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I really miss having an AHFollow

#1 Sep 23 2010 at 10:07 PM Rating: Good
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Now that there isn't one, I really wish there was. I'm having one **** of a time trying to get a shirt for my marauder, find certain items for my crafts to make an axe. Need some kind of a way to search bazaars or something. I'm hoping other people agree.
#2 Sep 23 2010 at 10:15 PM Rating: Good
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Agreed
#3 Sep 23 2010 at 10:15 PM Rating: Good
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Agreed. Really tired of my Marauder running around shirtless, its gotta be getting chilly in LL. But yeah It is definitely harder to find stuff atm.
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#4 Sep 23 2010 at 10:34 PM Rating: Excellent
Yes, the game would be 1000% better with an auction house. they set up these super complex crafting classes that would benefit so much from having a central place they can get all these varied materials -- and gathering classes that would benefit so much from having a central place for selling them too!
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#5 Sep 23 2010 at 10:38 PM Rating: Decent
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It definitely doesn't help that anyone I ask won't respond how they got that leather strap or anything. Shouting doesn't seem to do anything either about wanting to buy something.
#6 Sep 23 2010 at 10:42 PM Rating: Default
So far, I don't miss it at all. I love the bartering and trading of services going on. Earlier, I traded some maple lumber for repairs to my saw. Been seeing deals like that all day and I like it, makes the world seem more real to me.
#7 Sep 23 2010 at 10:50 PM Rating: Good
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I would enjoy that too if I could find anyone. No one talks to each other here for some reason.
#8 Sep 23 2010 at 10:56 PM Rating: Good
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I'm on self sufficient mode.

So far if I need something I usually try to find it by myself, and I'm having a blast with it.

Either materials to repair my stuff or craft new equipment, I usually just jump to mining/farming/looking on the NPC stores, and I have had benefit to put the extra on sell which is making my money grow making the whole thing just even better.

I really feel the accomplishment of gathering my stuff, crafting it and ultimately wielding it, I remember trying to do that on FFXI but was just much harder.

On the other hand I bet the process would be quicker with a way to search through all the retainers, this is necessary, no question about it, it's just that for now I'm having fun even without it.

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#9 Sep 23 2010 at 11:02 PM Rating: Excellent
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Honestly? I like the self-sufficient crafting but I can't find one or two pieces of my axe and I really don't know how to find those pieces and don't want to level 2 more crafts to my armorer and blacksmith. Specifically Buffalo Leather Strap Black (Can't find, need dye and no idea how to obtain + level another craft) and elm axe shaft(level another craft).
#10 Sep 23 2010 at 11:16 PM Rating: Default
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On the other hand I bet the process would be quicker with a way to search through all the retainers, this is necessary, no question about it, it's just that for now I'm having fun even without it.


I like the retainer system, reminds me of Rolenberry Mall...but I do agree it needs a search function.
#11 Sep 23 2010 at 11:18 PM Rating: Excellent
being self-sufficient is ok at very low levels, and would be ok for a single player game, but it literally says there is absolutely no economy forming. It's a MMO. :\
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#12 Sep 23 2010 at 11:21 PM Rating: Default
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I like the retainer system, reminds me of Rolenberry Mall...but I do agree it needs a search function.


agreed.
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#13 Sep 23 2010 at 11:24 PM Rating: Good
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You know, I would actually kind of like the no AH idea if people actually communicated. Since I started yesterday, I think I have seen MAYBE 4 or 5 people talk in chat. And two of those were asian. And its like pulling ******* teeth to get someone to answer a question or even reply. Pretty ridiculous
#14 Sep 23 2010 at 11:55 PM Rating: Good
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Ertide wrote:
You know, I would actually kind of like the no AH idea if people actually communicated. Since I started yesterday, I think I have seen MAYBE 4 or 5 people talk in chat. And two of those were asian. And its like pulling @#%^ing teeth to get someone to answer a question or even reply. Pretty ridiculous


Haha, same here. I ask a question and get nothing.
#15 Sep 24 2010 at 12:13 AM Rating: Decent
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The Glorious SkinwalkerAsura wrote:
So far, I don't miss it at all. I love the bartering and trading of services going on. Earlier, I traded some maple lumber for repairs to my saw. Been seeing deals like that all day and I like it, makes the world seem more real to me.



I havent seen anything of that on my server.. lol we just grind.
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#16 Sep 24 2010 at 12:19 AM Rating: Excellent
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The Glorious SkinwalkerAsura wrote:
So far, I don't miss it at all. I love the bartering and trading of services going on. Earlier, I traded some maple lumber for repairs to my saw. Been seeing deals like that all day and I like it, makes the world seem more real to me.
That won't disappear with the addition of an AH.
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#17 Sep 24 2010 at 3:23 AM Rating: Good
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I get the feeling that those folks who don't communicate are going to get left behind the pack in the long haul...i'm already seeing a decent amount of rewarding group content even before rank 10. And there's not even any other regular quests implemented (that i've found), which will likely require the same. And the need for support from other crafting classes...you'll lose your mind trying to do ALL the crafts, not to mention inventory space.

Back on topic though, an AH or Ward search needs to be put in soon, or like someone else said, folks will simply give up and quit out of frustration with the economy. I personally haven't even bothered with the wards since CB...not worth my time and sanity. Until something is implemented that makes the process worthwhile, I just don't craft whatever I don't have the materials for, and bazaar my synths.
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#18 Sep 24 2010 at 3:39 AM Rating: Excellent
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This is the only thing that i really cant stand about the game. Having the bazaar system is fun yes, but after an hour of searching people selling random crap it really is throw your computer out the window time. Just give us a search option for the retainers already =(

Edited, Sep 24th 2010 5:39am by xxAnikalxx
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#19 Sep 24 2010 at 3:51 AM Rating: Excellent
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I don't like it in its current form either, makes trading much more difficult. Very rarely can I manage to get a human contact/response/trade going usually its just ignored or they throw it int heir retainer and go away. This system needs serious help and soon.
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#20 Sep 24 2010 at 6:06 AM Rating: Default
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shykin wrote:
Ertide wrote:
You know, I would actually kind of like the no AH idea if people actually communicated. Since I started yesterday, I think I have seen MAYBE 4 or 5 people talk in chat. And two of those were asian. And its like pulling @#%^ing teeth to get someone to answer a question or even reply. Pretty ridiculous
Haha, same here. I ask a question and get nothing.


I answer questions that I feel are valid questions. When someone asks where an NPC is, that is a valid question. When someone asks, "How do I play the game?" That is not a valid question.

While it does make me appear rude, I believe that there is a certain amount of exploring and trial and error that needs to be done by every new player. Read the instruction booklet (even if just for controls). Look up information on Zam (Now that anyone can do basic forum searches, there is even less reason not to find what something that can help). From my experience, the game has a high learning curve (I am still trying to figure out the best way to get into a party), but every person who didnt play beta has that right now. So, there will be a lot of questions that go unanswered.
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#21 Sep 24 2010 at 6:22 AM Rating: Excellent
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completely agree. Retainers are great for bazaaring but you can't find gear and making money through retainer bazaar is so slow if something even sells because you have no idea of what prices should be at :(

I tried crafting for gear, but you need to level 4 crafts to 11 or more to make a level 6 weapon. With SE implementing stuff for the casual gamer (which really i'm not, though I do hate crafting with a passion. XI didn't need you to have a craft, i prefer farming/selling), I don't see how having to spend days leveling a craft is anything but irritating just to make a weapon that won't last as long as it took to make it.
#22 Sep 24 2010 at 6:24 AM Rating: Good
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I for one also miss the AH it was a really nice feature that I think makes you gil faster since it's easier for people to find the stuff you are selling. The Bazaar idea is cool for when I'm offline or even running around outside of town but still there needs to be some form of AH and a search function. Also off topic I want a sort button...if there is one I haven't seen it but I really want it.

As for the people asking questions in game at this point for many it's a learning thing. Not much is known so many people are trying to figure things out so they just don't say anything. If I know the answer I will reply but I'm also in a huge learning phase right now with the game. Overtime when more information is out and posted online and people have done alot more in the game I'm positive that more people will be willing to help and willing to communicate period. You just have to think it's only the 1st week.
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#23 Sep 24 2010 at 6:42 AM Rating: Excellent
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The market wards are kind of neat, but its just too damned time consuming. Even the lag/delay for the items to show up for sale when you select "browse" is too slow (at least 2 full seconds on my pc). It adds up when you have to browse hundreds of retainers.

If they want this kind of system you need to have the ability to place requests for certain items along with the amount you are willing to pay, and give crafter the option to fulfill those requests. So instead of crafting stuff and then putting that stuff up for sale, its the other way around where the demand comes first and the item is then supplied.

I would have no problem putting a 'request' in and then doing other things while I waited for it to get fulfilled. Its better than browsing retainers for a couple of hours and walking away empty handed.

Edited, Sep 24th 2010 7:44am by Mithsavvy
#24 Sep 24 2010 at 6:56 AM Rating: Excellent
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its day 1-3 for everyone, if you're asking a question in chat theres a good chance that nobody else around you knows the answer. I've also noticed that with the chat box, its very easy to miss people talking to you due to combat spam.

But on the topic of AHs, I got so frustrating in the market wards yesterday, that I'm more or less decided to just level lowbie jobs to 10ish before I even try to find upgrades without an AH. Rough numbers from what I saw, 30% wtb/wts random crystals/shards, 40% random leveling crap, 10% seeking 1 specific item, 20% selling gear/made goods. Now i know its early on, and there arent that many dedicated crafters yet. but I think for every real weapon/armor/accessory store we see, there will still be 4-6 other retainers most buyers will consider useless.

Another thing I noticed, was that sellers seemed to have no concept of supply. They know what their mats cost, and what they wanted for profit etc, but seem to be oblivious to other sellers. Yesterday I saw 5 or so crafters in the wards selling maple wands (i thing, its the levle 6-7 con weapon) all with their prices 8000-10000, with one person having theirs at 7000. Also. that was practically the only weapon for sale, I think if people were aware of what was actually out there, they'd try harder to put out more weapon components so that they could put out some axes/lancers/bows onto the market.


Lack of an AH is hurting. Market information helps everyone, here's hoping they add one in a month like FFXI did.
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#25 Sep 24 2010 at 6:59 AM Rating: Excellent
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Can someone explain what the difference would be between searchable bazzars and an AH? I am forever seeing people says they don't want an AH, but they would like to be able to search what is for sale. I find that contradictory.

But I'm one of those who very much wants to see an AH, so maybe I'm biased.
#26 Sep 24 2010 at 7:06 AM Rating: Excellent
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Searchable bazaars would make a very very laggy AH, and when you find what you want, you'll have to wander around the market wards looking for the right retainer and waiting for it to load.

When this is a system players will settle for, things are bad.
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#27 Sep 24 2010 at 7:13 AM Rating: Excellent
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Pretty sure an AH is coming in the future even though SE hasn't said so. Look near the docks in LL, there's a building with a gavel symbol just like the FFXI auction house. Also, outside Ul'dah there's a "Silver Bazaar" or something like that with a similar symbol. Both places aren't being utilized right now. My guess is that a future content patch will open up AHs at those places. I don't know about Gridania because I never really looked around there.
#28 Sep 24 2010 at 7:14 AM Rating: Good
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I'm an archer battling in fishing gear. WOOOO
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#29 Sep 24 2010 at 7:17 AM Rating: Decent
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When this is a system players will settle for, things are bad.



I think people are just hoping for anything to make the current system workable, until SE finally gets off their duffs and implements an AH. I can't see this game's economy surviving unless an AH is put into place, OR if the Ward/Retainer system is a total 360 from what it is right now. Right now it's honestly not worth your time to go to a ward unless you already know that a specific NPC was selling a specific item.
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#30 Sep 24 2010 at 7:17 AM Rating: Decent
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Search-able bazaars means you can look up the items in a network and then it will tell you exactly which market and where that bazaar is located. Then you have to travel there and buy your item. An AH (like FFXI) is when all the items are connected and you can buy directly from there, without having to travel at all. Also in an auction house (like FFXI) you can see the price history of items, and in normal Auction houses (not like FFXI), you will see other people's bids.

There will be an auction house in the game eventually. What many people don't realize (because they didn't play at this time) is that FFXI did NOT have an Auction house on release day. When I say release day I mean when it was released in Japan. The Auction house was added in an update before it was distributed to the NA and other regions. They are just going back to what has worked in their past, as in releasing an MMO with no AH and letting the community set the economy, and then introducing the AH at a later time.

Edited, Sep 24th 2010 9:18am by HocusP
#31 Sep 24 2010 at 7:20 AM Rating: Good
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A search for the market wards would be fine with me, and when you purchase something the retainer could appear and give it to you. It is just so overwhelming trying to find stuff for sale in wards, as well as trying to sale something yourself. Right now the area around the repair NPC has become a mini-Rolanmart with about a dozen to half a dozen people AFK Bazaaring.
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#32 Sep 24 2010 at 8:37 AM Rating: Excellent
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HocusP wrote:
letting the community set the economy, and then introducing the AH at a later time.


I don't really understand the logic behind this. The community is going to set the economy based on the current bazaar system. The AH will completely change everything, and the economy will largely have to be set all over again.

#33 Sep 24 2010 at 8:38 AM Rating: Decent
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This might be the most infuriating, inefficient, and asinine system ever created. It's sad when even the bazaar system in EQ, which was implemented almost a decade ago, was far superior to this. To be honest, it's almost a deal breaker for me. If they don't have plans to change this in a massive way by the time my free month is up, I will more than likely cancel.

Edited, Sep 24th 2010 10:40am by Rostan
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#34 Sep 24 2010 at 8:39 AM Rating: Decent
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Not an AH, just a search function for the market wards would be good enough, spent over an hour looking for a hempen tabard yesterday and there wasn't one.
#35 Sep 24 2010 at 8:44 AM Rating: Decent
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anyone defending the lack of AH is a fanboy or troll, at this point im just assuming that an AH is something that will be added in the very near future, if it's not I probably wont continue paying. very inconvenient to buy items atm. and the language barriers just make having no AH that much more difficult.

and people who dont mind the current lack of AH will feel differently when certain items are more rare and hard to find, and all the classes need different high level/expensive items, and crafters need very specific hard to find materials, ugh. makes me cringe thinking about always having to find the items i'll need in a market ward.

but I dont think square enix is THAT stupid
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#36 Sep 24 2010 at 8:45 AM Rating: Good
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There will be an auction house in the game eventually. What many people don't realize (because they didn't play at this time) is that FFXI did NOT have an Auction house on release day. When I say release day I mean when it was released in Japan. The Auction house was added in an update before it was distributed to the NA and other regions. They are just going back to what has worked in their past, as in releasing an MMO with no AH and letting the community set the economy, and then introducing the AH at a later time.


First off, I think players would feel a bit more comfortable if SE would actually say "yes it is likely we'll implement one soon", rather than "we're going to see if this works without one". I'm a bit worried how far they'll go to make the retainer system work.

Also. as to the economy setting itself up before an AH, that's a bit illogical. An economy isn't going to properly stabilize until players are aware of whats being sold at what price/speed. the transaction speed added from going through bazaars is causing fog. a guy could be selling his pies for 100 and think its too high because nobody is finding him, because he has a bad location, he'll think they're worth less. another guy is selling his for 500, and selling them out fast because hes easy to find, and people think hes the only one selling. he may even increase the price.
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#37 Sep 24 2010 at 8:46 AM Rating: Default
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Am I the only one who wants to at least give this system some time before coming to the absolute conclusion that we're so lazy that we need the AH to sell/buy?
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#38 Sep 24 2010 at 8:48 AM Rating: Decent
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oh i'm so sorry i cant look through the market wards for half an hour to find (or possibly not find) a single item
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#39 Sep 24 2010 at 8:51 AM Rating: Decent
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Poubelle wrote:
anyone defending the lack of AH is a fanboy or troll


More like most MMOs don't release with an AH till a month or two after release (whenever their update schedule is)..it's pretty common. MMOs that actually DID release with an AH didn't have it functional till a month after release. So anyone "defending" (people need to lay off this word seriously it's becoming the next "Epic") is actually right when they say it's not uncommon for a MMO to not have an AH at the start of its life.
#40 Sep 24 2010 at 8:52 AM Rating: Excellent
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I think the main reason I miss the auction house besides the sheer convenience of it, was being able to see all the gear I had to look forward to. I spent hours looking at gear on the auction house in FFXI, building my dream Thief, writing everything down, how much it was, it was almost my main inspiration for playing, gave me something to look forward to.

Occasionally you would find things you never knew existed, like when I found certain kinds of fireworks, or different strange kinds of food that I wanted to try out, it made the game feel very full, whereas FFXIV to me, feels kinda empty. Aside from the zones being very sparse in certain places with mobs. Without the auction house giving me a look at what's to come, I feel sort of unmotivated.

Please bring back the auction house, I spent a 5th of my FFXI career at it, and I enjoy browsing through it to see all of the different kinds of gear, gear I may never have, but it's fun to dream.
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#41 Sep 24 2010 at 8:57 AM Rating: Decent
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The stated reason for not having an AH is to make the crafting jobs more involving. They didn't want the crafting jobs to be "Log on, buy a bunch of items, quickly craft a bunch of stuff, put up on AH and log out." They want crafters to feel like businesspeople.

So, as long as there's no auction house, if you want a specific item, then find yourself a crafter who can make it for you.
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#42 Sep 24 2010 at 9:02 AM Rating: Decent
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There will be something implemented soon enough that will address:
a.) The ward search issue, and creation of a limit on retainers available per ward
b.) The creation of an AH
c.) Some weird SE combination of both, which based on some of their development choices (not razzing just stating), is just as likely as A or B.

They have stated that there is going to be a feature that makes it easier to use the wards and to shop. While they never said exactly what that'd be, there's something coming.

In addtion, they did state they really didn't want to put in an AH. This all stems back to the FFXI RMT problem, as many of you are aware of. HOWEVER, they also point blank said they wouldn't implement hardware mouse even up to two weeks before launch...and look at what we got. So, take any claims of no AH with a grain of salt, and just be patient!

Edited, Sep 24th 2010 8:03am by Dallie
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#43 Sep 24 2010 at 9:15 AM Rating: Default
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Feel like it's hard to find a crafter on your server? Well then start a linkshell for crafters so that you can gather as many crafters as you can in one location
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#44 Sep 24 2010 at 9:16 AM Rating: Decent
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Gadhelyn wrote:
The stated reason for not having an AH is to make the crafting jobs more involving. They didn't want the crafting jobs to be "Log on, buy a bunch of items, quickly craft a bunch of stuff, put up on AH and log out." They want crafters to feel like businesspeople.

So, as long as there's no auction house, if you want a specific item, then find yourself a crafter who can make it for you.


You can remedy this by involving the crafting jobs more throughout the entire game, rather than just making it harder to buy/sell items.

They've already shown crafters can combine their efforts to make such things as boats, wedding cakes, and cannons. They could include them in end game fights. In the example of cannons, maybe for a certain fight you have to siege a tower, and to do so, you need crafters to work together, and build the cannons on the spot as you advance.\

Vary up the mini games for each craft a little bit, make them feel unique, look to FFX Overdrives for instance, they each had their own individual mini game that made them feel unique. One you had to stop the marker moving back in forth right in the middle, one was a sequence of buttons on a timer, one was how fast you could spin the analog stick around. Just vary them up a bit, I think it's sorta lame that they all follow the same formula, if you've done one craft, you've done them all.

There are so many great ways you could make being a crafter a much more enjoyable experience in an MMO, without hurting the rest of the player base.

Edited, Sep 24th 2010 11:22am by FeanaroOnPhoenix

Edited, Sep 24th 2010 11:24am by FeanaroOnPhoenix
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#45 Sep 24 2010 at 9:38 AM Rating: Good
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Am I the only one who wants to at least give this system some time before coming to the absolute conclusion that we're so lazy that we need the AH to sell/buy?


Probably one of the few. It's a terrible system and has nothing to do with being lazy. XI had a great AH system. Easily searchable, and it took much less than 2 hours to search around for an upgrade. I can live with being in level 1 gear at level 20... but please make it easier to find a weapon.

And crafting doesn't count... we all don't love crafting enough to want to level more than 2 jobs of it.
#46 Sep 24 2010 at 9:40 AM Rating: Good
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kaorinite wrote:
Quote:
Am I the only one who wants to at least give this system some time before coming to the absolute conclusion that we're so lazy that we need the AH to sell/buy?


Probably one of the few. It's a terrible system and has nothing to do with being lazy. XI had a great AH system. Easily searchable, and it took much less than 2 hours to search around for an upgrade. I can live with being in level 1 gear at level 20... but please make it easier to find a weapon.

And crafting doesn't count... we all don't love crafting enough to want to level more than 2 jobs of it.


Agreed, it has nothing to do with being lazy, and everything to do with actually doing what I like in the game, which is xping, crafting my own goods, doing quests with a group, and exploring.

Edited, Sep 24th 2010 11:43am by FeanaroOnPhoenix
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came back to life.
#47 Sep 24 2010 at 9:48 AM Rating: Excellent
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HocusP wrote:
What many people don't realize (because they didn't play at this time) is that FFXI did NOT have an Auction house on release day. When I say release day I mean when it was released in Japan
Very much aware of this fact. Just because they've done it before doesn't mean that it's a good idea now (or that it EVER was a good idea).
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#48 Sep 24 2010 at 9:51 AM Rating: Excellent
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Gadhelyn wrote:
The stated reason for not having an AH is to make the crafting jobs more involving. They didn't want the crafting jobs to be "Log on, buy a bunch of items, quickly craft a bunch of stuff, put up on AH and log out." They want crafters to feel like businesspeople.

So, as long as there's no auction house, if you want a specific item, then find yourself a crafter who can make it for you.


As in real life, businessmen will emerge regardless of the system. In FFXI, I used to buy up lots of raw materials and give them to leveling crafters for free if they gave me back the results, which I would turn around and sell for a neat profit. I called it craft power-leveling. It worked well...patent-pending.

When I am paying SE for time playing the game, I would appreciate it if they made an effort to make sure I spend my time doing fun things (crafting/fighting/hazing noobs) and less time doing things that make the game seem arduous and frustrating (opening 100 laggy bazaars to find one stupid item that no one there ends up having.)
#49 Sep 24 2010 at 9:53 AM Rating: Decent
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The only benefit to no AH was not having a price history. I was looking forward to an economy where if a buyer and seller agreed on a price they both were satisfied. A price history artificially dictates value. I am biased because of how I made my living in FFXI by working the bazaars on items that could not be sold on the AH (osodes, hakutaku stuff, and all sorts of other things). Its a fun game of buy low sell high.

Would an AH with no price history have any merit? Or some kind of asking price/offer price system that promote the concept of crafting to order.

#50HocusP, Posted: Sep 24 2010 at 9:55 AM, Rating: Sub-Default, (Expand Post) Obviously they are just reverting back to what have worked in the past. It was a good enough idea (as in it didn't kill FFXI) and it won't hurt FFXIV. I'm basically just saying that if they are doing something that worked in the past, then obviously they liked the result and went with a proven method. Whether we like it or not right now doesn't matter (because obviously they do), just know that an AH is coming in a upcoming update.
#51 Sep 24 2010 at 9:55 AM Rating: Excellent
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Quote:
The stated reason for not having an AH is to make the crafting jobs more involving. They didn't want the crafting jobs to be "Log on, buy a bunch of items, quickly craft a bunch of stuff, put up on AH and log out." They want crafters to feel like businesspeople.

So, as long as there's no auction house, if you want a specific item, then find yourself a crafter who can make it for you.


the problem is time. Arbitrarily adding buy/sell time by having people hunt stuff down means crafters are doing less crafting. It means items take longer to sell, which means they need to wait longer to buy new mats. Finding a crafter to make something isnt the problem, its finding each of the 5 individual components needed to make a weapon. I'm all for require cross class items to craft a spear (looks like it needs blacksmith, alchemist, carpenter, and goldsmith items for harpoon), but there really needs to be a quicker way to find them.

i really enjoyed the crafting system so far. Its fun, its interesting, and being able to skillup mats free with leves is actually one of the smartest things I've seen an MMO do. However, I know full well that with this system, I will never attempt to craft for profit.



ADDED

Quote:
Would an AH with no price history have any merit? Or some kind of asking price/offer price system that promote the concept of crafting to order.


that's basically what the WOW AH is, and its probably the one aspect of that game I think FFXIV should adopt. Price history and blind bidding are the problem.

Edited, Sep 24th 2010 11:58am by KujaKoF
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