Forum Settings
       
This Forum is Read Only

Starter QuestionsFollow

#1 Sep 17 2010 at 5:08 PM Rating: Default
i tried using the seach for what i am going to be asking but nothing came up, i also googled it but i couldnt find anything, either way there may be other people thinking the same thing i am so your answers will help us all out.

First, how many attribute points do you get per lvl up?

How much HP and MP do you gain with each lvl up before adding atribute points?

How many slots for abilities do you start with and does it increase as you level up?

Can i use level 4 marauder abilities on my level 4 lancer, or is it like XI where i would need to be a lvl 8 lancer to use other classes lvl 4 abilities?
____________________________
"Cant you read the sign? No bags allowed, that includes douchebags and dirtbags"

Darrt
75 Drg (retired)
Leviathan Server
#2 Sep 17 2010 at 5:16 PM Rating: Good
*
230 posts
you could use your level 4 mar. skills on a lvl 1 lancer as long as you had the open action points available.
#3 Sep 17 2010 at 5:17 PM Rating: Excellent
****
9,526 posts
Darrtt wrote:
i tried using the seach for what i am going to be asking but nothing came up, i also googled it but i couldnt find anything, either way there may be other people thinking the same thing i am so your answers will help us all out.

First, how many attribute points do you get per lvl up? I don't remember noticing all the time but I think 8 - at least after 10

How much HP and MP do you gain with each lvl up before adding atribute points? I don't think you get any HP or MP boost without allocating to Vit (HP) and MIND (MP) - but I am not 100% sure on that

How many slots for abilities do you start with and does it increase as you level up? Rank 1 has room for 6 AP (Ability Points) - you have a ton of slots but it is the AP which determines how many skills and which you can equip. Most skills cost 3. Some cost 2. Others (own class only so far) cost 0. AP increases at about 1 per level (may get higher later on but again I wasn't paying attention

Can i use level 4 marauder abilities on my level 4 lancer, or is it like XI where i would need to be a lvl 8 lancer to use other classes lvl 4 abilities? AFAIK You can equip a level 20 ability on a level 1 character if you want as long as it is usable on that class. Cool huh? I only got to lvl 13 but all the abilities that could transfer had no level limit.


____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#4 Sep 17 2010 at 5:27 PM Rating: Good
Scholar
**
291 posts
Darrtt wrote:
i tried using the seach for what i am going to be asking but nothing came up, i also googled it but i couldnt find anything, either way there may be other people thinking the same thing i am so your answers will help us all out.

First, how many attribute points do you get per lvl up?

How much HP and MP do you gain with each lvl up before adding atribute points?

How many slots for abilities do you start with and does it increase as you level up?

Can i use level 4 marauder abilities on my level 4 lancer, or is it like XI where i would need to be a lvl 8 lancer to use other classes lvl 4 abilities?


I'll try to answer the ones I know:

1. It depends on your level, from level 1 to level 2, I got 4 attribute points and 4 elemental points. Then from a certain level, I got 6 points each. Then from level 13 to 14, I got 8 points in each. So these points would increase as you gain higher level. (I didn't write down exactly how many points per level)

2. My char didn't "gain" any HP and MP when it levels. I think the way it works is like this:
Let's say at level 1, your max VIT is 15, which will give you 150HP for example. Then when you level up to 2 and you get 4 attribute points, and you decide to put all 4 points in VIT to get more HP (to make it VIT 19, 190HP). However, the max VIT you can have is 17, so even tho you have 19 in VIT, your HP would still be 170. When you level up to 3, let's say your max VIT will then become 20, so before you add any points to your attribute, you already have 19 in VIT, so your HP will automatically increase to 190.

3. Every class starts with 6 Action Points. Every class has two basic attacks that doesn't cost any AP to equip. So your first class would always have two attacks at level 1, and 6 available APs. (You have to complete the first city quest in order to get the second basic attack) In another word, let's say you level your Pugilist to level 10 first, then switch to a Marauder. Your level 1 Marauder will have his two basic attacks, plus you can equip two abilities from your Pugilist.

4. You can equip a level 10 Pugilist ability on a level 1 Marauder, as long as you have enough AP.
#5 Sep 17 2010 at 7:19 PM Rating: Default
thanks for the fast responses, id rate up if i could. im now even more excited for this game than i was before, sadly however, i will have to wait till march to join everyone as i dont have the money to get a computer that can run XIV.
____________________________
"Cant you read the sign? No bags allowed, that includes douchebags and dirtbags"

Darrt
75 Drg (retired)
Leviathan Server
#6 Sep 17 2010 at 10:54 PM Rating: Default
one more question, do all races start with the same attribute levels? if they are different can someone tell me the starting values for a hyur and an elezen, thanks again.
____________________________
"Cant you read the sign? No bags allowed, that includes douchebags and dirtbags"

Darrt
75 Drg (retired)
Leviathan Server
#7 Sep 17 2010 at 10:58 PM Rating: Good
***
2,120 posts
## Hyur ##

Strength | Vitality | Dexterity | Intelligence | Mind | Piety

16 | 15 | 14 | 16 | 13 | 16 Midlander
18 | 17 | 15 | 13 | 15 | 12 Highlander


## Elzen ##

Strength | Vitality | Dexterity | Intelligence | Mind | Piety

14 | 13 | 18 | 17 | 12 | 16 Wildwood
15 | 14 | 15 | 18 | 15 | 13 Duskwight


## Lalafell ##

Strength | Vitality | Dexterity | Intelligence | Mind | Piety

13 | 13 | 17 | 16 | 15 | 16 Plainsfolk
12 | 12 | 15 | 16 | 17 | 18 Dunesfolk

## Miqo'te ##

Strength | Vitality | Dexterity | Intelligence | Mind | Piety

16 | 15 | 17 | 13 | 14 | 15 Seeker of the Sun
13 | 12 | 16 | 14 | 18 | 17 Keeper of the Moon

## Roegadyn ##

Strength | Vitality | Dexterity | Intelligence | Mind | Piety

17 | 18 | 13 | 12 | 16 | 14 Sea Wolf
15 | 16 | 12 | 15 | 17 | 15 Hellsguard

Elemental Stats
 
T  | F  | E  | I  | Wat| Wind 
15 | 16 | 15 | 13 | 16 | 15 Midlander 
18 | 15 | 14 | 16 | 13 | 14 Highlander 
 
T  | F  | E  | I  | Wat| Wind 
14 | 12 | 17 | 14 | 15 | 18 Wildwood 
15 | 14 | 17 | 16 | 16 | 12 Duskwight 
 
T  | F  | E  | I  | Wat| Wind 
17 | 14 | 16 | 13 | 15 | 15 Plainsfolk 
15 | 17 | 18 | 12 | 12 | 16 Dunesfolk 
 
T  | F  | E  | I  | Wat| Wind 
12 | 18 | 15 | 15 | 17 | 13 Seeker of the Sun 
16 | 13 | 14 | 18 | 14 | 15 Keeper of the Moon 
 
T  | F  | E  | I  | Wat| Wind 
13 | 13 | 12 | 17 | 18 | 17 Sea Wolf 
14 | 18 | 13 | 14 | 15 | 16 Hellsguard 
____________________________

This forum is read only
This Forum is Read Only!
Recent Visitors: 15 All times are in CST
Anonymous Guests (15)