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#1 Sep 17 2010 at 5:35 AM Rating: Decent
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A thing of the past? Or possible future implementation? I have not seen any indication of one so far, either way I've always enjoyed having that trump card at my disposal should the need arise.
#2taruzeus, Posted: Sep 17 2010 at 5:41 AM, Rating: Sub-Default, (Expand Post) WTF R U ON ABOUT
#3 Sep 17 2010 at 5:51 AM Rating: Default
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I think he's refering to the non existance of a 2 hour ability (as there is in FFXI).

Anyway, people need to understand that this is not FFXI-2.
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#4 Sep 17 2010 at 5:56 AM Rating: Decent
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Thankfully no. I never liked that past game mechanic.
#5 Sep 17 2010 at 6:09 AM Rating: Good
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Hugus wrote:
I think he's refering to the non existance of a 2 hour ability (as there is in FFXI).

Anyway, people need to understand that this is not FFXI-2.


Thing is though..it's a game in the same series which means it's logical to expect something to carry over...I see Chocobos and Moogles. So something popping over from XI into XIV wouldn't mean it's "FFXI-2"...since if that's the case every game is either

FFI-2

or

FFIII-2, FFIII-3, FFIII-4 etc.
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#6 Sep 17 2010 at 6:26 AM Rating: Decent
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Mistress Theonehio wrote:
Hugus wrote:
I think he's refering to the non existance of a 2 hour ability (as there is in FFXI).

Anyway, people need to understand that this is not FFXI-2.


Thing is though..it's a game in the same series which means it's logical to expect something to carry over...I see Chocobos and Moogles. So something popping over from XI into XIV wouldn't mean it's "FFXI-2"...since if that's the case every game is either

FFI-2

or

FFIII-2, FFIII-3, FFIII-4 etc.


I might be wrong but even though there is a lot of things that are kept the same from one FF game to another (chocobos, Uncle Cid, magic names, items, weapon names and more) you cannot expect this to happen on everything.

My first ever FF was FFXIII and when I bought FFIX I was indeed expecting GFs to make a show in the same mechanic, able to "Draw" magic and such but was soon shown that it wasn't the case. Even FFX-2 which is indeed a sequel of FFX doesnt have the same mechannics.

I hate it when people say this game (FFXIV) is crap because it isn't like WoW and I think it is almost as bad to say this game is crap because it isn't like FFXI.
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#7 Sep 17 2010 at 6:32 AM Rating: Excellent
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Hugus wrote:
Mistress Theonehio wrote:
Hugus wrote:
I think he's refering to the non existance of a 2 hour ability (as there is in FFXI).

Anyway, people need to understand that this is not FFXI-2.


Thing is though..it's a game in the same series which means it's logical to expect something to carry over...I see Chocobos and Moogles. So something popping over from XI into XIV wouldn't mean it's "FFXI-2"...since if that's the case every game is either

FFI-2

or

FFIII-2, FFIII-3, FFIII-4 etc.


I might be wrong but even though there is a lot of things that are kept the same from one FF game to another (chocobos, Uncle Cid, magic names, items, weapon names and more) you cannot expect this to happen on everything.

My first ever FF was FFXIII and when I bought FFIX I was indeed expecting GFs to make a show in the same mechanic, able to "Draw" magic and such but was soon shown that it wasn't the case. Even FFX-2 which is indeed a sequel of FFX doesnt have the same mechannics.

I hate it when people say this game (FFXIV) is crap because it isn't like WoW and I think it is almost as bad to say this game is crap because it isn't like FFXI.


Think you're creating an argument here. OP just asked about 2 hours because apparently they enjoyed them. I didn't see any "No 2 hours? The game's gonna suck" kinda stuff goin' on...

I know I loved Hundred Fists in XI...haven't seen any talk of 2 hours being in XIV now or in the future...

Edited, Sep 17th 2010 8:39am by TwistedOwl
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#8 Sep 17 2010 at 7:03 AM Rating: Default
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Twisted, if you see my first post you'll see that in no way do I criticize the OP with the exception that I said:

Anyway, people need to understand that this is not FFXI-2.

I'm not flaming or trolling or anything, just making a coment acording to my opinion.

When Mistress Theonehio mentioned that my initial post was though then I went on to explain my point of view in more detail and this might have been influenced from other/previous posts but wasn't directed to the OP in this thread, just me venting off.
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#9 Sep 17 2010 at 7:07 AM Rating: Excellent
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Why does everyone in this forum have to take every post and find something ridiculous to argue about? You people are too darn touchy.

As far as I know, no, I don't think they're bringing that over.

Edited, Sep 17th 2010 9:08am by johngoforth
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#10 Sep 17 2010 at 7:59 AM Rating: Excellent
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It may not be FFXI-2, HOWEVER, most Final Fantasy Battle systems are known for their characters having rare abilities to help in sticky situations, whether thats Limit Break/Trance/Overdrive or as FFXI called it, 2HR abilities.

They may not include 2HR abilities, but it would be nice to see some sort of special move.
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#11 Sep 17 2010 at 10:31 AM Rating: Good
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I personally never really used my 2hour much for anything. it was to good and often times it would be saved for special circumstances(usually to be used to late to save your *** or in conjunction with other 2 hours and items to beat missions and bosses).

The problem with a 2hour type ability is that it would get just about as much use as it did in XI. It would always be on your action bar. but abilities on your action bar cost pts to equip. 95% of the time its a waste of pts and a spot.
#12 Sep 17 2010 at 10:34 AM Rating: Decent
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Based on all the fun that people had with AV, I got the impression that SE was very sad and disappointed with the general mis-use and abuse of 2hours, and decided to make a mob that was equally abusive. So, I am sure we have seen the end of 2hours as we know them...
#13 Sep 17 2010 at 10:37 AM Rating: Decent
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If they do make two hour abilities, what would the crafting ones look like? It's probably why they are holding off or not implementing them at all. It's unfair to give something to the traiditional party classes but not have an equivalent for the crafter classes (since they did shoot themselves in the foot making those actual classes).

We'll see.
#14 Sep 17 2010 at 10:39 AM Rating: Good
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Neveah wrote:
I personally never really used my 2hour much for anything. it was to good and often times it would be saved for special circumstances(usually to be used to late to save your *** or in conjunction with other 2 hours and items to beat missions and bosses).

The problem with a 2hour type ability is that it would get just about as much use as it did in XI. It would always be on your action bar. but abilities on your action bar cost pts to equip. 95% of the time its a waste of pts and a spot.


Not to mention, MOST 2hrs were kinda sucky. Very situational at best. Ah, the good ol' days, when PT leader calls for spamming of 2hrs, and at best, I'm draining 2-300HP total with my DRK's low acc/hit rate.
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#15 Sep 17 2010 at 10:41 AM Rating: Good
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Well, DRK's true two hour was a stack of three different abilities.

I do get what you mean though. Some of them were really lackluster and paled in comparison with the abilities that jobs like, oh say, SAMURAI got.

*shrugs*

A lot of jobs got the short end of the stick for a lot of things though.
#16 Sep 17 2010 at 10:43 AM Rating: Good
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yeah Blue Mage 2 hour >.> so lame.

But then there were two hours like the BST two hour which were pretty great.

Edited, Sep 17th 2010 9:43am by Olorinus
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#17 Sep 17 2010 at 12:00 PM Rating: Good
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I was a Samurai main in XI, so I absolutely loved my 2hr. I kind of wish that each class had an uber skill in XIV similar to the 2hr skills in XI. I mean, you can mix and match skills/abilities but having the 2hr would really determine which class you stuck with. I can make a tank + healer combo the same as a healer + tank, it'd be the 2hr type skill that determined which I choose (tank based job main or healer based). This is especially so considering armor can be worn by ANY class at ANY level (though it does get gimped if not used on the optimal level or favored class).
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#18 Sep 17 2010 at 2:05 PM Rating: Decent
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I loved 2 hour abilities, well the ones that were grand enough to have a 2 hour timer anyway. They added a very specific element to each job.
#19 Sep 17 2010 at 2:14 PM Rating: Decent
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Interesting... My character's surname is Hundredfists in beta ;)
#20 Sep 17 2010 at 2:34 PM Rating: Decent
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/Tangent
LordDVS wrote:
Not to mention, MOST 2hrs were kinda sucky. Very situational at best. Ah, the good ol' days, when PT leader calls for spamming of 2hrs, and at best, I'm draining 2-300HP total with my DRK's low acc/hit rate.

Which was more you and your party's fault (choice of weapon, food, gear, enemy, etc.) than the 2 hour's. Blood weapon is pretty good, pretty much the most game-breaking ability in that game.
/OffTangent

Personally, I wish something akin to 2 hours were in XIV too. THM and CNJ have a pretty nice 10-minute ability, but I'd like to see a melee equivalent.

Edited, Sep 17th 2010 4:35pm by Docent42
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#21 Sep 17 2010 at 3:13 PM Rating: Good
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I really hope not.
If they must add such a thing I would hope it would be around 30-45 min recast.
One of the worst things about FFXI was psychotically long cool downs and events that took hours upon hours.

Btw, kind of off topic but I just had some flashbacks of camping HNM and grinding through Dynamis and actually felt light headed.
It was....disturbing.
#22 Sep 17 2010 at 3:27 PM Rating: Excellent
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johngoforth wrote:
Why does everyone in this forum have to take every post and find something ridiculous to argue about? You people are too darn touchy.

As far as I know, no, I don't think they're bringing that over.

Edited, Sep 17th 2010 9:08am by johngoforth


Maybe we like arguing! You got a problem with that?
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#23 Sep 17 2010 at 4:22 PM Rating: Good
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If everyone agreed about the topics, this place would be pretty boring. Plus, not all topics are full of arguing. It's more like heated discussions.
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#24 Sep 17 2010 at 5:04 PM Rating: Excellent
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WileyJT wrote:
If everyone agreed about the topics, this place would be pretty boring. Plus, not all topics are full of arguing. It's more like heated discussions.


I didn't read what you said, but you are 100% correct.
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#25 Sep 17 2010 at 8:23 PM Rating: Decent
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Quote:
Anyway, people need to understand that this is not FFXI-2.


Yeah not like the races are exactly the same or anything...

Just busting your balls. But seriously, the game is XI with evolution. I'm hoping they take the lessons learned from XI and what worked in it, and do the same in XIV. Honestly from playing the beta, part of me wishes it was a little more like XI. I know they want it to appeal to a broader base, I just hope they don't make it too easy just so all the WoW kiddies will come over. I want a little bit of a challenge. I thought XI had that, the only issue was the requirement of grouping in order to level. But they fixed a lot of that when they implemented the level-sync feature. That solved the problem of needing to find 5 other people your level of the correct class in order to get experience.
#26 Sep 17 2010 at 11:29 PM Rating: Good
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Quote:

Anyway, people need to understand that this is not FFXI-2.


I had a feeling someone would say something like this >.<

Quote:
It may not be FFXI-2, HOWEVER, most Final Fantasy Battle systems are known for their characters having rare abilities to help in sticky situations, whether thats Limit Break/Trance/Overdrive or as FFXI called it, 2HR abilities.

They may not include 2HR abilities, but it would be nice to see some sort of special move.


Was more my point. I'm going to play FFXIV regardless of if they have 2 hours or not. I just felt 2 hours gave more pleasure than headaches. Sure their were classes that had useless 2 hours that no one gave a hoot about, then there were times when entire battle strategies were based off them. The fact you had one shot at this golden opportunity revolving around a single ability always gave me an adrenaline rush!
#27 Sep 17 2010 at 11:35 PM Rating: Decent
im pretty sure there will be some sort of class specific "oh ****" button. AFAIK every FF game had some kind of super move. the only problem i had with 2 hours was the timer. 2 hours is an extremely long wait to use an ability that lasts around a minute. (yes i know familiar lasts around 30 minutes but thats Bst) Most people never used them because they were always saving them for some kind of end-game event, or if they were being used you were probably in the dunes.

if they do return i hope they are more like 30-45 minute abilities, an hour max and not this 2 hour nonsense that was in XI.
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#28 Sep 17 2010 at 11:38 PM Rating: Default
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Two Hour was/is rad regardless
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#29 Sep 18 2010 at 12:08 AM Rating: Decent
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chomama wrote:
Two Hour was/is rad regardless


Did you just say rad? That's like...gnarly!
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