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The old feeling of wonderFollow

#1 Sep 24 2010 at 5:00 AM Rating: Excellent
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Just a meandering few thoughts, but I was thinking back to when I started ffxi and how it relates to starting out this week.

I'm not directly comparing of course as they are different games, but there might be a few things similar as we all progress over the next month. There's a lot of trolling going on about the game at the moment, but I find it hard to see how we can all review the game after only playing for a few days.

I remember starting out in Sandy & Ronfare and not having a single clue about what to do. I got lost, it took me forever to find the NPC to get my starter 50gil!! I had no idea what quests were, never mind find them and complete them. I think it took me until about level 9 to realise I could be 'raised' from getting wiped by a goblin.

The game, while soloing around Ronfare, was all consuming for the first week. I made friends, worked out the basics, but didn't really get anywhere near understanding anything. I also ventured to far into the tombs and got buggered sideways by bats and goblins.

Then came the dunes. Do you remember the first time you went there and saw the stark contrast between the starter areas and this white, windy desolate place where everything was deadly, everything you knew and had seen before had a different, more menacing name? There were dead people scattered about in groups of 6! Scary stuff.

The battle mechanics suddenly changed overnight too. No longer were things simple. You got new skills, learnt how to party, learnt about hate, aggro, pulling, all of that - there were no instructions, we learnt it the hard way from each other.

We had subjobs appear at 18, so then we had to start again with a new job, and level all over again, which completely changed the way we partied next time round.

It took weeks to understand what was going on if you were a normal player with a job and a life, and even when I went at it hard over the weekends it often felt like I was seeing only the tip of the iceberg in the early days.

There was so much we couldn't work out, and so much frustration mixed with excitement. Remember trying to get a boat pass so you could level over 25? In fact, remember the vast change again when you first went to Quifim? Mechanics seemed to change every 10 levels, quite drastically dependant on your class.

I guess what I'm saying is, right now, even the most seasoned of us who have played any FF game or any MMO for years actually don't know that much about what lies ahead, especially with the dev team clearly working on new patches and version updates nearly every week until ps3 launch.

There could be all sorts of wonders waiting for us, but many of us are getting tied up in the little frustrations of the starting areas, starting quests, not knowing what to do, not having it all on a plate.

I remember the point of these games was to adventure, to find out, to discover and search, be killed, get wiped, learn not to fight that thing or another thing. Laugh at each other in the process.

We had BCNMs, Misson bosses, all sorts of stuff that we nothing about in the first week of playing. God, do you remember the first time you saw the Windy Dragon? You got owned too didn't you?

We have so much to look forward to. Loads. This game is gonna be great.
#2 Sep 24 2010 at 7:25 AM Rating: Good
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I have to say I agree with you on most of these trips down memory lane. I've already had a few of those moments when I was exploring beyond LL during OB...I found this random airship dock in the middle of nowhere, and it took me back to FFXI and my sense of awe at everything. There's all of these coves and ports that currently have no use, but there's NPCs there...and it just makes you wonder about all the potential in store for the game.
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#3 Sep 24 2010 at 7:52 AM Rating: Default
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I do agree with you as well on a lot of points.

It's a fresh game, and it feels good to be in on the beggining of things. I quit FFXI a few times and came back, but it was never the same as the initial first time I had with it.

This game is good as well, people just like to complain and they are missing why they are playing the GAME in the first place.
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#4 Sep 24 2010 at 7:57 AM Rating: Default
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KuroGawatwo wrote:
J
There could be all sorts of wonders waiting for us, but many of us are getting tied up in the little frustrations of the starting areas, starting quests, not knowing what to do, not having it all on a plate.

I remember the point of these games was to adventure, to find out, to discover and search, be killed, get wiped, learn not to fight that thing or another thing. Laugh at each other in the process.
.


Exactly.
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#5 Sep 24 2010 at 10:35 AM Rating: Decent
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Cheers guys,

Can't wait to see how it all evolves over the coming months.

Pretty sure there will be quite a few of us on for a good few years to come!
#6 Sep 24 2010 at 10:43 AM Rating: Good
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I will say that I remember it all... and that I'm just not feeling it this time around.

I'm really really hoping that this is just because I'm a more seasoned MMO player now.

I really want to like this game.

Right now, I like it, but I have this lingering "meh" feeling ;;
#7 Sep 24 2010 at 10:52 AM Rating: Decent
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Excellent post OP, I'm waiting on new hardware to run XIV but I remember the feeling of starting out in FFXI. I mean honestly though, I think people are forgetting the power of the mind when it comes to stuff like this.

If you're looking for good things you'll find them, if you are looking for reasons to leave you'll find them as well. I mean comparing this to XI is like comparing the beginning schematics of a jumbo jet (in the time when no one had heard of one) to a finished old Biplane. You might feel like starting out there aren't things that you'd like or there's nowhere SE could be going with this that you'd find enjoyable but the future is unlimited in its possibilities.

Just my two cents.
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#8 Sep 24 2010 at 5:10 PM Rating: Decent
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Very well said, KuroGawa2. I had similar experiences with a different MMO (Everquest in my case), but I very much know the feeling you're talking about. Despite some frustrations FF XIV really feels like a rich world and environment to explore and learn to navigate in (both literally and figuratively.)

Some MMOs seem to create that sense of "I just want to see what's around the next corner" more than others, and for me FF XIV is doing that so far. I'm looking forward to diving in and learning to swim all over again!

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#9 Sep 24 2010 at 5:16 PM Rating: Good
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karmamule wrote:
Very well said, KuroGawa2. I had similar experiences with a different MMO (Everquest in my case), but I very much know the feeling you're talking about. Despite some frustrations FF XIV really feels like a rich world and environment to explore and learn to navigate in (both literally and figuratively.)

Some MMOs seem to create that sense of "I just want to see what's around the next corner" more than others, and for me FF XIV is doing that so far. I'm looking forward to diving in and learning to swim all over again!



XIV doesn't have swimming.

SE tried, but all the Roegadyn complained about the Hyurs mistaking them for unusually large and furry whales.

And don't get me started on the Mi'Qote and their fur problems...

Edited, Sep 24th 2010 11:16pm by Likibiki
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#10 Sep 24 2010 at 5:19 PM Rating: Good
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man, there is this guy out in this cave near ul'dah who won't let me through! I WANT TO KNOW WHAT'S IN THERE
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#11 Sep 24 2010 at 6:28 PM Rating: Decent
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You did a great job of capturing the feeling when XI was new. It was my first MMO and the most fun I had playing a game by far. It has been over 6 years since I played it, but when I listen to my soundtrack, the sound of Gusta still brings back that feeling of awe and hope that I had, along with roaming around Bastok.

I hope to get a similar experience from this game.
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