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#52 Sep 24 2010 at 3:56 PM Rating: Good
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Shalazar wrote:
The second thing is that FFXI is known as the Third most sucessful MMO of all time (Behind EQ1 and WOW)


Not quite. Dofus, Lineage, Lineage 2, and Aion (outside of North America) are all more successful, at least by the metric of subscriber numbers, as is Runescape (though, being free-to-play, not a successful monetarily). Even EVE Online currently has more subscribers than FFXI.

To say nothing of the horde of Asian MMOs that have had more concurrent users than FFXI has had active subscribers.

Factoring in how long they've been operational and assuming "successful" refers to total revenue generated, FFXI is probably fifth, behind WoW, EQ, Lineage, and Lineage 2.

Quote:
and is the second longest running MMO (at least of the popular ones). There's still over 300,000 active accounts monthly.


Fourth, actually; you can't count Everquest without also including Ultima Online, which has just as many subscribers as EQ (and is older than both FFXI and EQ). Lineage is also older, and I would hope counts as one of the "popular" ones, given that it still has more subscribers now than FFXI did at it's peak.

Ignoring popularity, it's eighth; Asheron's Call, Anarchy Online, World War II Online, and The Realm Online (the first publicly playable MMO, incidentally) are all older and all still active, even if not as popular as those bigger names.
#53 Sep 24 2010 at 4:10 PM Rating: Excellent
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305 posts
Quote:
i'll start with this. In this day of MMO's emulating world of warcraft has not gotten a company anywhere. Squeenix has their own forumlas for games which started with ffxi.


Actually the majority of the "wow-clones" have fallen due to bugs and balance issues more than anything else. Lack of content can be another attributed cause - just the fickle nature of the beast i suppose there.

Squeenix actually does not have their own formula really. FFXI is pretty much an EQ clone. The UI in both games is not due to "innovation" or "trying something different" it is a reasonable conclusion to say it is a requirement of having the game be console friendly. FFXIV has some new things compared to FFXI to be sure, but those things are very often slight reworks of other games mechanics.

Quote:
Square Enix are targeting japanese players primarily


Not according to their last quarter report (posted: http://www.square-enix.com/eng/pdf/news/20100518_02.pdf ). They project the EU and NA to overtake their player base.

Quote:
Labeling someone takes away from the "realism" of this game. (yes i know it is a fantasy game, but "realism" in this fantasy world is what they are going for. take a look at the market wards.)


Nameplates remove realism, but the inablity to move in true free 3d isnt? Jumping, walking off a cliff, etc. Kinda a fundamental of immersion. That said, this is a game, don't toss out "immersion" as the reason to not include functionality which makes the game more playable.
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#54 Sep 24 2010 at 4:19 PM Rating: Decent
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Shalazar wrote:

Oh and two last tidbits that always irks me....FFXIV is not being developed mainly for the Japanese. This is the first MMO that is being developed for a WORLDWIDE AUDIENCE! That means the Japanese have a lot of the same issues we're having, and probably saying "this game is aimed too much at americans". The second thing is that FFXI is known as the Third most sucessful MMO of all time (Behind EQ1 and WOW) and is the second longest running MMO (at least of the popular ones). There's still over 300,000 active accounts monthly. I just wanted to point that out to anyone who feels FFXI was a fail =P




Wrong... FFXI isn't popular.. IN fact it is doing "fine" as an MMO.. but no extremely well.. my source is mmodata.net FFXI capped at 550k users... and averaged around 400k ...

Lineage 1 and Lineage 2 surpassed 1 million and is still staying above 1 million.. what is that like 2x as many sub as FFXI .. Don't even get my started about runescape and Aion.. They have far many more users/subs than FFXI ... WoW.. of course is still King at nearly 3-4 times as many subs compared to even the most popular game at the moment.. Aion..
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#55 Sep 24 2010 at 4:26 PM Rating: Good
Edited by bsphil
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nick2412 wrote:
Shalazar wrote:

Oh and two last tidbits that always irks me....FFXIV is not being developed mainly for the Japanese. This is the first MMO that is being developed for a WORLDWIDE AUDIENCE! That means the Japanese have a lot of the same issues we're having, and probably saying "this game is aimed too much at americans". The second thing is that FFXI is known as the Third most sucessful MMO of all time (Behind EQ1 and WOW) and is the second longest running MMO (at least of the popular ones). There's still over 300,000 active accounts monthly. I just wanted to point that out to anyone who feels FFXI was a fail =P




Wrong... FFXI isn't popular.. IN fact it is doing "fine" as an MMO.. but no extremely well.. my source is mmodata.net FFXI capped at 550k users... and averaged around 400k ...

Lineage 1 and Lineage 2 surpassed 1 million and is still staying above 1 million.. what is that like 2x as many sub as FFXI .. Don't even get my started about runescape and Aion.. They have far many more users/subs than FFXI ... WoW.. of course is still King at nearly 3-4 times as many subs compared to even the most popular game at the moment.. Aion..
FFXI has been going downhill the last year. They merged servers and the populations are still pretty low.
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#56 Sep 24 2010 at 4:30 PM Rating: Decent
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nick2412 wrote:
Wrong... FFXI isn't popular.. IN fact it is doing "fine" as an MMO.. but no extremely well.. my source is mmodata.net FFXI capped at 550k users... and averaged around 400k ...

Lineage 1 and Lineage 2 surpassed 1 million and is still staying above 1 million.. what is that like 2x as many sub as FFXI .. Don't even get my started about runescape and Aion.. They have far many more users/subs than FFXI ... WoW.. of course is still King at nearly 3-4 times as many subs compared to even the most popular game at the moment.. Aion..


Actually, looking at those graphs FFXI managed to hold the steadiest player base of any other MMO listed.
#57 Sep 24 2010 at 4:37 PM Rating: Excellent
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108 posts
You know, just because a feature appears in WoW, that shouldn't automatically exclude it from consideration. I mean, if I cited "runs on a PC", I'd half-expect someone to object, "WoW feature". I don't think anyone is this thread is seriously arguing that FF14 should adopt WoW-like play mechanics in toto. However, it should at least be possible to streamline the user experience with a UI that's less arcane and more conventional in its approach. I've been playing FFXI for nearly seven years now, and understand perfectly well that its interface is basically a console design. FF14, for better or worse, appears to be following in 11's footsteps.

So, why is this? It could be as simple as a desire to share code between the PC and PS3 versions of the cllient. On the other hand, it is easy to attach keyboards and mice to a PS3. I'm not suggesting that people should be forced to use a mouse, but if we had a more mouse-friendly UI, it could easily be used on both platforms, with the controller-centric UI remaining as an option. In the end, the deciding factors are probably time and money, but I think S-E only alienates potential customers with its stubborn inflexibility in matters like this.

Setting the issue of PC-friendly UIs aside for the moment, I am more surprised that FF14's UI is *worse* than FFXI's in some regards. The oft-cited menu complexity is the most obvious example of this, but there are others: Why, for example, should we need to press the space bar before using Ctrl-R to reply to a tell? Why can't we just use Ctrl-R, like we could in FFXI? Where are the options for "holding" tells and party chat text, so that they don't get lost in battle spam before they can be read? Why are the messages we type restricted to such a ridiculously short length? It's not just that S-E has elected to ignore UI innovations from other games--it's that they have somehow managed to ignore solved problems and lessons learned from their *own* game!

So yeah, I look at the UI design in FF14 as something of a missed opportunity.
#58 Sep 24 2010 at 4:40 PM Rating: Excellent
Edited by bsphil
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KacesofCaitsith wrote:
Quote:
Square Enix are targeting japanese players primarily
Not according to their last quarter report (posted: http://www.square-enix.com/eng/pdf/news/20100518_02.pdf ). They project the EU and NA to overtake their player base.
Well yes, the non-JP audience outnumbers the JP audience, but the JP market share still has a plurality over the individual NA and EU markets. They're still made up of about 2/3rds Japanese employees, too, and still ambitiously projecting that only 25% of their sales in 2011 will be in Japan.

Edited, Sep 24th 2010 5:47pm by bsphil
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His Excellency Aethien wrote:
Almalieque wrote:
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Take the hint guys, please take the hint.
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#59 Sep 24 2010 at 4:51 PM Rating: Good
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The UI is basically horrible. Why you people think that having an intuitive and easily navigateable UI would make this game, "just another WoW clone" is beyond me.

If they took the UI from XI and pasted it on top of this game I would love it. As it stands though it is clunky, confusing and just plain inefficient. Not to mention the lag that you get in a crowded area while trying to do anything in the menu screen. I am hoping that in the next month they first, unlock the arrow keys and allow us to assign them to the camera controls. Second, stabilize the servers enough that when we kill a mob it actually dies with that blow, not 10 seconds later after you already manually targeted the next mob you are fighting.

I have more stuff but all in all, I like fishing in this game better than in 11 so I hope they keep it like this, maybe speed it up just a tad.
#60 Sep 24 2010 at 5:03 PM Rating: Default
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Finally a chance to use this video
http://www.youtube.com/watch?v=rdYxHbuUASQ
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#61XIglooX, Posted: Sep 24 2010 at 5:04 PM, Rating: Sub-Default, (Expand Post) bad analogy. halo, MW and gears of war are all 3 very different games that dont rip ideas from each other; they even have very different demographics. the only common thing in those 3 games are shooting guns. but then why dont i compare all games the same because they all have characters that breath oxygen. stupid analogy.
#62 Sep 24 2010 at 5:06 PM Rating: Good
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See I understand what you're going through but Squeenix rpg's are the same deal. They leave things open for the player to learn and figure out. because its coming on ps3 they needed menu's to make navigating options easier. . .

Could they design less layers into the system absolutely!!!! That i agree with you 100%

as far as the actual game goes I am used to the UI and I haven't had a hard learning curve, so on that I cannot
empathize with you. but its not an uncommon complaint.

I say take some time and just explore that's what the developer wants us to do. You'll get the hang of it in time.
#63 Sep 24 2010 at 5:08 PM Rating: Good
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DionysusJones wrote:
Mord78 wrote:

The UI is the worst design I've ever seen in my life. For example: If you want to open a chest in the world you cant simply click on it there is a lengthy process. You have to stand over it, then click your menu, then find the button in the menu that says interact with object, then click open chest... WTF? Just lemme click it! The same process is needed to interact with everything in the world.
WoW feature
Mord78 wrote:

The enter key is used to replace the x button on the ps3 gamepad which is just awkward. Right click maybe? I dont think right click is even used.

WoW
Mord78 wrote:

Also the camera follow function only works when autorun is engaged... (side note, you cant activate autorun unless you are already in motion, why cant I just hit autorun and start running?)
Also WoW
Mord78 wrote:

Nothing is labeled and I mean NOTHING. Would it kill SE to label an npc "Eloriana [Cooking Materials}"?
Done in wow
Mord78 wrote:

No zonewide chat functionality?

srsly? WoW much?

Mord78 wrote:
There is also no convenient way to send a tell to another player without typing "/t long drawn out name (message)" every time. Too much to ask to click someones name in the chat window or have a reply function?

Finally a real gripe. I agree it is annoying and should be fixed... and they will fix it.
Mord78 wrote:

Crafting, class changes, the fact that you can only do a certain number of guildleves/quests in a set time period, the experience caps after so many hours, finding and using equipment, repairing equipment... Maybe explain it? ALL OF IT?!?!
yes WoW does this for you ffxiv doesnt. The xp cap? I havnt heard from a single person that has actually hit it. Did you hit it after 10hrs of straight play? Didnt think so

Mord78 wrote:
GJ SE you suckered me out of 75 bucks, fool me once I guess. I just hope someone reads this and can resist the shiney graphics long enough to stop themselves from taking out their wallet.

Yes i agree if somebody reads this and realizes IT ISNT FREAKIN WOW then i hope they save thier money. If thats what you want then dont even think of buying FFXIV.

Mord78 wrote:

*EDIT: PS I understand that many of these "issues" are because I haven't learned the game sufficiently, but that is exactly my point. After 10 hours of gameplay I should at least feel somewhat comfortable with the game mechanics. I've played mmo's for 6 years now including ffxi online and I'm still lost.

Edited, Sep 24th 2010 3:30pm by Mord78

I would really really be curious as to for how long you played XI, what level you obtained, and during what time you played it(they've made it more carebear every year after COP expansion).

Is this constant comparison to WoW and whining there after b/c its not WoW getting on anybody elses nerves? I wonder if this would be happening if Cata was out :/. Just FYI everyone SE SPECIFICALLY SAID THEY DID NOT WANT TO COMPETE WITH WOW AT ALL! {Please Listen} {Can you hear me?}


Mikhalia the Picky wrote:
Honestly, anyone who approached XIV expecting a WoW clone and are raging because it isn't a WoW clone can go die in a fire.



Fanboy. Its not because Wow has it. WoW has those options because they realized they were the best way to handle things on a PC. Hence why that game is so succesfull.

If FFXIV made these changes this game would be a billion times better. Chances are they will, because many people will stop playing, because it is rather annoying and not fun.
#64 Sep 24 2010 at 5:08 PM Rating: Decent
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Mikhalia the Picky wrote:
Honestly, anyone who approached XIV expecting a WoW clone and are raging because it isn't a WoW clone can go die in a fire.



More Fanboy crap. Its not about being a WoW clone. WoW implemented things that way because.......It is the better to do things.
#65 Sep 24 2010 at 5:16 PM Rating: Decent
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What irks me the most about people complaining about not having the time or patience to read all the text, is that Final Fantasy series have long been known for their story telling prowess. Why stop with a shiny new MMO? If you are not patient enough to read the text in the little window to the left, then this game is not for you.

Take example from Final Fantasy 11. When you entered a cutscene in that game, there was barely any choice -but- to read it. The game took control of your character and used a megaphone to scream the words, "READ THIS!" into your face. There was no "Skip" button, or even an "Accept/Decline" button. You had to read it for the most part.

Now on the other side of the spectrum, you have World of Warcraft. When you gained access to a vital mission, you could scroll down to the bottom and press "Accept." A player could skip right over the text and get right down to visiting "[NPC] in [Town]." Plenty of games follow this format, and only World of Warcraft has lasted more than 3 years.

There are a few little things that annoy me, like the lack of Party targeting or F8; and the lag that happens when I'm crafting (IS IT RED?! I CAN'T TELL!). But all the things you complained about are not valid because this game is aimed at a certain group of people. It's a whole different breed of game. World of Warcraft is chicken, and Final Fantasy 11/14 is beef. Both of them are food (MMORPG), but they have different taste and should be treated as such. Some people will love their chicken, while others like their beef, but to try and compare them on an even level is not fair.

In the end, this game will flourish and hold their respectable and stable playerbase, while other games will come and go. Final Fantasy 14 is a great game on it's own, and I expect to stay with it for as long as I was in Final Fantasy 11.
#66 Sep 24 2010 at 5:17 PM Rating: Good
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you should switch those, because WoW seems to be bad for your blood pressure and not chicken xD
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#67 Sep 24 2010 at 5:31 PM Rating: Decent
Edited by bsphil
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Aristio wrote:
Now on the other side of the spectrum, you have World of Warcraft. When you gained access to a vital mission, you could scroll down to the bottom and press "Accept." A player could skip right over the text and get right down to visiting "[NPC] in [Town]." Plenty of games follow this format, and only World of Warcraft has lasted more than 3 years.
You mean like the guildleve system? SE even took out the need to go look for a starting NPC, since it's all centralized through one NPC now.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
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#68 Sep 24 2010 at 5:37 PM Rating: Good
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Remidi wrote:
Fanboy. Its not because Wow has it. WoW has those options because they realized they were the best way to handle things on a PC. Hence why that game is so succesfull.

If FFXIV made these changes this game would be a billion times better. Chances are they will, because many people will stop playing, because it is rather annoying and not fun.


I love the irony in calling someone else a fanboy, and then insisting that "X game is the best way to do things". There is no best way. There are better ways and worse ways. There are ways some people prefer and ways other people prefer.

All you're doing is copying a list of points and calling someone a fanboy because you aren't intelligent enough to reply to them.
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#69 Sep 24 2010 at 5:38 PM Rating: Default
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Mikhalia the Picky wrote:
Remidi wrote:
Fanboy. Its not because Wow has it. WoW has those options because they realized they were the best way to handle things on a PC. Hence why that game is so succesfull.

If FFXIV made these changes this game would be a billion times better. Chances are they will, because many people will stop playing, because it is rather annoying and not fun.


I love the irony in calling someone else a fanboy, and then insisting that "X game is the best way to do things". There is no best way. There are better ways and worse ways. There are ways some people prefer and ways other people prefer.

All you're doing is copying a list of points and calling someone a fanboy because you aren't intelligent enough to reply to them.



Intelligence.....lol. You are just **** hurt because you are a fan boy. It is very obvious. OP has very valid points.
#70 Sep 24 2010 at 5:39 PM Rating: Excellent
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Remidi wrote:
Mikhalia the Picky wrote:
Remidi wrote:
Fanboy. Its not because Wow has it. WoW has those options because they realized they were the best way to handle things on a PC. Hence why that game is so succesfull.

If FFXIV made these changes this game would be a billion times better. Chances are they will, because many people will stop playing, because it is rather annoying and not fun.


I love the irony in calling someone else a fanboy, and then insisting that "X game is the best way to do things". There is no best way. There are better ways and worse ways. There are ways some people prefer and ways other people prefer.

All you're doing is copying a list of points and calling someone a fanboy because you aren't intelligent enough to reply to them.



Intelligence.....lol. You are just **** hurt because you are a fan boy. It is very obvious. OP has very valid points.


Fine. Without using the word "fanboy" and without making ANY reference at all to WoW, explain why I'm wrong.

If anything, you're just a WoW fanboy who seems to believe that anyone who wants anything other than WoW is a fanboy for that.

Edited, Sep 24th 2010 7:40pm by Mikhalia
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#71 Sep 24 2010 at 5:43 PM Rating: Default
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Mikhalia the Picky wrote:
Remidi wrote:
Mikhalia the Picky wrote:
Remidi wrote:
Fanboy. Its not because Wow has it. WoW has those options because they realized they were the best way to handle things on a PC. Hence why that game is so succesfull.

If FFXIV made these changes this game would be a billion times better. Chances are they will, because many people will stop playing, because it is rather annoying and not fun.


I love the irony in calling someone else a fanboy, and then insisting that "X game is the best way to do things". There is no best way. There are better ways and worse ways. There are ways some people prefer and ways other people prefer.

All you're doing is copying a list of points and calling someone a fanboy because you aren't intelligent enough to reply to them.



Intelligence.....lol. You are just **** hurt because you are a fan boy. It is very obvious. OP has very valid points.


Fine. Without using the word "fanboy" and without making ANY reference at all to WoW, explain why I'm wrong.

If anything, you're just a WoW fanboy who seems to believe that anyone who wants anything other than WoW is a fanboy for that.

Edited, Sep 24th 2010 7:40pm by Mikhalia



Your wrong because we dont want a WoW clone. We want better options. It just so happens that WoW has some of these features.

Edited, Sep 24th 2010 7:43pm by Remidi
#72 Sep 24 2010 at 5:48 PM Rating: Good
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Remidi wrote:
Mikhalia the Picky wrote:
Remidi wrote:
Mikhalia the Picky wrote:
Remidi wrote:
Fanboy. Its not because Wow has it. WoW has those options because they realized they were the best way to handle things on a PC. Hence why that game is so succesfull.

If FFXIV made these changes this game would be a billion times better. Chances are they will, because many people will stop playing, because it is rather annoying and not fun.


I love the irony in calling someone else a fanboy, and then insisting that "X game is the best way to do things". There is no best way. There are better ways and worse ways. There are ways some people prefer and ways other people prefer.

All you're doing is copying a list of points and calling someone a fanboy because you aren't intelligent enough to reply to them.



Intelligence.....lol. You are just **** hurt because you are a fan boy. It is very obvious. OP has very valid points.


Fine. Without using the word "fanboy" and without making ANY reference at all to WoW, explain why I'm wrong.

If anything, you're just a WoW fanboy who seems to believe that anyone who wants anything other than WoW is a fanboy for that.

Edited, Sep 24th 2010 7:40pm by Mikhalia



Your wrong because we dont want a WoW clone. We want better options. It just so happens that WoW has some of these features.

Edited, Sep 24th 2010 7:43pm by Remidi


Told you you couldn't come up with a reason that didn't have anything to do with WoW.

Let's try this again: Without using the word fanboy (you managed to do that much, at least), and pretending for a moment that WoW never existed, explain to me why -I AM WRONG- for thinking that the features I said were fine in my above post, are fine. Without mentioning or even hinting at WoW or any game that IS a WoW clone, explain why I am WRONG for thinking that I am personally happy with these features, or that there is something inherently wrong with a feature I have defended.

Bet you can't.
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#73 Sep 24 2010 at 5:52 PM Rating: Good
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bsphil wrote:
Aristio wrote:
Now on the other side of the spectrum, you have World of Warcraft. When you gained access to a vital mission, you could scroll down to the bottom and press "Accept." A player could skip right over the text and get right down to visiting "[NPC] in [Town]." Plenty of games follow this format, and only World of Warcraft has lasted more than 3 years.
You mean like the guildleve system? SE even took out the need to go look for a starting NPC, since it's all centralized through one NPC now.


No, bolded what you missed right there. I compare the Leve system to the Fields of Valor or Daily Quest. I was specifically talking main storyline missions.
#74 Sep 24 2010 at 5:54 PM Rating: Default
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Mikhalia the Picky wrote:
Remidi wrote:
Mikhalia the Picky wrote:
Remidi wrote:
Mikhalia the Picky wrote:
Remidi wrote:
Fanboy. Its not because Wow has it. WoW has those options because they realized they were the best way to handle things on a PC. Hence why that game is so succesfull.

If FFXIV made these changes this game would be a billion times better. Chances are they will, because many people will stop playing, because it is rather annoying and not fun.


I love the irony in calling someone else a fanboy, and then insisting that "X game is the best way to do things". There is no best way. There are better ways and worse ways. There are ways some people prefer and ways other people prefer.

All you're doing is copying a list of points and calling someone a fanboy because you aren't intelligent enough to reply to them.



Intelligence.....lol. You are just **** hurt because you are a fan boy. It is very obvious. OP has very valid points.


Fine. Without using the word "fanboy" and without making ANY reference at all to WoW, explain why I'm wrong.

If anything, you're just a WoW fanboy who seems to believe that anyone who wants anything other than WoW is a fanboy for that.

Edited, Sep 24th 2010 7:40pm by Mikhalia



Your wrong because we dont want a WoW clone. We want better options. It just so happens that WoW has some of these features.

Edited, Sep 24th 2010 7:43pm by Remidi


Told you you couldn't come up with a reason that didn't have anything to do with WoW.

Let's try this again: Without using the word fanboy (you managed to do that much, at least), and pretending for a moment that WoW never existed, explain to me why -I AM WRONG- for thinking that the features I said were fine in my above post, are fine. Without mentioning or even hinting at WoW or any game that IS a WoW clone, explain why I am WRONG for thinking that I am personally happy with these features, or that there is something inherently wrong with a feature I have defended.

Bet you can't.



Not even worth the time. If you can't see it, I don't know what to tell you. I Never said you were wrong initially, I called you a fanboy. If you can't see why I did that......lul.

#75 Sep 24 2010 at 5:55 PM Rating: Good
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Remidi the fanboy wrote:
Not even worth the time. If you can't see it, I don't know what to tell you. I Never said you were wrong initially, I called you a fanboy. If you can't see why I did that......lul.


I can see why you did it. You don't have a counterargument, so you call someone who disagrees with you a fanboy. Sounds to me like something a fanboy like you would do.
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#76 Sep 24 2010 at 6:07 PM Rating: Excellent
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Pyridine wrote:
Well, for what it's worth, I'm loving it!


What he said^
#77 Sep 24 2010 at 6:09 PM Rating: Good
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Zoddy75 wrote:
Pyridine wrote:
Well, for what it's worth, I'm loving it!


What he said^


Exactly. Sure, the game has its flaws, but the vast majority of us are enjoying it regardless, and I'm sure the bugs will be worked out in due time.
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Tyapex: 393 posts of utter crap...
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#78 Sep 24 2010 at 6:11 PM Rating: Good
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Mikhalia wins that one
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FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#79 Sep 24 2010 at 6:14 PM Rating: Good
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2,535 posts
Hyrist, ****** Superhero wrote:
Map your buttons to the classic JRPG style and play.


Define "classic JRPG style".

That might have meant something 15 years ago before Sony decided to be clever and royally ***** around with RPG control schemes on the PS1 - now it's utterly meaningless.

Quote:
You litterally[sic] will shut up about the UI at that point because you'll realize just how much it meshes. It coulden't[sic] be more ovious[sic] that SE was crafting this based off of a console releace[sic] RPG. (Unless you make the UI a bunch of named attacks in a blue box scrolling up and down instead of left to right.) I mean, did the ATP gague[sic] not tip you guys off?


First, there is absolutely no excuse for releasing a full-blown MMORPG on PC with a controller-oriented UI, especially when the PC version comes out a good six months before the console version.

Second, it's not even well designed for controller usage. Bulky menu that takes up a full 1/3 of the screen at 720p (which is the resolution the PS3 client will run at, incidentally). Items in the menu that should, by all rights, be located elsewhere in the UI. Menu options with related functions the can't be directly navigated between. Equipment screen with gear slots that are laid out in such a manner as to make arrow-key/button navigation among them needlessly unintuitive. The mere fact that there is a single monolithic menu into which everything menu-like goes. I could go on, but this paragraph is getting long wnough as it is. All of these are bad UI choices, regardless of input device.

Thirdly, making a controller-based UI that doesn't map well onto a keyboard (just ignoring the mouse for now) is such a monumentally epic level of failure that it's hard to comprehend how it happened. There are many, many console games that I have played both on real hardware and emulated on the PC - and I don't have a game pad for my PC. Almost all of them have been perfectly playable on keyboard - the exception being those that require Street Fighter 2-type controller movements, which are much harder to perform with two fingers than with the thumb. And this is with a mere mapping of keyboard keys onto emulated controller buttons, not a platform-native version that is actually directly aware of the keyboard.

Fourth, in what possible way does the ATP system indicate a controller-centric nature?

Quote:
If this was a single player game you'd never really be hearing some of these UI complaints.


Yes, you would. People criticize single-player game UIs all the time. Even for otherwise great games. Just look at reviews for Mass Effect.

I don't even see how that's relevant anyway. FFXIV's interface would be even worse for a single-player game than it is for an MMORPG.

Quote:
It's because people approached it expecting a WoW clone and got something that's trying to merge the single player and MMO experiences together.


Please make sense. My brain is starting to hurt from trying to follow your utterly convoluted though processes.

Quote:
Should there be more support for the keyboard-bound among us? Yes. Shortcuts would be nice that don't involve the mouse specifically. And I'd like to be able to control the camrea[sic] in combat with SHIFT + Arrow Keys like I could in FFXI. But otherwise it isn't all that different from FFXI (It's UI is actually better designed in some respects.)


Oh, it is overall quite different from FFXI's interface. And almost every difference in the interface makes it worse.

Quote:
Should we as players be holding MMOs to a higher standard now that the genera[sic] is more flushed[sic] out and companies are getting more experienced in the field? Perhaps.


No, not "perhaps" - a very definite "yes".

Quote:
But it's also a safe bet to wait on the developments until you get feedback, especialy[sic] if you are trying to take something in a new direction. There may be customizations to your own game that need to be tailored at the base level.


That's what beta testing is for. Post-release feedback should be about fine-tuning, not basic functionality.

Quote:
In the end I see this like I saw FFXI, an experiment with a new approach.


Except it's not. Maybe for SE it is, but for the genre as a whole it's treading on well-worn ground.

#80Remidi, Posted: Sep 24 2010 at 6:16 PM, Rating: Sub-Default, (Expand Post) Finally a non fanboy with a post count of 1k+.
#81 Sep 24 2010 at 6:20 PM Rating: Good
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11,539 posts
Remidi the Fanboy wrote:
Finally a non fanboy with a post count of 1k+.


Aha, I think I got you now.

"Fanboy", to you, means "Someone who thinks FFXIV has any redeeming qualities at all". I see.
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Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#82 Sep 24 2010 at 6:29 PM Rating: Excellent
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I think FFXIV is great. I played FFXI before for a few years and after a few days of playing FFXIV it all feels natural and I'm comfortable with the UI and controls.

As many have said, I think the OP is maybe used to other MMO's like WoW (which I've never played).

The UI and feel of FFXIV is just Final Fantasy-like. To me anyway. The stamina bar is just like the old ATB bar.

Other stuff that has been mentioned, like zone-wide chat, I personally do not see the need for that. I would only want to speak to and hear from people in my own close area or people in my Linkshell etc. And there is still /shout, if you need it.

Theres hardly any difference between finding a chest and highlighting it and clicking it than moving near it and pressing menu and clicking on the interactive option. It's no big deal.

It's still early days. Plenty of time for things to be optimized. I'm staying for the journey.



#83 Sep 24 2010 at 6:32 PM Rating: Decent
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Quote:
Yeah it would be so fail to create an MMO based on the working mechanics of the most successful game of all time within the genre... That idea is just craaazy!


Lol while most of your complaints are reasonable I think the many people who will stick out the rough patches of FFXIV, which is evidently in full stride at the moment, know what to expect from SE and that is why people are defensive; however, I don't agree with the "we don't WoW" quote, its stupid because the problems we have with the game atm have nothing to do with being like WoW...although imo, in regards to what I quoted you on, every MMO since WoW has mimicked it to the bone and not many were very successful.
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#84 Sep 24 2010 at 6:34 PM Rating: Decent
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Quote:
in regards to what I quoted you on, every MMO since WoW has mimicked it to the bone and not many were very successful.


This. Reason being if you want to play WoW, WoW does it better than anything else. Lack of creativity and rarity of new systems/features has been the vice of mmo's since WoW's success.
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#85 Sep 24 2010 at 6:52 PM Rating: Decent
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11,539 posts
Silverwyrm wrote:
Quote:
in regards to what I quoted you on, every MMO since WoW has mimicked it to the bone and not many were very successful.


This. Reason being if you want to play WoW, WoW does it better than anything else. Lack of creativity and rarity of new systems/features has been the vice of mmo's since WoW's success.


On a semi-unrelated note, I find it amusing how the Burger King breakfast commercials make it look like they literally (under cover of night) "stole the recipe" for an egg biscuit from McDonalds or something, as if to say that:

1) Egg sandwiches are some giant secret, or:
2) Stealing an idea from another company makes purchasing the "copied" version a better buying decision.

Speaking on behalf of someone who has played WoW and has also played WoW clones, the main thing I hated about WoW clones (like Allods and Shaiya, off the top of my head) is that they looked and felt TOO MUCH like WoW. At the time I quit WoW and was looking for something new (besides XI), I was trying to find something that DIDN'T look like WoW and ALL I COULD FIND was WoW clones. I got sick of it. If I wanted to play WoW, I wouldn't have quit.

Now I still believe that "just because WoW had X feature and you like X feature" does not instantly make the game a WoW clone, but there are some features that are good and FFXIV should have and there are some features that are a matter of preference and XIV doesn't need. Give me the first group, but we can live without the second, regardless of whether WoW had it or not.

Now if what you're looking for is a 5 man party listed in the upper left and hotbars on the bottom and the right and quest objectives under the minimap and general/trade chats and titles under everyone's name and jumping and swimming and flying mounts and pvp and dueling and addons and.... then yeah, maybe what you're looking for is WoW.

I mean, it's perfectly reasonable to want one or two other features that another game had. I can think of features from other games I've played like Dragon Age and RO and DDO that could be spiffy to have in FFXIV... but once you start rattling off a laundry list of features you don't like (that also happen to be the opposite of the way WoW did X or Y) then what you're asking for is just that.

Honestly, I think it would be nice if they could put a filter specific to forum 268 that changes the words "WoW" or "Warcraft" to have the equivalent of the m0nk it3m filter.
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#86 Sep 24 2010 at 9:09 PM Rating: Decent
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52 posts
ive played the $#!T out of WoW for 4-5 years and i can honestly say that it is not a true MMORPG. not that it wasnt a fun or successful game; i am not disputing WoW's success vs other MMORPGs. But to say that the WoW model should be used in all MMORPGs, namely FFIV is really lame. There were plenty of problems in WoW that i am glad isnt in other MMORPGs. For one, I always felt that WoW lacked a lot of class. The design of the game seemed to invite or attract nothing but ghetto scumbags, who liked to troll all day in Dalaran while pvp'ing and talking a bunch of yang.

A true MMORPG should have a more slow/relaxing pace, instead of the constant button mashing, mouse intensive-carpal tunneling action. To me, pace doesnt dictate a game's entertainment value. Ive also played the crap out of FFXI, and to me IV is fixing all the problems that seems relevant to their goal. On the other hand, WoW took up the call for peole who dont care about all the true aspects of an MMORPG and created one based on Diablo game play... hence the seemingly faster action and pvp aspect, etc...

The actual world in WoW is also a lot less engaging because you really would only go to different zones to grind out quests. otherwise your *** would be staying in Dalaran "looking for party" or flying over to the instance once u got one. In other words, there was really no point in creating 99% of the zones in WoW, other than to create new environments and mobs to grind on. Its not like anyone is going back to Outland unless they're looking for lowbies to pick on. In my opinion, the actual feel of the world in WoW lacks the charisma, design, or character that i felt in FFxi. But again... thats my opinion

#87 Sep 24 2010 at 9:21 PM Rating: Decent
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52 posts
I dont know what the big buzz is about the UI... i think it works fine. In fact i think its more than fine, im actually liking it. Its probably not what everyone expected or what they're used to, but i think SE did a good job with it. In all of the SE games starting from nintendo and ff1, ive always found SE UI's to be the most intuitive and captivating. I think for most it will just take getting used to. i still fumble from time to time, but for some reason this UI supplements or enhances this game just perfectly.
#88 Sep 24 2010 at 9:34 PM Rating: Decent
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This whole thing reeks to me of the great Toyota debacle. Seems to me SE has become too money hungry atm.

I feel like I wanted and PAID for a cake and got sold the batter. Hopefully, they will do the right thing and fix this disaster.
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#89 Sep 24 2010 at 9:38 PM Rating: Good
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balishag wrote:
In all of the SE games starting from nintendo and ff1, ive always found SE UI's to be the most intuitive and captivating.


Intuitive no, captivating yes.. and that's part of the issue people are having with it.

A user interface should be lightweight and transparent. Basically I should be able to push a few buttons, do what I need to do, be done and on my way, and not have to expend a great deal of thought into what I'm doing with the UI itself.

Take FFXI's UI for example. When I'm at idle I see exactly 4 things on my screen, in each of the four corners and the rest is just game. When I need to access something, I can push my menu key, scroll down a few options, hit enter, do my stuff, and escape right back out. None of it requires any thought at all, I just hit the buttons (or key combinations for common stuff like equipment and inventory) and I'm done.

Now, CAN the same sort of thing be eventually gained with FFXIV's UI? Yeah, eventually. At the moment though it's really cumbersome and difficult to manage. Some aspects of it are still really slow, and others are really unintuitive (opening the menu to interact with the thing in front of you for instance... that should be its own little submenu that pops up if I hit enter or click on it)

It isn't about being WoW.. it's about being mindlessly easy to use the interface so that I'm literally not thinking about it at all to perform common tasks.
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#90 Sep 24 2010 at 9:48 PM Rating: Excellent
It seems weird to me they wouldn't take the time to make a PC client separate from a PS3 client. This is going to be their flagship MMO, and even only semi-successful MMOs make a boatload of money for a company. There's no reason to not have a modular design where you can swap out the UI for PC and PS3 yet have all the in-game graphics and quests and such left the same. Your in-game interface should be able to be independent of that, and if they were really smart, they'd make a LUA type open language with functions so the nerdy can release their own game interfaces. The open-source approach on a UI generally ends up working really great.
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#91 Sep 24 2010 at 9:51 PM Rating: Good
Edited by bsphil
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21,739 posts
digitalcraft, Goblin in Disguise wrote:
It seems weird to me they wouldn't take the time to make a PC client separate from a PS3 client. This is going to be their flagship MMO, and even only semi-successful MMOs make a boatload of money for a company. There's no reason to not have a modular design where you can swap out the UI for PC and PS3 yet have all the in-game graphics and quests and such left the same. Your in-game interface should be able to be independent of that, and if they were really smart, they'd make a LUA type open language with functions so the nerdy can release their own game interfaces. The open-source approach on a UI generally ends up working really great.
If it was any other developer than SE, I'd agree. They've been making awful cross-platform ports for over a decade now.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#92 Sep 24 2010 at 9:59 PM Rating: Good
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If there's one thing I can tell you from XIV's and XI's file structure, it's that SE's programmers are on crack. And not the good stuff either. The "GOV'MENT GAME AN TOOK MAH BABY" crack.
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#93 Sep 24 2010 at 10:07 PM Rating: Decent
Edited by bsphil
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21,739 posts
Mikhalia the Picky wrote:
If there's one thing I can tell you from XIV's and XI's file structure, it's that SE's programmers are on crack. And not the good stuff either. The "GOV'MENT GAME AN TOOK MAH BABY" crack.
What? You have something against this?

For fun, here's my entire Steam folder (31 games installed).




Edited, Sep 24th 2010 11:08pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#94 Sep 24 2010 at 10:35 PM Rating: Good
6 posts
This game is really bad. The people who are posting negative reviews aren't trolling- they wanted the game to be good just as much as anyone given they spent an extra $25 to get the Collector's Edition. But there's no defending this garbage. The "I don't want another WoW clone" camp seems to be overlooking the fact that this game's primary leveling mechanic, the levequests, are just direct knockoffs from WoW's daily quest mechanic, except even more unimaginative. How on earth is anybody defending this? Have any of you even done any local levequests? Sometimes they try to put a spin on "synth X, deliver to Y" by making it "go to Y, THEN synth X!" Holy crap you just blew my mind.

I mean the game's actually worse than FF11. They tried so hard to de-emphasize mob grinding that they marginalized combat altogether, which doesn't make any sense. The whole reason character development is supposed to feel rewarding is to see your character become stronger over time. Maybe if the tradeskill system was somehow so innovative and unique it could carry the game as some kind of economy-driven MMO, but seeing as how FF14's synthesis mechanic differs very little from FF11's "you have a chance to randomly fail synths, this chance goes down as your skill goes up" mechanic, I doubt that's going to be the case. More appalling is the lack of public chat channels or an auction house, which basically makes an in-game economy impossible to achieve. Does anyone here even know what ANYTHING is worth? Are you actually expected to scan every single player's bazaar to find items you might want, or get a vague idea of what it costs?

This game fails on a fundamental, philosophical level. This is in addition to its countless technical shortcomings that have been mentioned here and in other threads. The UI is so unresponsive and the whole game just feels like you're in a gigantic vat of invisible molasses. It's all the little things, things like how it takes almost 10 seconds for each ability you want to assign to your bars- which may seem insignificant but it basically makes remapping your binds a 20 minute chore (particularly inexcusable given that the "battle points" mechanic that restricts the number of abilities available to you at any one time means that at higher levels with multiple high level disciplines you would presumably want to do this a lot). Speaking of disciplines, why are there only 2 mage disciplines again? If the justification for having such a tight restriction on "vertical" character development (physical level) is supposed to be the high amount of "horizontal" character development that's possible in the game (different disciplines), then surely there's need to be more than just 2 caster disciplines given that some kind of hybrid "warrior mage" is assuredly going to be terrible (as they always are) and min-maxing your stats for your caster discipline (INT/MND/PIE) would make it unfeasible to develop physical DPS disciplines at all. Also making the player responsible for semi-permanent point allotment is insanely stupid. Not only is there no easily found explanation for what any of the stats do, but there's absolutely no resources on the specific mechanics on how the stats behave. There needs to be math available somewhere for players to make logical investments in their point allotment. Saying things like "piety increases magic accuracy" is all well and good, except that there's no explanation on how much magic accuracy a player needs or how the resist mechanic works at all for that matter. Is it like WoW, where it's a combination of your physical level relative to your target AND spell hit, or is it just your piety, or what? Withholding this kind of information is not acceptable when you expect your players to do their own stat budgeting.

There are no redeeming qualities to this game. The fact it has "good graphics" doesn't matter if the game world isn't fluid. It's 2010, there's college undergraduates who can make a game world look just as good. Not to mention the environment is so non-interactive (no jumping, no spells/abilities that affect the environment, etc) that even the graphics aren't really that great given that aesthetics alone is not the only criterion that any savvy player uses to evaluate graphics quality. Other considerations, like hardware requirements, matter too, especially so for an MMO when you need a large player base to make the game fundamentally sustainable.

Let me reiterate that NO ONE who has the game right now wanted it to be this bad. No one. This isn't Mystery Science Theatre 3000. We didn't rush to buy the Collector's Edition because we secretly expected the game to be bad so that we could post negative reviews for no other reason than to troll. But this game is SO BAD, I mean we're talking like a 1 out of 10, that the only people who could possibly try to defend this... and I've never used this word before in my life... are fanboys. Anyone who thinks that this game did anything right is just so blind that it borders on psychosis. And you're not doing yourselves any favors by not pressuring SE to fix this crap. I don't know if you people are aware, but there's a little thing called Cataclysm coming out very soon (rumored early November release date), and since the vast majority (75%+) of FF14's would-be player base also plays WoW... if this game isn't overhauled REAL soon, WoW will kill yet another MMO right in its infancy. It won't be like FF11's gradual decline with server merges, etc. It'll be an outright slaughter. At which point even the diehard fanboys will probably give up when they're chilling in Ul'dah all by themselves. Hey, on the bright side, at least then you definitely won't need a public chat channel.

Edited, Sep 25th 2010 1:59am by itslevi
#95 Sep 24 2010 at 10:44 PM Rating: Good
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itslevi wrote:
This game is really bad. The people who are posting negative reviews aren't trolling- they wanted the game to be good just as much as anyone given they spent an extra $25 to get the Collector's Edition. But there's no defending this garbage. The "I don't want another WoW clone" camp seems to be overlooking the fact that this game's primary leveling mechanic, the levequests, are just direct knockoffs from WoW's daily quest mechanic, except even more unimaginative. How on earth is anybody defending this? Have any of you even done any local levequests? Sometimes they try to put a spin on "synth X, deliver to Y" by making it "go to Y, THEN synth X!" Holy crap you just blew my mind.

I mean the game's actually worse than FF11. They tried so hard to de-emphasize mob grinding that they marginalized combat altogether, which doesn't make any sense. The whole reason character development is supposed to feel rewarding is to see your character become stronger over time. Maybe if the tradeskill system was somehow so innovative and unique it could carry the game as some kind of economy-driven MMO, but seeing as how FF14's synthesis mechanic differs very little from FF11's "you have a chance to randomly fail synths, this chance goes down as your skill goes up" mechanic, I doubt that's going to be the case. More appalling is the lack of public chat channels and an auction house, which basically makes an in-game economy impossible to achieve. Does anyone here even know what ANYTHING is worth? Are you exactly expected to scan every single player's bazaar to find items you might want?

This game fails on a fundamental, philosophical level. This is in addition to its countless technical shortcomings that have been mentioned here and in other threads. The UI is so unresponsive and the whole game just feels like you're in a gigantic vat of invisible molasses. It's all the little things, things like how it takes almost 10 seconds for each ability you want to assign to your bars- which may seem insignificant but it basically makes remapping your binds a 30 minute chore (particularly inexcusable given that the "battle points" mechanic that restricts the number of abilities available to you at any one time means that at higher levels with multiple high level disciplines you would presumably want to do this a lot). And speaking of disciplines, why are there only 2 mage disciplines again? If the justification for having such a low restriction on "vertical" character development (physical level) is supposed to be the high amount of "horizontal" character development that's possible in the game, then surely there's need to be more than just 2 caster disciplines given that some kind of hybrid "warrior mage" is assuredly going to be terrible (as they always are) and min-maxing your stats for your caster discipline (INT/MND/PIE) would make it unfeasible to develop physical DPS disciplines at all. Also putting the responsibility of semi-permanent point allotment onto the player is insanely stupid. Not only is there no easily found explanation for what any of the stats do, but there's absolutely no resources on the specific mechanics on what stats do. There needs to be math available somewhere for players to make logical investments in their point allotment. Saying things like "piety increases magic accuracy" is all well and good, except that there's no explanation on how much magic accuracy a player needs or how the resist mechanic works at all for that matter. Is it like WoW, where it's a combination of your physical level relative to your target AND spell hit, or is it just your piety, or what? Withholding this kind of information is not acceptable when you expect your players to do their own stat budgeting.

There are no redeeming qualities to this game. The fact it has "good graphics" doesn't matter if the game world isn't interactive or fluid. It's 2010, there's college undergraduates who can make a game world look just as good. Not to mention the environment is so non-interactive (no jumping, no spells/abilities that affect the environment, etc) that even the graphics aren't really that great given that aesthetics alone is not the only criterion that any savvy player uses to evaluate graphics quality. Other considerations, like hardware requirements, matter too, especially so for an MMO when you need a large player base to make the game fundamentally sustainable.

Let me reiterate that NO ONE who has the game right now wanted it to be this bad. No one. This isn't Mystery Science Theatre 3000. We didn't rush to buy the Collector's Edition because we secretly expected the game to be bad so that we could post negative reviews for no other reason than to troll. But this game is SO BAD, I mean we're talking like a 1 out of 10, that the only people who could possibly try to defend this... and I've never used this word before in my life... are fanboys. Anyone who thinks that this game did anything right is just so blind that it borders on psychosis. And you're not doing yourselves any favors by not pressuring SE to fix this crap. I don't know if you people are aware, but there's a little thing called Cataclysm coming out very soon (rumored early November release date), and since the vast majority (75%+) of FF14's would-be player base also plays WoW... if this game isn't overhauled REAL soon, WoW will kill yet another MMO right in its infancy. It won't be like FF11's gradual decline with server merges, etc. It'll be an outright slaughter. At which point even the diehard fanboys will probably give up when they're chilling in Ul'dah all by themselves. Hey, on the bright side, at least then you definitely won't need a public chat channel.


QFT. I completely agree with -everything- you said. I apologize in advance for the unfortunate caterwauling you're going to receive for it.
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#96 Sep 24 2010 at 10:49 PM Rating: Good
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digitalcraft, Goblin in Disguise wrote:
It seems weird to me they wouldn't take the time to make a PC client separate from a PS3 client. This is going to be their flagship MMO, and even only semi-successful MMOs make a boatload of money for a company. There's no reason to not have a modular design where you can swap out the UI for PC and PS3 yet have all the in-game graphics and quests and such left the same. Your in-game interface should be able to be independent of that, and if they were really smart, they'd make a LUA type open language with functions so the nerdy can release their own game interfaces. The open-source approach on a UI generally ends up working really great.


You forget that this is the same company that had to build the PC port of FF7 from scratch and re-use the in-game data assets from the PS1 version because they didn't bother to keep the source code and original art assets when they finished development. (Which is why the PC port has low-resolution backgrounds and cinematics.)
#97 Sep 24 2010 at 10:50 PM Rating: Decent
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If you really think it's THAT bad, then you just haven't played it long enough to appreciate the things it does reasonably well. The game has plenty of weaknesses, but to say that it has no redeeming qualities other than good graphics is to tacitly request that your opinion not even be taken seriously.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#98 Sep 24 2010 at 11:04 PM Rating: Good
Edited by bsphil
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21,739 posts
Kachi wrote:
If you really think it's THAT bad, then you just haven't played it long enough to appreciate the things it does reasonably well. The game has plenty of weaknesses, but to say that it has no redeeming qualities other than good graphics is to tacitly request that your opinion not even be taken seriously.
Isn't that kinda unreasonable to allow with a game? "Yeah it kinda sucks but wait til you're about 8 hours in, then you'll start doing something interesting."
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#99 Sep 24 2010 at 11:11 PM Rating: Decent
22 posts
I only read half of this forum and I agree with the people comparing it to WoW and let me tell you why.

WoW is the most successful mmo, ever. Period. So, when you make an MMO do you have to arch your back like a cat and say "WE WANT NOTHING TO DO WITH ANYTHING THATS BEEN SUCCESSFUL WE DONT WANT TO CLONE!"?. Of course not. SE said themselves during their interviews with developers that they are looking at other mmos and looking at their good points to be implemented into this game. That being the case, then this game is a clone is it not? Don't you see the a lot of FFXI in FFXIV?

That being said, here are my issues with the game;

First of all, lets start with logging in I will explain the process and how dumb it is in case you haven't noticed.

1) You double click FFXIV to load it because you want to play.
2) You enter your info and log in.
3) You click "Play" because for whatever reason you must not have REALLY wanted to play when you loaded it.
4) You click "Start" because now that you've started the application because you wanted to play, logged in and then hit "Play" again because you wanted to play you must not click "Start" to play because you have to REALLY want to want it.
5) The game recommends that you don't play. Instead, it recommends you spend time with family and friends or study? lol

This doesn't make much sense and its very annoying.

Gameplay;

The UI is not terrible. It is, however, VERY frustrating. I can't bind the keys I want to bind to play the way that I want to play. Yes, I want it like WoW. Go ahead go scream "omg go back to wow fanboy gtfo". No, im not a fanboy and I don't play wow anymore but like I said WoW did a lot of great things. Like have a customizable, user-friendly UI. This game lacks in this department.

Gathering is fun, actually. I really do like the mini-games. My question is why does it have such delays? You get to a harvest point, click harvest and wait. Then it asks you to aim so you aim. Then you wait. Then you get to swing. Then you wait. You all know what im talking about I wont go any further into it. They delays are too much. Games need flow and this game lacks flow.

The inventory. OMFG. I don't know how this happened. Whatever morons were in charge of this should be fired. I guess they went to game developer school and I didn't so I guess they would know the inventory is awesome and everyone else is wrong, right? Come on. This is brutal and we all know it. No way to sort, it takes forever to go through it. Do you guys want to talk about selling items to vendor for a bit? I dont. Its terrible.

The AI of monsters. Yeah.... I start attacking a mob after spamming my attack button waiting for my char to start hitting it. Then, once its near dead it turns purple and becomes an "Invalid Target" for a while while it attacks me. Yeah, SE needs to step it up. How can they release something like this?

I do think that this game has the potential to be great and the reason I made this post isnt to trash it. I made this post to bring to light the things that are SERIOUSLY wrong with this game and need to be fixed. I didn't make this post to omfg /quit it and hope you guys come with me. But you guys need to stop defending it saying its great. It needs a lot of work.
#100 Sep 24 2010 at 11:12 PM Rating: Decent
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bsphil wrote:
Kachi wrote:
If you really think it's THAT bad, then you just haven't played it long enough to appreciate the things it does reasonably well. The game has plenty of weaknesses, but to say that it has no redeeming qualities other than good graphics is to tacitly request that your opinion not even be taken seriously.
Isn't that kinda unreasonable to allow with a game? "Yeah it kinda sucks but wait til you're about 8 hours in, then you'll start doing something interesting."


SO every other MMO is so much fun lvl 1-10? I think not. Most of it is spent on learning curve. I don't have FFXIV yet. My new comp is being made as we speak, but to say that FFXIV is the only MMO that -might- have uninteresting beginning. From what I have read, I believe the complete opposite. The game doesn't take you step by step holding your hand to max lvl. It drops you in the game, and you choose what to do next. YOU have a choice. In other MMOs I find that the beginning stages are very linear and kind of babying.

again, this is all off what I have read and witnessed from some friends and family playing.
#101 Sep 24 2010 at 11:12 PM Rating: Decent
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167 posts
bsphil wrote:
Kachi wrote:
If you really think it's THAT bad, then you just haven't played it long enough to appreciate the things it does reasonably well. The game has plenty of weaknesses, but to say that it has no redeeming qualities other than good graphics is to tacitly request that your opinion not even be taken seriously.
Isn't that kinda unreasonable to allow with a game? "Yeah it kinda sucks but wait til you're about 8 hours in, then you'll start doing something interesting."


edit: sorry double post.

Edited, Sep 25th 2010 1:12am by Nylianna
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