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I really miss having an AHFollow

#52 Sep 24 2010 at 9:58 AM Rating: Good
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Mithsavvy wrote:
The only benefit to no AH was not having a price history. I was looking forward to an economy where if a buyer and seller agreed on a price they both were satisfied. A price history artificially dictates value. I am biased because of how I made my living in FFXI by working the bazaars on items that could not be sold on the AH (osodes, hakutaku stuff, and all sorts of other things). Its a fun game of buy low sell high.

Would an AH with no price history have any merit? Or some kind of asking price/offer price system that promote the concept of crafting to order.



As long as all the items are in one sortable, categorized place, they can do the bidding system however they want.
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#53 Sep 24 2010 at 10:12 AM Rating: Good
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HocusP wrote:
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Very much aware of this fact. Just because they've done it before doesn't mean that it's a good idea now (or that it EVER was a good idea).


Obviously they are just reverting back to what have worked in the past. It was a good enough idea (as in it didn't kill FFXI) and it won't hurt FFXIV. I'm basically just saying that if they are doing something that worked in the past, then obviously they liked the result and went with a proven method. Whether we like it or not right now doesn't matter (because obviously they do), just know that an AH is coming in a upcoming update.
You know why they get away with that? Because they isolate themselves from the community so they don't have to hear about what players are unhappy with nearly as much. As long as the sales keep coming and the subscriptions keep rolling, they're assuming they are doing a good job. Now I'm not suggesting that people boycott the game just because they're refusing to release the AH right away, but I wish more people would vote with their money with a company like SE that doesn't care about much else. Unfortunately there are enough SE fanboys who will take whatever is thrown at them and continue to support it without demanding any sort of improvements.

KujaKoF wrote:
Quote:
Would an AH with no price history have any merit? Or some kind of asking price/offer price system that promote the concept of crafting to order.
that's basically what the WOW AH is, and its probably the one aspect of that game I think FFXIV should adopt. Price history and blind bidding are the problem.
Price history is a GOOD thing, the only problem in FFXI is that they didn't keep good records, so the AH was very suspect to manipulation. If they kept detailed logs of the prices of each item, that'd eliminate that problem entirely. NOT having a history is going to wind up causing the same effect, it will just take longer and require more effort on the player's part to do some shopping.

Edited, Sep 24th 2010 11:31am by bsphil
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#54 Sep 24 2010 at 10:23 AM Rating: Good
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What's so great about a price history? I never found the lack of a price-history in WoW to be the slightest problem at all
#55 Sep 24 2010 at 10:26 AM Rating: Good
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bsphil wrote:
KujaKoF wrote:
Quote:
Would an AH with no price history have any merit? Or some kind of asking price/offer price system that promote the concept of crafting to order.
that's basically what the WOW AH is, and its probably the one aspect of that game I think FFXIV should adopt. Price history and blind bidding are the problem.
Price history is a GOOD thing, the only problem in FFXI is that they didn't keep good records, so the AH was very suspect to manipulation. If they kept detailed logs of the prices of each item, that'd eliminate that problem entirely. NOT having a history is going to wind up causing the same effect, it will just take longer and more effort.

Edited, Sep 24th 2010 11:17am by bsphil


A price history is what I would consider a mandatory part of an AH. It tells you how much you can expect an item to be when you buy or sell it. Add in the number of items in stock and it lets you know what the price now is. If only one item is in stock and the last sold for 10K, this item is probably 12-4K since supply and demand kicks in. It's a good system, needs tweaks, but everything could use tweaks.
#56 Sep 24 2010 at 10:32 AM Rating: Excellent
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Izuul wrote:
What's so great about a price history? I never found the lack of a price-history in WoW to be the slightest problem at all
It's like comparing shopping on amazon, where you get a list of a bunch of stores that all carry the product you want, versus driving to a few stores yourself and deciding which has the best deal.

People have gotten by just fine without the convenience... but it's just that, a convenience. I don't know why you'd want to advocate against it.

Edited, Sep 24th 2010 11:33am by bsphil
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#57 Sep 24 2010 at 10:39 AM Rating: Decent
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I think they'll have an AH by November.

It's probably all in the plan.
#58 Sep 24 2010 at 10:44 AM Rating: Decent
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I admit I miss the convenience of an AH, and I think the retainer system sucks. However, running through towns/areas looking through bazaars is something most of us did in FFXI anyway. And you do get more "human" interaction checking bazaars.
I finally made a character yesterday that I'm happy enough with to stick with, got to lvl 7 conjurer, and went hunting for a maple wand. I had only 6K on me, and found someone selling a maple wand for 7.8K, so I asked if i could buy it for 6K and trade some shards as well. He agreed, and now I'm the proud owner of a maple wand. This was no where near as convenient as purchasing it from the AH, but I wouldnt have had someone to bargain with either and actually got the wand through the AH this way.

So I guess I see what SE wants us to do with Bazaars and stuff. Where the idea to have 100s of NPCs (most of which sell vendor trash) in one area, came from, I have no idea. But seriously, whatever they were smoking, must have been pretty good.
#59 Sep 24 2010 at 10:49 AM Rating: Excellent
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Pontipy wrote:
I finally made a character yesterday that I'm happy enough with to stick with, got to lvl 7 conjurer, and went hunting for a maple wand. I had only 6K on me, and found someone selling a maple wand for 7.8K, so I asked if i could buy it for 6K and trade some shards as well. He agreed, and now I'm the proud owner of a maple wand. This was no where near as convenient as purchasing it from the AH, but I wouldnt have had someone to bargain with either and actually got the wand through the AH this way.
Possibly, but also centralizing the supply would lead to more competitive selling and lower prices overall, so they could've been selling for less than 6k anyway.
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#60 Sep 24 2010 at 10:54 AM Rating: Default
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Because they isolate themselves from the community so they don't have to hear about what players are unhappy with nearly as much.

That's probably the best idea they've ever had. Cause it's SO tempting to me right now. It's not a mass number of people having prolbems, not nearly as much as those playing the game and enjoying the content.

Forums tend to accentuate the vocal minority, and forum regulars know it, so they squeel like the little piggy going weee wee wee all the way home. And it's heavily aggrivating.

I think it's time to find myself a smaller community. One with less noize.
#61 Sep 24 2010 at 10:54 AM Rating: Default
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Quote:
So I guess I see what SE wants us to do with Bazaars and stuff. Where the idea to have 100s of NPCs (most of which sell vendor trash) in one area, came from, I have no idea. But seriously, whatever they were smoking, must have been pretty good.

They got it from what players did in FFXI, there was a huge bazaar area in Jueno (before taxes) and then one right outside of Jueno that sold hard to find items and no AH items.


I think a good temp fix would be to rename the wards to something that shows what is being sold. An example would be "Red Willow Armor Ward" or "Blue Oak Weapons Ward". If wouldn't fix the issue but might cut down the meaningless wandering from retainer to retainer trying to find what you need. It would also take less than hour to fix and could go live during the next patch.

Edited, Sep 24th 2010 10:58am by dyvidd
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#62 Sep 24 2010 at 10:55 AM Rating: Excellent
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100% Agree.

How can I craft something complex like a Bronze Chainmail armor when I can't find any of the materials. I don't want to have to craft all the ingredients myself.
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#63 Sep 24 2010 at 11:45 AM Rating: Excellent
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I have a broken newbie weapon at level 12 because this commerce system fails.
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#64 Sep 24 2010 at 11:49 AM Rating: Excellent
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Hyrist, ****** Superhero wrote:
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Because they isolate themselves from the community so they don't have to hear about what players are unhappy with nearly as much.

That's probably the best idea they've ever had. Cause it's SO tempting to me right now. It's not a mass number of people having prolbems, not nearly as much as those playing the game and enjoying the content.

Forums tend to accentuate the vocal minority, and forum regulars know it, so they squeel like the little piggy going weee wee wee all the way home. And it's heavily aggrivating.

I think it's time to find myself a smaller community. One with less noize.
Wow. Seriously? You'd rather they not release bug fixes and improvements just because you don't have any issues?

Obviously caving in to every whim of the community is a stupid idea. Just as stupid as ignoring them.
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#65 Sep 24 2010 at 11:52 AM Rating: Decent
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I have a broken newbie weapon at level 12 because this commerce system fails.


You have a broken newbie weapon cause you're too lazy to go to a shop, buy the repair item and a crafting tool and fix it yourself.

So far, none of my repairs have failed, (Seems automatic.) especially on my starting items. Not to mention you can get an NPC to repair it. (Though they usualy weaken the weapon in the process.)

The weapon itself will tell you what item you need to repair it (and I beleive what craft as well.) all the starting tools for every craft are in each starting city.

There's also a 'first upgrade' weapons in respective guilds (or shops close to their guilds) should you want to upgrade. After that though, seems to be all crafting.
#66 Sep 24 2010 at 12:01 PM Rating: Excellent
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I tried to repair it and it said you are unable to repair the weathered spear, I assumed that meant that I didn't have enough skill in carpentry to do so... I didn't realize it just meant that I failed... I wasn't lazy, I attempted to repair it. The result message could have been clearer.
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#67 Sep 24 2010 at 12:04 PM Rating: Good
Did you buy both tools?

I've found that having both sets of crafting tools seems to help, especially in leveling crafting as different main/offhand items do better at certain things.

Also, I repaired mine when damaged, I did not wait till it was broken, so there may be some different results there.

All I can advise is don't shy away from crafting, it's far more fun than it was before and it will help you in the game even after an AH is releaced.

Leathercraft and Carpentry seem to be the ones I'll benefit from the most as a Ranger, though I've got 3 characters, that'll likely split the whole crafting/gathering classes between them.
#68 Sep 24 2010 at 12:09 PM Rating: Good
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Yep, had both tools, and it wasn't completely broken, still had like 13K durability out of the 144k... I ended up saying ***** it and just destroyed that one and bought a new newbie one. There was no upgrade available at the shop and I'll be damned if I sift through 1000 retainers that are selling crystals and shards to find that one person with a harpoon.
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#69 Sep 24 2010 at 12:13 PM Rating: Good
Hmm. Did you try the lancer's guild?

My current favorite of my chracters is in Gridania, and I've seen upgrades for bows and arrows at the shop there. In the beta I sword I saw a Bronze Sword in the "Mall" for weapon smiths (though it might have just been the blade.)

You might want to look up spears in the database, if there's an upgrade for it in a shop it's likely been put up.
#70 Sep 24 2010 at 12:19 PM Rating: Decent
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A system like in Phantasy Star Universe could work. In that game you set up your Bazaar in your House, and you can search for any item you want and teleport to other players' Houses that have that item for sale. (It's been a while since I played that, but I believe you could specify several conditions, like a price rance, etc). That would solve the need for a Mog House as well.
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#71 Sep 24 2010 at 12:24 PM Rating: Excellent
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bsphil wrote:
Izuul wrote:
What's so great about a price history? I never found the lack of a price-history in WoW to be the slightest problem at all
It's like comparing shopping on amazon, where you get a list of a bunch of stores that all carry the product you want, versus driving to a few stores yourself and deciding which has the best deal.

People have gotten by just fine without the convenience... but it's just that, a convenience. I don't know why you'd want to advocate against it.

Edited, Sep 24th 2010 11:33am by bsphil


Your response makes it sound like you are under the impression that i am arguing against an AH which i definitely am not. That big list of stuff that you mention will be there no matter the format of the AH.

I just don't think a price history on the AH is that big of a deal. On the WoW AH you can see what all of the other items are currently listed for but no sale history vs in FFXI where you can see previous sales, but not current prices. It changes the way people go about buying and selling a bit, but both systems work fine IMO.

Edited, Sep 24th 2010 2:25pm by Izuul
#72 Sep 24 2010 at 12:24 PM Rating: Excellent
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Most everything I would've said has been touched on in detail, both in this, and in other, similar posts. So simply, I agree. Either an AH and/or searchable retainers/wards are needed.
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#73 Sep 24 2010 at 12:41 PM Rating: Decent
http://ffxiv.zam.com/en/item.html?ffxivitem=3910205#Sold_By

Seems that the next buyable weapon for lancers is javlins at level 12. Kinda weird that it's 6 ranks above what an Archer gets via vendor but we'll see what they'll do about that as the game settles.
#74 Sep 24 2010 at 12:45 PM Rating: Excellent
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I've resorted to subsisting predominantly on NPC's for anything I want to sell or buy. Not a good thing for an MMORPG. I don't think this system works, and especially not for what's been pegged to be a "more casual" game than FFXI was. Personally, I don't have the time or energy to "advertise" to try to sell a few thousand gil worth of items, or to buy an obscure item that nobody is going to have or want to sell to me.

I've been trying to give the system a chance. But it's looking like it's going to take me a week to collect all the materials that I need to make a single simple item that I want for my character. If I don't go that route, it's going to take a week to level up all the various crafts that I'm going to need to make those same materials myself. And after all that, I might end up failing the synth anyway.

The system is broken. It needs a real solution. If I had my druthers, there'd be a massive in-game item database that you could use to get all the relevant info about an item. It could also provide you with local sellers, their prices, and their locations, like in EVE. Not much chance of something like that being implemented, unfortunately.

Edited, Sep 24th 2010 2:46pm by Eske
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#75 Sep 24 2010 at 12:47 PM Rating: Decent
Edited by bsphil
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Izuul wrote:
bsphil wrote:
Izuul wrote:
What's so great about a price history? I never found the lack of a price-history in WoW to be the slightest problem at all
It's like comparing shopping on amazon, where you get a list of a bunch of stores that all carry the product you want, versus driving to a few stores yourself and deciding which has the best deal.

People have gotten by just fine without the convenience... but it's just that, a convenience. I don't know why you'd want to advocate against it.
Your response makes it sound like you are under the impression that i am arguing against an AH which i definitely am not. That big list of stuff that you mention will be there no matter the format of the AH.

I just don't think a price history on the AH is that big of a deal. On the WoW AH you can see what all of the other items are currently listed for but no sale history vs in FFXI where you can see previous sales, but not current prices. It changes the way people go about buying and selling a bit, but both systems work fine IMO.
I'm not talking about the AH system as a whole, I'm talking about having an easily accessible list of prices. Why NOT have a history? If there isn't one, then you have to shop around for what the current going price is yourself. The history just compiles all of the previous sales into one location so you can immediately see what the market has determined the value of the item is. In the end, you can get by without the history, but it's much more convenient, so why not just include it?

Showing whatever everyone's prices are goes a bit too far though, that just makes undercutting too easy. All you have to do is look at what the lowest price is and sell 1 gil lower than that.

Edited, Sep 24th 2010 1:53pm by bsphil
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#76 Sep 24 2010 at 1:17 PM Rating: Good
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Undercutting isn't the evil thing that many people make it out to be. If someone is willing to sell something cheaper, why should they be obstructed from doing so?
#77 Sep 24 2010 at 1:25 PM Rating: Default
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I am confident in time we will see an AH, or a search system for the market wards, patience young ones!
#78 Sep 24 2010 at 1:56 PM Rating: Good
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The Glorious SkinwalkerAsura wrote:
So far, I don't miss it at all. I love the bartering and trading of services going on. Earlier, I traded some maple lumber for repairs to my saw. Been seeing deals like that all day and I like it, makes the world seem more real to me.



Not even going to finish reading this post. The amount of fanbois here is ridiculous. How can you seriously say you like not having a AH?
#79 Sep 24 2010 at 1:57 PM Rating: Default
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Fanboyism goes both ways. Being devoutly devoted to having an AH is fanboyism as well, just to other games' mechanics

Edit: I would like to know why having a different opinion means rate downs and being called a fanboy.

Edited, Sep 24th 2010 2:58pm by Gadhelyn
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#80 Sep 24 2010 at 1:59 PM Rating: Good
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maybe the played UO for years and still get excited when they find the cheapest vendor house and share it with buddies, or maybe they are just optimistic about an uncertain future of a brand new game..who knows eh?
#81 Sep 24 2010 at 2:18 PM Rating: Excellent
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I just find it contradictory that SE has said time and time again that they're aiming this game towards casual players, that they want people with shorter playtimes to still be able to play and accomplish things...

And yet the current retainer system, as a PRIMARY means of buying and selling is the complete OPPOSITE of being conducive to casual players or people with low playtimes.

Think of how often you went to the AH in XI. Now ask yourself how much more fun XI would have been if each of these trips took an additional 15-45 minutes.
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#82 Sep 24 2010 at 2:30 PM Rating: Good
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Eske, Star Breaker wrote:
I've resorted to subsisting predominantly on NPC's for anything I want to sell or buy. Not a good thing for an MMORPG. I don't think this system works, and especially not for what's been pegged to be a "more casual" game than FFXI was. Personally, I don't have the time or energy to "advertise" to try to sell a few thousand gil worth of items, or to buy an obscure item that nobody is going to have or want to sell to me.

I've been trying to give the system a chance. But it's looking like it's going to take me a week to collect all the materials that I need to make a single simple item that I want for my character. If I don't go that route, it's going to take a week to level up all the various crafts that I'm going to need to make those same materials myself. And after all that, I might end up failing the synth anyway.

The system is broken. It needs a real solution. If I had my druthers, there'd be a massive in-game item database that you could use to get all the relevant info about an item. It could also provide you with local sellers, their prices, and their locations, like in EVE. Not much chance of something like that being implemented, unfortunately.

Edited, Sep 24th 2010 2:46pm by Eske



Excellent post. I agree 100%.

I find the whole "For the casual player who has 1 hour a day to deal with the economy" irony astounding.

#83 Sep 24 2010 at 2:54 PM Rating: Decent
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I can't find the link, but I swear I read something on FFXIVCore where SE basically explained that having an AH at launch would cause major inflation, and very few players controlling most of the money, and they promised that within 2 months of release it would be implemented, once people have a good idea of how much they are willing to spend on things through the retainer system. They probably wanted people to actually use the retainer system, and believed it would be entirely ignored if there was an AH. As someone else said, there are obvious AH looking buildings in all of the starting cities, I really think this conversation is moot.

If I find the link I will edit it here.
#84 Sep 25 2010 at 4:51 AM Rating: Default
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In addition to the crazy market ward system are the prices most of these people are putting their crap up for T_T.

Quote:
I can't find the link, but I swear I read something on FFXIVCore where SE basically explained that having an AH at launch would cause major inflation, and very few players controlling most of the money, and they promised that within 2 months of release it would be implemented, once people have a good idea of how much they are willing to spend on things through the retainer system. They probably wanted people to actually use the retainer system, and believed it would be entirely ignored if there was an AH. As someone else said, there are obvious AH looking buildings in all of the starting cities, I really think this conversation is moot.

If I find the link I will edit it here.


Makes complete sense, cause didn't FFXI come out some few years or a year before everyone else?

Edited, Sep 25th 2010 6:55am by Fishraper
#85 Sep 25 2010 at 4:53 AM Rating: Good
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The Glorious SkinwalkerAsura wrote:
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On the other hand I bet the process would be quicker with a way to search through all the retainers, this is necessary, no question about it, it's just that for now I'm having fun even without it.


I like the retainer system, reminds me of Rolenberry Mall...but I do agree it needs a search function.


Hmm... A retainer system... with a search function.

****, let's even eliminate the retainer because it's a useless graphic. Let's make a system based around a search function.

We'll call it... an AUCTION HOUSE!
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#86 Sep 25 2010 at 4:55 AM Rating: Default
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alexonfyre wrote:
I can't find the link, but I swear I read something on FFXIVCore where SE basically explained that having an AH at launch would cause major inflation, and very few players controlling most of the money, and they promised that within 2 months of release it would be implemented, once people have a good idea of how much they are willing to spend on things through the retainer system. They probably wanted people to actually use the retainer system, and believed it would be entirely ignored if there was an AH. As someone else said, there are obvious AH looking buildings in all of the starting cities, I really think this conversation is moot.

If I find the link I will edit it here.


They also said that they'll see how players do without the auction house and if they still want it after trying just the Market Wards, and then put it in / keep it out accordingly.

I think it's safe to say that we'll see an Auction House a month from now.
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#87 Sep 25 2010 at 6:56 AM Rating: Default
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mortalabattoir wrote:
The Glorious SkinwalkerAsura wrote:
Quote:
On the other hand I bet the process would be quicker with a way to search through all the retainers, this is necessary, no question about it, it's just that for now I'm having fun even without it.


I like the retainer system, reminds me of Rolenberry Mall...but I do agree it needs a search function.


Hmm... A retainer system... with a search function.

****, let's even eliminate the retainer because it's a useless graphic. Let's make a system based around a search function.

We'll call it... an AUCTION HOUSE!


Hmmm... A quest system... with nice rewards at the end.

****, let's even eliminate the story because it's a useless literary device. Let's make a game based around completing non-sequitor requirements.

Yes, this sounds fun.

And we can go ahead and take out zone design. Who cares if we're fighting in a forest or a desert or a grassland? How about just a big, boxy, single color plane. ****, we can let people customize which color it is. I mean, the rocks and grass and trees and buildings are all useless graphics, they take up space when we could just focus on killing stuff.

OK, I think here's the problem, people just can't wrap their minds around the idea that weavers and blacksmiths are jobs meant to be just as involved as marauders and conjurers. Whereas the DoM and DoW go out and fight things to gain ranks and levels, we gather raw materials or craft for ours.
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#88 Sep 25 2010 at 6:59 AM Rating: Decent
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The Glorious SkinwalkerAsura wrote:
So far, I don't miss it at all. I love the bartering and trading of services going on. Earlier, I traded some maple lumber for repairs to my saw. Been seeing deals like that all day and I like it, makes the world seem more real to me.


yeah and I get all sorts of deals as a crafter that I wouldn't get with an AH - on the AH everything sells for the same price pretty much all the time unless the gil sellers are inflating things - I think part of making crafting viable is not having an AH actually. Crafting was a b*tch in FFXI and part of that was because all early mats were insanely expensive - you had to amass a fortune in order to level most crafts.
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#89 Sep 25 2010 at 7:32 AM Rating: Excellent
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If any of you remember Horizons or even played it I think there are a lot of similarities in the interaction between crafters and adventurers and they had an AH.

If you are going to state that your game can now be played by a more casual player base then you need to have features that help that player base. The casual adventurer is not wanting to spend 30 minutes of their hour game time looking at retainers for the upgrade they want.

The barter system is fantastic on a high pop server or for the person with a lot of time to play. Smaller pops and more casual people don't benefit as much. Where as an AH would help everybody.

Hopefully we will see it.
#90 Sep 25 2010 at 7:47 AM Rating: Good
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bring back the ah please s-e
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#91 Sep 25 2010 at 7:49 AM Rating: Good
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Gadhelyn wrote:

Fanboyism goes both ways. Being devoutly devoted to having an AH is fanboyism as well, just to other games' mechanics

Edit: I would like to know why having a different opinion means rate downs and being called a fanboy.



How is wanting an AH in FFXIV in any way, shape, or form, being a fanboi to some other game? Saying FFXIV should have Worgen, 5 man instanced dungeons, and world PvP might be, but an AH?

The rationalizations people have come up with for not having an AH are laughable. No really. Do you folks even hear how ridiculous you sound?
#92 Sep 25 2010 at 8:09 AM Rating: Excellent
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I really doubt they will ever add an AH again, they complained many times in interviews that they spent so much time worrying about fixing the economy and worrying about inflation/deflation, it takes up too much dev time discussing economic issues.

The will add a retainer search system, AH is better for players and the game in general but not for the devs and that is one of the most important things to Square honestly.
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#93 Sep 25 2010 at 8:27 AM Rating: Decent
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Torrence wrote:
Gadhelyn wrote:

Fanboyism goes both ways. Being devoutly devoted to having an AH is fanboyism as well, just to other games' mechanics

Edit: I would like to know why having a different opinion means rate downs and being called a fanboy.



How is wanting an AH in FFXIV in any way, shape, or form, being a fanboi to some other game? Saying FFXIV should have Worgen, 5 man instanced dungeons, and world PvP might be, but an AH?

The rationalizations people have come up with for not having an AH are laughable. No really. Do you folks even hear how ridiculous you sound?


And how is wanting to give something new some time BEFORE I completely dismiss it and clamor for the old system being a fanboy?
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#94 Sep 26 2010 at 10:31 AM Rating: Good
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digitalcraft, Goblin in Disguise wrote:
being self-sufficient is ok at very low levels, and would be ok for a single player game, but it literally says there is absolutely no economy forming. It's a MMO. :\

This is a big problem for me as well. Aside from the huge problem of simply not being able to pick up what you need, it's an MMO. Multiplayer and Online are 2/3 of that equation and boiling it down to doing everything yourself changes it from MMO to a bigger, slower, regular game where you just happen to see and chat with other people. A living breating economy develops from the AH, and even if they do implement a system to help u find a bazaar selling what you need, you have no way to determine what's a fair price.
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#95 Sep 26 2010 at 10:46 AM Rating: Good
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It's got its pros and cons.

As a seller, I kind of like not having to directly compete with every Tom, Jack, and Fleshlight (yes that is a real retainer name, no do not google it) who wants to undercut me.

But as a buyer it makes me want to pull my hair out. As we speak I've spent the past half hour in the market ward trying to find antelope sinew cord. Who knows if anyone is even selling it at all or if I may miss the one retainer selling it among all the people selling Marmot Meat and Firefly Elytron. And god forbid you want to price shop, you'd be in there all day.

So, I kind of understand why SE is doing it (if retainers can only sell 10 things at a time and they cost $1 apiece...) but as it stands it's just a giant ball of frustration.
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#96 Sep 26 2010 at 10:52 AM Rating: Good
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I play MMORPGs because I want to accomplish things. Finally finding one item I've spent over an hour looking for in an area congested with NPCs is not what I would consider accomplishing things. And when you finally do find an item (besides crafting materials), how do you know if it's a good deal? Shopping around is going to take ANOTHER hour.

I can see where crafters might like this system; everyone is selling what you want, and no one is selling what you're making, so you can buy the mats cheap and then jack up the price of the final product, knowing it will sell because your customers can't shop around.

For everyone that isn't a crafter (DoH, DoM, DoW) who just wants to sell the items they have and buy new gear, this system is terrible. Name me any MMORPG other than FFXIV where it takes over an hour to buy a new weapon, and explain to me why there are benefits to such a system. There aren't any. Again, unless you're a crafter. Capitalism, ho!

Edited, Sep 26th 2010 12:54pm by Mikhalia
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#97 Sep 27 2010 at 9:15 PM Rating: Default
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Perhaps Square Enix can help formulate a halfway point for making the retainer system more user-friendly.

Searching baazaar after baazaar blindly for hours isn't an efficient way to trade freely between players, yet I can see a couple easy solutions to making the retainer much painless.


1) Adding a search option. Having characters register all the items they are posting up for sale, and having an NPC with all of these records, which will allow characters to search effectively for precisely what they are looking for

AND/OR

2) Each market ward is broken up into several different locations (red, blue, white, etc), make each different color a seperate ward for selling different items.

For example, the red ward would be soley gathered items, the blue ward would be soley armor, white weapons, etc,etc. With this there would still be some blind searching, however the process would be much less painless by having the general knowledge of where what you want is.
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#98 Sep 29 2010 at 2:33 PM Rating: Good
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shykin wrote:
It definitely doesn't help that anyone I ask won't respond how they got that leather strap or anything.

Welcome to the FFXIV community. Enjoy your stay!
#99 Sep 30 2010 at 11:18 AM Rating: Decent
I don't think the retainer system is altogether bad, but for someone like me, who has, maybe, a few hours a day to play, I really don't want to spend all my game time searching bazaars or retainers. Also price history isn't such a bad thing, more like real life if you think about it, I mean we don't go in to real stores and barter for goods any more. I guess I am saying it should have both, AH for people who need it now, and retainers for people who have the time to search for a bargain.
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#100 Sep 30 2010 at 11:22 AM Rating: Decent
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Gimme a search function for the retainer wards and i'll be a happy camper.

I don't like spending my entire night searching through Retainers in the market ward or endless bazaars by the repair guy in Ul'dah - i'd like to level up and do my own crafting, yah know? And not for nothing but if i'm selling something for 1000 gil in my own bazaar and the short guy next to me is selling it for 5000 gil - sure i'm undercutting but if i can get more gil for that item, i'd like that... the weapons/armor up for sale are horribly across the board - 5k here, 50k there, 18.5k someplace else... Bah!
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#101 Sep 30 2010 at 11:41 AM Rating: Decent
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The nice guys @ yg.com have made a "AH" style site, where players can list what is in their bazaars:

http://ffxiv.yg.com/bazaar

You can search by server and see what people are selling and for how much.

Sadly this is still limited to the members posting what they have... but it is a start
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