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Armor Levels, AH and GrindingFollow

#1 Sep 24 2010 at 10:43 AM Rating: Good
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A few disjointed points:

Is anyone not happy with the armor levels? It seems so vague, being recommended levels rather than absolute.

I personally like having armor for a specific level.

I think this combined with not having an AH, really depreciates my motivation for grinding.

I'm not a total gear snob, but its nice to look forward to that level 7 piece at the AH. Or be like, "Oooh I can't wait for that helmet." And you know it exists because you can look up helmets in the AH! AND you know that your stats will always be what they are on the equipment screen.

I'm still wearing the same stuff at level 10 except for some pants I found in a chest.

By this time in FFXI I had 2 or 3 sets of armor and a Warriors Belt.

And in this case its not so much being the 'best' as it is just a want for some change in appearance.

When guildleves are up, and you don't want to craft, grinding really is the only form of progression.

Now I know this could be because the game is new/and that people are starting to make and sell, but it really seems as though SE wants us to craft our own stuff and/or barter for everything. That's OK, as crafting is a lot more tolerable this time around, however, right now, I just want to level PUG, and the lack of gear (or trouble finding it) really puts a damper on that 'drive.'

Now that the game is out I think this is just one of the many repercussions we will start seeing with the lack of an AH.

The Armor Level thing I can live with, but I really think it should be a dynamic system (and maybe it is) that shows what the stats are relative to your level. Or have the optimal stats be grayed out, or something.

Thoughts?


#2 Sep 24 2010 at 11:06 AM Rating: Decent
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Kierk wrote:
I think this combined with not having an AH, really depreciates my motivation for grinding.

I'm not a total gear snob, but its nice to look forward to that level 7 piece at the AH. Or be like, "Oooh I can't wait for that helmet." And you know it exists because you can look up helmets in the AH!


I feel the same way... sometimes, in FFXI, I'd buy something 30 or 40 levels ahead of time and just carry it around with me.
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#3 Sep 24 2010 at 11:12 AM Rating: Good
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KaneKitty wrote:
Kierk wrote:
I think this combined with not having an AH, really depreciates my motivation for grinding.

I'm not a total gear snob, but its nice to look forward to that level 7 piece at the AH. Or be like, "Oooh I can't wait for that helmet." And you know it exists because you can look up helmets in the AH!


I feel the same way... sometimes, in FFXI, I'd buy something 30 or 40 levels ahead of time and just carry it around with me.



Yeah I couldn't wait to put on my Leaping Boots (once I finally got them), that I bought on the AH, on my subsequent sub-jobs in XI. It was really fulfilling.

#4 Sep 24 2010 at 11:15 AM Rating: Decent
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Kierk wrote:
KaneKitty wrote:
Kierk wrote:
I think this combined with not having an AH, really depreciates my motivation for grinding.

I'm not a total gear snob, but its nice to look forward to that level 7 piece at the AH. Or be like, "Oooh I can't wait for that helmet." And you know it exists because you can look up helmets in the AH!


I feel the same way... sometimes, in FFXI, I'd buy something 30 or 40 levels ahead of time and just carry it around with me.



Yeah I couldn't wait to put on my Leaping Boots (once I finally got them), that I bought on the AH, on my subsequent sub-jobs in XI. It was really fulfilling.



Would have felt better had you camped them.
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#5 Sep 24 2010 at 11:18 AM Rating: Excellent
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Quote:
Now I know this could be because the game is new/and that people are starting to make and sell, but it really seems as though SE wants us to craft our own stuff and/or barter for everything. That's OK, as crafting is a lot more tolerable this time around, however, right now, I just want to level PUG, and the lack of gear (or trouble finding it) really puts a damper on that 'drive.'


I like the idea of having the community crafting its own gear, but the current problem is finding all the necessary ingredients without a centralized area to search for them (such as an AH). Recipes also seem more complex than they were in FFXI so being able to search for ingredients is very important.
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#6 Sep 24 2010 at 11:21 AM Rating: Good
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FlixEffect wrote:



Would have felt better had you camped them.


Probably, but I was 0/1231254 on Lizzy and 0/309834 on the Emperor. I had absolutely no luck camping.

I just, found a good spot, grinded away and had them in less than a week without the headache.
#7 Sep 24 2010 at 11:43 AM Rating: Good
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Quote:
Is anyone not happy with the armor levels? It seems so vague, being recommended levels rather than absolute.


Ever play everquest? it works the same, you do not get fulls tat benefits if you are not at or exceed said recomended level, simple as that!

Quote:
I'm not a total gear snob, but its nice to look forward to that level 7 piece at the AH. Or be like, "Oooh I can't wait for that helmet." And you know it exists because you can look up helmets in the AH! AND you know that your stats will always be what they are on the equipment screen.

I'm still wearing the same stuff at level 10 except for some pants I found in a chest.

By this time in FFXI I had 2 or 3 sets of armor and a Warriors Belt.


Brand new game....armor and all its types along with weapons will not be readily available like that for...some time not sure how long, but for a time.

Quote:
When guildleves are up, and you don't want to craft, grinding really is the only form of progression.


Um, party with other people doing leves as you get rewards from helping them, make sure you dont have same ones or you are jsut sharing and both using up leves.

Quote:
Now that the game is out I think this is just one of the many repercussions we will start seeing with the lack of an AH.


As in ffxi(we non-jp players did not see this, Ah is not planed to be implemented right away, i forget source but i saw a statement from SE somewere mentioning that they wanted the econmy to solidify(im guessing sufficient amount of items of all types and more lvls, might take a while).
#8 Sep 24 2010 at 12:50 PM Rating: Good
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Inion wrote:

Ever play everquest? it works the same, you do not get fulls tat benefits if you are not at or exceed said recomended level, simple as that!


No, I never played Everquest. But I "know" how the system works. And like I said, if it was explained a bit as to what the percentage of stats of the piece of armor is relative to my level, then OK. And maybe it is and I'm too dense, or haven't paid enough attention on it.


Quote:

Brand new game....armor and all its types along with weapons will not be readily available like that for...some time not sure how long, but for a time.


Yeah I did figure that. But I think a nice search system could have already provided me with a few upgrades already.

Quote:

Um, party with other people doing leves as you get rewards from helping them, make sure you dont have same ones or you are jsut sharing and both using up leves.


I do need to party more, I agree. It's just a bit quiet now on my server.

Quote:

As in ffxi(we non-jp players did not see this, Ah is not planed to be implemented right away, i forget source but i saw a statement from SE somewere mentioning that they wanted the econmy to solidify(im guessing sufficient amount of items of all types and more lvls, might take a while).



Yeah, it will take a while I'm sure.
#9 Sep 24 2010 at 1:03 PM Rating: Good
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Kierk wrote:
Inion wrote:

Ever play everquest? it works the same, you do not get fulls tat benefits if you are not at or exceed said recomended level, simple as that!


No, I never played Everquest. But I "know" how the system works. And like I said, if it was explained a bit as to what the percentage of stats of the piece of armor is relative to my level, then OK. And maybe it is and I'm too dense, or haven't paid enough attention on it.


I've got the same issue. How much do the stats change? What's the percentage? Should I be wearing armor that I'm two levels above the recommended, or should I switch to the one with much better stats that I'm 3 levels below? Which is better? How would I know?

Something to make this more intuitive would really help me.
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#10 Sep 24 2010 at 1:11 PM Rating: Decent
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it is now time for us all to start testing these things out, as i don't foresee SE handing us the info, get to work boys!!!!(and gals)
#11 Sep 24 2010 at 1:12 PM Rating: Good
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The way I see it, the whole 'being able to equip armour at any level' stems from the ability to switch classes anywhere at any time.

For example, You are running around in your rank 20 Gladiator gear and fancy a change of class to your rank 5 Conjurer. If you couldn't keep your Gladiator gear equipped you would have to change every piece of item not equipable above rank 5. This could mean having to carry an extra 10+ items with you. If you have say.... 6 different classes all at different ranks that would be a **** of an inventory space hog (plus a LOT of messing about whenever you do feel the need to switch classes on the fly).

I may be wrong here but that seems like the logical reason. There are definitly other ways they can combat this issue but equipment scaling seems like the most efficent way to do so. Sure im gonna miss that feeling of FINALLY being able to equip an awesome shield you've been carrying around with you for an age when you finally hit the right level, but the pros seem to outweigh the cons to me.

Edit: **** spelling mistakes - Note to self: Take more care next time.

Edited, Sep 24th 2010 3:15pm by OrenIto
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#12 Sep 24 2010 at 1:24 PM Rating: Decent
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oh im sure your totally right on the reason, but we are past that, we are now looking to find a way to determine how stats are allocated from the armor, if you do not reach the recommended lvl
#13 Sep 24 2010 at 1:40 PM Rating: Decent
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it's day 3 of the pre-launch. Calm down and play the game. More gear will be easily accessible the longer the game is running because more people will be crafting this low level stuff in order to grind to higher level gear. I know in my LS we are all working very well together to help each other craft a shield here or my elm cane. Without an AH, you become DEPENDENT on teamwork which is a value that no other game has. I like it. Yeah a search function for wards would save me hours of searching through misc. crap, but when I found a robe within all of the mess, I was so happy.

To address your other points: You're still better off wearing something closer to your own rank because you do not get the full effects until the actual rank, so I would still wear my level 1 gear until i hit rank 8-9 before i equipped my rank 11 gear simply because the stats would ultimately be better. I was still waiting to equip my awesome robe and elm cane, and when i did, I noticed a huge increase in damage and damage mitigation.

Your other point, the gear is out there. You need to communicate with other people, especially LS mates, who may be searching the market wards for a dodo leather strap for example. If you're searching in ul'dah for a pug weapon and you come across a dodo leather strap (which would be odd in ul'dah) then you proceed to tell your ls mate or buy it for them and if they come across a pug weapon in LL, then they tell you.

I know that any form of reply is not going to get through because these posts are made for the sake of complaining, but i thought I would try
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#14 Sep 24 2010 at 1:47 PM Rating: Decent
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Really? I just didn't see anyone throw in any ideas as to WHY the whole scaling thing occurs rather than just having set equip levels. Kinda got the feeling thats what the OP was getting at with the first few lines of his/ her post. Probably just me misinterpreting but 'meh'.

At the minute, since there is no quide, i'm just equipping items at the optimum rank (unless I switch to a lower ranked job). I assume they will impliment some way to indicate how the scaling affects an item's stats. Just one more thing to add to the pile I guess.
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#15 Sep 24 2010 at 2:00 PM Rating: Decent
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xGaelx wrote:
it's day 3 of the pre-launch. Calm down and play the game. More gear will be easily accessible the longer the game is running because more people will be crafting this low level stuff in order to grind to higher level gear. I know in my LS we are all working very well together to help each other craft a shield here or my elm cane. Without an AH, you become DEPENDENT on teamwork which is a value that no other game has. I like it. Yeah a search function for wards would save me hours of searching through misc. crap, but when I found a robe within all of the mess, I was so happy.


That's fine, and as I alluded to, I probably am being too impatient.

Quote:
To address your other points: You're still better off wearing something closer to your own rank because you do not get the full effects until the actual rank, so I would still wear my level 1 gear until i hit rank 8-9 before i equipped my rank 11 gear simply because the stats would ultimately be better. I was still waiting to equip my awesome robe and elm cane, and when i did, I noticed a huge increase in damage and damage mitigation.


Again, I understood that point, but at level 7 I have a level 22 circlet that has green stats. Why wouldn't I equip it?

Quote:

Your other point, the gear is out there. You need to communicate with other people, especially LS mates, who may be searching the market wards for a dodo leather strap for example. If you're searching in ul'dah for a pug weapon and you come across a dodo leather strap (which would be odd in ul'dah) then you proceed to tell your ls mate or buy it for them and if they come across a pug weapon in LL, then they tell you.


I guess I just find this needless at this point in the game. Only because I've never had to do it. I guess if I want better stuff this is what I have to do, or I just wait.

Quote:

I know that any form of reply is not going to get through because these posts are made for the sake of complaining, but i thought I would try


Sure thing.
#16 Sep 24 2010 at 2:28 PM Rating: Good
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there was a huge post of optimal rank testing that we all did during beta, not sure whatever happened to it. But the results that we found is that the stat bonuses are exponentially related to your own level. The further away you are from the optimal level, the exponentially worse they are. I'm sure that later on, there will be official results, but through all of the data we collected, it is very clear that you should really wait until 2-3 levels before optimal before equipping.
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