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Open beta review by youFollow

#1 Sep 19 2010 at 10:16 PM Rating: Decent
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Hi id like people to share their opinions and thoughts on the game, having played on open beta how do you feel about the game in general?
This isn't a thread to troll or post bugs/annoyances u found about the game, but a thread to share your simplified review on the game.
Also please do not double post reviews.

My review:
I think the game is quite unique compared to all the MMO's i played so far. I liked games where the more you used a skill the stronger the skill becomes, thus even though FF14 is based on class lvl instead of skill lvl, it still has that feeling towards it. The crafting was fun to try, though frustrating at times. I did however wish they added more character creation options. The social atmosphere in open beta was... not as great as i hoped it would be for a game relying on the community for a lot of its content, but since its open beta people were too busy over their own stuff. Over all, not only is the game play refreshing compared to other MMO's, the graphics are just awesome, but i dont see myself playing this too much in the near future due to the time consumption.

Edited, Sep 20th 2010 12:18am by dreamgreed
#2 Sep 19 2010 at 10:19 PM Rating: Decent
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They're adding stuff to character creator for release, don't know how much but they are - I agree with you, game is cool, basically can't wait to play this Wednesday and see what wasn't there in beta...I'm interested in "Parley" its a mini game used to attain items for crafting and whatnot, I'm guessing this is geared toward crafters to help them along.
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#3 Sep 19 2010 at 10:33 PM Rating: Good
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the thing that stands out (as a complaint) for me right now is the music.
It doesn't do anything for me, well--most of it, anyway. It feels impersonal.
My rule is that orchestral music always stands the test of time, other stuff, like electronic synth music and stuff is difficult to pull off.
They should've went full orchestra for the soundtrack, or gotten a composer with some life left in 'em, like Yasunori Mitsuda, Yuki Kajiura, or Hitoshi Sakimoto.


edit:

I'm not putting down Uematsu; he's a skilled composer, FFVII has one of the best video game soundtracks I've heard, but he's made how many game soundtracks now? I think at this point he's diluting his accomplishments by turning out stuff with no soul.




Edited, Sep 20th 2010 1:25am by ghosthacked
#4 Sep 19 2010 at 11:29 PM Rating: Decent
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as some wise sage once said... in fact right here on this forum... THIS WAS A BETA. beta's are inherently flawed, filled with errors and prone to quit, crash, fail and get under your skin! :) that's why i love being part of a beta - you never know what you're getting yourself into! Open beta's, or as some are called these days, "Demos" can be a tough pill to swallow for some, those of us now used to an open beta being more like a slightly unpolished version of the game - with a few minor issues. this was a real Open Beta.

how do you review a beta? well, if you're talking points don't include technical jargon, back-end server issues, client interfaces, loads, dumps and beta-tester day-to-day notes and feedback, then it must be the game we're talking about!

i'm a life-long fan of the FF franchise... not one to play mmo's until i was introduced to FFXI - it was love at first sight. the one thing i know is that FF has always changed up it's game with every new entry into the franchise. FFXIV is no exception.

so, while FFXIV borrows, steals and occasionally pulls something out of the air, it is without a doubt an FF game. it's beautiful, fun (if you don't include the tedious menu nesting) and eludes to a wide, varied and deep story-line. issues in game play for me were in no particular order...

1. running around and seeing the sites - with the keyboard it sucked, it was a lot easier with my 360 controller... obvious to most i ran across in-game, this is a game designed for the console being released first on the PC to iron out as many issues as possible before the PS3 launch.

2. fighting was tough as i could never really tell what lvl a mob was! it ranged from a tiny squirrel, easy prey to a tiny squirrel incredibly tough... and now i learn the possible addition of spikes on or around the shield to indicate that while a mob is an EP, if it has some additional spike or shield - it may have attributes that make it a tough battle. ok - that's new, and once i get used to it - it'll be obvious which mobs i'll fight solo, and which will slap me around silly! :) i switched between my controller and keyboard when in a battle, controller for moving around and keyboard for the numerical pad.

3. getting around the menus was tedious - "NESTING!!". nothing to do with server response times... which at times was unbearable, but more about how many times you gotta click to get to something that could be a little higher in the hierarchy - such as selling to an NPC or or setting up your bazaar. again, i chose my 360 controller for these tasks. i'd be interested to know if users found a healthy middle-ground between their controller (if they used one) and their keyboard.

4. no hardware mouse was the reason i reached for my 360 controller in the first place! just saying.

5. market wards, retainers are fine... just gotta get used to them and the system. have to say though that if there are 50 retainers in any given area, there's got to be a better way of knowing who has what and how much without clicking on each and every retainer... there was so much stuff i wasn't looking for - i felt as if time was wasted looking. a few people were smart and named their retainers "CRYSTALS", or "LINEN", or something like "MEATS" - naming what they MOSTLY sold... not of course saying they didn't have a few gems hidden in their inventory! :)

6. anima, teleporting - or lack of anima - but it seems as if this issue has been or will be addressed by retail this week - as well as the hardware mouse.

summary: i loved the beta/game - was as addictive as FFXI was when i first ran into Jeuno !! graphics are gorgeous and i love the new mobs. the races available as well as the options in creating characters are great... and now i hear there may be more on retail launch. yummy. who knows what we'll have for the PS3 version. fighting is fun... i like not just having to sit back and watch auto attack roll the dice for me... i have to interact - and for me that's a big plus. the vistas in the game are incredible... running between the cities, boarding the ferry and discovering hidden caves, valleys and mobs! players who didn't get a chance to participate in the Open Beta, did miss out, but will be well rewarded either on the 22nd or 30th, when they pull the plastic off the box and enter the world of Eorzea.
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#5 Sep 20 2010 at 12:07 AM Rating: Decent
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I'll start by saying I have played many games over the years. I started "gaming" with the apple IIe with hitchhikers guide and planetfall(Yay for text games). I have also beta'd a good many games over the years. I got into the mmo scene with FFXI. I had messed with ultima and what not before. FFXI is what drew me into that type of game for good tho.

As for FFXIV, I found the beta version to overall be very good. I'll hit the highlights here next

1. The world was awesome. The varied zones and mobs kept me interested as well as being able to find the same difficulty mobs all in different places int he same zone (vs all my lvl 1's are here all my lvl 5's are here etc) It just made it easy to skip the crowds and go someplace at a low level to play where noone was farming it out. I found several places where clearly some story is going to take place but for now it is empty. I was sad not to see the events... but very soon I won't have that problem. The camps of npc's in random caves speaking of being war refugees and all really added to the feel that the land was war torn.

I didn't like how every 10 feet was a squirrel of some type, but it remains to be seen if retail will have that same layout.

2. The interface: It's hard not to be frustrated by this.. I actually love the nesting simply because once it functions at a normal speed you can whip through it without any thought. Same AS FFXI. No other MMO controls were so fast for me to deal with. I expect the same from this game once they get it ironed out. They said the interface speed is on the chopping block so hopefully it'll be good soon. I still like the macro system. People have been complaining a lot about it.... but it's so simple and powerful that I fail to see why. What I did notice that is needed is <stpc> and <stnpc> Those commands did not work. Macroing in /aoe on and /aoe off tho is really sweet. I can't fathom how you could complain that 30 seconds of easy time for that power is bad. That is just plain lazy.

3. Economy. The UI speed is what killed this for me as well. The retainer system may work once I can go through 10 of them in no time like with FFXI... but right now it is pain. I really think this needs an AH. I swore I saw where they said they were adding one just not for beta because they don't want to start the economy but I can't find that post to save my life now.... I thought it was called a Battle Market or something. Anyways, I'm all about an AH... there is just no other way to have a solid nice economy and free up some server and client stress from putting all those retainers out.

4. Classes. I like these a lot. I like the skill feeling where your character becomes everything possible rather than picking a class and maybe a couple crafting and gathering skills. That really will set the bar on character progression especially if a lot of requirements are put for them at higher levels. I feel like the combat classes all played very well and while they need some tweaks (Conj taking mobs 10 levels above it easily...really?) that they were pretty well thought out. I see why people want to swap these classes and stats 15 times a day... I love that you can't tho. I like that it is both semi static and very flexible at the same time. I hope this doesn;t change.

5. Transportation... Yay for teleporting boo for anima regen rate.. lol That's about all I have to say for that. I get why you'd want players to feel like they can;t just skip all over the world but walking for 40 minutes to get someplace even on a choco or horse or flying etc has always been one thing I didn't like about mmos. That is a terrible time sink and theres no real fun to be had. After all when I'm traveling I'm not adventuring.. I'm taking time out from my adventure to walk my *** off.

6. Story. I havent seen a lot of it mainly the first 2 sections of city story and tons of NPCs in the wild prepped for their purposes. Though I havent seen a lot of the story, I'm already engaged. I don't know how FF games make these cutscenes so effective but I'm always impressed by the feeling they give and the story they bring. Noone writes a cutscene like these guys and I hope there are plenty of them.

7. Mob level indicators. I like them. The leve tgts need work tho. The rest give you an idea then let you decide if you're up to the task of whatever abilities that mob has. I hope this doesn't change. I am curious tho.... NM markings? Impossible to guage? will they find a way to give that a little shield? maybe just a ?? I guess we'll see.

That about sums it up. I could write a ton more but the basics will do ^^ I hope we all have fun once it releases. I'm still very hopeful that they'll have it shining fairly fast.

Edit:Also because it applies here is what I have seen regarding the AH from a SE interview.


Regarding auctionhouses:
Regarding Final Fantasy XIV and the market battle system is something we would like to consider the equilevent to the auction house we had in Final Fantasy XI. Only that you'll also be able to fix your equipment and things like that. It is something we really want people to enjoy. Also after the release of the game we will see how it goes and for example find out what kind of search options players will want and need and improve the situation. We don't really want to introduce the auctionhouse from the beginning because that is going to determine the economy system. So we want to improve it slowly and adjust it accordingly.








Edited, Sep 20th 2010 2:14am by zoltanrs
#6 Sep 20 2010 at 12:20 AM Rating: Good
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ghosthacked wrote:
the thing that stands out (as a complaint) for me right now is the music.
It doesn't do anything for me, well--most of it, anyway. It feels impersonal.
My rule is that orchestral music always stands the test of time, other stuff, like electronic synth music and stuff is difficult to pull off.
They should've went full orchestra for the soundtrack, or gotten a composer with some life left in 'em, like Yasunori Mitsuda, Yuki Kajiura, or Hitoshi Sakimoto.


edit:

I'm not putting down Uematsu; he's a skilled composer, FFVII has one of the best video game soundtracks I've heard, but he's made how many game soundtracks now? I think at this point he's diluting his accomplishments by turning out stuff with no soul.




Edited, Sep 20th 2010 1:25am by ghosthacked




I feel the exact opposite.

Orchestral music (in video games, especially Western video games) is often times cliche and impersonal. I can't stand chanting choirs and booming timpani. I need a simple melody and a lot of that gets lost within too much thought (too many instruments). A good example of that is the music in WoW. I can't remember one song from it. Yet I can remember the theme from Zozo or Gau's theme from FF6. The only other modern game I can remember the music from might be Mass Effect and it is memorable because it's different. It was ambient and just, well, creative. (Well, that in addition to FFXI's Naoshi Mizuta who, along with Uematsu provided many a memorable theme)

I love Uematsu and the more understated synth type pieces. Some pieces in FFXIV even sound like they are from FF6 and 7. Like the one with the wandering synth bass in the Giridana main quest. Sure it may not be his best work (we haven't heard it all yet) however it was one of the few things in beta that surprised me how good it actually was.

I guess the reason why I'm apologetic towards him is nostalgia and the fact that I just really dig his style and work ethic. At his peak and even today he is different. There is nothing out there on the Western front that sounds remotely similar. And I think it was because he wasn't a 'trained' composer and solely started on video games that transformed into his own unique style.
#7 Sep 20 2010 at 12:21 AM Rating: Decent
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After playing open beta...

1. The combat system has me wanting to haste myself à la ffxiii. A liittle too slow. Who knows? Maybe they'll add a class with haste.

2. I want to be able to equip things from the inventory page, and I want to be able to do it by right clicking.

3. I want to spend as much time going through the pre-crafting ui as it takes me to decide and click. I don't want to wait for the game to bring up 5~ windows, it makes crafting take forever.

4. An in-game leve timer would be fantastic. I shouldn't have to look online and then at my clock to find out when I can next do one.

5. It would be nice if equipment lost durability slower. I actually found it better to just take off my equipment while crafting, since I had 100% success rate without having to repair anything.

6. Limsa and Gridania were such a nightmare to walk through that they've made me only want to start in Ul'dah. With towns that big it makes me really want base movement speed increased.

Aside from those things, I like the way the game is set up. It gives you a sense of being a part of a world, which has been missing from mmos since Everquest. I especially like the class system and it's potential.

Edited, Sep 20th 2010 2:22am by Inida
#8 Sep 20 2010 at 1:34 AM Rating: Good
Overall I'd say SE has done a great job. No MMO launches perfect, no MMO goes from day one to "only the hardcore still say it's not dying" stages without major changes.

Some things that I thought were done well:

1) Excluding some issues with terrain repetition, I found the landscapes to be well done from the standpoint of visual appeal.

2) Combat system is fine. Adequately interactive, not particularly complex at early levels, and lots of room to ramp up the depth and complexity as you progress through the ranks.

3) I really like the crafting system, even moreso than the combat system.

4) Guildleve system is a great break from the grind. I find the, "last mob runs and finds friends" mechanic to get a little irritating after a while not because it's "hard" or generally bad but because it's overused, but the ease of access and scalability of the levequests makes them a nice feature.

5) Armory system is innovative and enjoyable. There's always an avenue of progression and it gives the feeling that you have all kinds of choice.

Some things that I think could use improvement:

1) UI as it existed in the final hours of open beta (and not referencing the lag) is trash. I appreciate that some people find it to be fine, but I don't. I don't care how lag-free the UI is at retail, nested menus that don't need to be nested are poor system design. If there's a simple and elegant way I can tell the game what I want to do that can be managed with 1-2 menus, there's no reason I should have to navigate through 5.

2) Repair system needs to be streamlined. As it currently exists, most people are not going to like the process of having their gear repaired by another player (or, more likely more than one other player) and they're not going to like being gouged at the NPC for 50/75% durability.

3) Centralized market database needs to be added. I don't really care if it's an AH thing or just a "find a retainer who has what you want" thing. Right now it's just too limited and difficult for your average "casual" gamer to really expect to participate in the economy to any significant degree.

And one thing I could really do without that will never change (and likely earn me all kinds of vitriolic retorts and red arrows):

1) The community. Tired of the hypocrisy, ********* and delusions. Tired of people prancing around on their high horses about wanting to "figure things out on their own" and not wanting an "easy" game and then turning around in the beta and whining that the crafting is too confusing and the combat is broken because they can't figure it out and all that. Tired of people strutting around with their nose in the air condemning communities from other games without realizing that they're not really all that different from the people they're prattling on about. Tired of people yammering about how there's no point playing an MMO if all you want to do is solo and then when they get into a party in XIV all they do is play like they're solo.

All generalizations, certainly. Just a few too many people reinforcing them, even in beta when the half the people seemingly stopped testing when they got tired of the "open demo."
#9 Sep 20 2010 at 2:40 AM Rating: Good
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i just typed all this out then pressed reset :( so ill try again..

i agree with MOST of the complaints however i do not agree with the size of the citys being too big, i loved the feeling of being fresh off that boat in limsa, turning up totally lost in a massive city and feeling very small. I loved exploring the forest city (forgot its name) as it is exactly like i can imagine a forest city to be, i didnt try uldah(think thats its name) tho.

i loved the battle system, the lack of auto-attack is great in my opinion, i hated partying on 11 and noticing someone was afk half way through a fight cos auto-attack does the work for them

the armoury system is great, it gives you so much freedom i loved the fact i could do pretty much what i want when i want and i love the thought of in the future, if im with friends and we need say, a thaumautarge (sp) one of us could opt to be that and still benefit by gaining physical level, and therfor stats, and also skills to be used on other classes.. i do however wish they would let you allocate stats faster or something as most of us will not have much idea how to build our character till later on in the game (imo)

i HATED the fact that a daft slope in a hill stopped me from reaching my destination, if i can kill deadly creatures im sure a little 2 step slope wont bother me, it annoyed me to **** having to run miles just to find a gap

the ui nesting didnt bother me as much as its bothering other people, its just a few extra button presses and not going to impact heavily on the way you play... the best feature of the UI to me is the way you go into your menu to interact with things, it saves having to spam tab(or whatever the xbox/ps3 controller is) to target your thing then interact with it, its very good idea...wich brings me onto..

targeting... why should i want to target myself before i target a monster?! and why when a mole dissapears underground should i have to tab through 3 other moles just to get to the one i have almost killed.. targeting needs to be fixed imo.

i couldnt figure out the use of macros until later in the game when gear changing maybe required. to me everytihng i needed was in the action bar, unless im missing something (wich i probably am =D)

shortcut keys would be nice, ctrl+R ctrl+c ctrl+I.. etc..... i dont want this to be ff11 but they were a nice addition

last thing is fix the mouse!!! i am a keyboard/mouse combo for pc guy, i dont care if you find 360 controller easier.. thats you.. this is me.. and no matter what you say, no, you cant tell by the way i run cos i use the mouse to controlly my character and it is smooth. its only when targeting/clicking something the mouse fails

anyways thats my thoughts, all in all i think its very good and i enjoyed it alot, cant wait to see the finished product!

sorry that was lengthy, things came to me as i typed :)
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#10 Sep 20 2010 at 3:25 AM Rating: Good
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My review :

I was one of the "***** FFXIV" crowd, but tried the Beta anyway purely for graphic research as a game artist (didn't want to pay for the game to scope that out). Now I'm buying the CE. That's enough of a review I think.

If they deliver on all the changes to the most complained about issues (which they said they're fixing on release) then this game has got great potential. I like how they're going with a less 24/7 demanding gameplay mentality on this one, but not so much that you can't grind if you want a binge. Most of all the story is looking like it's gonna be badass, the likes of older FF games what with 'magitech' and summons galore.

I would recommend it to:
-anyone getting tired of the FFXI same-old and want a new adventure.
-anyone that can't quit FFXI cold turkey, and want a MMO they can just spend less time on first.
-anyone that didn't do FFXI but are FF fans that want to try a MMO. (be warned it will still engulf you)

Thumbs up for me*

*Conditional on their claimed fixes to be ready at launch.


Edited, Sep 20th 2010 5:30am by RattyBatty
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#11 Sep 20 2010 at 7:44 AM Rating: Excellent
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Inida wrote:


1. The combat system has me wanting to haste myself à la ffxiii. A liittle too slow. Who knows? Maybe they'll add a class with haste.



Seriously? I'd rather not have to mash my fingers off. The pace is fine.
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#12 Sep 20 2010 at 7:55 AM Rating: Default
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Quote:
the thing that stands out (as a complaint) for me right now is the music.


Quote:
I feel the exact opposite.

Orchestral music (in video games, especially Western video games) is often times cliche and impersonal. I can't stand chanting choirs and booming timpani. I need a simple melody and a lot of that gets lost within too much thought (too many instruments). A good example of that is the music in WoW. I can't remember one song from it. Yet I can remember the theme from Zozo or Gau's theme from FF6. The only other modern game I can remember the music from might be Mass Effect and it is memorable because it's different. It was ambient and just, well, creative. (Well, that in addition to FFXI's Naoshi Mizuta who, along with Uematsu provided many a memorable theme)


I actually agree with ghost. I very much dislike the music in 14 since i feel a lot of it does not fit the theme or place. However yes i completely agree i don't remember any songs from WoW either except the drum beat song when you first enter Orgrimmar. The music in WoW is much much more subtle though as it has been with most Blizzard games. They are not known for their extrodinary soundtracks, although if you sit down and listed to them without the game distractions, some of them are pretty solid.

It just seemed like the music in FF11 had a more... fantasy feel to it. The music this time around feels much much more like a concert to please the uematsu fans. I am almost to the point of replacing all the songs in 14 with the songs from 11 so i feel they actually fit with the atmosphere. Why don't we just redub lord of the rings or star wars with significantly different music, throw an electric guitar or two in there, you can start to see how for some the complete atmoshpere of the those movies could be ruined with a different track. Even though yes, some of them are based on the time they were produced but they are also situated for the theme of the movie.

I don't know i'm ranting, it's just i would prefer subtle music over misplaced music and all of it right now does not fit for me, it feels foreign and i really don't like it. Not a game breaker for me but a huge annoyance.

As for the rest of the game i "liked" it. It had it's upsides and downsides. I may invest in a new computer or i may wait for PS3 version to come out, time will tell how others percieve the game and whether it's worth it to get it early... chances are not though.

Edited, Sep 20th 2010 7:56am by boriss

Edited, Sep 20th 2010 7:57am by boriss
#13 Sep 20 2010 at 9:05 AM Rating: Decent
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The gold standard for MMO's to me is FFXI. FFXIV beats it in every way for me except:

1. The auction house. It's not just that it takes a long time to search through hundreds of retainers, it's that an auction house will let you quickly see what people have to sell AND more importantly lets you know what WILL be available.

2. Targeting. Maybe I am just used to the FFXI controls but their should be an easier way to target things. As a thaumaturge healer I find it very difficult keeping my party healed without using AOE heals. You can't target the members of your party without looking at them. I was used to scrolling up and down the party to select members I hope I can do it like that again.
Also when fighting multiple enemies and you kill one, you have to totally disengage from the first mob and target and than engage the second before you can attack it. Takes about five seconds. You can really take a beating in that time.

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#14 Sep 20 2010 at 9:09 AM Rating: Good
I think the lack of auction house is going to be kind of a big deal- mainly because the crafts are so darn complex. It's not bad to have complex crafts, but people need easy access to the materials then. If it takes you a half hour to hunt through shops for 1 item, and 2 hours if you're looking for the cheapest priced of that item, and you need 6 for a certain craft, I don't see people taking the time to do that. I think they made their crafting system assuming that people would have access to the different items through an AH. Is the right hand talking to the left here?
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#15 Sep 20 2010 at 9:12 AM Rating: Good
digitalcraft, Goblin in Disguise wrote:
Is the right hand talking to the left here?


No, apparently the right hand is busy atm.
#16 Sep 20 2010 at 9:26 AM Rating: Good
Screenshot


giggity giggity!
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#17 Sep 20 2010 at 10:13 AM Rating: Decent
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Music is Terrible, can you replace this music with FFXI music? we need a guide for this if possible. This composer is a joke. The BCNM and Avatar fight music from FFXI were some of the most awesome tracks ive ever listned to.

to clear it up, ALL the music isnt terrible, just the Battle and lvlquest music. I like area and city music so far.

Edited, Sep 20th 2010 12:14pm by HIGHTONE
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