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Multiple CharactersFollow

#1 Sep 20 2010 at 8:01 AM Rating: Excellent
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I was wondering if anyone is planning on having more than one character. I know there is a 3$ extra charge and that gameplay wise you don't NEED another character, with multiple classes on one but it still doesn't mean we can't have them.

Is anyone planning on having more than one character just because you want to? Or perhaps because you want to play the characters differently, a different race or starting city, perhaps having one be mainly a crafter vs fighter or the other one magic centric character vs melee, and so on. Again, I realize that the time spent leveling two characters differently could be spent on leveling one character with multiple abilities but its the fun aspect to it of viewing your characters differently. If you're racing to endgame obviously it wouldn't be for you.

I'm very much leaning towards having two characters myself. One mainly melee with Lancer, Archer and Marauder thrown in there, with a little bit of magic from Thaumaturge. The other character being mainly magic, lots of conjurer and Thaumaturge and a little bit of perhaps Pugilist. The way I figure it in regards to the extra 3$ is that it brings the price to about 16$ monthly, which is pretty much the cost of most other MMOs anyways.

So, even with a game such as FFXIV are there any other alt lovers out there? And/or what is your take on the idea.
#2 Sep 20 2010 at 8:07 AM Rating: Excellent
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An extra character would be one solution for me...I'm quite sure about my initial plans with everything except for race. I'm torn between 2 choices on that 1. If I could easily transfer gil & items between the 2 I might do both, but as it is now it seems like extra retainers would be better for that. So I may just stick with 1 and get more retainers as needed...

Edited, Sep 20th 2010 10:08am by TwistedOwl
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#3 Sep 20 2010 at 8:10 AM Rating: Excellent
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163 posts
Extra characters are fun, fun is worth the tiny monthly charge.
#4 Sep 20 2010 at 8:11 AM Rating: Excellent
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Im to poor!
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#5 Sep 20 2010 at 8:15 AM Rating: Excellent
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This all depends on what you want the additional character for..

in XI most people got atleast one other char to play as a "mule" a storage char to hold their crap cause their main was just too full.

SE watched this an took it into account and set up the retainer system. Your original 12.99/mo gives you 1 playable lvling char and 1 retainer (mule) that sells and stores equips/items. You can create another playable char for 3$ more BUT! you can also have another retainer for 1$/mo.

If i were to get any additional char it would be only for storage and I would go with 1 additional retainer.
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#6 Sep 20 2010 at 8:37 AM Rating: Excellent
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150 posts
It really depends on a lot of variables:
If I buy the game, obviously.
If I have time to play regularly.
How Status Reallocating cool-down is at launch.
The difference between min and max characters end game.
If HNM are added and if I fight them regularly.
If HNM are instanced or not.

I might make two characters so I can play different races and max status.
I'm not sure if I have the time or interest to play every job so I'm leaning away from using min characters.
If there really is little difference between min and max characters at launch I might just use one character and save some money.

If you did end game in FFXI regularly, it was beneficial to have two characters.
That way you could help your shell and still do other things in the game on a different account or mule.
I can tell you right now I wont be paying for a second account to dual box, but I might make a mule to check windows every so often.
However, this would be completely unnecessary if HNM are instanced in FFXIV.

Edited, Sep 20th 2010 10:38am by Osanshouo
#7 Sep 20 2010 at 8:48 AM Rating: Excellent
11 posts
I was mainly referring to additional characters as in another playable fighting character. The reason not being because one character is too full on equipment and items but just for a different playing experience. For instance having that melee centric Miqo'te character on a normal server and having a Lalafell magic centric character on a different server. I say centric because both will still obviously mix skills)

It would be two different races, two different starter cities, **** two different servers (for me at least) It's not for the sake of having a powerful character from one class as opposed to another, as I'm sure with stat reallocation you can make one character into anything but its not because I want powerful stats that I would have two characters but just for the fun of having, well two different characters I could imagine them differently.

It's just a different experience, running around as a midget blowing stuff up and then changing to running dexterously around stabbing people in the eye. In other words, its for the fun of having two characters not for strategy or tactics of different classes or inventory.
#8 Sep 20 2010 at 9:04 AM Rating: Excellent
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208 posts
I would like to have two characters; one magic focuses and one melee focuses, but the more I think about it the less likely it becomes. Repairing your own gear seems like a big part of this gameand many of the craftsman classes are tied together. I'd probably loose interest in a second character as soon as I had to level a craft for the second time. That and I don't have much time to play these days.
#9 Sep 20 2010 at 9:26 AM Rating: Excellent
11 posts
Honestly having two characters, gameplay wise is pointless. Every character can be every class with no penalty so having one melee character and one magic character is a waste, as that time could have been spent making one character with melee AND magic. HOWEVER gameplay wise is not the only thign to consider.

What is causing me to want to do it is simply for the fun of having two very different characters, for instance a melee centric Miqo'te dexterously running around stabbing people, etc. Then, having my little elf midget blowing things up from afar. Viewing them as two very different entities has its merits. If I feel like magic, I can switch to the Lalafell. Sure the Miqo'te could do it, but its more fun for me if the Lalafell does that. If I want to use a tiny bit of magic with lots of melee, the Miqo'te can fit that role. Or a lot of magic with a hint of melee, whatever character fits for the situation.

Obviously you wouldn't have to level up both characters equally or simultaneously, but having both of them gives you a choice if you are in the mood for one character or the other. Its not so much for having two different classes or two different fighting styles, but having those two characters themselves.
#10 Sep 20 2010 at 9:29 AM Rating: Excellent
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275 posts
I'll be playing two characters this time around. One thing I really regretted about FFXI is that I got too "dug in" to one character that I couldn't bring myself to effectively level another one (though I started one nonetheless).

My main is going to be a Miqo'te Keeper of the Moon from Gridania, Conjurer and Archer (plus whatever sub classes are required for abilities). As for crafts and whatnot, Botanist/Fisher/Weaver/Tanner/Culinarian/Alchemist. In the long term, she'll probably be heavily magic-oriented, with perhaps an exception or two. My alt is going to be a Hyur (M) Midlander from Uldah, mostly Gladiator (tank-style) and Lancer (plus subs again). He's going to be Miner/Blacksmith/Armorer/Goldsmith/Carpenter. In the long-term he's going to be heavily Tank/close-range-DD-oriented, with maybe an exception or two.

So yeah, it's pretty much that I want a completely different character from my main. The only thing that's similar about the two is they've both got black hair and green eyes. I do love alts. It breaks up the monotony, and I'm the kind of person who thinks of the characters as a little bit more than just pixels/polygons. I like imagining that they have a personality and a story behind them, and from that perspective having two very different characters is fun. It would be hard for me to pick just one or the other. I'm a female, so I like having a character that looks like me in that sense. I like being able to put myself in my character's shoes, and it just doesn't work as well if the character is a male. But I wouldn't give up the male either, because he's based on a character I've had for quite awhile and I'm very attached to him. That adds a whole new level to the difference of playing two characters. When I play the female I feel like I'm getting to experience the world for myself. With the male I feel like I'm standing by a good friend's side and helping him realize his goals. I can actually feel the difference when I'm playing each of them, though to anyone who's never RP'd before that probably sounds very odd. To me though, it's very fulfilling.

I can understand how it might be considered counter-productive to have two. My boyfriend doesn't understand the appeal. He's very "one-character completionist," and that's okay too. Two characters makes me happier than one, though, especially in a game with such detail. I can't wait! :)



Edited, Sep 20th 2010 11:32am by Kaelia88
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#11 Sep 20 2010 at 9:41 AM Rating: Good
11 posts
It's not even for a mule though that I think having two characters would be fun. Sure, if you are just looking at this as a race to the finish, at trying to get the most powerful character in the game with the most class levels and so on, yes two characters would slow down and not add much.

However if you look at the game as something where you are playing to have fun, being able to put yourself in the shoes of different characters would be a change of pace different from simply switching roles. You don't have to play both characters simultaneously, you can play one character 80 percent of the time as opposed to the 20 of the other, but the point is that having a different character by itself is a different experience, not for a different class but for a different personality you can place yourself into.
#12 Sep 20 2010 at 9:51 AM Rating: Good
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I'll be happy with just 1 character, but gonna have like 2-3 retainers cause im gonna level each of the DoH jobs, so gotta have lots of space for ingredients.
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#13 Sep 20 2010 at 9:54 AM Rating: Good
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PageCCCXI wrote:
I would like to have two characters; one magic focuses and one melee focuses, but the more I think about it the less likely it becomes. Repairing your own gear seems like a big part of this gameand many of the craftsman classes are tied together. I'd probably loose interest in a second character as soon as I had to level a craft for the second time. That and I don't have much time to play these days.


I have the same plan, but starting out with melee only for now. The melee version is going to have Miner,Armorer & Blacksmithing as support. A magic user would use different crafting classes. For the weapon repair probably Carpenter or Goldsmithing and for clothing probably Weaver.
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#14 Sep 20 2010 at 10:18 AM Rating: Excellent
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169 posts
I will likely have an extra character or two.
The extra cost isn't terribly off putting.
Also, I enjoy being able to log off one character and have instant access to other cities on my alt characters.
#15 Sep 20 2010 at 10:18 AM Rating: Excellent
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3,178 posts
Things to consider:

1.) Item sharing. I have not discovered a easy (direct) way to send another character items. Surely this will be implemented soon.

2.) Crafting cross-overs. Often for high level crafts you will need multiple crafts leveled. If one guy is a Carpenter and another is a Weaver, you will still be unable to craft a Royal Bed, even though time wise you have earned it.

3.) End Game access. Depending on the time it takes to gain access to endgame zones, you may never take the time to jump your secondary guy through all the fiery hoops required for access. If you level both classes on one character, you will have them both available. Otherwise it's flaming hoops x2. Granted, sometimes jumping through flaming hoops is fun.

4.) Stat re-allocation. This is an argument FOR having two characters. Let's say you are all at End Game Event Uber but no-one showed up as a Thaumaturge. You have Thaum leveled, but are currently dressed out as a Maruader. Now you switch classes but can only take so much out of Strength and Dex every 30 minutes. So your a bit underpowered for the next hour and a half or so. The event lasts about 2 hours leaving you at full-ish power for less than 30 minutes. (For this very reason I expect the stat re-allocation system to be tweaked in the future.)

5,) Ease of soloing and instant gathering. Also FOR multiple characters. This is a final snippet for those who just want to leave their Fisherman parked at the cliff all the time. You can play your main all night long and at the end of the night, just log onto your Fisherman for 30 minutes of instant fishing. Same goes for leaving your solo guy at the camp for his level. You know you can always log on for just 30 minutes with that guy and immediately kill some stuff.

If I had stuck to one character in FFXI, then my Taru could have gone to Sea as a SAM. And I would have had WHM/NIN available to play. Or even SAM/DNC for solo. I really limited my options playing on two characters.

#16 Sep 20 2010 at 10:26 AM Rating: Excellent
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I think about the only thing that would make me start up a new character, would be if I had a friend start, and I had every class leveled too high to really be able to play with them. That, or possibly at cap if I have too much free time during the day. Usually a few years into a game, through changes etc I start thinking "too bad I didn't level <class> this way", I could do that while bored.


Or if I really hated my character model, but even then I'd keep the original main until the other was caught up.
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#17 Sep 20 2010 at 11:26 AM Rating: Good
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I cursed myself up and down for many years lvling my crafts on my main character instead of a mule. Im pretty sure ill have 2 chars 1 server my "Main" and then my crafter. Only thing that sux right now is finding a go between to give my crystals and shards to on my never killed a thing in his life crafting mule. Hope to god they change this in someway even if its restricted to sending ONLY yourself stuff. I dont care how many retainers you got its just so much simpler to have a char full of mats for your craft all ready to go instead of messing with the retainer issue all together. It wasnt a big deal at all in beta but when you got 3~4 different jobs at max lvl(especially being able to change IN the field) id rather have all my gear on me for said jobs then a sack full of crafting mats and then have to port back, call my retainer, etc etc. So im gonna go with my gut and set up a crafter and an adverturer this time around just incase inv space becomes the debacle it was in FFXI.


By the way i must of totally missed a part about retainers..... when i gave him stuff then Xed out of it it said that i would lose all of the items he was carrying cause i didnt put them up in his bazaar. How is retainer like a mule when you have to "Sell" everything you give him? and yeah you can overprice everything but thats hardly a mule IMO
#18 Sep 20 2010 at 3:52 PM Rating: Decent
15 posts
I just couldn't do without my little tarutaru sidekick. I lovelovelooove lala's in this game but they never feel like a main character to me, and i really like to play more than one race. This is why i will most defiantly have two characters, my little Lala, and my Mithra. I don't care if it's a little extra....

I also will make one be magic and one be mostly melee, strangely enough, my lala will be melee and my mithra will be a magic user.
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#19 Sep 20 2010 at 4:17 PM Rating: Decent
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I feel like I want two, but I think I will have so much to do on one, I won't even care. I plan on leveling fisher and lancer to start with (see how long that lasts before I get distracted), and maybe a second character if I want to seriously try a magic user.
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