Not to mention, MOST 2hrs were kinda sucky. Very situational at best. Ah, the good ol' days, when PT leader calls for spamming of 2hrs, and at best, I'm draining 2-300HP total with my DRK's low acc/hit rate.
Which was more you and your party's fault (choice of weapon, food, gear, enemy, etc.) than the 2 hour's. Blood weapon is pretty good, pretty much the most game-breaking ability in that game.
Personally, I wish something akin to 2 hours were in XIV too. THM and CNJ have a pretty nice 10-minute ability, but I'd like to see a melee equivalent. Edited, Sep 17th 2010 4:35pm by Docent42
FFXIV: Cloe Delisle
Scholar, officer of the SWAGGER Free company, Sargatanas server.