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Good Article on Japanese GamersFollow

#52 Sep 21 2010 at 6:35 AM Rating: Decent
Thief's Knife
15,053 posts
Good Highly biased Article on Japanese Gamers

The main complaint in that article seems to be a lament that japanese gamers don't like first person shooters and value gameplay over graphics.

Oh no, EA's and Activision's highly polished but extremely shallow sausage factory output doesn't fly there. Whatever will they do.

Sounds like they have good taste in games to me.

Edited, Sep 21st 2010 9:59am by Lobivopis
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.

I thought of it first:
#53 Sep 21 2010 at 11:20 AM Rating: Good
305 posts
I wonder if people would have learned from Aion that bringing a culturally specific style of game play into another culture usually isn't a "hit", especially when they label it <culture>-ized.

Different strokes for different folks i suppose.

#54 Sep 21 2010 at 11:48 AM Rating: Decent
2,535 posts
ShonaSeraph wrote:
Devildawgs wrote:
insanekangaroo wrote:
I disagree. The Japanese game industry has been leading the world for decades. This article is crap.

O.o seriously?
can you give some examples how the JP has been leading the world for decades?

Nintendo... Sega... Playstation...

Being generous gives Japan just 2 full decades of games industry dominance. It doesn't really start until 1985 (when Japan essentially monopolizes the home console market in the wake of the Great Video Game Crash), starts to crack by 1997 (as western-made games start to take over the sales charts), and is pretty much over by 2005.

And again, that's being generous (as well as ignoring Japan's near-total absence from the PC games market). A more realistic telling gives Japan near monopoly from 1985 to 1989, and relative dominance from about 1993 to about 2000 or so (1989-1993, the early and middle 16-bit era, was dominated by the Genesis/Mega Drive, which, despite being a Japanese-made console, was heavily stocked with western-made games). After all, by 2004, only 3 of the 10 largest publishers in the world were Japanese: Nintendo (#2), Sony (#3), and Konami (#6).

ashuramaru wrote:
Capcom, Sega, Nintendo, Koei/Tecmo, Namco, SE. Outside of shooters the most successfull games of most genres are the resault of japanese publishers.

More like, outside of shooters, simulations, sports games, MMOs, adventure games, strategy games, and puzzle games.

Japan does have a lot of notable games in the genres of brawlers, shoot-em-ups, fighting games, survival horror, visual novels, dating sims, platforming, and eroge. That list does not equate to "most genres".
#55 Sep 21 2010 at 12:15 PM Rating: Default
simulation: Ace Combat, Animal crossing, Harvest moon.
Sports: Gran turismo. Most sports games are nation specific, I have never played any NFL or NBA game.
MMO: Everquest, FFXI
Adventure: Legend of zelda. Though Adventure is an overshadowing genre; RPGs, platformers, MMOs can all be considered adventure games.
Strategy I'll give you
I wouldn't say puzzle games are really dominated either way.
#56 Sep 26 2010 at 8:43 AM Rating: Good
2,535 posts
ashuramaru wrote:
simulation: Ace Combat, Animal crossing, Harvest moon.

Harvest Moon is a niche title, not a major seller.

None of them are near the most successful games of the genre, which include SimCity, The Sims, and Microsoft Flight Simulator.

Sports: Gran turismo. Most sports games are nation specific, I have never played any NFL or NBA game.

GT is a racing game - I said sports in general. In particular, it's a racing simulator - and it's really the only racing simulator that can compete with arcade racers like Need for Speed (made in Canada and England), the Cruisin' series (made in America), Midnight Club (also American), and Ridge Racer (Japanese).

The most widely-played sport in the world is soccer (or association football for all you non-Americans) - the soccer video game market is led by EA's FIFA franchise, followed closely by Konami's Pro Evolution franchise.

MMO: Everquest, FFXI

FFXI is, sadly, not very influential. And not among the most successful MMOs.

Everquest was made in America. The San Francisco Bay Area to be exact.

As far as MMOs goes, Japan can't even compete with (the much less populated) South Korea, let alone the US or China.

Adventure: Legend of zelda. Though Adventure is an overshadowing genre; RPGs, platformers, MMOs can all be considered adventure games.

No, they can't; adventure is a distinct genre from RPG, action (which is what platformer is a sub-genre of), and action-adventure (which is what Zelda is, and thus why Zelda doesn't count).

Adventure games are things like Zork, Maniac Mansion, King's Quest, Leisure Suit Larry, Myst, Monkey Island, Heavy Rain, Shadowgate, and so on.

Japan only dominates the sub-genres of dating sims and visual novels, both of which have virtually no presence outside of Japan and are therefore nearly irrelevant.

I wouldn't say puzzle games are really dominated either way.

You just agreed with me. I did not actually say that they were; those genres I listed were ones that Japan could not believably be said to "dominate". That does not imply that some other country does dominate.

That being said, it's worth noting that by far the single most influential, most widely played, most frequently ported, most often ripped-off puzzle game of all time was made in Russia.
#57 Sep 26 2010 at 8:52 AM Rating: Default
11 posts
change my diaPER NAO!
#58 Sep 26 2010 at 9:36 AM Rating: Decent
409 posts
I can't believe this guy compared games like GTA and Halo to classical literature...


“The other day,” says Q Entertainment’s Mielke, “I was having lunch with a friend and I said, ‘Have you ever played StarCraft?’ And he said, ‘What’s StarCraft?’ Sometimes it’s just really shocking that their gaming vocabulary isn’t as extensive as it could be. I think Japanese game developers need to start playing other people’s games to open their minds, just like a writer might want to read classic literature to be inspired.”

What an ***.

Edited, Sep 26th 2010 11:36am by SickleSageKiroh
Q: How many SE employees does it take to change a lightbulb?
A: None, it's working as intended.
#59 Sep 26 2010 at 5:09 PM Rating: Decent
7 posts
Then again, this is exactly what SE said about the reviews XIII got in the West, that Westerners didn't "understand it" or whatever it was. This is a mentality BOTH sides of the world have, and a mentality BOTH need to acknowledge to truly grow. Part of it is cultural differences simply regarding what we enjoy playing, and part of it is genuine closed-mindedness on both sides.
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