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#1 Sep 19 2010 at 10:22 AM Rating: Good
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So I have just bout decided to be a magic user primarily in this game, just because I fell in love with Blm at the end of my career in FFXI.

Now one of my favorite things was casting animations and I loved the fact that you could cast and not be "engaged" with the target. From what I am seeing you have to have the staff/wand out to be able to cast in FFXIV, is that accurate? Is there anyway around that?

I know we haven't seen the higher teir casting animations yet but one of the things I LOVED about FFXI was how my Elevan casted magic, with his arms in front of him like he was actually summoning MANA to cast his spells. If for some reason the animations are not to my liking is there a way to transport over the DAT files from FFXI and use them for FFXIV? I doubt it but I just figured some of you computer techs might know right off hand. I know DAT files can change the way you look in the game but can they change animations?

And I am really bummed about Thm, I really thought they were going to be the big hitters of the magic game but it looks like Con is getting all the high teir spells like Blm did in FFXI. The Thm "feel" really would have been right up my alley so to speak.

I know if you are using certain abilities from another class it weakens on your class, such as Second Wind on a Gld. Is the same true with spells from the Magic class? If I can level Con up and THm up and can use Gravity from Thm on my Con then in theory can I use spells like Flare and the other High teir spells on my Thm?

Any guidance is appreciated as always :)
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WAR has access to enough enmity gear and enough hate-inducing JA to aggro baby jesus.


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When I'm trying to decide what spell to cast I look at the mobs' weaknesses, check the day, check the weather and then calmly cast Thunder IV.
#2 Sep 19 2010 at 10:34 AM Rating: Decent
Techsupport wrote:
So I have just bout decided to be a magic user primarily in this game, just because I fell in love with Blm at the end of my career in FFXI.

Now one of my favorite things was casting animations and I loved the fact that you could cast and not be "engaged" with the target. From what I am seeing you have to have the staff/wand out to be able to cast in FFXIV, is that accurate? Is there anyway around that?


No, no way around it.

Quote:
I know we haven't seen the higher teir casting animations yet but one of the things I LOVED about FFXI was how my Elevan casted magic, with his arms in front of him like he was actually summoning MANA to cast his spells. If for some reason the animations are not to my liking is there a way to transport over the DAT files from FFXI and use them for FFXIV? I doubt it but I just figured some of you computer techs might know right off hand. I know DAT files can change the way you look in the game but can they change animations?


No, you can't use XI .dat files in XIV. And since we don't yet know what kind of client side security SE is going to be shipping with XIV, dat swapping in the retail version is something left to other people to see if they get lolbant a few months down the road.

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And I am really bummed about Thm, I really thought they were going to be the big hitters of the magic game but it looks like Con is getting all the high teir spells like Blm did in FFXI. The Thm "feel" really would have been right up my alley so to speak.


It might be worth it for you to read into how the class system works then, because there's no reason to be "bummed" about it.

Quote:
I know if you are using certain abilities from another class it weakens on your class, such as Second Wind on a Gld. Is the same true with spells from the Magic class? If I can level Con up and THm up and can use Gravity from Thm on my Con then in theory can I use spells like Flare and the other High teir spells on my Thm?


From what I've seen (and someone else can clarify or rebut) the reduced effect only applies to cooldowns (ie. longer cooldown when equipped on a class other than the one from which the ability was learned) and reduced effect for things like self-healing abilities that don't require MP. Also, spells that are AoE on their native class are often restricted to single target when equipped on other classes. As far as MP-using abilities, however, I think the restriction has more to do with your stats and/or gear than anything explicitly coded.
#3 Sep 19 2010 at 10:44 AM Rating: Good
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The One and Only Aurelius wrote:

Quote:
I know if you are using certain abilities from another class it weakens on your class, such as Second Wind on a Gld. Is the same true with spells from the Magic class? If I can level Con up and THm up and can use Gravity from Thm on my Con then in theory can I use spells like Flare and the other High teir spells on my Thm?


From what I've seen (and someone else can clarify or rebut) the reduced effect only applies to cooldowns (ie. longer cooldown when equipped on a class other than the one from which the ability was learned) and reduced effect for things like self-healing abilities that don't require MP. Also, spells that are AoE on their native class are often restricted to single target when equipped on other classes. As far as MP-using abilities, however, I think the restriction has more to do with your stats and/or gear than anything explicitly coded.


Using Heal on Thaum definitely healed less than using Heal on Conjurer for the same level and gear. It healed for about 50-60% of the Conj amount.
#4 Sep 19 2010 at 10:58 AM Rating: Good
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I agree on pretty much every point heh, except I wouldn't go so far as to dat.swap XI animations into XIV even if it were possible.

Don't really like that I have to be engaged in order to cast spells, particularly because the whole engage/target etc system seems extremely clunky. I felt the same way in XI and was really happy I never had to engage to cast there, not only because it wasn't very good imo, but also like you said because it simply looked a lot cooler "not engaged".

Also agree on the THM thing, I guess it has a lot to do with the descriptions of the classes (On official website) and the fact that at least for THM it just doesn't seem to fit with how it really plays. Of course, this is just the general feeling I get and nothing that can't change as people get into the higher levels and I get to try it out for myself heh. This has nothing to do with the cross-class system, because yes I will most likely have to level both conj and thaum to be effective etc, but when I talk about thaum I honestly talk about those spells/abilities native to the class.

Had the official descriptions said "if the thaum also dabbles in conjurer magics he can become a devestating caster" or w/e I would have bought it I guess, but as it is now I doubt that is what they meant and it just seems different from what the description "promises".

Of course descriptions etc get outdated so I am not really surprised, just a bit bummed because when i read it for the first time I felt "wow, this might be something for me", but now I am not so sure anymore, that is all.

A bit curious about spell animations as well, just doesn't look very epic so far, I know it wasn't extremely flashy/epic early levels in FFXI either, but still.
#5 Sep 19 2010 at 12:51 PM Rating: Good
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It might be worth it for you to read into how the class system works then, because there's no reason to be "bummed" about it.


I did read about the class system, that is why I am "bummed". I have poured over the forums researching both Thm and Con. And that is why I asked about spells going over and the downgrade from class to class. I have not had the luck to play BETA so that is why I am asking people who have. From everything I have read that anytime something is crossed from class to class it is slightly downgraded, as the above posted mentioned as well.

So my reasearch is telling me that if I want to be Thm and use some Con spells (elemental mainly) then they won't be near as potent. Just thought I would ask the guys who might have played with it is all.

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A bit curious about spell animations as well, just doesn't look very epic so far, I know it wasn't extremely flashy/epic early levels in FFXI either, but still


The part that really gets me is that in FFXI (i know I compare a lot but I really enjoyed certain aspects of the game it is really my only other MMO) the character casting had the same animation from casting fire to flare, it was just the spell animation that changed. It's just a little hard being intimidated from a mean looking character waving his little wand in front of him to cast Flare, you knwo what I mean? No where near epic.

Either way, I guess we just need to wait a few more days to see the retail version anyway. Kind of excited to see the difference from what some of you have experienced and teh retail version.
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Quote:
WAR has access to enough enmity gear and enough hate-inducing JA to aggro baby jesus.


Quote:
When I'm trying to decide what spell to cast I look at the mobs' weaknesses, check the day, check the weather and then calmly cast Thunder IV.
#6 Sep 19 2010 at 12:59 PM Rating: Good
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Techsupport wrote:

I did read about the class system, that is why I am "bummed". I have poured over the forums researching both Thm and Con. And that is why I asked about spells going over and the downgrade from class to class. I have not had the luck to play BETA so that is why I am asking people who have. From everything I have read that anytime something is crossed from class to class it is slightly downgraded, as the above posted mentioned as well.

So my reasearch is telling me that if I want to be Thm and use some Con spells (elemental mainly) then they won't be near as potent. Just thought I would ask the guys who might have played with it is all.


There seems to be ways to improve on those issues, but most people aren't getting there in beta. Guildmark rewards that increase your action affinity with a certain class. The speculative thinking is that we'll be able to add those traits that give +Conjurer action affinity to a THM and vice versa to make the hybrids perform better.

But yea, as it is right now, crossing abilities isn't as great as we'd like it to be...if you have a similar option on your own class, then there's really little point to it...
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#7 Sep 19 2010 at 1:10 PM Rating: Decent
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Why don't you just be a Conjurer? Then you'll have those high tier spells you want;)
#8 Sep 19 2010 at 1:13 PM Rating: Excellent
Techsupport wrote:
Quote:
It might be worth it for you to read into how the class system works then, because there's no reason to be "bummed" about it.


I did read about the class system, that is why I am "bummed". I have poured over the forums researching both Thm and Con. And that is why I asked about spells going over and the downgrade from class to class. I have not had the luck to play BETA so that is why I am asking people who have. From everything I have read that anytime something is crossed from class to class it is slightly downgraded, as the above posted mentioned as well.

So my reasearch is telling me that if I want to be Thm and use some Con spells (elemental mainly) then they won't be near as potent. Just thought I would ask the guys who might have played with it is all.


As stated, you can spend guild marks later in the game to increase your affinity with a particular class. So if you wanted to be a native Thaumaturge with Conjurer abilities, you could increase your Conjurer affinity through traits to reduce any penalties associated with the Conjurer abilities. If you wanted to play in a style similar to DRK, you would increase your Thaumaturge affinity and equip Thaumaturge abilities on a Marauder.

etc, etc.
#9 Sep 19 2010 at 3:36 PM Rating: Decent
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Thanks for the clarification guys.

Quote:
Why don't you just be a Conjurer? Then you'll have those high tier spells you want;)


I probably will, just because I got addicted to high damage spells and holding that hate line since my other job was a Pld. I actually wnet as far as removing emnity mertis so I could play Blm more. Nothing worse than a Blm with capped Emnity merits casting quake on Kirin LOL

Has htere been any testing on how much affintiy you can do? It would be just tweaking I would assume?

It's just me whining I guess, I just thought Thm was going to be what I really wanted Blm to be in FFXI. Blm just wasn't dark enough for me. In my mind I was picturing just a dark, evil, badass focusing his mind and body to cast Flare on some little unsuspecting Pudding...........

Either way I think with everything they have to tweak in this gme I should be able to create the character I always wanted. A darkskined Elezan with blood red eyes with a dark cloak with a few facial scars and maybe some tatoos (that is why I was so excited when I got the weskit in FFXI) just being the "evil" guy int he group lying in the shadows throwing out some massive damage spells.
____________________________
Quote:
WAR has access to enough enmity gear and enough hate-inducing JA to aggro baby jesus.


Quote:
When I'm trying to decide what spell to cast I look at the mobs' weaknesses, check the day, check the weather and then calmly cast Thunder IV.
#10 Sep 19 2010 at 3:48 PM Rating: Good
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Techsupport wrote:
Thanks for the clarification guys.

Quote:
Why don't you just be a Conjurer? Then you'll have those high tier spells you want;)


I probably will, just because I got addicted to high damage spells and holding that hate line since my other job was a Pld. I actually wnet as far as removing emnity mertis so I could play Blm more. Nothing worse than a Blm with capped Emnity merits casting quake on Kirin LOL

Has htere been any testing on how much affintiy you can do? It would be just tweaking I would assume?

It's just me whining I guess, I just thought Thm was going to be what I really wanted Blm to be in FFXI. Blm just wasn't dark enough for me. In my mind I was picturing just a dark, evil, badass focusing his mind and body to cast Flare on some little unsuspecting Pudding...........

Either way I think with everything they have to tweak in this gme I should be able to create the character I always wanted. A darkskined Elezan with blood red eyes with a dark cloak with a few facial scars and maybe some tatoos (that is why I was so excited when I got the weskit in FFXI) just being the "evil" guy int he group lying in the shadows throwing out some massive damage spells.


Exactly what happened to me once I got into beta...thought THM was the class for me, but quickly found myself playing conjurer more & more.

As for the affinity, they say something like "Increases your Conjurer Action Affinity +10(Maximize 100)". Again, since no one's been able to put them to use it's speculation, but it sounds like you could have a mix of those traits adding up to the 100? Sounds a little like meriting in a way. I'm thinking that might be what they meant when they said people could also be very strong focusing on one class only...maybe we could go conjurer and get as much of those bonuses to conjurer affinity as we can to make it even stronger? Sounds like you could anyway...

Edited, Sep 19th 2010 5:49pm by TwistedOwl
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#11 Sep 19 2010 at 3:52 PM Rating: Good
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I interpreted the "increase affinity with <class> spells by 10 up to 100" as a way to make a classes abilities better when used with other classes. just a guess though.
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#12 Sep 19 2010 at 4:16 PM Rating: Good
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Quote:
And I am really bummed about Thm, I really thought they were going to be the big hitters of the magic game but it looks like Con is getting all the high teir spells like Blm did in FFXI. The Thm "feel" really would have been right up my alley so to speak.


well, first of all Thamaturge is an ancient word for miracle worker which was most commonly used to refer to priests who would go around performing "miracles". Jesus could be considered an actual Thamaturge. So when i first saw they used that word i imediately knew itd be some what of a shadow priest in WoW, well it kinda is. i love THM though, more so than CON.

But i do have to second the BLM casting animations on EM, head down, arms out, cinder in the air, HOT!
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#13 Sep 19 2010 at 7:34 PM Rating: Decent
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I knew for me that conj would be more enjoyable then thm for me atleast but i think alot of people are underestimating thm damage ability. Banish did just about as much as my fire/thunder was doing at lvl 2 on my conj. Not to mention Poison. With poison, and shock spikes i was tearing through Dodos at lvl 6. i found that quite impressive b/c i wasnt able to take them on my conj til lvl 8.

At any rate conj is more my style just cause i want to max out 1 or 2 elements and hit reaaaally hard with that 1 or 2 but any mage interested in maxing out DD should definitly take a look at the Thm spells also
#14 Sep 19 2010 at 7:38 PM Rating: Decent
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Don't let "forums" influence you, Have you even played ff14 "beta"? I have both Thau and Conj at 22, and they are both very enjoyable, but it plays differently than ff11. IMO I find it a lot more engaging and I feel a lot more involved with the battle system in ff14 than I did in ff11. I fell asleep in ff11. Job that was really fun for soloing and killing big stuff in 11 was rdm, and thau seems to be going down the same road, cant wait to see these jobs in the later lvls! lol punishing barbs, stygian spikes, slow, thau is a major badass.

Edited, Sep 19th 2010 9:41pm by Abhy
#15 Sep 19 2010 at 11:07 PM Rating: Decent
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Not to mention Poison. With poison, and shock spikes i was tearing through Dodos at lvl 6. i found that quite impressive b/c i wasnt able to take them on my conj til lvl 8.


There *might* be a slight possibility that your physical level had risen in the meantime, eh?
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