Guildleves have been designed with several different features that allow for players to cooperate with others to complete the corresponding quests. For example, ‘leve linking’ allows two players with the same leve to join their guildleves to receive a reward bonus. ‘Leve sharing’ allows people without a leve to participate in a party with a person who does.
Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party.
I'm having trouble seeing "leve link" as a good thing. Mostly because I have no idea what the higher reward means. How much of a higher reward are we talking about here?
Here's my problem with it. If two people have the same leve and one person initiates and completes one, it completes it for both. So...that means you can't do the second one for more XP. In other words, in terms of XP, it's better to have one person accept leves, complete them all, then get another person to accept leves.
So why the **** do they have this "leve link" mechanic? It's annoying. You have to work around it, which forces you to use more anima because someone has to port back to town after every few leves. Is there something I'm missing, or just this just seem like a dumb mechanic?