is Read Only

The idenity crisis that faces FFXIVFollow

#52 Sep 17 2010 at 4:25 PM Rating: Decent
Avatar
38 posts
Quote:


Quote:
As a personal opinion I believe Blizzard is one of the best companies to design games and up keep them, my problem is they are taking WoW down a path for money, not greatness.

I hate to be the bearer of bad news, but reality is, WoW is a company and money is what they want. They do not care if you are a happy little pussycat, if you are paying to play their game, and most everyone else is too, thats what they care about.

Also, all that money is a big reason WHY they have such good up keep of their game and can pay good designers to do it. Just saying. Money talks when it comes to companies and corporations, not good intentions.


If you want to talk about good up keep personaly I think S.E. has done a fabulous job. Lets take a look at the server perfomance of XI. You don't even really need to compare them to the Blizzard monster. In contrast to say Aion they have none of the downtime or persistant lag issues. When items arise there is either a mega patch or if its critical take realms offline immediately. NC Soft waits untill things hit critical mass or just completely fail before taking things offline for fixing. Same holds true to all the issues from Vanguard and DDO in its hay day.

The other thing is I think people are a bit tunnle visioned. Sure WoW is big and always in your face so its normal for everything to be compared to it. From what I see the market is really made up of the following revenue giants WoW, FFxi, Aion, EVE, Daoc, EQ, Free Realms, Lotr, and Warhammer. Sure Blizzard might have advantage here in the US and parts of Europe, but other companys are capatalizing on China, Korea, and Japan front. They also do a much better job with server up keep for places other then the U.S. The biggest example of this would be Aion.

**forgot to add EVE**

Edited, Sep 17th 2010 6:38pm by Alynis
____________________________
FFXI: Alynis / Asura WHM 95/BLM 47 Clothcraft 98 Fishing 100
WoW: Echo Isles (Retired) Nylia 90 Druid, 88 Paladin, 87 Warlock, 85 Priest, 85 Shaman, 85 Mage, 85 Hunter.
Aion (Retired)


#53 Sep 17 2010 at 4:44 PM Rating: Decent
Avatar
***
1,339 posts
Alynis wrote:
If you want to talk about good up keep personaly I think S.E. has done a fabulous job. Lets take a look at the server perfomance of XI. You don't even really need to compare them to the Blizzard monster. In contrast to say Aion they have none of the downtime or persistant lag issues. When items arise there is either a mega patch or if its critical take realms offline immediately. NC Soft waits untill things hit critical mass or just completely fail before taking things offline for fixing. Same holds true to all the issues from Vanguard and DDO in its hay day.

The other thing is I think people are a bit tunnle visioned. Sure WoW is big and always in your face so its normal for everything to be compared to it. From what I see the market is really made up of the following revenue giants WoW, FFxi, Aion, Daoc, EQ, Free Realms, Lotr, and Warhammer. While Blizzard might have advantage here in the US and parts of Europe other companys are capatalizing on China, Korea, and Japan front. They also do a much better job with server up keep for places other then the U.S. The biggest example of this would be Aion.



Uh, you do realize what you slammed NC Soft for is what Square-Enix does as well right? They let their servers go until either something crops up. You want proof? Just look at the once-a-year maintenance they perform and see how many problems crop up with a week or two of "emergency maintenance" postings shortly thereafter. If there are virtual zone problems they'll block off entry to that area (probably the one of the very, very few good things of having zoned areas) and fix it, but the rest of the time they just let them go and only bother to intercede if it crashes.

As far as revenue giants there is WoW and Lineage/II, and then everything else. The massive distinction between the top two/three and the rest is vast. FFXI doesn't do that much better than the rest that you have mentioned in the remaining bracket; it's just, I believe (though may be wrong), the only Japanese run MMO.
#54 Sep 17 2010 at 5:29 PM Rating: Decent
Avatar
38 posts
Perhaps I didn't make my point as well as I would have liked to. As it stands now FFXI does not have the lag and rubberbanding issues that still plague Aion U.S. servers. If you look at overall server uptime S.E. just does a better job then N.C. Soft for the American market. You can also easily compare it to the issues WoW has. They have a few data centers that just have horrendous issues that they have done nothing about for the past year. In both cases ( NC and Bliz) for many players these are game breaking lag issues. I just personaly have not seen the same for the 3 different servers I have playes on in ffxi. Thats not to say issues don't happen but the overall picture is a better play experience in more uptime.
____________________________
FFXI: Alynis / Asura WHM 95/BLM 47 Clothcraft 98 Fishing 100
WoW: Echo Isles (Retired) Nylia 90 Druid, 88 Paladin, 87 Warlock, 85 Priest, 85 Shaman, 85 Mage, 85 Hunter.
Aion (Retired)


#55 Sep 17 2010 at 5:31 PM Rating: Excellent
*****
11,539 posts
Dicdonya wrote:
Quote:
No, WoW is not the best. It is the most popular. Being the most popular does not make it the best, because "the best" is a subjective term, not an objective one.

Unless, of course, you're prepared to say also that you believe McDonalds is THE BEST place to eat at and Walmart is THE BEST place to shop at, since your logic is "most popular/most sales = the best" and they are both, in fact, the highest sales in their respective fields.


I understand what your are saying. You are looking at the term "best" from the opposite angle I was.
I do not mean best to me or you as the consumer. I mean best for the company. And yes, mcdonalds in that sense is the best, or walmart.

You see though even though you may not think Mcdonalds has the best tasting food, millions upon millions of people eat there every year, so there must be a reason WHY this happens. Walmart too makes so much money and has so many connections that they too can enitce, for what ever reason it is, the most people to shop at their store as well.

This is the definition of "Success" to a company. Money earned vs money spent. So if your company is bringing in the most customers and therefore gaining the most money you have the most successful business you can or the best one.

Now like i said i totally understand what you meant and do not disagree that best in terms of what your or I want is not defined by the parameters that i gave. This however is a company and they are providing a service, one which they dearly need and want to produce revenue from, my post was to explain the best possible way to do that. Which is to look at the "best" most successful game on the market, analyze why it is that way and figure out ways to make it even better. Deciding to be totally different and to purposefully neglect workable non game breaking basic ui and gameplay mechanics that only annoy the masses is not gunna bring maximum success.


Dicdonya wrote:
Consilium wrote:
Quote:
No, WoW is not the best. It is the most popular. Being the most popular does not make it the best, because "the best" is a subjective term, not an objective one.


I completely agree, WoW being the best MMO is like saying McDonalds is superior to Wendy's because it has more customers.

WoW is so popular because it is one of the first MMO's to reach out to the average gamer, not just the normal gamers who are always there, but dumb down parts of the game to make it easy to transition into it.



LOL
Im sorry but this is exactly what I find hilarious when people argue the success of WoW.

You are RIGHT! Wow is so popular because they were the first to reach out to the casual gamer. Look where that landed them. Smack dab on top of the MMO gaming world. You see as so many others in the post already talked about even wow took a lot of game mechanics that worked from other games and put them in their game, but they did the most important thing also, find a way to make it better. Better was to cater to casual gamers. Any company now a days that wants to get even close to wows success must add this into their game. Sooo many people that play MMOs do not have the time in real life to play a "hardcore" game anymore.

Long gone are those days. SE noticed this, they have tried very much to make this game more casual friendly and have made some good strides in that direction. So why would you want them to still make things like inventory management, skill slots, interacting with non npcs and party members etc etc take longer? Are these things gamebreaking? To some people yes, not to me.

Its already apparent from the majority of complaints about this game that those simple ease of use tibbits are what is ******* most customers off. Barely anyone is whining about the graphics, maps, combat, storylines, etc etc in this game. Its almost ALL about the UI, AH and stuff like that. Those things which make the game much more streamlined and less mundane repetition.

Quote:
As a personal opinion I believe Blizzard is one of the best companies to design games and up keep them, my problem is they are taking WoW down a path for money, not greatness.


I hate to be the bearer of bad news, but reality is, WoW is a company and money is what they want. They do not care if you are a happy little pussycat, if you are paying to play their game, and most everyone else is too, thats what they care about.

Also, all that money is a big reason WHY they have such good up keep of their game and can pay good designers to do it. Just saying. Money talks when it comes to companies and corporations, not good intentions.


Fair enough. I agree with most of that. Although I hate to be the bearer of bad news, but WoW is a game; Blizzard is a company :P

But yeah, I see your point. To us, the consumers, we want to play what WE feel is "the best game" and for many of us, that will vary. From a financial viewpoint, the most profitable game may not be "the best"; it's merely one that attracts a lot of people. It's not about making the best product. ****, it may not even be about making a GOOD product. It's just about making a POPULAR product, from a marketing standpoint.

Look at things like the pet rock and Chia pets and such... It's not about how good your product is; your product can be a giant pile of sh*t. But if you make your giant pile of sh*t shiny enough and put a big enough marketing campaign behind it, you can make bank on it.

Now this isn't to say that any particular product is good or bad, only that "how good or bad something is" is largely irrelevant to "how popular/profitable it is". Name me any popular game and I'll tell you two ways you could make it better. And I'm sure someone will disagree with at least one of them. Because "good product" is totally subjective.

The thing about popular products is that they are largely their own marketing. Commercials for WoW are 5% about the game and 95% "This guy you've heard of plays it, you should too". And it works, because peer pressure is a strong marketing ploy. The fact that "everyone plays WoW" is the biggest reason that most people play it. I'm not saying that people hate it and only play the game because they feel like everyone else does (although I'm sure there are a small amount of people like that). It's a fun game. I had my fun in it for a while till it went downhill enough that I felt it was time to get off. But for most people who play it, the fact that it is popular and a lot of people play it (possibly even a friend of theirs) is a large contributing factor to the decision to play the free trial.

According to Blizzard's own statistics, over 70% of players quit WoW before level 10 or finishing their free trial. So those 70% have decided the game is not for them after getting past the "Everyone plays it" hype and actually TRYING the product, but the other 30% still stick around and Blizzard is perfectly content to make money off of them.

In the case of FFXIV, however, it is a BRAND NEW game. It doesn't have "everyone plays it" going for it. It doesn't even have "a lot of people play it" going for it. The only thing FFXIV has going for it is FFXIV.

So from a marketing standpoint, yes, they should include features that will attract more people, so long as those features will not simultaneously put people off. If you can add something like, say, pvp which is going to have people who like it and people who don't, then you have to consider your intended playerbase and your intended purpose. But if you can add something like a drag and drop UI or more intuitive controls that are a benefit to some players, and at worst "not a benefit" to others, then why not?

It doesn't need to be a clone of any other game on the market, but it's not like someone is going to pick up FFXIV and say "OMG I can drag an ability to my action bar? This is stupid. I'm looking for another game!"

These are features with no downsides, only upsides. From both a consumer standpoint and a financial standpoint, there is no downside at all to including them.

I wonder if the OP has a vehicle that you have to turn a handle on the front to start, because "It's different and I don't want a car with an ignition like everyone else"

Edited, Sep 17th 2010 7:32pm by Mikhalia
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
1 2 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 26 All times are in CST
Heero1447, Anonymous Guests (25)