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Lag KILLING this game for meFollow

#1 Sep 22 2010 at 7:12 PM Rating: Default
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The lag from the server is making this game no fun at all. Why else would I be sitting here typing this up. Sometimes when u cast an ability it takes 4-5 seconds long before it finish casting. Sometimes when u are fighting a mob, everything stops and u just sit there and wait until the server stops slowing down.

No one seems to complain about this which is really strange because ahem.. even guildleves take a long time before "activating." What I do is go to the leve spot since i know where it was during beta anyways.
#2Imaboomer, Posted: Sep 22 2010 at 7:12 PM, Rating: Sub-Default, (Expand Post) PS. It was the same thing in beta- they didnt do anything about the server latency issue.
#3 Sep 22 2010 at 7:19 PM Rating: Decent
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I too been having very bad lag problems, but that is to be expected on the release day, yes?

It should clear up in a few days after a large chunk cancels, uttering "OMFGZ! LAGZ! I CAN"T TAKE ITS!"

They know it is laggy and no amount of nagging is going to expedite them into correcting it (thought it gives short term release ;3)

Until they do I'm going to focus my main points during the off peak hours, it should be good then in the meantime XD
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#4 Sep 22 2010 at 7:21 PM Rating: Decent
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If my character is skipping from one place to the next, is that server lag or crappy computer lag? I keep configuring my graphics trying to make it better but it doesn't seem to work 100% of the time.
#5 Sep 22 2010 at 7:37 PM Rating: Decent
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Almost every game launches with massive lag. Should be fixed in around 2 months. (The population usually goes way down by then)
#6 Sep 22 2010 at 7:38 PM Rating: Good
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FullMetalJacket wrote:
If my character is skipping from one place to the next, is that server lag or crappy computer lag? I keep configuring my graphics trying to make it better but it doesn't seem to work 100% of the time.


Crappy computer lag. The graphics were working fine. A lot of people will have crappy computer lag and blame SE. I watched a lot of streams and a couple buddies play. This game doesn't lag much as of retail. If it is out of control for you you may need to look deeper into your own computer
#7 Sep 22 2010 at 7:42 PM Rating: Decent
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I'm not having any lag issues at all.

Phenom II X4 925, Radeon 5770, 4 GB DDR3 RAM, FIOS Internet, 1920x1080, 4XAA and everything at high or highest, AOCL and DOF off.

It's your computer or your ISP. It ain't the servers.
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#8 Sep 22 2010 at 7:43 PM Rating: Excellent
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The way SE seems to program their games, it's pretty easy to tell if lag is on the server end or the client end. Here are two easy checks:

Does the input lag? By this I don't mean like clicking a button and how long it takes for a response, that could be the server. If you are rotating the camera when your game "lags" and the frame stops, thats your GPU. It seems obvious to some people, but it is a simple check to see if your GPU is having trouble keeping up.

More telling, when the lag is "over" do the characters teleport around, or run really fast to their new positions? The way SE programs movement is that the game sends position information over the network, then the game extrapolates the movement animation to get from their current position (according to the client) and their new position (according to the server). What this means is, if you had a latency spike, the characters will be seen actually moving from point A to point B, they will just do it in double time. Alternatively, if the lag is caused by your GPU, they will have been trying to move, but those frames were not rendered, meaning they'll suddenly jump from point A to point B. (Also note, any lag where your own character freezes is NOT server to client latency).
#9 Sep 22 2010 at 7:51 PM Rating: Decent
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The other thing to remember is that they have WAY more people logging on to the server than in beta. So think of all the people downloading patches, creating accounts, logging in and out, yadda yadda yadda....

Give it a little bit, it will smooth out.
#10 Sep 22 2010 at 7:57 PM Rating: Good
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Imaboomer wrote:
PS. It was the same thing in beta- they didnt do anything about the server latency issue.


Uh no, beta was actually very nice and fine with regards to the latency. It has other issues, which have mostly been resolves, but now there is some heavy duty lag. This lag is likely in the more populated servers, but needs to be dealt with. I've been crafting only because combat is too boring and slow from the delay the OP mentions.

Mikhalia the Picky wrote:
I'm not having any lag issues at all.

Phenom II X4 925, Radeon 5770, 4 GB DDR3 RAM, FIOS Internet, 1920x1080, 4XAA and everything at high or highest, AOCL and DOF off.

It's your computer or your ISP. It ain't the servers.


We're not talking about frames per second lag, we're talking about server latency. Perhaps yours isn't experiencing it but a number are.

Edited, Sep 22nd 2010 9:59pm by Jeraziah
#11 Sep 22 2010 at 8:01 PM Rating: Good
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Yeah I can honestly say its the server. All settings are the same as OB and i'm having a lot of issues like the time I got in around OB, (moles staying underground forever, takes much longer for health to regen, leves take a while to activate etc etc.) i'm sure once I get out of the starter area and/or things start to settle down it'll be fine.

This is to be expected come launch and i'm sure when standard edition releases it'll be just as bad if not worse. Doesn't help i'm on Figaro and its pretty populated. To be honest i'm just happy servers are up and they haven't been down at all yet (knocks on wood).

*Just wanted to say, headed over to camp Drybone and the lag is barely noticeable at all. I'm guessing its just the starter areas that are causing it, looking at population its still around 2300 where it was earlier. But just wanted to say for anyone having issues it does get much better when you get out of that first area*

Edited, Sep 22nd 2010 10:04pm by Ipwnrice
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#12 Sep 22 2010 at 8:05 PM Rating: Decent
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i've had no lag and i've been playing all day.
#13 Sep 22 2010 at 8:16 PM Rating: Decent
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No lag here either. 100x better than the beta. It might be an issue with your PC.
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#14 Sep 22 2010 at 8:44 PM Rating: Decent
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I'd be willing to bet the people that are having less lag problems are closer to the West Coast. Call it a hunch.

There are clearly lag problems with input commands and what happens on the screen that are in no way directly influenced by the my SLI 4890's or 8gb of ram. My internet speed is 50mb download and 15mb upload and has been yellow starting since about 6pm CST. I however live in the Midwest and I always am at a disadvantage when compared to people on the West Coast with much slower internet packages.

#15 Sep 22 2010 at 8:52 PM Rating: Decent
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I have a question...

Is anyone noticing a delay in response when in attack mode? I mean I click on an action and it is taking a bit before the character responds. I take it that this is not server lag, nor GPU lag is it?
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#16 Sep 22 2010 at 9:14 PM Rating: Good
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I am noticing the heavy input lag when fishing and fighting. No stuttering or anything like that, the server is just taking forever to respond. Lots of folks in my LS are having the same problem.
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#17 Sep 22 2010 at 9:18 PM Rating: Default
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Yes delay in attacking or healing etc is the ping time.

Servers are based in japan so im told and they are not moving them.
So i guess we either have to put up with the horrible lag or quit.

Ill be putting up with it untill a new games comes out im waiting for and then wooooosh ill be gone :D

But besides the ping issue the game runs good. i dont even crash anymore in full screen mode so all my gpu's can be used now yay
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#18 Sep 22 2010 at 9:29 PM Rating: Decent
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The ROUTING time to JP fiber is ~200ms. You can another ~150-200ms of domestic routing time to that which does not = 1-3 (1000-3000ms) seconds of lag. You can barely notice 400ms, and thats what FFXI was running at.

Quite simply, this lag is performance/server based lag and has nothing to do with routing. I'm assuming a couple things as to why this happening. a) the server client is not optimized and is in its infancy and enduring teething pains. b) se knows that the demand for the game will not be as heavy in a month or two so they're just wading this surge out instead of spending hundreds of thousands on server farms they will never need.
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#19 Sep 22 2010 at 9:30 PM Rating: Decent
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On Selbina...peeps everywhere...no lag. Retail seems to be pretty well tightened up compared to beta...and we don't even have the big patch yet. Can only get better and better.
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#20 Sep 22 2010 at 9:37 PM Rating: Decent
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zappa2001 wrote:
I'd be willing to bet the people that are having less lag problems are closer to the West Coast. Call it a hunch.

There are clearly lag problems with input commands and what happens on the screen that are in no way directly influenced by the my SLI 4890's or 8gb of ram. My internet speed is 50mb download and 15mb upload and has been yellow starting since about 6pm CST. I however live in the Midwest and I always am at a disadvantage when compared to people on the West Coast with much slower internet packages.




If you are running 4890s in SLI then that is your problem.

On a serious note I haven't seen anything but green on the east coast.
#21 Sep 22 2010 at 9:51 PM Rating: Decent
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nyopo wrote:
If you are running 4890s in SLI then that is your problem.
No? The 4890 is one of the best cards on the market, ignoring the fact that graphical performance has nothing to do with server latency.
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#22 Sep 22 2010 at 10:08 PM Rating: Decent
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Really? I'm getting really good server-side latency reports from in-game, during open beta it was always red or orange, now I get uninterrupted green latency.
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#23 Sep 22 2010 at 10:09 PM Rating: Decent
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bsphil wrote:
nyopo wrote:
If you are running 4890s in SLI then that is your problem.
No? The 4890 is one of the best cards on the market, ignoring the fact that graphical performance has nothing to do with server latency.


I think that was a snide comment to mark the point that 4890s are ATI cards which run in Crossfire, not SLI.
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#24 Sep 22 2010 at 10:13 PM Rating: Excellent
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bsphil wrote:
nyopo wrote:
If you are running 4890s in SLI then that is your problem.
No? The 4890 is one of the best cards on the market, ignoring the fact that graphical performance has nothing to do with server latency.

I think he was joking about running Radeon cards in "SLI" which is, technically, impossible as far as I know. Crossfire, SLI, it's the same thing... well mostly....
#25 Sep 22 2010 at 11:12 PM Rating: Good
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Dik wrote:
Really? I'm getting really good server-side latency reports from in-game, during open beta it was always red or orange, now I get uninterrupted green latency.
I'm getting green latency as well, but horrible server side lag. Combat is taking several seconds for abilities to go off, but for monsters it is the usual pace. That makes it quite difficult to fight, since the enemy is getting several hits in before my attacks ever go off.

I'm on Lindblum, so I'm thinking it's due to the amount of players in the area chopping things up. The connection to the server is fine, but the server database is probably too bogged down (similar to WoW's loot lag at launch) resulting in delays when you input an action.

I've been setting up my macros since that's not affected by the lag.
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