The OP has run into a point that is plaguing everyone but the die hard ff fanboys... The fact that there really isnt an overarching plot to this game. Go grind on stuff? Explore the world? Try crafting? Go do the same levequests over again with another player?
Seriously? Isn't there a "whats next" part of where *I* am in the game? I mean, I want to group up with people same as the next guy but give me a purpose behind it. I think the lessons of the past 10 years of MMO's is *go grind on mobs* is not acceptable. Its just a crutch for lazy designers.
I'd expect that from Bioware or some smaller developers but SE has some deep pockets. They should have done better.
There are a lot of legit qualms with FFXIV, but "really [no] overarching plot" is not one of them. Of all the MMOs I have played, FFXI and FFXIV have, by far, been more
centered around the central plot than any of the others. I don't even think you can say that is an opinion. I mean in order to get some important abilities you have to complete the plot, and there are many well written and choreographed cutscenes and deep stories behind all of the factions, etc. Essentially all of the grinding in FF Online games is to experience the next part of the story, and each expansion is a new story for the higher level players to tackle.
I don't think that FFXIV is a perfect game, I would hesitate to even call it good right now [though I think it will be], but you can't say it doesn't have a story.
EDIT: Also, Bioware?! I just realized this was a flame post and I just fed the troll. >.< Edited, Sep 24th 2010 4:42pm by alexonfyre