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How is the game? Help us who didnt play beta.Follow

#1 Sep 17 2010 at 3:59 AM Rating: Decent
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Can you guys who have played the beta help me out with a few questions regarding the game. Since I myself was not able try the beta I have some questions about the game to find out if I will like it or not.

#1: The new level system in final fantasy seems really great. Love the new idea with a fatigue system. But it makes me wonder. I range from 4 to 10 hours to play a day. That will force me to train more or less all classes for something to do. The question is “Say from half a year from now I might have all jobs maxed out, and I’m sure they all need different gear, would that mean I actually need to get stuff for all jobs, meaning endless farm?”

#2: How is the game casual/hardcore wise? I’ve played MMO’s since 1997, starting with Ultima Online. Then EverQuest and later on WoW and so forth. My concern is how hard to is it get a drop if you go to dungeons/instances – Does bosses always drop a piece or two from their loot table, giving you a fair chance to get what you are looking for within a few grinds of the instance?

#3: How is the movement system, combat system – When I see videos of the game it seems like it’s not like any other mmo since EverQuest. They are all the same, a,s,d,w movement with a mouse to control camera, 1,2,3,4,5… to control you abilities/spells. How is it in this game? Am asking because there are quite a few threads about “use of gamepad”

#4: Watching the video that has been made about the fatigue system I learned that the experience gain is devided into groups. 1-8h = max exp 8-15h = dropping exp. But for a level 1 char, what is 8 hours play? Does that give you level 5,10,20..? and what is the max level in the game?
#5: How is loot effecting your class? If a gladiator gets a new sword, does that affect his abilities or are abilities set to do a specific amount of damage so a new weapon really only adds more damage to auto attacks? Do casters get items with + damage or what is the essential in the gear you get?

#6: Are there no PVP?

#7: If you go to dungeons as a group to farm some good items, does it take 1-2 hours to complete a dungeon or 2-x?

#8: Since this is a Asian game I have to ask if the game is more hardcore then the average European/US game, like WoW? I ask because Asian game tends to make everything take a lot longer, like getting loot, getting levels – last example of this kind of game was Aion. A reasonable equation to how long it would take in that game to get a full armor set was between 1-1000 hours. Seeing that a boss didn’t always drop loot, they did 33% of the time. Next to it had to be for your class out of quite a few. Last it had to be the part you needed.

- I think that is all for me for now.. hope you all can give some useful information’s, thanks in advance.
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#2 Sep 17 2010 at 4:13 AM Rating: Default
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#9: The combat seem REALLY SLOW, like ZZZZZ Slow, am i getting this right, is it not fast paste combat like wow/lotro/aion so on?
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#3 Sep 17 2010 at 4:16 AM Rating: Good
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No, it's slow paste. Like Elmers.
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#4 Sep 17 2010 at 4:17 AM Rating: Excellent
Combat is a fast as you want it to be, until you run out of stamina that is.. Lol
#5 Sep 17 2010 at 4:20 AM Rating: Good
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#6 Sep 17 2010 at 4:21 AM Rating: Good
Lol :)
#7 Sep 17 2010 at 5:50 AM Rating: Good
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#1: I've been playing for 2 weeks straight, every day after work. From about 3 pm to 11 pm. I have not once gotten surplus exp. The fatigue limit is not a big deal.

#2: I haven't experienced gear drops, but leves give some gear and many things are crafted.

#3: I use wasd, 1234 for abilities. I used it in FFXI and it feels comfortable this way.


#6: They mentioned plans to add PvP areas like the competitions in WoW or ballista in FFXI

#7: Havent experienced any instanced dungeons. Most levequests can be beaten in 15-20 minutes though.

#8: It's faster and less punishing than FFXI. By far. The fact that they give you area maps, let you teleport everywhere and avoid putting terribly tough mobs on the roads (you can safely walk most places as long as you dont stray from the road) make it so. But it will punish you if you get cocky.

#9. The combat is not slow. I love the combat system. I dont know when everyone got it in their heads that auto-attack was a good thing. Last I checked, i was playing a video game not watching it. I've played a few other MMOs without auto attack and i've preffered them.


Edited, Sep 17th 2010 7:50am by Louiscool
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#8 Sep 17 2010 at 6:31 AM Rating: Good
I'll tell you when the actual product gets released into retail. What's being played now is a beta, so we don't exactly know yet what the game will be like for certain. Even small differences revealed when the game goes live could completely change our perception of 'how things are'.
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#9 Sep 17 2010 at 7:20 AM Rating: Good
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1) 4 hours a day you won't have any problems with Fatigue as long as you don't mind doing something other than grinding a single class all the time. 10 hours a day every day and you might run into Fatigue problems. If you vary what you are doing (i.e., take a break to harvest, craft or play a different class) you probably won't have any problems with Fatigue.

2) The game is casual friendly in that you can advance solo. After you get to level 10+ it starts to become beneficial to group, but not necessary. At that point you will definitely be leveling slower if you are solo though. As for bosses, currently all the dungeons I've read about are public and have no bosses. I suspect that there will be "dungeon levequests" which spawn instanced bosses, but I have no proof that these will exist. There are faction levequests, which require 100 faction points to start, which spawn bosses. I haven't personally done them, but from the sound of it the person who starts the faction levequest is the one to get the loot from the boss. Others who help with the faction levequest get cash.

3) Keyboard controls are OK, but not spectacular. The UI in general is closer to FFXI than WoW. I will say that you get used to the UI after a while, but it definitely has some issues. They have stated they are aware of this and are working on it, so I hope it's going to be better for release. I have a gamepad but still prefer to control FFXIV with a keyboard and some light use of the mouse.

4) The limit is not really time based. It's based on the total XP you earn, so if you get XP uber efficiently you will hit surplus sooner. If you are just messing around and not leveling efficiently you have much longer than 8 hours. Most people who actually hit surplus in Beta were saying that it started to kick in around level 16.5, but this could easily be modified for release. Level cap for release is going to be 50.

5) There are no auto-attacks, so weapons don't effect auto-attack. All gear and weapons can have a plethora of stats from simple stat upgrades like +Strength to direct secondary stat effects like +Attack or +Accuracy.

6) No PvP at launch, but they have been talking about PvP like it's going to be added soon(tm).

7) There were no dungeon bosses in Beta, so currently dungeons were just to farm for fun and experience. No idea how dungeons are going to work in release. As I said, I'm currently guessing there will be dungeon levequests, but it's anyone's guess right now.

8) No idea how endgame is going to be right now. From the open beta it seems like it's going to be slightly more hardcore than WoW, but it's hard to guess what we'll really see. The biggest difference between FFXIV and WoW-like games is that FFXIV feels much more like a sandbox game where WoW has a very directed feel to it.

9) Combat feels slower than WoW or Aion, but faster than LoTRO.
#10 Sep 17 2010 at 7:23 AM Rating: Good
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I found combat in xi to be fast paced as combat in WoW. Right now xiv is mid-paced imo, but that's most likely because I didn't even get to a point where I had 10+ abilities.
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#11 Sep 17 2010 at 10:54 AM Rating: Decent
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Quote:
I found combat in xi to be fast paced as combat in WoW


*crickets*
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#12 Sep 17 2010 at 11:15 AM Rating: Decent
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it's like UO without 700 maximum cap.
for DOL, mining and botanist, I can get 2000~6500+ exp for a leve (about 10~20min per). They are very easy for solo leveling. I got Lv13 in a week without putting a lot of times in.
If you played FF11, then you know how fighting works. Lvling in short hours is easier when partying.
It's the DOH I found that takes longer times to level. I played for about a week and only got blacksmith lvl7 and goldsmith lvl8.

So depends on how you want to use your hours, some can lvl very fast and some takes longer.

7. all drops in beta come from doing quest/leve, a quest/leve have 30 min limit. Usually can be complete within 20 mins (if you don't die a lot).
for farming crystles etc, it's pretty much the same as every mmo. You just keep killing certain type of mob till your keyboard broke..

Edited, Sep 17th 2010 1:20pm by SQPR
#13 Sep 17 2010 at 3:54 PM Rating: Good
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#1: i think it's like until you hit lv 8 in a class you get full xp, after that you get less and less, until lv 16, then you get nothing. But this is probably just the lower levels. you might just be able to lv up once, then hit fatique on higher lv, dunno.
If you just lv 1 class, you'll hit the limit.
But im sure you'd want to try out different classes, do different stuff, explore etc.
As long as you're not fighting all the time with a class, or lv through crafting, you wont hit a wall.
You can use pugilist skills as marauder etc anyways, so it's good to lv many different classes anyways, to use cross-class skills.

#2: as casual it just gonna take a long time to do anything. since grinding mats, for crafting etc, gonna be quite time consuming, so casual ppl should maybe forget crafting.
Most crafts need multiple crafts to work, like for leatherworking you'll need some weaving stuff, and blacksmithing etc.
Even some of the rank 1 crafts need nuggets, which you need crystals for, which drop from lv 15ish mobs. you can buy nuggets from NPC though. But many recipies need wind and lightning shards, which for me are very hard to come by. there's few mobs that drop them, and you probably wont have many until lv 15-20 at which point....you'd wanna craft lv 20 stuff, not lv 1 stuff. So it feels a bit odd to me.
As harcore you can ofc mix and match any classes/skills to make whatever type of char you want. Like marauder with healing, and protect/shell etc.

#3: its WASD movement here too, then you can use IJKL to rotate camera, or use mouse.
For me i cant use mouse effectivally if i use higher settings, cause mouse moves slower the higher settings i use.
At lowst settings its like hardware mouse almost, so then it's ok. I can play with ok FPS on high texture quality, but then mouse just moves slow, so i must use keyboard for everything then.
You cant strafe while attacking like in wow, so it's basically you move into position, then use atks.
For leveling up class, i spam basic attack, since you randomly proc class xp each hit. if you kill mobs in 1 hit, there's just 1 chance to get XP. and sometimes you might not get class xp for several hits. So for class leveling, its best to use weak attacks.

#4: leveling early ofc is quite quick. since you can start off by doing leve quests. the quest reward is only gil, but quest mobs give loads of XP; and have low HP. so its easy leveling to grind quests.
crafting gives XP, so craft quest is great way to get character level...though that doesnt mean so much really.
If your class level is lower than char level, you get HP penalty.
so even if you're char is lv 99, and you're lv 1 marauder, you'd probably have just 500hp anyways, and a lv 10 mob would kill you.
Which means, when you pick up a new class, you need to go back to square 1, and kill squirrels/rats. yeay.

#5: skills dont have any set damage bonus, guess it just adds a multiplier to your weapon damage, +str etc.
When you lv up you can spend points in stats, as well as elemental affinities. so you can pump up fire affinity, if you wanna focus on being very strong fire caster.
The gear i seen just offer MP, HP, magic resist etc. no damage bonus, but im sure there's uniqe items that might do it.

#6: nope, not yet.

#7: there's just some open dungeons yet. with normal mobs.

#8: its a standard asian MMO :D
you get like 20-30 classes to lv up to 100 (i saw some lv 100 skills, from DAT files, on another site). you can spend forever with it.
#14 Sep 17 2010 at 4:27 PM Rating: Good
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First off its wonderful to see so detailed replies from you all, very much appriciated!

I gather that there are no dungeon to go for item. Is it wrong to assume the point of the game is to advance your char, making him/her better by better gear so forth, yet no dungeons to do this from? this sounds a bit pointless to me.. or am i wrong ..

I like to do dungeons get a new sword or new robe etc the feeling of progression both in EXP and gear .. To me crafting is awesome but i always belived that group effort in a dungeon should give you better loot than crafting .. how is it?
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#15 Sep 17 2010 at 4:44 PM Rating: Decent
Melthas wrote:
First off its wonderful to see so detailed replies from you all, very much appriciated!

I gather that there are no dungeon to go for item. Is it wrong to assume the point of the game is to advance your char, making him/her better by better gear so forth, yet no dungeons to do this from? this sounds a bit pointless to me.. or am i wrong ..

I like to do dungeons get a new sword or new robe etc the feeling of progression both in EXP and gear .. To me crafting is awesome but i always belived that group effort in a dungeon should give you better loot than crafting .. how is it?


There are no dungeons in the sense of how they're presented in other games. Most of the gear we're seeing right now either comes as a reward from a levequest or is crafted. It's way, way to early to tell how itemization is going to play out in XIV but from the looks of thins, there's room for a reasonable amount of diversity.
#16 Sep 17 2010 at 4:46 PM Rating: Decent
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Deadgye wrote:
I found combat in xi to be fast paced as combat in WoW. Right now xiv is mid-paced imo, but that's most likely because I didn't even get to a point where I had 10+ abilities.


If you find XI to be as fast as WoW... ahem...

"ur doin it rong"
#17 Sep 17 2010 at 5:01 PM Rating: Decent
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The game is awesome. I'm as excited as I was the day wow came out and i left FFXI. It takes the best of both games if you ask me and the crafting system is a game in itself. I understand you like the dungeon aspect and im sure there will be many but for me, crafting my weapon is so much more rewarding. Its not like WoW where if you have enough gold you can max level your craft. It will take alot of time. Havent tried partys yet but i have tried all 18 classes and I am still not sure what I wanna be lol.
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#18 Sep 17 2010 at 7:17 PM Rating: Decent
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FFXI didn't really have fast paced combat. I'd say it's more "precise". If you're not paying attention all the time, constantly swapping gear, and aware of your surroundings, you can get very quickly overwhelmed despite the pacing of the combat being not really that fast.
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#19 Sep 17 2010 at 10:23 PM Rating: Good
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Quote#1: The new level system in final fantasy seems really great. Love the new idea with a fatigue system. But it makes me wonder. I range from 4 to 10 hours to play a day. That will force me to train more or less all classes for something to do. The question is “Say from half a year from now I might have all jobs maxed out, and I’m sure they all need different gear, would that mean I actually need to get stuff for all jobs, meaning endless farm?”
d Text


From what I've seen, a lot of the gear is multipurpose. Granted, I'm lower level at the moment, but I see quite a bit of my combat gear being equally as useful while crafting. And as much as I can see people lvling all of the jobs into the 20s/30s, I can see most people leaning towards one or two(in each discipline group) beyond that(ie, Thaum and Lancer, and Miner, Goldsmith/Alchemist)

Quote:
#2: How is the game casual/hardcore wise? I’ve played MMO’s since 1997, starting with Ultima Online. Then EverQuest and later on WoW and so forth. My concern is how hard is it to get a drop if you go to dungeons/instances – Does bosses always drop a piece or two from their loot table, giving you a fair chance to get what you are looking for within a few grinds of the instance?


From what I've seen, the best stuff is either a)player crafted or b)comes as a reward from guildleves(which can't be camped by anyone other than your group. SE seems to have found the happy medium between Open World and Instanced in this game, much to my satisfaction. It seems now I'll be able to kill that "leet mob" and have others watch, but also not have to vie for it in spawn camps=)

Quote:
#3 How is the movement system, combat system – When I see videos of the game it seems like it’s not like any other mmo since EverQuest. They are all the same, a,s,d,w movement with a mouse to control camera, 1,2,3,4,5… to control you abilities/spells. How is it in this game? Am asking because there are quite a few threads about “use of gamepad”


I use a gamepad(FFXI spoiled me).I would compare the combat to Star Wars Galaxies(Pre-CU) without the combat queue. You can't stack commands beyond one or two without encountering the "I just created my own lag pocket". That being said, If you watch your stamina and don't spam hotkeys(with or without your gamepad), combat feels as "instantaneous" as it does in any other MMO. Best advice: Get a gamepad and make the adjustment. Keyboards are for typing;) Gamepads are for gaming=)

Quote:
#4: Watching the video that has been made about the fatigue system I learned that the experience gain is devided into groups. 1-8h = max exp 8-15h = dropping exp. But for a level 1 char, what is 8 hours play? Does that give you level 5,10,20..? and what is the max level in the game?


If I had to guess, I'd say in 8 hours, one could easily get to around lvl 15 in any given combat class. I just rolled a new character tonight on a different server(the one I plan to be on for live release) and made it to physical level 9, Marauder level 7 in the course of like 2 hours. And that's including running back to town to get more guildleves and getting distracted looking for a cross-pein hammer for blacksmith and a pickaxe for miner. You WILL get sidetracked in this game and level things you never intended. It's the nature of this wonderful beast.

That being said, the fatigue system will only be a nuisance to people planning on attempting to mainline one job, and one job only, to endgame in as little time as possible. But, those people are Guinness book record breakers and miss out on the game. I did that with Wow and ruined the experience for myself on my first character or two.


Quote:
#5: How is loot effecting your class? If a gladiator gets a new sword, does that affect his abilities or are abilities set to do a specific amount of damage so a new weapon really only adds more damage to auto attacks? Do casters get items with + damage or what is the essential in the gear you get?


I can't comment much on this as I haven't gotten out of the teen levels, but I can say that there is no such thing as "auto attacks" in FFXIV.

As far as loot is concerned, I have gotten decent items from guildleves and some chests that appear in the field when running leves. Other than that, no real loot for gear. However, the gear I've gotten, and seen on others(I love to /check people;) has all had bonuses to everything from Dexterity to Crafting(and some other new stats I'm still learning).


Quote:
#6: Are there no PVP?


Not yet. When they do add PvP, it will be more like healthy competition, from what I've read. Similar to Ballistas and such in FFXI.

Quote:
#7: If you go to dungeons as a group to farm some good items, does it take 1-2 hours to complete a dungeon or 2-x?


I'm not high enough in the game to really comment on this, but the "dungeons" i did try to explore seemed pretty big(to me, as I was low level and couldn't sneak past many mobs without encountering death;).

I won't comment on the last question, as I don't feel Asian/Korean/Japanese MMOs are much different from any others. They all want us to put all our spare time into them;)
#20 Sep 18 2010 at 11:28 AM Rating: Decent
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bsphil wrote:
FFXI didn't really have fast paced combat. I'd say it's more "precise". If you're not paying attention all the time, constantly swapping gear, and aware of your surroundings, you can get very quickly overwhelmed despite the pacing of the combat being not really that fast.


Wow is "fast" because there's 8000 skills to be jamming on

FFXI is "fast" at later levels because of how hectic it can get and the teamwork required. Also, anyone who thinks FFXI is slow hasn't merited on Greater Colibri...

Edited, Sep 18th 2010 1:29pm by Louiscool
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#21 Sep 18 2010 at 12:42 PM Rating: Decent
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I understand the crafting prespective and i love it too! but at on point we're all max level - what is the content then? if no instances etc wtf are we gonna waste our time with? :)

I will never ever get a gamepad it has way .. WAYY!!! to little options .. im a hotkey/macro person .. I use my mouse to turn the camara and have atleast 20+ keys i use for skill and what not on the keyboard - beside i hate gamepads with a passion... how do u turn camara fast to check behind u if your kiting alot mobs .. how to u make a fast move to your left etc .. i seriously dont get it. I got medal of honour on my PS3 but it imo just ********* there is no free movement with a gamepad, atleast not for me ... I like to be able to spin the camara wild while using all my skill and jump etc ..

Edited, Sep 18th 2010 2:44pm by Melthas
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#22 Sep 18 2010 at 1:44 PM Rating: Good
Edited by bsphil
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The game has a lot of flaws still, which isn't really that much of a surprise. How willing are you to put up with problems to be a part of the game? There are some people who will refuse to play because of them, just as there will be people who can't wait to play and dismiss any negative criticism and forgive any misstep by SE. That seems to be much more important than anything else.


Edited, Sep 18th 2010 2:45pm by bsphil
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#23 Sep 18 2010 at 8:35 PM Rating: Decent
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Deadgye wrote:
I found combat in xi to be fast paced as combat in WoW.



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#24 Sep 18 2010 at 8:51 PM Rating: Good
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I will never ever get a gamepad it has way .. WAYY!!! to little options .. im a hotkey/macro person .. I use my mouse to turn the camara and have atleast 20+ keys i use for skill and what not on the keyboard - beside i hate gamepads with a passion... how do u turn camara fast to check behind u if your kiting alot mobs .. how to u make a fast move to your left etc .. i seriously dont get it. I got medal of honour on my PS3 but it imo just bullsh*t, there is no free movement with a gamepad, atleast not for me ... I like to be able to spin the camara wild while using all my skill and jump etc ..


First off...you're never gonna Jump in this game, keyboard or gamepad;)

Secondly, you can throw your camera around as wildly as you like, but the second you enter active mode and engage a mob, your camera will lock up and limit your camera movement, gamepad or keyboard.

To each their own, but don't discount the comfort and ease of a gamepad in this game simply because you've only ever experienced keyboard movement in an MMO.

I have 14 things hotkeyed to my gamepad, not counting dpad for navigating menus and action bars, plus 2 full rows of macros(and those can be flipped instantaneously as well). I've played MMOs with keyboard in the past, but FF series games really work well with a gamepad. Just try it before you knock it. Your choice.
#25 Sep 19 2010 at 3:38 AM Rating: Decent
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bsphil wrote:
The game has a lot of flaws still, which isn't really that much of a surprise. How willing are you to put up with problems to be a part of the game? There are some people who will refuse to play because of them, just as there will be people who can't wait to play and dismiss any negative criticism and forgive any misstep by SE. That seems to be much more important than anything else.


Edited, Sep 18th 2010 2:45pm by bsphil


This is actually a matter of taste. I cant really find very many flaws any more.

Some people hate the menu screens and UI - I am an oldschool RPG fan, I love the menu screens and UI (as long as I am using a pad).

Some people think battles are slow paced. I prefer a battle being an event rather than a simple case of running a five skill routine to victory.

Some people hate the difficulty - I like it - I have grown bored with WoW and others that offer no challenge.

As for the issues that most mmo's suffer with at launch, server crash and the like - only time will tell.

Some people spend all their time trolling and complaining without anything to really moan about. The internet has enabled these people and given them a voice which is fair enough. But given how bad they think the game is it is a constant surprise that they are still here talking about something so rubbish. I suppose they must have nothing else in their lives and we should pity them!

Edited, Sep 19th 2010 5:39am by HallieXIV
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#26 Sep 19 2010 at 3:40 AM Rating: Good
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Secondly, you can throw your camera around as wildly as you like, but the second you enter active mode and engage a mob, your camera will lock up and limit your camera movement, gamepad or keyboard.


You can turn that off in the in-game settings if you want. Just disable "auto-lockon".
You can also bind a key or gamepad button to toggle lockon.

Edited, Sep 19th 2010 5:41am by Mattarutaru
#27Kkes, Posted: Sep 19 2010 at 6:23 AM, Rating: Sub-Default, (Expand Post) Nobdoy has said it yet. But synthers crafters seem to be in heaven in this version.
#28Kkes, Posted: Sep 19 2010 at 6:23 AM, Rating: Sub-Default, (Expand Post) Nobdoy has said it yet. But synthers crafters seem to be in heaven in this version.
#29 Sep 19 2010 at 6:34 AM Rating: Good
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Kkes wrote:

Not a happy player when i think about the crafters being coddled and melee being forced to synth.
Would of rather put that synthing time into story getting time personaly .. as I never crafted before.. Or in any other mmorpg caus I personally HATE IT. I like story and fighting not crafting and botching experiments ( which botch rate seems high from observing crafters)


So don't do crafts, buy your equipment. You can earn plenty of money doing Levequests (toward the close of the initial Alpha test, I had over 400k from doing only a couple of available levequests when available). If you want to be self sufficient then yes, you'll need to craft but show me another game where you can be self sufficient without a craft :)

I for one am overjoyed at the emphasis on crafting as opposed to NPC/drop mechanics, and I am not really a crafter. I have fond memories of Ultima Online where you could buy from an NPC basic armour/weapons but if you wanted anything more than that, you had to visit a blacksmith/tailor/fletcher/treasure hunter. Or, of course, do it yourself :)
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To endanger the soul endangers all,
when the soul is endangered it must become a Warrior.
#30 Sep 19 2010 at 6:38 AM Rating: Decent
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1,948 posts
Kkes wrote:
Nobdoy has said it yet. But synthers crafters seem to be in heaven in this version.
But.. the game seems TO geared to the synthers if you like to level your weapon.

I figued I would go the route of weapon leveling but it seems the game is Forcingme to synth.
No specific spot to get melee gear like wapons and armor, Running around to well over priced bazaars is not going to yeild a good choice in gear.
Gil sellers already know this and are in full foce in beta.
( figures gil sellers in Beta ??!! )
Because weapons and armor are going to be **** for alot of us. A t least with an AH you could see what was available and plan ahead.
Now.. you do not even know what armor IS avaail able. and cant plan ahead for your gear as easily not being able to at least window shop first.

Not a happy player when i think about the crafters being coddled and melee being forced to synth.
Would of rather put that synthing time into story getting time personaly .. as I never crafted before.. Or in any other mmorpg caus I personally HATE IT. I like story and fighting not crafting and botching experiments ( which botch rate seems high from observing crafters)


Get some friends who can craft? FFXIV is meant to play with friends. Else just wait until they rework the retainer system. And a lot of materials are easier to obtain through killing rather than gathering (Crystals), some are obviously killing only. The game wants us to interact with each other.
Initially I only plan to pick up DoW/DoM because I have never played a crafter in MMORPG before. Yes I'm lazy. However the lack of equipments forced me to pick up crafting professions. After trying out the crafting (not gathering, I suck at those gathering minigames), I found it's quite entertaining (and profitable at the same time). Now I'm actually planning to play both DoW and DoH in release.

Edited, Sep 19th 2010 8:39am by Khornette
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#31 Sep 19 2010 at 10:17 AM Rating: Decent
Kkes wrote:
Nobdoy has said it yet. But synthers crafters seem to be in heaven in this version.
But.. the game seems TO geared to the synthers if you like to level your weapon.

I figued I would go the route of weapon leveling but it seems the game is Forcingme to synth.
No specific spot to get melee gear like wapons and armor, Running around to well over priced bazaars is not going to yeild a good choice in gear.
Gil sellers already know this and are in full foce in beta.
( figures gil sellers in Beta ??!! )
Because weapons and armor are going to be **** for alot of us. A t least with an AH you could see what was available and plan ahead.
Now.. you do not even know what armor IS avaail able. and cant plan ahead for your gear as easily not being able to at least window shop first.

Not a happy player when i think about the crafters being coddled and melee being forced to synth.
Would of rather put that synthing time into story getting time personaly .. as I never crafted before.. Or in any other mmorpg caus I personally HATE IT. I like story and fighting not crafting and botching experiments ( which botch rate seems high from observing crafters)


In FFXI, if you overlooked crafting as a part of your characters progression, you wound up paying for it (literally and figuratively).

The same will hold true in FFXIV. There's a learning curve to crafting in XIV, there's no doubt about that. But it's not like it doesn't benefit your DoW/DoM classes. Not only do you get the option to make weapons/armor/etc for your character, you also get experience towards your physical level. Right now, my character is physical level 22 with Gladiator rank 12. The lion's share of my xp came from crafting. That's 80-100 attribute points I had to allocate that I wouldn't have had if I had just leveled a DoM/DoW job to rank 12 with nothing else going on.

In addition, being able to repair your own gear using mats you got from local levequest rewards is a pretty good deal, too.

I don't necessarily agree with every aspect of the way SE set up the crafting system and the relationship between crafters and non-crafters, but on the whole I'd have to say SE did a pretty good job with it. I still have my epic gaming stints but there are also many days where I don't play long (or at all) and it's nice to be able to log in and just bust up some mats for fun and profit if I'm out of levequests.
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