Loved the game play, loved the environments, love the S-E cohesivness of the world (For example, NPC's all say "Gods" instead of god, which makes the world feel more alive and realistic). I especially love the balance of classes; its like they said, "why don't we just take the best abilities of the 20 ffxi classes and condense them to about 7 classes, and leave some out for room to grow."
Compared to other MMO's on the market, its still very menu driven and has a high learning curve. Not necessarily a bad thing (weeds out kids and immature players), but a high entry barrier can kill the MMO's potential. Again, I don't want this to be WoW 2.0 with over 8 million subscribers, but there's a certain feeling you get for being an early adopter of a successful MMO, and I don't mean elitist. My other concern is the economy; while an entirely bazaar and player driven economy sounds good on paper, and prevents RMT in many ways, without and efficient search function it feels like a MAJOR step backwards from a typical AH system. I mean, browsing items based on level or class, such as in FFXI or WoW is so easy, even if you then had to run to the retainer to buy the item it would still be worth implementing a search.
I played FFXI since the NA launch, and the last 2 years it finally started to feel dated, even with great content additions. When this was announced, I knew that this game was being designed for people like me; those who love the world S-E can create, the stories they tell, and want a beautiful and Challenging MMO experience. It's not FFXI-2, and I like that. Except I will still call them Mithra, Taru-taru, and Humes. Elezen and Roegadyn are actually pretty cool names, I can use those.
FFXI: Odin - Merylstryfe Summoner Woo Hoo!