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checking mobs for level? Any ideas?Follow

#1 Sep 18 2010 at 8:25 AM Rating: Decent
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Has anyone noticed how we can check mobs? As in like ffxi, EP,DC,EM,VT etc? I cant figure it out.Thanks for any info!!
#2 Sep 18 2010 at 8:30 AM Rating: Excellent
The only method I know of currently is the colored shield that appears when you target them. Blue < Green < Yellow < Orange < Red

Yellow and Orange I am unsure of.

Edit: confirmed by lower post.

Edited, Sep 18th 2010 10:37am by Edalya
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#3 Sep 18 2010 at 8:30 AM Rating: Decent
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edit: too slow

Edited, Sep 18th 2010 4:30pm by RedGalka
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#4 Sep 18 2010 at 8:31 AM Rating: Good
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Red – Incredibly Tough
Orange – Very Tough
Yellow – Tough
Green – Decent Challenge
Blue – Easy Prey
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#5 Sep 18 2010 at 11:29 AM Rating: Excellent
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Keep in mind the colors are not 100% accurate yet. In guild leves the mobs almost always con incredibly tough yet can still be 1-2 shotted. Also, outside of guild leves I have engaged green mobs capable of 2 shotting me.
#6 Sep 18 2010 at 11:34 AM Rating: Decent
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servedogg wrote:
Keep in mind the colors are not 100% accurate yet. In guild leves the mobs almost always con incredibly tough yet can still be 1-2 shotted. Also, outside of guild leves I have engaged green mobs capable of 2 shotting me.


That's because in leves you're typically fighting 2 or 3 mobs together, so they con accordingly: if you haven't noticed after you kill one mob out of a group of 3, see what the next one cons - it will most likely con orange or yellow, and after that when you kill the second mob the remaining mob will con blue or green so the con system is working as intended as far as I can tell. Not once has a green mob two-shot me, in fact all I kill is green mobs and if you incorporate a little plan for the battles it shouldn't be too hard, however the reason you may run into green mobs that are tougher than other green mobs is because the con system groups mobs according to level greater than your own.

For example: say you're level 10, mobs that may con green to you can range from level 15-20; obviously its easier killing a level 15 mob as opposed to a level 20 mob, hence the disparity in difficulty sometimes, but for the most part you should be able to hold your own against them.
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#7 Sep 18 2010 at 11:39 AM Rating: Good
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SolidMack wrote:
servedogg wrote:
Keep in mind the colors are not 100% accurate yet. In guild leves the mobs almost always con incredibly tough yet can still be 1-2 shotted. Also, outside of guild leves I have engaged green mobs capable of 2 shotting me.


That's because in leves you're typically fighting 2 or 3 mobs together, so they con accordingly: if you haven't noticed after you kill one mob out of a group of 3, see what the next one cons - it will most likely con orange or yellow, and after that when you kill the second mob the remaining mob will con blue or green so the con system is working as intended as far as I can tell.


That's a little bit unintuitive, but more importantly: it's not scaled properly. I can wade into the middle of a group of mobs during a leve that all con "red" and take them out without a dent to my HP. Listing them as "red" doesn't accurately portray the difficulty of the encounter.
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#8 Sep 18 2010 at 11:44 AM Rating: Decent
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Eske, Star Breaker wrote:
SolidMack wrote:
servedogg wrote:
Keep in mind the colors are not 100% accurate yet. In guild leves the mobs almost always con incredibly tough yet can still be 1-2 shotted. Also, outside of guild leves I have engaged green mobs capable of 2 shotting me.


That's because in leves you're typically fighting 2 or 3 mobs together, so they con accordingly: if you haven't noticed after you kill one mob out of a group of 3, see what the next one cons - it will most likely con orange or yellow, and after that when you kill the second mob the remaining mob will con blue or green so the con system is working as intended as far as I can tell.


That's a little bit unintuitive, but more importantly: it's not scaled properly. I can wade into the middle of a group of mobs during a leve that all con "red" and take them out without a dent to my HP. Listing them as "red" doesn't accurately portray the difficulty of the encounter.


How is it unintuitive? As for scaling, I agree it doesn't scale properly with leve mobs, I think that needs a fix.
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#9 Sep 18 2010 at 12:08 PM Rating: Decent
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SE has never really gotten the con system down. If you ever played FF XI, you will understand what i am talking about. See EP bunny wiping a full party.
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#10 Sep 18 2010 at 2:09 PM Rating: Good
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servedogg wrote:
Keep in mind the colors are not 100% accurate yet. In guild leves the mobs almost always con incredibly tough yet can still be 1-2 shotted. Also, outside of guild leves I have engaged green mobs capable of 2 shotting me.


I think the physical levels mess it up. Early on when my physical level was low and my stats were low the color coding seemed somewhat accurate. As my physical level grew and I had higher stats, I was able to kill "Very Tough" funguars on my rank 8 thaumaturge/conjurer mix.
#11 Sep 18 2010 at 4:45 PM Rating: Good
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SolidMack wrote:
Eske, Star Breaker wrote:
SolidMack wrote:
servedogg wrote:
Keep in mind the colors are not 100% accurate yet. In guild leves the mobs almost always con incredibly tough yet can still be 1-2 shotted. Also, outside of guild leves I have engaged green mobs capable of 2 shotting me.


That's because in leves you're typically fighting 2 or 3 mobs together, so they con accordingly: if you haven't noticed after you kill one mob out of a group of 3, see what the next one cons - it will most likely con orange or yellow, and after that when you kill the second mob the remaining mob will con blue or green so the con system is working as intended as far as I can tell.


That's a little bit unintuitive, but more importantly: it's not scaled properly. I can wade into the middle of a group of mobs during a leve that all con "red" and take them out without a dent to my HP. Listing them as "red" doesn't accurately portray the difficulty of the encounter.


How is it unintuitive? As for scaling, I agree it doesn't scale properly with leve mobs, I think that needs a fix.


Until it was mentioned, I had no idea that leve mob cons worked that way Smiley: tongue

You've got a system where each individual enemy in the field has a color associated with it. Me, I'd expect leve mobs to follow the same coding for continuity. Then I'd gauge the difficulty of the leve encounter myself ("There are 4 yellow mobs, and I know I can't take more than 2 yellow mobs at a time").

I think it's too hard to properly scale leve mobs the way that they're doing it now (which is probably why they're so badly off). You've got a lot of different types of mobs, which run different risks depending on if they're solo or with other types (for example, a pairing of two mobs that compliment each others skills would be particularly difficult). Then you've got the differing solo ability of different player jobs and ability combinations added to the mix.

That's a lot to plan for...I just see a lot of opportunity for error in labeling the difficulty of leve encounters. Best to keep it as simple and uniform as possible, methinks.

Smiley: twocents

Edited, Sep 18th 2010 6:46pm by Eske
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#12 Sep 18 2010 at 5:22 PM Rating: Decent
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I like the system. It makes it very easy to pick what to fight. You DO still have to account for the type of mob you are fighting. Every mob has its own abilities. Just like a player class. they could be the same level and yet depending on who it is be totally easy or totally destroy you. Anything else would be too simple and ruin some of the "life" of the game.
#13 Sep 18 2010 at 5:40 PM Rating: Excellent
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Quote:
SE has never really gotten the con system down. If you ever played FF XI, you will understand what i am talking about. See EP bunny wiping a full party.


What level and how incompetent would this party be?
#14 Sep 18 2010 at 5:48 PM Rating: Decent
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I was 1shotted by a green mob :| it did something like 3,553 damage in one hit to me and I am level 9 running between Bearded Rock and Skull Valley.

I don't understand why the mob was aggressive and hitting that hard in that area to begin with but to have it con green to me was silly. I didnt even attack it. Was running with Friends List open for ease of /tell cause my friends name is obsurdly long lol

I was like "OMG!!!" then laughed when I saw the damage :o
#15 Sep 19 2010 at 3:27 AM Rating: Default
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Imagine I am a redneck fool who gets my kicks on a Saturday night by going out, getting drunk and beating people senseless.

In real life, do I have the opportunity to assess exactly how tough a potential opponent on the street will be? No, i dont.

I am playing FFXIV and there is a squirrel, how can I tell by sight how strong it will be - I cant, but I can get a sense of the range.

I much prefer mobs conning in general catagories and then having some surprise element than the way it works in most mmo's which is that as long as mob is within 2 lvls of me - will be a piece of cake. There is never a surprise and it is entirely unrealistic.

I like the fact that sometimes i attack a green only to find myself fighting for my life rather than going through some routine rotation that I used on the last 200 mobs I killed.

Viva la difference, viva FFXIV!
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#16 Sep 19 2010 at 7:59 AM Rating: Decent
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The con system gets more fine grained at higher levels. When we start we only see green, blue, red but later we see more variations.

Please take a closer look at the "colored shields" and you will see that they have little spikes. These spikes can vary. There are 5 different types of spikes.

1. No spikes.
2. 1 spike center pointing down (hard to see at first).
3. 1 spike center up.
4. 2 spikes left and right up (like horns).
5. 3 spikes pointing up (like a crown).

Once you reach a higher level these become a lot more fine grained as well as mobs spawning in a bigger spread of colors/spikes. I have seen red mobs with 1-3 spikes. i have seen orange mobs with 2 spikes. Green mobs with no spikes and a spike downwards.

I can not say for sure but it seems these spikes indicate some sort of additional rating. The highest are definately Red with 3 spikes and those usually one shot you.

This was observed in Open Beta. Feel free to verify if you have a physical level 20+ character.
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#17 Sep 19 2010 at 8:17 AM Rating: Good
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I never paid attention to blue, green, and yellow shields to see if they had spikes, but I did notice the varying spikes between orange and red ever since early beta. Not that the varying ranks seem to matter much because anything over green tends to push my face in pretty handily.
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#18 Sep 19 2010 at 9:05 AM Rating: Excellent
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KindjalFerrer wrote:

The con system gets more fine grained at higher levels. When we start we only see green, blue, red but later we see more variations.

Please take a closer look at the "colored shields" and you will see that they have little spikes. These spikes can vary. There are 5 different types of spikes.

1. No spikes.
2. 1 spike center pointing down (hard to see at first).
3. 1 spike center up.
4. 2 spikes left and right up (like horns).
5. 3 spikes pointing up (like a crown).

Once you reach a higher level these become a lot more fine grained as well as mobs spawning in a bigger spread of colors/spikes. I have seen red mobs with 1-3 spikes. i have seen orange mobs with 2 spikes. Green mobs with no spikes and a spike downwards.

I can not say for sure but it seems these spikes indicate some sort of additional rating. The highest are definately Red with 3 spikes and those usually one shot you.

This was observed in Open Beta. Feel free to verify if you have a physical level 20+ character.


Can't say I remember noticing the different types of the same color too often, but I know some red mobs I was able to take down while others are the 1-shot death kind. Might be able to find some if I look around more...here's a quick screenshot compilation I did of some of those shields...

http://i948.photobucket.com/albums/ad321/evilkefka/FFXIV/moblevels.jpg
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#19 Sep 19 2010 at 6:09 PM Rating: Decent
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Oh boy, i feel stupid now looking at these again. Those spikes are there for color blind people. I have used similar methods in UI/Web design.

/blush
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#20 Sep 19 2010 at 6:15 PM Rating: Decent
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KindjalFerrer wrote:

Oh boy, i feel stupid now looking at these again. Those spikes are there for color blind people. I have used similar methods in UI/Web design.

/blush

Ah excelent, I was wondering what those bits signified :)
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#21 Sep 19 2010 at 10:35 PM Rating: Decent
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well... i got slapped silly by a "Blue" Dodo just south of the limsa lominsa. i thought blue indicated EP. so i walk up to it as a lvl 15 GLD, confident i'll win the battle... only to sit there and watch as the Dodo hits me for 230, 240 400 and some stupid number at the end!

i understand that as parties doing leves etc... mob lvls can change as can mobs that fight in groups... but it was just me and the bird! if blue is EP then why did i get owned?

btw... as far as i could see, there were no additional spikes around the blue circle, crowns or anything that i could see.

thanks.
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#22 Sep 20 2010 at 11:18 AM Rating: Decent
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IT seems similar to FFXI. The color just tells you what its level is compared to you not how easy the fight will be.
#23 Sep 26 2010 at 2:26 PM Rating: Good
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KindjalFerrer wrote:

The con system gets more fine grained at higher levels. When we start we only see green, blue, red but later we see more variations.

Please take a closer look at the "colored shields" and you will see that they have little spikes. These spikes can vary. There are 5 different types of spikes.

1. No spikes.
2. 1 spike center pointing down (hard to see at first).
3. 1 spike center up.
4. 2 spikes left and right up (like horns).
5. 3 spikes pointing up (like a crown).

Once you reach a higher level these become a lot more fine grained as well as mobs spawning in a bigger spread of colors/spikes. I have seen red mobs with 1-3 spikes. i have seen orange mobs with 2 spikes. Green mobs with no spikes and a spike downwards.

I can not say for sure but it seems these spikes indicate some sort of additional rating. The highest are definately Red with 3 spikes and those usually one shot you.

This was observed in Open Beta. Feel free to verify if you have a physical level 20+ character.



I'm bumping this because I believe this is the +, in the IT++ system. Maybe, high def, high eva, and high magic?
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