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Information about Hermes ShoesFollow

#1 Sep 21 2010 at 8:20 PM Rating: Decent
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Anyone know how they work? I've heard people have them and they run at the FFXI flee speed. I doubt they are a permanent flee or else they'd have gloated and told everyone so more people would pay for them. So I don't get it. I really don't think I'll bother reinstalling FFXI to pay for my account when I'm strapped for cash and will never use the account. Anyone got more information on them?
#2 Sep 21 2010 at 8:22 PM Rating: Good
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I'd like to hear some confirmation on the effect too.
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#3 Sep 21 2010 at 8:24 PM Rating: Decent
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watching a jp livestream; they definitely seem fast. i think i heard/saw people saying it only works 15 mins a day though. if someone else can confirm that, though, that'd be great.
#4 Sep 21 2010 at 8:35 PM Rating: Decent
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Great so SE has evolved from 'hidden effects' to 'hidden details about the time limit on usefulness of effect which on the surface appear to be too useful to pass up but once you get them they quickly become useless'.

Only ma matter of time before onion helm stops working past lvl 10, and the goggles are guarenteed to have an expiration on them too.

Sounds good.
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#5 Sep 21 2010 at 8:38 PM Rating: Good
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The stuff we put up with, eh? So many hoops to jump through, and in the end, we don't even know what we're getting.
#6 Sep 21 2010 at 8:40 PM Rating: Decent
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And that leads me to believe they're not worth anything in the first place.
#7 Sep 21 2010 at 8:42 PM Rating: Decent
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I really thought that the goggles having a limited lifespan was an exception that made sense. But now it's starting to look like more the new norm for their bonus items. -1 SE... -100
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#8 Sep 21 2010 at 8:45 PM Rating: Decent
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My friend said the boost is huge so I highly doubt they last forever ;(
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#9 Sep 21 2010 at 8:51 PM Rating: Good
Why couldn't they have worked like their FFXI version... If all they are is fancy Powder Boots, I'll leave my FFXI account deactivated.
#10 Sep 21 2010 at 8:53 PM Rating: Decent
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LadyOfHolyDarkness, Eater of Souls wrote:
Why couldn't they have worked like their FFXI version... If all they are is fancy Powder Boots, I'll leave my FFXI account deactivated.

Pretty much this, I really doubt they last long since they give you full flee speed. I would have bought them in a heart beat if they were a permanent boost.
#11 Sep 21 2010 at 9:18 PM Rating: Good
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Yeah permanent +5% would have been the better way to go on a bonus item like this.
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#12 Sep 21 2010 at 9:20 PM Rating: Decent
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Crap... I've already re-activated my FFXI account.... SO if I cancel it again now, I'm still getting billed aren't I?
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#13 Sep 21 2010 at 9:21 PM Rating: Good
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****, if they're so spotty like that I'm not so sure it's worth going through the hassle of reactivating and linking my FFXI account. A constant steady boost is far better than something that makes you zip around, but in limited bursts.
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#14KaneKitty, Posted: Sep 21 2010 at 9:38 PM, Rating: Sub-Default, (Expand Post) Good: no RMT for you. This goes for everyone else who only "reactivates" to get an item.
#15 Sep 21 2010 at 9:41 PM Rating: Decent
I'm not sure where anyone got the notion that these bonus items were going to be permanent or useful forever of all the time or any of that. You can't do that with these kinds of items. They're a nudge here and a bonus there but if a developer isn't careful, they can become game breaking. Boost to movement speed? That's an enormous advantage in an MMO. How many people did you know in FFXI who leveled THF specifically for Flee?

C'mon folks...head out of the clouds. You need to stop trashing SE for your own naivety.
#16 Sep 21 2010 at 9:41 PM Rating: Good
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So....? Is this confirmed? There's no timer on the but they stop working after 15 minutes? Per day? Do they need to be repaired to get the boost back?

#17 Sep 21 2010 at 9:42 PM Rating: Excellent
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In regards to all the bonus items for FFXIV, can anyone correct/confirm the details for what they do and the limits/duration that the item is usable?

Item: Onion Helm
From: FFXIV Collector's Edition
Bonus: Reduces the duration of weakness after KO
Limit: Stops working after Level 10 ??

Item: Garlond Goggles
From: FFXIV Standard Edition
Bonus: Increased Skill Point Gain
Limit: Runs out at some point (maybe based on a threshold of bonus skill points gained) ??

Item: Hermes Shoes
From: Having a FFXI account active at the time of starting FFXIV
Bonus: Increased Movement Speed
Limit: Only usable for 15 minutes a day ??

Item: Asuran Armbands
From: FFXIII member's code
Bonus: Enhances the effectiveness of your equipped arm or tool
Limit: ??

NOTE: At this point most of what I have here is rumor and speculation so please don't think I am saying these are correct, I am asking for confirmation
#18 Sep 21 2010 at 9:47 PM Rating: Decent
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Magnesium02 wrote:
I am asking for confirmation


No one knows. We are supposed to guess and spend time to test it ourselves. This is how SE wants it to be.
#19 Sep 21 2010 at 9:51 PM Rating: Good
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Quote:

Item: Onion Helm
From: FFXIV Collector's Edition
Bonus: Reduces the duration of weakness after KO
Limit: Stops working after Level 10 ??

You can change the limit to ???. I only say lvl 10 as an arbitrary example of what kind of limit it could be later found to have.
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#20 Sep 21 2010 at 9:53 PM Rating: Decent
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I doubt onion helmet stops working at a certain level, simply put you will not want to keep wearing it since it's stats will not keep up with other helms
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#21 Sep 21 2010 at 10:02 PM Rating: Decent
I had hoped they would have made it more useful than this... A friend bugged the **** out of my to reactivate my FFXI account just so he could reach LV60 since he didn't feel like joining parties to do so. Trade off is he pays for half the fee to reactivate my account and I get the Hermes Shoes as payment. *sigh* Looks like I'm screwed both ways...

I certainly didn't really expect them to give some kind of turbo boost, maybe a mild boost in comparison with Botanist's "Triangulate" ability. It seriously takes too long to traverse ground in FFXIV, whether or not it's designed to be a much larger open world. It loses the appeal when it takes nearly 10 minutes or more to get to the second camp (This could be an exaggeration but only by a few minutes.) just to realize you left something back at the city. Oh and about the onion helm, do we know if it kicks in if put on after death or is it like the rumored info about it only kicking in if put on before death?
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#22 Sep 21 2010 at 10:50 PM Rating: Decent
The One and Only SamusKnight wrote:
I had hoped they would have made it more useful than this... A friend bugged the **** out of my to reactivate my FFXI account just so he could reach LV60 since he didn't feel like joining parties to do so. Trade off is he pays for half the fee to reactivate my account and I get the Hermes Shoes as payment. *sigh* Looks like I'm screwed both ways...

I certainly didn't really expect them to give some kind of turbo boost, maybe a mild boost in comparison with Botanist's "Triangulate" ability. It seriously takes too long to traverse ground in FFXIV, whether or not it's designed to be a much larger open world. It loses the appeal when it takes nearly 10 minutes or more to get to the second camp (This could be an exaggeration but only by a few minutes.) just to realize you left something back at the city. Oh and about the onion helm, do we know if it kicks in if put on after death or is it like the rumored info about it only kicking in if put on before death?


I don't begrudge you feeling that a movement speed boost would be nice. I'd love it. The thing is, you can't just give stuff like that away to a select group of players and say **** you to the rest unless you place substantial restrictions on the item to keep the benefits in check. It's one thing if it's gear that you had to earn in challenging content or gear that was available to anyone just for signing up to play the game. When it's gear that you can only get if you have an active account with a completely different game, or for buying a first run edition of a game for a platform that a lot of your players don't even own...stuff like that...very fine line to walk as a developer. Too powerful and the people who weren't willing to pillage rental stores for XIII codes or spend the RL money on XI or their own copy of XIII start to resent it. Helm too good or beneficial for too long and your newcomers post launch festivities feel left out.

There's nothing wrong with having little perks here and there that some people may just never have access to...unless the developer allows those perks to create a significant and persistent benefit, at which point they end up doing as much harm as good.
#23 Sep 22 2010 at 7:45 AM Rating: Good
I honestly expected them to just have a slight boost to speed (like the difference between a rental chocobo in FFXI versus a slower chocobo that you raised and called with a whistle). Nothing incredibly obvious or really drastic. Paying the extra money for the CE and paying an additional fee for an FFXI account would certainly warrant such a small perk.

If it's SUPERRRRRR TURRRBO!!! for a short time then inactive for a very long time it simply isn't worth jack squat.
My head wasn't 'in the clouds' to expect something small and actually useful for all that extra money (especially since the NA CE is severely lacking compared to the rest.
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#24 Sep 22 2010 at 8:21 AM Rating: Decent
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I don't mind the short duration and daily recharge. If its anything like FFXI I will gladly utilize the speed boost for 15 minutes per day to run to camp or wherever. I only play a couple of hours per day anyway. No one really expected them to be the equivalent of Heralds Gaiters for $13, did they?

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