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Simple But Good Uses for MacrosFollow

#1 Sep 23 2010 at 10:01 AM Rating: Excellent
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I'm sure most beta players are aware already, but without the ability to sort your inventory it can be a hassle to go switching around classes. This is especially true if you're like me and like to dabble in a bit of everything and do virtually all of the leve quests available to you.

Basically, use your macros to switch quickly between classes. Here is an example of a simple macro:

/equip main "Weathered Pickaxe"
/equip sub "Bronze Sledgehammer"

That macro will switch your gear over to make you a Miner. I personally am playing Conjurer and Thaumaturge right now, but I went ahead and bought all the basic tools for crafting and gathering. So I have a Conjurer, Thaumaturge, and DoL/DoH macros to switch around with ease.

For something like a Conjurer macro, you can get a little more advanced and have it equip specific spells and abilities. For this you use:

/eaction 2 "Cure" main

What this does is it sets your Cure spells in the 2nd slot. Your basic attack will always be set in the first slot and you do not need to macro that. Anyway, go ahead and use this maintenance time to think about organizing macros. You can even type them up on notepad now and copy/paste them over into the game if you're using the FFXIV Windower. I'm sure there are other uses for macros, but I thought these were basic entry level ones that players should know about. Enjoy!

Edit: This is a good summation of the macro system for any bored people wanting a good read:

http://www.ffxivvault.com/viewtopic.php?f=85&t=2441

Edited, Sep 23rd 2010 12:11pm by Jeraziah
#2 Sep 23 2010 at 10:32 AM Rating: Decent
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Good info^^, thanks for post.

Ive been using macros since beta and I couldn't be happier. My wife bought me a G15 keyboard and I have the first 5 hotkeys set to change my jobs from Cnj, bot,min,clth, to thm. Its nice when your out leveling up and you happen onto a harvesting or mining spot. Just slap the macro wait a few seconds and go at it. Then just macro back to whatever I was using.
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#3 Sep 23 2010 at 10:34 AM Rating: Decent
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More "eaction" then "macro" related. On Archer, can you move the "refill quiver" action to a different slot? All my trials it seems you can't. :( I want to be be number 9, not 2.
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#4 Sep 23 2010 at 11:20 AM Rating: Decent
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I don't think there is a direct way to move Refill Quiver. I switched from Archer to Culinarian, and in slot 2 I placed a Culinarian ability. Upon switching back to Archer, my Refill Quiver had moved from slot 2 to the next open slot (5) and I wasn't able to move it, unequip and re-equip, etc. This really mucks with my OCD and perhaps it is a UI bug unless I'm missing something.
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#5 Sep 23 2010 at 11:23 AM Rating: Good
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For those of us who are Macro-ly impaired such as myself, you can also use http://www.yetikitn.com/ffxiv/# Simple and effective. (this place was mentioned earlier on)
#6 Sep 23 2010 at 11:41 AM Rating: Good
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Here is another good one.

/equip head "Onion Helm"

that way you have it ready for when you die.
#7 Sep 23 2010 at 12:42 PM Rating: Good
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You can move the Archer's refill ability through a macro. You can't manually do it.

A quick /eaction 4 "Refill" main command will move it to slot 4, which is where I put mine.
#8 Sep 25 2010 at 3:18 AM Rating: Excellent
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Does anyone know if there is a macro for unequiping an item? I don't mean swapping it with something else, but removing it altogether. I want to make a macro to 'strip' my character down to her underwear for when i craft so I don't lose dura on my gear, but unequiping and re-equiping via the menu takes a while when you have armour and accessories and I would like to find something a little easier.

Any ideas? Ive tried /unequip but that doesn't work
#9 Sep 25 2010 at 3:59 AM Rating: Good
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From http://www.eorzeapedia.com/wiki/en/Macros

Quote:
By not specifying an [item name], you can also use /equip to empty a gear slot as follows:

*/equip [gear slot]

Note that macros can only be 10 lines so if you have more than 10 pieces of equipment, you will have to make multiple macros.


Edited, Sep 25th 2010 4:59am by RayneZ
#10 Sep 25 2010 at 4:33 AM Rating: Good
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I've been using, for example, /equip feet "".

I can't remember if I tried it without the quotes or not, so they may not be necessary.

The same thing can be done for abilities using the /eaction command. For whatever reason some abilities stay on my bar, even if I can't use them as my new class. I have a macro that clears every number key of an action (i.e. /eaction 2 "").
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