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Easiest / most convenient crafitng / land class Follow

#1 Sep 18 2010 at 12:05 PM Rating: Decent
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Hey guys!

I'll be playing FF14 for a month, then be away for 2 months and rejoin again. So i was thinking of enjoying my one month but at the same time , get plenty of gil to support me when i return to the game in future.

What combo would u suggest for convenience, ease of gil , difficulty ?

Thanks
#2 Sep 18 2010 at 12:09 PM Rating: Decent
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The big mac combo super sized with Iced Tea. Smiley: clown JK. I personally would go with armor crafting if you want to make good returns early on, I would steer clear of consumables for a while - perhaps do something like Blacksmith, Mining, + any class you enjoy...that's what I plan on starting with. Also, do plenty of leves, most of the +10 rank ones give good return.
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#3 Sep 18 2010 at 12:42 PM Rating: Good
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I agree with mining+blacksmithing. You could even tack on armorer/goldsmithing since you'll be making all the ingots/plates/nuggets anyways.

On the other hand, you could pick up botanist(I prefer to call it lumberjack) and woodworking.

Of course, food is always going to be in high demand, so culinary could be a good class.

I prefer the mining but atleast there's plenty of options.
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#4 Sep 18 2010 at 12:45 PM Rating: Excellent
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until people know for sure what food does and have money to spend on it I doubt it will be in super high demand
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#5 Sep 18 2010 at 12:46 PM Rating: Good
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Olorinus the Vile wrote:
until people know for sure what food does and have money to spend on it I doubt it will be in super high demand


Yea exactly; I would assume food will eventually become a really good source of income but right now no one knows much about it.
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#6 Sep 18 2010 at 2:15 PM Rating: Default
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Would say mining / weaving work out as well as mining /blacksmithing say.

im gonna be a CON
#7 Sep 18 2010 at 3:38 PM Rating: Default
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I agree with the Mining/XX combo as well. If you gather enough materials, I would say level both Blacksmith and Armorer, but if I were forced to choose one of the two, and looking at the restriction you have, I'd go armorer.

My reasoning for preferring Armorer is simply a matter of numbers. More slots to actually put armor into as opposed to weapons. A good argument could be made for the job system providing a much broader weapon market than in previos MMOs locking players into a single class though. I suspect at least a decent portion of players will be sticking to a small number of jobs initially and branching out as time goes on, which would make a fair armor market.
#8 Sep 18 2010 at 6:43 PM Rating: Good
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Mining + blacksmithing? For real?

There is a BIG problem with that plan: to make anything out of ore (except lowbie ore like copper) you need fire CRYSTALS, not shards. And in my experience, fire crystals are extremely rare, at least for the first 15 levels of the game. I don't think I found even one so far. So you'll be digging up ores that you can't synth into nuggets, which means you have to buy all your nuggets to skill up, which means bye bye gil. Maybe it will be different on retail, or maybe there's some trick to getting fire crystals I don't know about, but in my experience, blacksmithing and armoring are the WORST starting crafts.

The best combo is probably botany + weaving. Using your scythe you can harvest all the fibers you want, turn them into thread, and turn those into cloth. And you can do it using relatively common shard types like wind and earth. Carpentry also stacks up well with botany but there's not much you can use carpentry for without needing another craft skill. With weaving, you can generally turn what you harvest into saleable gear without needing much extra skill. The only caveat is clothing that requires dye -- you'll need to harvest rank 4 spots to get dye moss, and you'll need pretty beefy alchemy to make the dye, but you might be able to buy your dye and still make a profit, depending on how the economy develops.
#9 Sep 18 2010 at 9:11 PM Rating: Decent
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I am going Culinarian and Alchemist, it wont be great at stat, but when Consumables start to kick in, I will have already invested and be ready to provide.
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#10 Sep 18 2010 at 9:32 PM Rating: Good
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Personally, I'm doing all of them from day 1. I find they all work together quite nicely, aside from the craptasm that is smelting (fire crystals wtf...). Regardless, there's LOTS of items that REQUIRE two crafts to even make (not just to make the materials, but the actual items...it's evil) so you'll end up raising just about all of them anyway just to make items.
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#11 Sep 18 2010 at 9:38 PM Rating: Decent
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I don't know about DoL, but for DoH I found Goldsmith is quite convenient. Goldsmith do provide many parts for other DoH, while their own crafting would require much less support from other DoH (For example, Scepter or Accessories). You can choose Miner to gather gemstone to support Goldsmith.
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#12 Sep 18 2010 at 10:25 PM Rating: Good
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Kevrlet wrote:
Personally, I'm doing all of them from day 1. I find they all work together quite nicely, aside from the craptasm that is smelting (fire crystals wtf...). Regardless, there's LOTS of items that REQUIRE two crafts to even make (not just to make the materials, but the actual items...it's evil) so you'll end up raising just about all of them anyway just to make items.


We can hope that they make fire crystals more common on launch. Or maybe people will post on the wiki how to get them, once it's figured out. But until then, blacksmithing/armoring just isn't very practical. It might be OK for a casual player though -- if you only log on for an hour or two per day, you can do all of your crafting by guildleve. You won't level very fast, but you get all your materials for free. Heck, that would work even if you're not a casual player, just use your local levequests to level blacksmith and/or armorer, and then spend the rest of your time doing something else.

Edited, Sep 19th 2010 12:27am by Solimurr
#13 Sep 18 2010 at 10:29 PM Rating: Decent
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I think ease and convenience really depends on playstyle.

Anyways, if one combination does get labeled as easiest/most convenient, then there'll be lots more people playing that, which means lots of people trying to sell items from that craft, competing against each other.
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#14 Sep 18 2010 at 10:57 PM Rating: Decent
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The easiest way to get Fire Crystal is to grind on monsters, and I do believe it was intended that way to make more interaction between DoL/DoH and DoW/DoM.
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#15 Sep 18 2010 at 11:48 PM Rating: Decent
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Fire crystals can be made from fire shards, which are plentiful.

It's an alchemy craft. (They can turn any crystal to shards and shards to crystals, not just fire)
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#16 Sep 18 2010 at 11:49 PM Rating: Excellent
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No it is not, it's the other way around, Crystals into Shards.
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#17 Sep 18 2010 at 11:51 PM Rating: Decent
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It is best to start doing the crafts which use the level 1 ingredients you gather the most from outside your country.
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#18 Sep 19 2010 at 12:08 AM Rating: Default
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Khornette, alchemists can do either. fine sand + crystal= 16 shards, fine sand + 16 shards= 1 crystal.
#19 Sep 19 2010 at 12:09 AM Rating: Excellent
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DanteAlighieri wrote:
Khornette, alchemists can do either. fine sand + crystal= 16 shards, fine sand + 16 shards= 1 crystal.


Nope, that's what a lot of the recipe guides say, but it doesn't work...

I bet clusters can be broken down into crystals though...

Edited, Sep 19th 2010 2:10am by TwistedOwl
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#20 Sep 19 2010 at 1:39 AM Rating: Good
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Quote:
Nope, that's what a lot of the recipe guides say, but it doesn't work...

I bet clusters can be broken down into crystals though...


Well that's embarrassing. My alchemy isn't that high and several people and websites said it was good, so I guess that's my bad.
#21 Sep 19 2010 at 7:58 AM Rating: Default
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I am also going to level multiple crafts but I'm focusing on Weaving and Botany first and then Leatherworking and Carpentry. They are not so bad to level. Its cool browsing the Market Wards making 5k gil and some skill ups on repairing broken armor. Later on when high lvl HQ robes, hats..etc start to break ill be able to repair them myself. Botany is great it supports so many classes. Culinary, Alchemy, Weaving, Carpentry not sure about the others. Its a good DoL job for me anyway.
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#22 Sep 19 2010 at 10:46 AM Rating: Decent
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imo mining is useless atm since fire crystal are hard and expensive to come by...
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#23 Sep 20 2010 at 4:27 AM Rating: Default
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^ Wait... do u need crystals to mine as well? ;o I thought mining was just gathering, no requirements.
#24 Sep 20 2010 at 4:34 AM Rating: Decent
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Mining give you gemstone, processed gemstone is for making a lot of stuff like circlets or scepters. Gemstone hardly drop from monsters as far as I know. And No, you don't need Crystal to mine, but you do need Crystal to process ores.

Edited, Sep 20th 2010 6:34am by Khornette

Edited, Sep 20th 2010 6:35am by Khornette
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#25 Sep 20 2010 at 4:41 AM Rating: Default
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Thanks for your reply!
I still fail to understand
Quote:
imo mining is useless atm since fire crystal are hard and expensive to come by...


Guess I'll have to try it out on retail to get it :D

I'm going Mining/ Armourer AND Black/Gold smith
#26 Sep 20 2010 at 1:38 PM Rating: Default
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I was playing as a Maurader/miner/blacksmith/goldsmith in open beta. Blacksmithing is really, really, really terrible at the moment. Someone already mentioned the whole fire crystal crap.

On top of that, I decided once I hit rank 7 or 8 BS I'd try to make a new weapon for my maurader since I was like rank 12 or 13. Boy, was that a waste of a couple of hours. I needed ingredients that could only be made from alchemy, carpentry, armory, and leatherworking. Since there is no AH and the bazaars are a joke, I gave up. If I wanted to actually level all those jobs to the point where I could make one single axe that is just slightly better than the newbie axe, it probably would have taken a week. AND that's assuming I didn't fail the final synth.

Personally, I'm staying out of crafting besides local guildleves for extra physical level exp and rewards. I'm going to pick up mining/botany and gather nodes while walking around and try to sell the materials on my retainer. Seems like easiest/smallest time investement in order to make gil.
#27 Sep 20 2010 at 1:51 PM Rating: Good
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I'd not over look Fisher. It provides components for several other crafts (Fish glue!!!) and will still set you up for any food requirements later on. Just Even just selling the fish it was very easy to make Gil, required little moving around and there is nearly always some place nearby to do it.

With some many of the recipes needing bits and pieces from other crafts, really anything will be good. Even just making a pair of shoes I ended up being an Alchemist, Armourer, Blacksmith, Goldsmith, Weaver, and leatherworker.
#28 Sep 20 2010 at 1:58 PM Rating: Decent
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I tried fishing too. I loved fishing in FFXI, but the mini game in this one is just so slow... and I don't like how in order to stop fishing, I have to wait for my character to cast the line, then hit cancel, then wait for my character to bring in the line and put the fishing poll away. Thirty seconds instead of what should be be an instant action.
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