Trying to state that everyone does this is moronic. They don't, and you're insulting other less lazy developers.
Question for all you copy-pasta haters.
Just how glorious are you expecting Duke Nukem Forever to be?
You know, a game that's been in development for twelve years, that has high end graphics, etc.
Are you going to ***** about a fire hydrant or stairwell looking the same in that game, cause that's about the only game I'd give that level a scrutiny too.
1. You're working with a Beta.
2. You're talking about an MMORPG.
3. You're picking arid field zones as your examples.
The repeating field sections are tolerable, MORE SO considering they're built primarily to help spread out the playerbase some when they're out grinding. (As opposed to Levequests.)
They're not perfect, yes I notice some repeats in Gridania as well (more than what the video was making.) It doesn't make the game horrible or less enjoyable for doing so, however, your false sense of 'immersion' be damned. (A week into the game you'll be trading in that "immersion" for knowledge of where the next hot loot is anyways.)
The story and cut-scenes are great, the levequests feel fun even when you repeat them. The field areas give you a since of deja vu at certain cross-sections for certain, but it contributes to the 'getting lost' feel that I actually enjoy. (Thankfully the map keeps that from being functionally hampering.)
There's MORE than enough variance in the game to satisfy your average player. Please stop depicting it as if the game is NOTHING but laziness and cheap repeats when it simply isn't. Edited, Sep 18th 2010 7:55pm by Hyrist