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#152 Sep 26 2010 at 12:56 AM Rating: Decent
Edited by bsphil
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thehellfire wrote:
bsphil wrote:
thehellfire wrote:
resounding success like XI
Smiley: dubious

Really all those years and all those subs and you call it dubious, I believe its listed as top 3 all time mmos behind wow and eq.
"All those subs"? Are we talking about the same game? WoW is a 'resounding success'. FFXI is not.

Don't get me wrong, I enjoyed playing FFXI for several years (and didn't enjoy playing it a couple more), but I would not call the game a resounding success based on its ability to not die yet. It has done better than many MMOs, I just don't define above average that highly.
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#153 Sep 26 2010 at 12:58 AM Rating: Decent
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bsphil wrote:
thehellfire wrote:
bsphil wrote:
thehellfire wrote:
resounding success like XI
Smiley: dubious

Really all those years and all those subs and you call it dubious, I believe its listed as top 3 all time mmos behind wow and eq.
"All those subs"? Are we talking about the same game? WoW is a 'resounding success'. FFXI is not.

Don't get me wrong, I enjoyed playing FFXI for several years (and didn't enjoy playing it a couple more), but I would not call the game a resounding success based on its ability to not die yet. It has done better than many MMOs, I just don't define above average that highly.

Well if you want to compare subs then maple story kicks wows ***, so i guess wow isnt a success by your reasoning.
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#154 Sep 26 2010 at 1:07 AM Rating: Decent
Edited by bsphil
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21,739 posts
thehellfire wrote:
bsphil wrote:
thehellfire wrote:
bsphil wrote:
thehellfire wrote:
resounding success like XI
Smiley: dubious

Really all those years and all those subs and you call it dubious, I believe its listed as top 3 all time mmos behind wow and eq.
"All those subs"? Are we talking about the same game? WoW is a 'resounding success'. FFXI is not.

Don't get me wrong, I enjoyed playing FFXI for several years (and didn't enjoy playing it a couple more), but I would not call the game a resounding success based on its ability to not die yet. It has done better than many MMOs, I just don't define above average that highly.

Well if you want to compare subs then maple story kicks wows ***, so i guess wow isnt a success by your reasoning.
No, those are free subscriptions. Blizzard is making a lot more money out of WoW than whoever the **** makes Maple Story.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#155 Sep 26 2010 at 1:13 AM Rating: Decent
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Ahahaha so wanting a logical UI automatically = wanting a WoW clone? Face it, there are a lot of features in XIV that are tedious and outdated. A pain in the *** UI (+ all the other BS being complained about in this thread) doesn't make this game any more of a "true" RPG.
#156 Sep 26 2010 at 1:44 AM Rating: Decent
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BrokenFox wrote:
Ahahaha so wanting a logical UI automatically = wanting a WoW clone? Face it, there are a lot of features in XIV that are tedious and outdated. A pain in the *** UI (+ all the other BS being complained about in this thread) doesn't make this game any more of a "true" RPG.


Apparently having to navigate through 5 or 6 menus just to swap from your weapon to a pickaxe so as to mine is different and enjoyable..

Oh and not wow, that's the most important part.

Don't even think about mentioning right clicking to interact with things!
#157 Sep 26 2010 at 7:18 AM Rating: Good
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thehellfire wrote:
bsphil wrote:
thehellfire wrote:
resounding success like XI
Smiley: dubious

Really all those years and all those subs and you call it dubious, I believe its listed as top 3 all time mmos behind wow and eq.


Then you believe wrong.

There are at least 5 MMOs that have more subscribers now than FFXI had at it's peak, at least 2 more with more subscribers than FFXI has now, and 2 more that had higher peak populations than FFXI.

Furthermore, there are at least 9 MMOs that have had more players logged in at one time than FFXI had total subscribers at its peak.

Going by estimated revenue, its likely fifth or so.

It has almost no influence on the overall MMO scene outside Japan - a country who's MMO scene is so minuscule as to be utterly insignificant on the global stage.
#158 Sep 26 2010 at 7:37 AM Rating: Decent
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rotny wrote:

Apparently having to navigate through 5 or 6 menus just to swap from your weapon to a pickaxe so as to mine is different and enjoyable..


I press ctrl+2 to swap to my pickaxe/sledgehammer to mine, then ctrl+1 to swap back to my sword/shield combo. Takes about 3 seconds. And when I get gear that enhances mining, I can incorporate that into the same macro. I'm not sure why you're taking the most possible steps to change your gear. There are a few macro guides out there, I'd suggest learning how to use the interface before bashing it.

Is the UI different, yes. But that alone doesn't make it bad. Yeah you may have to learn something new like macros. But if you're so stubborn as to not even use a primary UI feature it's really not fair to say the UI fails.
#159 Sep 26 2010 at 7:43 AM Rating: Good
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Hydragyrum wrote:
rotny wrote:

Apparently having to navigate through 5 or 6 menus just to swap from your weapon to a pickaxe so as to mine is different and enjoyable..


I press ctrl+2 to swap to my pickaxe/sledgehammer to mine, then ctrl+1 to swap back to my sword/shield combo. Takes about 3 seconds. And when I get gear that enhances mining, I can incorporate that into the same macro. I'm not sure why you're taking the most possible steps to change your gear. There are a few macro guides out there, I'd suggest learning how to use the interface before bashing it.

Is the UI different, yes. But that alone doesn't make it bad. Yeah you may have to learn something new like macros. But if you're so stubborn as to not even use a primary UI feature it's really not fair to say the UI fails.


Macros aren't new. In fact, macros are old. Just because people want a fluid, unobtrusive UI that doesn't rely on 1970s computer programming batch files (Hello, macros), doesn't mean we're stubborn/lazy/stupid.

FYI.

Edited, Sep 26th 2010 9:43am by hexaemeron
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#160 Sep 26 2010 at 8:03 AM Rating: Default
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Well, they're apparently new to the people still using the menu to swap gear.
#161 Sep 26 2010 at 8:11 AM Rating: Excellent
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Hydragyrum wrote:
Well, they're apparently new to the people still using the menu to swap gear.


In that game-which-must-not-be-named, the usercomm coded a fantastic add-on that let you change outfits by one-click of the mouse, or one console command. The add-on was so popular and well-done that that-game-company-which-must-also-not-be-named incorporated it into the game at large to universal approval.

That being said, just a one-click icon for equip-swap is pretty much standard in 2010. There's being different, and there's being behind. On this, SE's providing a case of the latter.
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#162 Sep 26 2010 at 8:24 AM Rating: Decent
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But macros are one key combination. I'm obviously missing something, so how is ctrl+1 far inferior to clicking an icon on the screen? In fact, with larger screens I think actually navigating the mouse to an icon would take longer for me than pressing ctrl+1.

Edited, Sep 26th 2010 9:24am by Hydragyrum
#163 Sep 26 2010 at 8:28 AM Rating: Decent
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Hydragyrum wrote:
But macros are one key combination. I'm obviously missing something, so how is ctrl+1 far inferior to clicking an icon on the screen? In fact, with larger screens I think actually navigating the mouse to an icon would take longer for me than pressing ctrl+1.

Edited, Sep 26th 2010 9:24am by Hydragyrum


Well, sort of, except for the line-by-line coding aspect that you have to change/add to everytime something changes.
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#164 Sep 26 2010 at 8:29 AM Rating: Good
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This UI is a step back in time.

This UI is worse than FFXI.

SE should have known better considering FFXI was out for 8 years with the same UI people complained about.

SE didn't do anything to improve it.

You are all just playing FFXI again but it just looks different.

FFXI was fun and I enjoyed it but I didnt buy this game to play FFXI.



Edited, Sep 26th 2010 10:31am by doinkemb
#165 Sep 26 2010 at 8:32 AM Rating: Decent
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hexaemeron wrote:
Hydragyrum wrote:
But macros are one key combination. I'm obviously missing something, so how is ctrl+1 far inferior to clicking an icon on the screen? In fact, with larger screens I think actually navigating the mouse to an icon would take longer for me than pressing ctrl+1.

Edited, Sep 26th 2010 9:24am by Hydragyrum


Well, sort of, except for the line-by-line coding aspect that you have to change/add to everytime something changes.


So in WoW how do you change what gear you want to swap when you click the icon?
#166 Sep 26 2010 at 8:34 AM Rating: Decent
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Hydragyrum wrote:
hexaemeron wrote:
Hydragyrum wrote:
But macros are one key combination. I'm obviously missing something, so how is ctrl+1 far inferior to clicking an icon on the screen? In fact, with larger screens I think actually navigating the mouse to an icon would take longer for me than pressing ctrl+1.

Edited, Sep 26th 2010 9:24am by Hydragyrum


Well, sort of, except for the line-by-line coding aspect that you have to change/add to everytime something changes.


So in WoW how do you change what gear you want to swap when you click the icon?


In that-game-which-must-not-be-named, you simply drag and drop the equips you want.
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#167 Sep 26 2010 at 8:36 AM Rating: Decent
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hexaemeron wrote:
drag and drop


Music to my ears.
#168 Sep 26 2010 at 10:24 AM Rating: Good
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I have to admit that while I'm not exactly clamoring for a copy and paste of WoW's UI, drag and drop would be nice. And the UI in XIV does feel like it's a step back from XI. Off the top of my head, why can't I just click on or target and hit enter on Aetherite/nodes/chests, and instead I have to open my menu and scroll to the top and hit that? In XI, you could select and hit enter on (or click on) coffers/chests/telepoints. Equipping an item in XI is also a lot more fluid than equipping an item in XIV.

In some ways (movable UI components, resizable components), the UI is an improvement, but in others, it's a step back. The UI makes it a chore to accomplish what should be trivial things.
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