This game is really bad. The people who are posting negative reviews aren't trolling- they wanted the game to be good just as much as anyone given they spent an extra $25 to get the Collector's Edition. But there's no defending this garbage. The "I don't want another WoW clone" camp seems to be overlooking the fact that this game's primary leveling mechanic, the levequests, are just direct knockoffs from WoW's daily quest mechanic, except even more unimaginative. How on earth is anybody defending this? Have any of you even done any local levequests? Sometimes they try to put a spin on "synth X, deliver to Y" by making it "go to Y, THEN synth X!" Holy crap you just blew my mind.
I mean the game's actually worse than FF11. They tried so hard to de-emphasize mob grinding that they marginalized combat altogether, which doesn't make any sense. The whole reason character development is supposed to feel rewarding is to see your character become stronger over time. Maybe if the tradeskill system was somehow so innovative and unique it could carry the game as some kind of economy-driven MMO, but seeing as how FF14's synthesis mechanic differs very little from FF11's "you have a chance to randomly fail synths, this chance goes down as your skill goes up" mechanic, I doubt that's going to be the case. More appalling is the lack of public chat channels or an auction house, which basically makes an in-game economy impossible to achieve. Does anyone here even know what ANYTHING is worth? Are you actually expected to scan every single player's bazaar to find items you might want, or get a vague idea of what it costs?
This game fails on a fundamental, philosophical level. This is in addition to its countless technical shortcomings that have been mentioned here and in other threads. The UI is so unresponsive and the whole game just feels like you're in a gigantic vat of invisible molasses. It's all the little things, things like how it takes almost 10 seconds for each ability you want to assign to your bars- which may seem insignificant but it basically makes remapping your binds a 20 minute chore (particularly inexcusable given that the "battle points" mechanic that restricts the number of abilities available to you at any one time means that at higher levels with multiple high level disciplines you would presumably want to do this a lot). Speaking of disciplines, why are there only 2 mage disciplines again? If the justification for having such a tight restriction on "vertical" character development (physical level) is supposed to be the high amount of "horizontal" character development that's possible in the game (different disciplines), then surely there's need to be more than just 2 caster disciplines given that some kind of hybrid "warrior mage" is assuredly going to be terrible (as they always are) and min-maxing your stats for your caster discipline (INT/MND/PIE) would make it unfeasible to develop physical DPS disciplines at all. Also making the player responsible for semi-permanent point allotment is insanely stupid. Not only is there no easily found explanation for what any of the stats do, but there's absolutely no resources on the specific, detailed mechanics on what stats do. There needs to be math available somewhere for players to make logical investments in their point allotment. Saying things like "piety increases magic accuracy" is all well and good, except that there's no explanation on how much magic accuracy a player needs or how the resist mechanic works at all for that matter. Is it like WoW, where it's a combination of your physical level relative to your target AND spell hit, or is it just your piety, or what? Withholding this kind of information is not acceptable when you expect your players to do their own stat budgeting.
There are no redeeming qualities to this game. The fact it has "good graphics" doesn't matter if the game world isn't interactive or fluid. It's 2010, there's college undergraduates who can make a game world look just as good. Not to mention the environment is so non-interactive (no jumping, no spells/abilities that affect the environment, etc) that even the graphics aren't really that great given that aesthetics alone is not the only criterion that any savvy player uses to evaluate graphics quality. Other considerations, like hardware requirements, matter too, especially so for an MMO when you need a large player base to make the game fundamentally sustainable.
Let me reiterate that NO ONE who has the game right now wanted it to be this bad. No one. This isn't Mystery Science Theatre 3000. We didn't rush to buy the Collector's Edition because we secretly expected the game to be bad so that we could post negative reviews for no other reason than to troll. But this game is SO BAD, I mean we're talking like a 1 out of 10, that the only people who could possibly try to defend this... and I've never used this word before in my life... are fanboys. Anyone who thinks that this game did anything right is just so blind that it borders on psychosis. And you're not doing yourselves any favors by not pressuring SE to fix this crap. I don't know if you people are aware, but there's a little thing called Cataclysm coming out very soon (rumored early November release date), and since the vast majority (75%+) of FF14's would-be player base also plays WoW... if this game isn't overhauled REAL soon, WoW will kill yet another MMO right in its infancy. It won't be like FF11's gradual decline with server merges, etc. It'll be an outright slaughter. At which point even the diehard fanboys will probably give up when they're chilling in Ul'dah all by themselves. Hey, on the bright side, at least then you definitely won't need a public chat channel.
Edited, Sep 25th 2010 12:52am by itslevi
This was everything I've thought. Well said.
I quit playing FFXI 3 years ago, and I've been playing WoW...WAITING
for the next FF game. I spent a pile of cash on my pc, ordered the CE back in June, and I took time off work for the release.
I can't begin to describe the number of things I saw in Beta, thought to myself "That'll get fixed" and now here we are in the release and...nope, not fixed. The devs should have paid attention to the people giving their feedback in the Beta forums, and taken another 6 months to polish this rough stone.
Camera controls which are the most unintuitive ever (why not just use the ones like in FFXI that WORKED), no real chat channels, no auction house, a potentially immense number of bazaars for 'casual' players to search thru for HOURS. And... where are the mailboxes?
I have played every FF game made, and up til now, yea you could call me a fanboy.
From now on, just call me extremely disappointed.