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Levequests!Follow

#1 Sep 21 2010 at 11:48 AM Rating: Excellent
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Well it looks like SE held true to their word and followed up on adjusting levequests! For better or for worse... is up to you.

So far, it looks like the reset before accepting new leves is going to be 36 hours, not 48 hours. Awesome! ...right? Well, I could be reading this incorrectly, but from the looks of it, you will no longer be able to accept 16 leves. In Beta we were able to accept up to 8 Regional levequests (DoW/DoM/DoL) and 8 additional Local levequests (DoH). But from this, it looks as if Regional and Local are going to be combined for the total of 8 levequests.

Like I said, I could be interpreting this incorrectly, but feel free to comment.

Here's the text from Lodestone.
The list of guildleves made available by the Adventurers’ Guild will change once every day and a half (Earth time). Until that list is updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it. Players may carry up to 8 guildleves (regional and local combined) at one time.
http://lodestone.finalfantasyxiv.com/pl/guide/guildleave01.html
#2 Sep 21 2010 at 11:51 AM Rating: Excellent
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So instead of being able to do 16 leves in 48 hours we can only do 8 every 36 now.......

Ugh.
#3 Sep 21 2010 at 11:51 AM Rating: Good
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It sounds like you can still turn them back in once they're grey, and you may be able to still do 8 of each type.
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#4 Sep 21 2010 at 11:55 AM Rating: Good
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KujaKoF wrote:
It sounds like you can still turn them back in once they're grey, and you may be able to still do 8 of each type.


Interesting, unlike the beta if we're now allowed to exchange completed leves before the next reset then that'll work. It'll be a lot of running back n forth for more leves though...
If that part stays the same then yeah, they didn't exactly make it better!



Edited, Sep 21st 2010 1:59pm by TwistedOwl
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#5 Sep 21 2010 at 11:58 AM Rating: Excellent
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Still a little confused on this whole thing myself.. says you can carry 8. Not how many you can complete... nor have I seen a real good explanation on Exchanges. I exchanged a few in Beta, sometimes it did increase the reward.. but I couldn't really find out why it would let me switch only a few sometimes, but I'd have my choice of any of them at other times.
#6 Sep 21 2010 at 12:01 PM Rating: Excellent
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Ahh.. that's an interesting concept about being able to turn in completed leves for additional leves.. that would actually be a big improvement.
#7 Sep 21 2010 at 12:11 PM Rating: Good
Laudatio wrote:
Still a little confused on this whole thing myself.. says you can carry 8. Not how many you can complete... nor have I seen a real good explanation on Exchanges. I exchanged a few in Beta, sometimes it did increase the reward.. but I couldn't really find out why it would let me switch only a few sometimes, but I'd have my choice of any of them at other times.


This is a very good question, One that I would be very interested in seeing some information on as well. If anyone has some information on this I would be very greatful. thanks.
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#8Louiscool, Posted: Sep 21 2010 at 12:33 PM, Rating: Sub-Default, (Expand Post) Eh, I found local levequests to be worthless anyway.
#9 Sep 21 2010 at 12:34 PM Rating: Decent
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gotta also think that there's gonna be quests now from guilds.. so that'll add stuff too, might also be quests in other ways, gotta catch em all lol
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#10 Sep 21 2010 at 12:45 PM Rating: Decent
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If they actually thought making it a 36 hour reset and only 8 TOTAL leves per reset would make people happy, they're complete idiots. And I don't think SE are complete idiots.
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#11 Sep 21 2010 at 1:09 PM Rating: Excellent
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Kevrlet wrote:
If they actually thought making it a 36 hour reset and only 8 TOTAL leves per reset would make people happy, they're complete idiots. And I don't think SE are complete idiots.


You had me... then you lost me...
#12 Sep 21 2010 at 2:01 PM Rating: Good
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Local leves I used to boost crafting lvls as they seem to give more class points, not to mention an *** ton of physical xp. Its essentially skilling up for free and not to mention the recipes you would learn from successful completion of said leve.
#13 Sep 21 2010 at 2:18 PM Rating: Excellent
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Louiscool wrote:
Eh, I found local levequests to be worthless anyway.

Basically you do a lot of running around just so your materials are free. I would rather skill up on in the guild just buying cheap materials and use my time doing leves that make money to buy them.



Local levequests give really good SP, XP, gil and materials. You will do more running around buying cheap materials and waste more GIL than earn over the course of your leveling. But to each his own..
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#14 Sep 21 2010 at 2:27 PM Rating: Good
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i thought it was suppose to be reduced significantly??

from 48 to 36hours? thats it? =|
#15 Sep 21 2010 at 4:20 PM Rating: Decent
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IamTuck the Eccentric wrote:
Louiscool wrote:
Eh, I found local levequests to be worthless anyway.

Basically you do a lot of running around just so your materials are free. I would rather skill up on in the guild just buying cheap materials and use my time doing leves that make money to buy them.



Local levequests give really good SP, XP, gil and materials. You will do more running around buying cheap materials and waste more GIL than earn over the course of your leveling. But to each his own..


You didn't level carpentry then.

1 Leve: run to brentbranch, get materials, get support, craft 3 planks. Fail, fail, fail because you don't have plankmaking because you are only level 9 and dont have guildpoints. Or get lucky and complete 1 or 2, get 300 - 500 sp each.

Versus

Buy Lauan Log: 2.5k
Make 4 Lauan Lumbers: 250 SP
Make 1 Lauan Half Mask from each lumber: 311 SP each
Sell Lauan Half Masks to npc: 200 Gil each.

It's basic FFXI crafting math. Power level a craft versus do it the slightly cheaper way. I was spending 2.1 gil per skill point, and not having to run around to do it, or be limited by 8 leves every 2 days.



But I will admit, the physical exp was enormous and very helpful early on. By phys level 20, it wasn't worth it.
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#16 Sep 21 2010 at 4:27 PM Rating: Good
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If they do it this way then it totally defeats the purpose of lowering the cooldown. I really hope that is just poor wording. Guess we'll find out in an hour and a half when people are able to start logging on.

carrying question is also a valid point, hmm.

Edited, Sep 21st 2010 6:28pm by Silverwyrm
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#17 Sep 21 2010 at 4:38 PM Rating: Decent
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Quote:
The list of guildleves made available by the Adventurers’ Guild will change once every day and a half (Earth time). Until that list is updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it. Players may carry up to 8 guildleves (regional and local combined) at one time.


It sounds to me like we can only accept 8 quests at one time, then when we're done with them, we can go back and get 8 more, until we finished all the quests on our list...well...we'll probably get the answer by tomorrow =)
#18 Sep 21 2010 at 4:41 PM Rating: Good
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Louiscool wrote:
Eh, I found local levequests to be worthless anyway.

Basically you do a lot of running around just so your materials are free. I would rather skill up on in the guild just buying cheap materials and use my time doing leves that make money to buy them.



I got silver ingots and rams horns from local levequests... seems worth it to me
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#19 Sep 21 2010 at 4:46 PM Rating: Good
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Agreed that some of the leves have better rewards then others, but really the reward bonus jump up a huge amount for the rank 10 ones, let alone the equipment bonuses that some provide.. can save a tone of time and money from you having to make them yourself.
#20 Sep 21 2010 at 4:46 PM Rating: Good
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Quote:

It sounds to me like we can only accept 8 quests at one time, then when we're done with them, we can go back and get 8 more, until we finished all the quests on our list...well...we'll probably get the answer by tomorrow =)


yeah i also read it as you can only have 8 at a time, but you can get more after you complete or fail those 8.
in OB that would have meant youd need to go to another city though for only 8 more.
if you can do more than 8 (im sorry i dont consider crafting as classes or worth mentioning for guildleves) within a day and a half then i hope there are more than 8 per city to be able to accept.
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#21 Sep 21 2010 at 4:49 PM Rating: Decent
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dunlag wrote:
Quote:
The list of guildleves made available by the Adventurers’ Guild will change once every day and a half (Earth time). Until that list is updated, players may not accept the same levequest twice, nor may they return an incomplete levequest having accepted it. Players may carry up to 8 guildleves (regional and local combined) at one time.


It sounds to me like we can only accept 8 quests at one time, then when we're done with them, we can go back and get 8 more, until we finished all the quests on our list...well...we'll probably get the answer by tomorrow =)


Actually after reading it again it SOUNDS like you can't have more than 8 at a time, but it doesn't mention if you can get 8, finish them and turn them in and then pick up some more leves. Guess we'll find out.

Also, my opinion on crafting leves is based on level 1 leves. As I read, maybe they are worth the effort 10+...

Edited, Sep 21st 2010 6:50pm by Louiscool
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#22 Sep 21 2010 at 4:53 PM Rating: Good
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pixelpop wrote:
Quote:

It sounds to me like we can only accept 8 quests at one time, then when we're done with them, we can go back and get 8 more, until we finished all the quests on our list...well...we'll probably get the answer by tomorrow =)


yeah i also read it as you can only have 8 at a time, but you can get more after you complete or fail those 8.
in OB that would have meant youd need to go to another city though for only 8 more.
if you can do more than 8 (im sorry i dont consider crafting as classes or worth mentioning for guildleves) within a day and a half then i hope there are more than 8 per city to be able to accept.


In the very last interview of Tanaka (or someone else), they said they would shorten the guildleves cooldown time and increase the speed of anima regeneration amount (the points you need to teleport) because they're expecting players to teleport more often for their leves. That being said, I'm assuming that we'll be teleporting between the three cities at least once a day (if we're going to do all the leves from each city).

On the other hand, I think I'd actually spent more time doing crafting guildleves than DoW or DoL leves, it's much better and easier to level up crafting classes with crafting leves imo.
#23 Sep 21 2010 at 4:54 PM Rating: Good
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Louiscool wrote:
IamTuck the Eccentric wrote:
Louiscool wrote:
Eh, I found local levequests to be worthless anyway.

Basically you do a lot of running around just so your materials are free. I would rather skill up on in the guild just buying cheap materials and use my time doing leves that make money to buy them.



Local levequests give really good SP, XP, gil and materials. You will do more running around buying cheap materials and waste more GIL than earn over the course of your leveling. But to each his own..


You didn't level carpentry then.

1 Leve: run to brentbranch, get materials, get support, craft 3 planks. Fail, fail, fail because you don't have plankmaking because you are only level 9 and dont have guildpoints. Or get lucky and complete 1 or 2, get 300 - 500 sp each.

Versus

Buy Lauan Log: 2.5k
Make 4 Lauan Lumbers: 250 SP
Make 1 Lauan Half Mask from each lumber: 311 SP each
Sell Lauan Half Masks to npc: 200 Gil each.

It's basic FFXI crafting math. Power level a craft versus do it the slightly cheaper way. I was spending 2.1 gil per skill point, and not having to run around to do it, or be limited by 8 leves every 2 days.



But I will admit, the physical exp was enormous and very helpful early on. By phys level 20, it wasn't worth it.


Well when you fail you still get better SP than if you fail a non local levequest. From my experience anyway and you lose all your materials you just spent all that gil for. Everyone is gonna have their own style for leveling their crafting classes. But to say that the local levequests are worthless is ridiculous. Again feel free to spend your gil to skill up when you can basically skill up for free. Anyone who plans on leveling a crafting class and doesn't do local levequests are losing out in my opinion.
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#24 Sep 21 2010 at 5:12 PM Rating: Decent
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Quote:

In the very last interview of Tanaka (or someone else), they said they would shorten the guildleves cooldown time and increase the speed of anima regeneration amount (the points you need to teleport) because they're expecting players to teleport more often for their leves. That being said, I'm assuming that we'll be teleporting between the three cities at least once a day (if we're going to do all the leves from each city).

well actually, to be more specific they said they were going to reduce the time DRASTICLY/SIGNIFICANTLY which is why theyd have to make anima regenerate to accomodate for that, -12 hours is not drastic/significant in any translation.

if we can still only do 8 battle levequests in 36 hours then the amount of teleporting isnt going to be a drastic difference either which also means we also wont see much of a change in anime regeneration, WHICH in turn means FFXI style grinding is most likely going to become the norm for leveling. awesome for alot of you, horrible for those on my side :/
the news on the levequests was awesome to me and i couldnt wait, im kinda dissapointed for now until live players prove otherwise tonight.

Edited, Sep 21st 2010 7:14pm by pixelpop
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#25 Sep 21 2010 at 5:15 PM Rating: Decent
geotrick wrote:
i thought it was suppose to be reduced significantly??

from 48 to 36hours? thats it? =|


If I were to suddenly start taking 25% of your gross income from every one of your paychecks starting now and continuing indefinitely, would you say that your income had been reduced significantly?

I'll be you would.
#26 Sep 21 2010 at 5:23 PM Rating: Good
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pixelpop wrote:
well actually, to be more specific they said they were going to reduce the time DRASTICLY/SIGNIFICANTLY which is why theyd have to make anima regenerate to accomodate for that, -12 hours is not drastic/significant in any translation.

if we can still only do 8 battle levequests in 36 hours then the amount of teleporting isnt going to be a drastic difference either which also means we also wont see much of a change in anime regeneration, WHICH in turn means FFXI style grinding is most likely going to become the norm for leveling. awesome for alot of you, horrible for those on my side :/
the news on the levequests was awesome to me and i couldnt wait, im kinda dissapointed for now until live players prove otherwise tonight.

Edited, Sep 21st 2010 7:14pm by pixelpop


I really hope I'm right this time, I really don't want to xp grind anymore...

Quote:
If I were to suddenly start taking 25% of your gross income from every one of your paychecks starting now and continuing indefinitely, would you say that your income had been reduced significantly?

I'll be you would.


When it comes to paycheck, even if it's 1%, I would still think it's "significantly"....
#27 Sep 21 2010 at 5:28 PM Rating: Default
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The One and Only toohotforu wrote:
Laudatio wrote:
Still a little confused on this whole thing myself.. says you can carry 8. Not how many you can complete... nor have I seen a real good explanation on Exchanges. I exchanged a few in Beta, sometimes it did increase the reward.. but I couldn't really find out why it would let me switch only a few sometimes, but I'd have my choice of any of them at other times.


This is a very good question, One that I would be very interested in seeing some information on as well. If anyone has some information on this I would be very greatful. thanks.


Yah I couldnt find any information on it and had to assume. I only really noticed it on rank 20 leves. One had 16k gil reward and trading in 4 completed rank 10s, bumped it up to 23k gil. Another had 1500ish Guild Marks, turning in 2 rank 20s, and 2 rank 10s (one was incomplete too, bug?) and it had the best result of around 1900ish.

The only logical thing I did with it was putting 8 exchanges into the 2 best reward leves I could get. I also did not get to exchange LOCAL leves. Im not sure if this was because I didnt do locals as much as regional ones, but I dont think so. I had plenty of completed local leves when I was doing rank 5-15 Blacksmith.
#28 Sep 21 2010 at 5:29 PM Rating: Decent
Edited by bsphil
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Well there's a pretty big difference in significance between your income used to pay for living expenses like rent/mortgage and food, and additional quests used to gain extra gil and exp in a MMO. Really I think you would've been better off just saying that -25% recharge time is significant.

Problem with them not recharging on a multiple of 24 is that if you play once a night for a couple hours, you can still only do levequests every 48 hours because you won't have the time to take advantage of that 12 hour bonus until you can login in the evening. Unless levequests recharge like assault tags in FFXI, where you get one every 4.5 hours. Then you could at least do ~5 every day.
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#29 Sep 21 2010 at 5:32 PM Rating: Good
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I was just barely into the rank 10 leves myself, when I did notice a bonus finally applied.. never thought of switch more then 1 for a new one however... I did notice on one not only did the Gil amount go up, but it did highlight the Item bonus as well... never thought to look and see if it changed/upgrade the item or not however... curse you hind sight!
#30 Sep 21 2010 at 5:54 PM Rating: Good
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Louiscool wrote:
Eh, I found local levequests to be worthless anyway.

Basically you do a lot of running around just so your materials are free. I would rather skill up on in the guild just buying cheap materials and use my time doing leves that make money to buy them.



lol you serious? try them before you bash them because clearly you haven't. Local leves not only give you more xp, skillups, and gil but on top of that for each one you do you get atleast 1 new recipe and possibly two depending on whether you succeed or not, I'd say that's worth it.
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#31 Sep 21 2010 at 6:27 PM Rating: Decent
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Quote:
When it comes to paycheck, even if it's 1%, I would still think it's "significantly"....

exactly.
im sorry but the 25% paycheck thing was a horrible analogy.
it would be more like:
it took me 180 hours in OB to reach level ___.
but in retail it will only take me 135, THAT GIVES ME 25% MORE TIME TO NOT PROGRESS TOWARD FUTURE (or existing not yet known) ENDGAME!!! ^.^

this game is looking more and more crafting heavy as i look at things.

Edited, Sep 21st 2010 8:28pm by pixelpop
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#32 Sep 21 2010 at 9:33 PM Rating: Decent
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All this is is changing the cooldown from 48 hrs to 36 hrs, most likely. You probably can turn in completed leves to get new ones. I didn't see anything saying you can't turn them back in. Sounds like good news to me.
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#33 Oct 18 2010 at 12:13 PM Rating: Default
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sorry im kinda a noob what does levequest reset do... we can exchange our levequests for new ones anyways.... so why wait for reset
#34 Oct 18 2010 at 12:18 PM Rating: Decent
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You can't exchange a completed or failed leve prior to reset.
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