Hyrist, ****** Superhero wrote:
Map your buttons to the classic JRPG style and play.
Define "classic JRPG style".
That might have meant something 15 years ago before Sony decided to be clever and royally ***** around with RPG control schemes on the PS1 - now it's utterly meaningless.
You litterally[sic] will shut up about the UI at that point because you'll realize just how much it meshes. It coulden't[sic] be more ovious[sic] that SE was crafting this based off of a console releace[sic] RPG. (Unless you make the UI a bunch of named attacks in a blue box scrolling up and down instead of left to right.) I mean, did the ATP gague[sic] not tip you guys off?
First, there is absolutely no excuse for releasing a full-blown MMORPG on PC with a controller-oriented UI, especially when the PC version comes out a good six months before the console version.
Second, it's not even well designed for controller usage. Bulky menu that takes up a full 1/3 of the screen at 720p (which is the resolution the PS3 client will run at, incidentally). Items in the menu that should, by all rights, be located elsewhere in the UI. Menu options with related functions the can't be directly navigated between. Equipment screen with gear slots that are laid out in such a manner as to make arrow-key/button navigation among them needlessly unintuitive. The mere fact that there is a single monolithic menu into which everything menu-like goes. I could go on, but this paragraph is getting long wnough as it is. All of these are bad UI choices, regardless of input device.
Thirdly, making a controller-based UI that doesn't map well onto a keyboard (just ignoring the mouse for now) is such a monumentally epic level of failure that it's hard to comprehend how it happened. There are many, many console games that I have played both on real hardware and emulated on the PC - and I don't have a game pad for my PC. Almost all of them have been perfectly playable on keyboard - the exception being those that require Street Fighter 2-type controller movements, which are much harder to perform with two fingers than with the thumb. And this is with a mere mapping of keyboard keys onto emulated controller buttons, not a platform-native version that is actually directly aware of the keyboard.
Fourth, in what possible way does the ATP system indicate a controller-centric nature?
If this was a single player game you'd never really be hearing some of these UI complaints.
Yes, you would. People criticize single-player game UIs all the time. Even for otherwise great games. Just look at reviews for Mass Effect.
I don't even see how that's relevant anyway. FFXIV's interface would be even worse for a single-player game than it is for an MMORPG.
It's because people approached it expecting a WoW clone and got something that's trying to merge the single player and MMO experiences together.
Please make sense. My brain is starting to hurt from trying to follow your utterly convoluted though processes.
Should there be more support for the keyboard-bound among us? Yes. Shortcuts would be nice that don't involve the mouse specifically. And I'd like to be able to control the camrea[sic] in combat with SHIFT + Arrow Keys like I could in FFXI. But otherwise it isn't all that different from FFXI (It's UI is actually better designed in some respects.)
Oh, it is overall quite different from FFXI's interface. And almost every difference in the interface makes it worse.
Should we as players be holding MMOs to a higher standard now that the genera[sic] is more flushed[sic] out and companies are getting more experienced in the field? Perhaps.
No, not "perhaps" - a very definite "yes".
But it's also a safe bet to wait on the developments until you get feedback, especialy[sic] if you are trying to take something in a new direction. There may be customizations to your own game that need to be tailored at the base level.
That's what beta testing is for. Post-release feedback should be about fine-tuning, not basic functionality.
In the end I see this like I saw FFXI, an experiment with a new approach.
Except it's not. Maybe for SE it is, but for the genre as a whole it's treading on well-worn ground.