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Copied terrain, does it still exist in retail?Follow

#1 Sep 21 2010 at 9:43 PM Rating: Default
Now that a few of us have managed to get on already, I'm curious... Does the terrain still have the copy n' paste feel to it? Also, are enemies more plentiful in retail than they were in open beta? I recall running across various areas where there were virtually no creatures to be found anywhere. It seemed as if some areas off the main pathways were left completely barren and void of life.
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Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#2 Sep 21 2010 at 10:12 PM Rating: Good
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They haven't changed any of the terrain or maps. I never noticed the copy/paste/rotate in-game. I only noticed it on the maps where someone circled.

Also, players on BG have posted that mob density has increased a lot. So here is hoping!
#3 Sep 21 2010 at 10:14 PM Rating: Good
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a lot of mob density issues were also due to everyone being int he same level range, but I too noticed some areas that were oddly scarce of enemies entirely (uldah west side had a lot of that)
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#4 Sep 21 2010 at 10:16 PM Rating: Default
Why was this rated down? I'm not complaining about the copied terrain thing, I was only trying to find out if it was still the same in retail. Personally it doesn't bother me that much and I'm anxiously awaiting to pick up the game tomorrow.

Nathanael wrote:
They haven't changed any of the terrain or maps. I never noticed the copy/paste/rotate in-game. I only noticed it on the maps where someone circled.

Also, players on BG have posted that mob density has increased a lot. So here is hoping!


And this is the info I wanted to hear! Much of the areas looked so barren which had me a little discouraged. Anyway I asked this because there were alot of people fussing about the copied terrain and I was curious if that was only done to save on space maybe. But if it still exists in retail then that's just how SE intended to do it.

Edited, Sep 21st 2010 9:19pm by SamusKnight
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FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#5 Sep 21 2010 at 10:20 PM Rating: Good
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because people are touchy since every time this comes up its usually some sort of rage. Thats my guess.

Personally after the massive exploring I did in beta I'm not worried about it, the amount of copy pasting seems no different than any other mmo. There was a couple of spots that abused it but again I see that in...pretty much every other mmo.
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#6 Sep 21 2010 at 10:22 PM Rating: Decent
I'm going to enjoy the game either way, there's so much I'm looking forward to in it that I'm planning to get up an hour early before my GameStop opens so I can snag it right away and get home. I even took the day off so I can drown myself in FFXIV-goodness.

EDIT: One of the things I love about the huge areas is the exploration. In open beta finding areas where there was nothing living kind of bummed me out, and considering it's the "great outdoors" having only a furry animal here or there sort of broke that image. It's one of the things I loved about FFXI, I recall the first time I went into Spore Hollow, a small dead-end area in Jugner Forest. Giant mushrooms all around and it shocked me when they suddenly came to life and spewed spores all over. I played FFXI for several years and it wasn't until a few years later I realized that they did that.

Edited, Sep 21st 2010 9:26pm by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#7 Sep 21 2010 at 10:25 PM Rating: Excellent
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It was apparent for sure... but I think alot of that was just because the made everything so large the it was easier to notice. Agreed they should have used less duplications... but realistically there really aren't many (I can only think of 1) newer game that doesn't duplicate. It's more in splitting it up more so it's less noticeable.
#8 Sep 21 2010 at 10:32 PM Rating: Decent
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I was only in beta for a week or so, but the copied terrain never even dawned on me until the Mike B, BFF, video. And I realized recently, that his comments about it didn't stay with me, either.

I ran around the world after he had mentioned it and it never even popped into my head. I was enamoured by the beauty of the game and the awesomeness of the mobs I'd be fighting someday(even the darn crabs that were one-shotting me for like 2400 damage:/, and the pikeman who were one-shotting me for 3500 damage;)

My only point is that, as much as I love the world and the beauty of the game, I'm also completely immersed in the drama of the combat and the bestiary. Everything about this game is so immersive that the copied terrain is only visible to the eye that is critically looking for it.
#9 Sep 21 2010 at 10:33 PM Rating: Good
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I'm almost certain the mob placement was tentative in the Beta (especially in higher level areas). Actually I am 100% positive, and I'm sure they'll continue to change it even after release.

As for what you called "Copy paste terrain" are you referring to the blatant use of tiling on the textures? There's a few places where this is really obvious, as a game designer myself, and a LS of real life friends, most of whom are game artists or designers, we have fun pointing things like this out.

There are a ton of spots in Ul'Dah where the brick tiling is pretty bad because there's nothing to break it up. Another place that comes to mind is, across the big pond in front of the Adventurer's Guild in Gridannia, the cliff has really bad tiling.

If you were talking about the actual terrain meshes themselves being reused, I didn't find it too noticeable. But both of these things are simply byproducts of working on such a large project, and such a large world. Lots of times you don't even notice how much content is being reused, but occasionally the world designers fudge a job and it becomes obvious. Hopefully they have polish passes even after the retail release on areas, but I highly doubt it, considering it would make the patches huge, depending on how they deal with areas in their file structure.
#10 Sep 21 2010 at 10:37 PM Rating: Excellent
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207 posts
Yeah.. it is quite a beautiful game over all... Two moments (dying ones aside) stick out, one was just standing in the middle of no where fishing, watching weather changes from rain dust storms, cloud blocking the sun now and again. The other right at the end of Beta, Just sitting at hrm.. Camo Black Brush I think, right by the fire, chatting with a few others. (Really the only time in the whole beta I used chat).
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