Eske, Star Breaker wrote:
Keep in mind the colors are not 100% accurate yet. In guild leves the mobs almost always con incredibly tough yet can still be 1-2 shotted. Also, outside of guild leves I have engaged green mobs capable of 2 shotting me.
That's because in leves you're typically fighting 2 or 3 mobs together, so they con accordingly: if you haven't noticed after you kill one mob out of a group of 3, see what the next one cons - it will most likely con orange or yellow, and after that when you kill the second mob the remaining mob will con blue or green so the con system is working as intended as far as I can tell.
That's a little bit unintuitive, but more importantly: it's not scaled properly. I can wade into the middle of a group of mobs during a leve that all con "red" and take them out without a dent to my HP. Listing them as "red" doesn't accurately portray the difficulty of the encounter.
How is it unintuitive? As for scaling, I agree it doesn't scale properly with leve mobs, I think that needs a fix.
Until it was mentioned, I had no idea that leve mob cons worked that way
You've got a system where each individual enemy in the field has a color associated with it. Me, I'd expect leve mobs to follow the same coding for continuity. Then I'd gauge the difficulty of the leve encounter myself ("There are 4 yellow mobs, and I know I can't take more than 2 yellow mobs at a time").
I think it's too hard to properly scale leve mobs the way that they're doing it now (which is probably why they're so badly off). You've got a lot of different types of mobs, which run different risks depending on if they're solo or with other types (for example, a pairing of two mobs that compliment each others skills would be particularly difficult). Then you've got the differing solo ability of different player jobs and ability combinations added to the mix.
That's a lot to plan for...I just see a lot of opportunity for error in labeling the difficulty of leve encounters. Best to keep it as simple and uniform as possible, methinks. Edited, Sep 18th 2010 6:46pm by Eske