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ff111 was way better than ff14Follow

#1 Sep 25 2010 at 12:02 PM Rating: Default
only thing ff14 has over 11 is that its pretty. i wish i could get my 75 dolars back...
#2 Sep 25 2010 at 12:10 PM Rating: Decent
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You talk as if the FFXI servers are permanently down. Go play that if you're genuinely not happy. I love FFXIV though and can see some real potential in this game.

PS: FFXI had so many problems that took years to deal with. The game was far from perfect at it's launch. If I had to compare FFXI and FFXIV both at launch, 14 is the better game.
#3 Sep 25 2010 at 12:11 PM Rating: Decent
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FF111 or FF11??

FF14 is a new born baby, and FF11 is an 8 yr old boy.
that's not fair you are comparing two different kids! they are from the same parents but the little bro should not be expect too highly and compared to his older bro already when he was just born!


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#4 Sep 25 2010 at 12:19 PM Rating: Default
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People need to stop making bs post about how they hate this and blah blah blah. You don't like the game, fine there's the door. The rest of us will gladly play in your stead you will not be missed.
#5 Sep 25 2010 at 12:23 PM Rating: Decent
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I have to say, I enjoyed FFXI more than XIV too. However, I started playing at EU rollout so they had had several years to refine it and release a few expansions. I'm struggling with FFXIV at the moment because I just don't get it. Then again I am yet to invest enough time to be able *to* get it.
I'm sure XIV will come on leaps and bounds in the future, but FFXI was a much better experience for me.

With all that said... they're both two completely different games so drawing on comparisons is pretty fruitless.
#6 Sep 25 2010 at 12:31 PM Rating: Good
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We can compare FFXI to FFXIV because its the same company and they had 8 years of experience from FFXI to make FFXIV.
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#7 Sep 25 2010 at 12:35 PM Rating: Decent
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Seventhblood wrote:
We can compare FFXI to FFXIV because its the same company and they had 8 years of experience from FFXI to make FFXIV.


But the entire system is different. The battle system, the party system. Just about everything except for the similar races and similar starting cities. That's kinda like saying that every offline FF should be better than the one previous because they've had more years experience to make it. I disagree. XIII was the latest (offline) and it was absolute tripe.

Take each one for its merits and downfalls and play whichever one you think is better. They're both still available.
#8 Sep 25 2010 at 12:38 PM Rating: Decent
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It's not just FFXI to FFXIV that's like this either. I went from EQ to EQ2 right at the launch of EQ2, and EQ2's features SUCKED compared to EQ. Just like FFXIV now compared to FFXI, one of it's only things holding it up above EQ was graphics. But now EQ2 is a great game, though EQ(because it's been out so much longer) probably still has more content and features.

Bottom line: if what you want is the most content and features then play an older MMO.
#9 Sep 25 2010 at 1:09 PM Rating: Good
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Take off your nostalgia goggles. Final Fantasy XI was worse at launch than this. If anything this is the cleanest MMO launch I have seen.
#10 Sep 25 2010 at 1:18 PM Rating: Decent
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Yeah we all love/loved ffxi but for me I kinda want to see it from day one because its kinda like being a classic rpg. First you start off and your characters are weak sauce but by the end of the game you became "God-like".

The same will go for this game imagine how it will look and play in the coming months/years. I also feel that there will probably be some new content / expansion at Ps3 launch to welcome the influx of new players.

My advice.... be patient and stay the course it can only get better from here.
#11 Sep 25 2010 at 1:20 PM Rating: Decent
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leomike35 wrote:
Yeah we all love/loved ffxi but for me I kinda want to see it from day one because its kinda like being a classic rpg. First you start off and your characters are weak sauce but by the end of the game you became "God-like".

The same will go for this game imagine how it will look and play in the coming months/years. I also feel that there will probably be some new content / expansion at Ps3 launch to welcome the influx of new players.

My advice.... be patient and stay the course it can only get better from here.


This is what I'm thinking, it will be great to look back and think about how much different the game was at launch and how far it's come.
#12 Sep 25 2010 at 1:34 PM Rating: Decent
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freelindsaylohan wrote:
only thing ff14 has over 11 is that its pretty. i wish i could get my 75 dolars back...


FFXI has year to develop into a good game. You are giving FFXIV 3 days of a pre-release Collector's edition. Chill out and realize none of the problems in the game are that serious, and SE is bound to fix them in due time. You can just write up code and implement it in an hour. This isn't your elementary "Hello World" java programming project.
#13 Sep 25 2010 at 1:48 PM Rating: Decent
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Jeraziah wrote:
You talk as if the FFXI servers are permanently down. Go play that if you're genuinely not happy. I love FFXIV though and can see some real potential in this game.

PS: FFXI had so many problems that took years to deal with. The game was far from perfect at it's launch. If I had to compare FFXI and FFXIV both at launch, 14 is the better game.


^ This is exactly it. FFXIV it actually seems like SE is listening and this is a HUGE upgrade from FFXI. In FFXI they did end up listening to many suggestions but it took years where as in FFXIV so far they have taken a large number of suggestions and applied them between open beta and release.

On a side note this is the only game so far that I've actually enjoyed crafting and gathering. In other games I always felt like they were a chore.

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#14xxAnikalxx, Posted: Sep 25 2010 at 1:50 PM, Rating: Sub-Default, (Expand Post) FFXI has bells, FFXIV does not.......nuff said.
#15 Sep 25 2010 at 1:56 PM Rating: Excellent
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I have mixed feelings. I really want to get on board and full time in XIV since let's face it, it's the same look and feel that kept us coming back to XI with a **** of an upgrade, but there are still some really broken things in the UI that should have been fix before those boxes shipped. There should have been an AH or at the VERY least a way to use the retainer system without throwing your computer out the windows. Bugs with targeting should have been fixed. The Linkshell system is even more laughable than XI's was as far as managing members.

I mean, there really ARE a lot of issues that are pretty big ones. I really hope that the next few weeks prove me wrong, but I don't think that we will see the changes this game will need before its reputation is soiled.
#16 Sep 25 2010 at 2:18 PM Rating: Default
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FF CXI is very upset with you and your crystal ball...

XI was dry and semi-empty in the begining, we got the uppermiddle as NA players when we came on board with PC. It still had faws, but it didn't really have competition. XIV has competition, but IMO it separates itself quite well.

I did PotBS and WAR from Alpha t a few months after release, both of wich left me wanting. FFXIV Beta left me wanting for minor things, and I have high hopes it's going somewhere. PotBS is just now becoming a game I'd want to play and it's still far off what we were led to believe the end product would be. WAR screwed itself with an nnovative PVP system that forgot about people leveling up, it's kinda fixed now if you're on a server where folks "reroll" for the greater good. XIV feels more ready than any MMO in recent memory, it needs minor tweaks and it's ready for major expansions from day 1.
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#17 Sep 25 2010 at 2:32 PM Rating: Default
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Wow... the game has been up for 3 days and already we have this...

I played ffxi on day one, and you know what? I was totally lost... hated the controls... thought the gameplay was way too slow...

The game is doing pretty good now.

If you seriously have no patience whatsoever, go back to your beloved other games. I'm pretty **** intrigued to see where this one will take me.
#18 Sep 25 2010 at 2:34 PM Rating: Default
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i think 14 has come a long way since 11. and 11 was a great / amazing game. stop the BS i hate ffxiv posts. if u dont like it go play pokemon
#19 Sep 25 2010 at 4:56 PM Rating: Default
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Final fantasy one-hundred eleven is better then ff14? well can't find any fault with that logic.


sigh... we probably got atleast another yr worth of generic whine posts comming
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#20 Sep 25 2010 at 5:08 PM Rating: Default
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Well then come back in a year and then you can compare FFXI vs FFXIV because I bet you didn't play FFXI for the PS2 launch in Japan did you.
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#21 Sep 25 2010 at 5:19 PM Rating: Good
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GramDainsleif wrote:
Take off your nostalgia goggles. Final Fantasy XI was worse at launch than this. If anything this is the cleanest MMO launch I have seen.

Your 'cleanest' launch is anothers 'emptiest' launch. So far this game is not holding my attention. In particular combat is not engaging. I will however continue to play for a month or two in hopes of improvement. If I'm not happy then I'll try and find another use for my time. There will be plenty of people who find this game very entertaining, sadly I may not be one of them.
#22 Sep 25 2010 at 6:00 PM Rating: Decent
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Jeraziah wrote:
If I had to compare FFXI and FFXIV both at launch, 14 is the better game.


No matter how "good" FFXIV gets,. forcing the player to repeatedly hit the attack button over and over and over is about the stupidest design decision I have ever seen in an MMO.

There is no logical reason that the game should not automatically use a default attack when the stamina bar hits 100%.

It's just pointless button spamming that only serves to annoy the player with constant "not ready" error sounds.



Three guesses as to what the most commonly used third party tool will be in FFXIV. Go ahead, I'll wait.

Edited, Sep 25th 2010 9:06pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#23 Sep 25 2010 at 7:05 PM Rating: Good
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Your entitled to your opinion, personally though I think even at this stage I would prefer playing 14.
I've continually voiced my displeasure with many aspects of the game but a lot of things were improved.

*You don't lose experience points now if you die which was one of the things I hated most about 11.
*The customization aspects of this game are pretty awesome, and the graphics are great for a MMO.
*While I was fortunate to have some of the best equipment in the game in 11, I like that they are trying to put less emphasis on equipment in 14.

There are many variables that will decide if I play 14, but the biggest will be how HNM are implemented,
I want a challenge and I don't mind being competitive, but I don't want to camp for hours upon hours or wait for ridiculously long cool downs.

While I am still annoyed at the way they went about presenting surplus, I could probably live with it.
I would rather get experience easier and be walled, than spend hours grinding.

Hopefully, they will lighten status allocation penalties as well, but if they don't it just wouldn't affect me personally.

Edited, Sep 25th 2010 9:06pm by Osanshouo
#24 Sep 25 2010 at 7:13 PM Rating: Good
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it might be just me but it seemed like they took the alot of the UI from XI and stripped it down to nothing i want to give this game time but that just seems stupid. yes they had 8 years learning how to make a good game with XI they could have brought over a few more of the things "that worked" into this game.
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#25 Sep 25 2010 at 7:24 PM Rating: Decent
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Imagine playing FFXI on the first day when little to know information is floating around. You're stuck mindlessly grinding boring enemies for the first 10 levels. You have no clue where to buy spells. In fact, you're probably missing some. What the heck does this chocobo stable do? How do I get my subjob?

etc.

It's gonna suck for a while until we start making sense of it all. I view this as one of the few opportunities to actually adventure in an MMO. Most MMOs you're playing some robot. Go here. Do this. Use these ingredients because the little robot NPC told you to. It's a whole different philosophy that's also very unforgiving.
#26 Sep 25 2010 at 7:27 PM Rating: Excellent
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Quote:
I view this as one of the few opportunities to actually adventure in an MMO.

I view it as an opportunity to let other players do all the hard work while I wait till PS3 launch.
I'm kind of a lazy douche like that though.
#27 Sep 25 2010 at 7:55 PM Rating: Decent
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leomike35 wrote:


The same will go for this game imagine how it will look and play in the coming months/years. I also feel that there will probably be some new content / expansion at Ps3 launch to welcome the influx of new players.

My advice.... be patient and stay the course it can only get better from here.



Woo! Well said!

Same - I'm really just enjoying the simple basics of the game right now, knowing come the release for PS3, we'll get some new goodies.

I think the only things i miss about 11 to 14 - No AH or MH - i do miss my little mog :(
#28 Sep 25 2010 at 8:00 PM Rating: Decent
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It makes me sad when I see poorly programmed games like FFXI and FFXIV, and having all that artwork that sets it apart from the rest, with a bad framework that wrecks the potential. Then seeing free MMO's that play well from the very start, look better graphically and from the very beginning the UI is what you would expect in the year 2010. Meanwhile in Final Fantasy Land, everyone is saying oh wait, it is just released, this happens will all MMO's. I was there with the AION release and many others. The kind of things they dealt with in the very beginning was compatiblity for systems and trying to get rid of in game money sellers.

Did Final Fantasy spend all of their money on CGI? I think so.

Saying that FF11 is better than any game is pretty much an insult. That game has nostalgia for me, but let's be honest, I'd rather cover myself in melted butter, than play the game ever again.
#29 Sep 25 2010 at 8:22 PM Rating: Good
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I expected a lot from FFXIV. I was raving about it for months. I have played the beta and hoped it would be improved when it actually was released, but it just doesn't feel like a game I can enjoy.

All FFXIV did for me is realise how much I love playing FFXI.
#30 Sep 25 2010 at 11:06 PM Rating: Decent
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Lobivopis wrote:
Jeraziah wrote:
If I had to compare FFXI and FFXIV both at launch, 14 is the better game.


No matter how "good" FFXIV gets,. forcing the player to repeatedly hit the attack button over and over and over is about the stupidest design decision I have ever seen in an MMO.

There is no logical reason that the game should not automatically use a default attack when the stamina bar hits 100%.

It's just pointless button spamming that only serves to annoy the player with constant "not ready" error sounds.



Three guesses as to what the most commonly used third party tool will be in FFXIV. Go ahead, I'll wait.

Edited, Sep 25th 2010 9:06pm by Lobivopis


In my eyes, this allows you to be more involved in the game, making it more of an action RPG. And if you are spamming the button, then you are not understanding the chain timing too well. Right as the bar goes down from the next swing, is when you hit it again to keep a good chain going.
#31 Sep 25 2010 at 11:11 PM Rating: Decent
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Lobivopis wrote:
Jeraziah wrote:
If I had to compare FFXI and FFXIV both at launch, 14 is the better game.


No matter how "good" FFXIV gets,. forcing the player to repeatedly hit the attack button over and over and over is about the stupidest design decision I have ever seen in an MMO.

There is no logical reason that the game should not automatically use a default attack when the stamina bar hits 100%.

It's just pointless button spamming that only serves to annoy the player with constant "not ready" error sounds.



Three guesses as to what the most commonly used third party tool will be in FFXIV. Go ahead, I'll wait.

Edited, Sep 25th 2010 9:06pm by Lobivopis


This stopped me dead in my tracks as one of the dumbest things I have ever read. I don't even know where to begin in on it so I'll let it speak for itself. I for one like to press buttons when I'm playing a game. What you are describing is called a movie.
#32 Sep 26 2010 at 12:01 AM Rating: Decent
To compare FFXI to FFXIV is not at all fair. When FFXI was launch in North America it was with RotZ included so that means there was already a higher lvl player/crafter basis for the game. Now what FFXIV needs is a auction house system within the next update inorder to allow player easier access to gear and items needed for synths.
#33 Sep 26 2010 at 5:46 AM Rating: Good
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Osanshouo wrote:

I want a challenge


No you don't, stop lying.



To quote GM Dave:

"When people say that they want challenge in an MMO they are lying. What they really want is something slightly harder than easy"

If SE made HNM that was actually challenging to fight then people will bawww and say it's too hard. See COP for an example of this.

Either people will figure out a strategy to kill it 100% of the time, or there will be no 100% win strategy and it will be either a matter of luck whether or not you beat it, or it will require the most elite gear to beat.





Edited, Sep 26th 2010 9:08am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#34 Sep 26 2010 at 5:58 AM Rating: Default
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zoltanrs wrote:


What you are describing is called a movie.


No more so than an RTS, or most other MMOs including FFXIV's predecessor.

If you really hate auto attack that much they could simply have an option to disable it.


I guarantee you that the auto attack add-on will be FFXIV's most widespread third party tool though.

Edited, Sep 26th 2010 9:10am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#35 Sep 26 2010 at 6:16 AM Rating: Default
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I spent about 4 hours this afternoon in a balanced 6 man party static camping a good grind spot. After about an hour I was thinking this is awesome - I have done this before, then I realised that FFXIV is just FFXI with better graphics and a new control system.

For those of you complaining about FFXIV and saying FFXI was (is) better - just play this game the way you played XI. Dont do levequests, just camp party. If you are on Wutai and you see this <experience points> <party> <do you need it>. Then join me and it will be just like the good old days.

Then you can stop looking at the World through rose tinted glasses, FFXI has been trash since the release of ToAU.
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#36 Sep 26 2010 at 10:39 AM Rating: Good
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I would welcome autoattack like my own child. I'm getting sick of button mashing, and the fact that typing mid combat makes attacking impossible simultaneously. I've played FPS games where I didn't mash buttons this much. ****, even in WoW I didn't mash buttons this much.

If I wanted an "action RPG", I'd play a game made by a western developer. I've come to expect JRPGs to be slower paced, and I -like- that.
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#37 Sep 26 2010 at 11:08 AM Rating: Default
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Mikhalia the Picky wrote:
I would welcome autoattack like my own child. I'm getting sick of button mashing, and the fact that typing mid combat makes attacking impossible simultaneously.


I was all for auto-attack up until I read this. Why should talking and combat be done at the same time? Could that possibly be any less immersive? You're fighting a deadly creature while talking about how your mother always forgets to put three oreo cookies in your lunch box. Suddenly auto attack doesn't seem so necessary.

I have no idea why you think JRPG's can't have action in them. Guess you've only played a few?

Edited, Sep 26th 2010 1:16pm by runtheplacered
#38 Sep 26 2010 at 10:35 PM Rating: Excellent
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runtheplacered wrote:
Mikhalia the Picky wrote:
I would welcome autoattack like my own child. I'm getting sick of button mashing, and the fact that typing mid combat makes attacking impossible simultaneously.


I was all for auto-attack up until I read this. Why should talking and combat be done at the same time? Could that possibly be any less immersive? You're fighting a deadly creature while talking about how your mother always forgets to put three oreo cookies in your lunch box. Suddenly auto attack doesn't seem so necessary.

I have no idea why you think JRPG's can't have action in them. Guess you've only played a few?

Edited, Sep 26th 2010 1:16pm by runtheplacered


So you're telling me that it is not possible for me to punch you in the face and simultaneously call you an idiot?

Think about endgame combat. Fights will be long, and people NEED to be able to communicate during them. Think back to XI. Sleep duty, stun rotations, telling backup tanks when to grab the mob off of you, announcing when shadows are down... how are people expected to communicate if they can't talk and fight? Voice chat? What about people who don't speak English? What about PS3 players? Do you feel that console players should get the shaft AND people of different languages should not be able to enjoy endgame content together, all because there is no autoattack?
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#39 Sep 27 2010 at 1:03 AM Rating: Good
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I'm giving FFXIV until my free month is up. If I don't like it then, BACK TO 11 FOR ME!

11 is 8 years old.
14 is less than a month old.

However, SE had 8 years of experience to create 14. They couldve learned from their past mistakes, the past game, other MMOs, etc. Not only that, but it is year 2010, not year 2001. And they TOOK AWAY AUTO-ATTACK. WHY? IT'S GRINDING. They made grinding - the most minimal, boring part of any MMO - an active, focus-to-do-it thing by taking away auto attack and making you tap 1 repeatedly. damnit.

But guess what? 14, the beautiful groundbreaking MMO is somewhat good looking, but in NO WAY groundbreaking.

So far, this **** sucks.
11 doesn't seem far off.
#40 Sep 27 2010 at 1:49 AM Rating: Default
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"When people say that they want challenge in an MMO they are lying. What they really want is something slightly harder than easy"

If SE made HNM that was actually challenging to fight then people will bawww and say it's too hard. See COP for an example of this.

Either people will figure out a strategy to kill it 100% of the time, or there will be no 100% win strategy and it will be either a matter of luck whether or not you beat it, or it will require the most elite gear to beat.


^ This 110% . Emphasis on LUCK. lets get some more skill already

Edited, Sep 27th 2010 3:52am by Taxmaster
#41 Sep 27 2010 at 3:29 AM Rating: Decent
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Lobivopis wrote:
zoltanrs wrote:


What you are describing is called a movie.


No more so than an RTS, or most other MMOs including FFXIV's predecessor.

If you really hate auto attack that much they could simply have an option to disable it.


I guarantee you that the auto attack add-on will be FFXIV's most widespread third party tool though.

Edited, Sep 26th 2010 9:10am by Lobivopis



TIME OUT. no more than a RTS? have u played RTS? apparently not very well. RTS games are *the* most button pressing intensive games in existence.

http://www.youtube.com/watch?v=YbpCLqryN-Q

you, sir, are in fact describing a movie. most consumers buy a video game to play not to watch.
#42 Sep 27 2010 at 3:56 AM Rating: Good
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I love how people keep insisting that we're definitely going to have an auto-attack plugin. No we're not. The mechanics of the game won't allow it, and it really wouldn't solve any problems.

As a Thaumaturge, I'm finding myself very carefully switching between my regular attack and different spells for aggro management in parties. Obviously if my attack just kept going off, I'd soon find myself dead. This would also keep my stamina gauge at a minimum, forcing me to turn auto-attack off to allow it to fill enough for more costly actions. Classes also learn multiple basic attacks, meaning you'll eventually find yourself switching between them in battle. And if I'd basically be forced to constantly toggle auto-attack on and off for all of the aforementioned scenarios, how is that any better than just manually attacking in the first place?

I can see it now: Oh god I'm being killed, where's my auto-attack button, I need to heal myself, oh no I'm still attacking even though I clicked it twelve times, oh no the lag is making my character respond to every single instance in which I pushed the button and now I don't know whether my character is attacking or not, oh wait I'm dead.
#43 Sep 27 2010 at 7:10 AM Rating: Decent
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TraumaFox wrote:
The mechanics of the game won't allow it


Sure it would work, it would just use a basic attack whenever the status bar reaches 100%.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#44 Sep 27 2010 at 7:13 AM Rating: Decent
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XIglooX wrote:
Lobivopis wrote:
zoltanrs wrote:


What you are describing is called a movie.


No more so than an RTS, or most other MMOs including FFXIV's predecessor.

If you really hate auto attack that much they could simply have an option to disable it.


I guarantee you that the auto attack add-on will be FFXIV's most widespread third party tool though.

Edited, Sep 26th 2010 9:10am by Lobivopis



TIME OUT. no more than a RTS? have u played RTS? apparently not very well. RTS games are *the* most button pressing intensive games in existence.


Whoosh.

RTSs don't make you manually fight with your units.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#45 Sep 27 2010 at 7:14 AM Rating: Good
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I like XIV better despite the needed changes...once/if those are done I'll really like it more than XI...
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#46 Sep 27 2010 at 10:39 AM Rating: Excellent
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Lobivopis wrote:
TraumaFox wrote:
The mechanics of the game won't allow it


Sure it would work, it would just use a basic attack whenever the status bar reaches 100%.


As long as we have an option to turn it on/off, I'm all for it.
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#47 Sep 27 2010 at 10:51 AM Rating: Good
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All though there is something to be said for some of the real basic annoyances that just shouldn't exist from their experiences from FFXI:

Inventory sorting options..
Party Members missing from the map..
Lack of chat filter tabs..
Lack of proper targeting... still...
Lack of proper searching abilities...
Problems with UI lag.
Problems with chat getting wipped out...
Status messages when someone checks your bazar...

I mean come on these are basic things!!!!!!!!!!!!!!!!!! ALL THINGS that they had to fix in FFXI.. so why are they making the same mistakes again???



Edited, Sep 27th 2010 12:52pm by ninechars

Edited, Sep 27th 2010 12:52pm by ninechars
#48 Sep 27 2010 at 11:35 AM Rating: Default
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Mikhalia the Picky wrote:


So you're telling me that it is not possible for me to punch you in the face and simultaneously call you an idiot?

Think about endgame combat. Fights will be long, and people NEED to be able to communicate during them. Think back to XI. Sleep duty, stun rotations, telling backup tanks when to grab the mob off of you, announcing when shadows are down... how are people expected to communicate if they can't talk and fight? Voice chat? What about people who don't speak English? What about PS3 players? Do you feel that console players should get the shaft AND people of different languages should not be able to enjoy endgame content together, all because there is no autoattack?


Since most people at endgame will probably be in LS/Companies of people who speak their same language I don't see this being a large issue. At least I know this is how I would solve my endgame problem, get in an english speaking guild and get on vent.

Lobivopis wrote:
TraumaFox wrote:
The mechanics of the game won't allow it


Sure it would work, it would just use a basic attack whenever the status bar reaches 100%.


Except that an add-on of this kind is illegal, see the EULA:

Quote:
2.1 Cheating and Botting. You may not create or use any cheats, bots, automation software, hacks, mods or any other unauthorized software designed to modify the Game and gameplay. In addition, you may not take advantage of game system bugs and exploits during gameplay.


Quote:
2.7 Modifying or Creating Derivative Software. You may not modify or cause to be modified any files that are a part of the Game or Service in any way not expressly authorized by SQUARE ENIX, and may not make any derivative works of the Game.


So anyone who used this kind of mod would be banned.

Quote:
Party Members missing from the map..


And about this IDK what everyone is talking about because I haven't played at release yet but in Open Beta my wife showed up on my map when we were partied. Her character was displayed on the map as a blue symbol, I can't remember if it was an arrow like me or just a blue dot. I think a blue dot. It was definitely blue.

Edited, Sep 27th 2010 1:38pm by BRizzl3
#49 Sep 27 2010 at 11:44 AM Rating: Good
Edited by bsphil
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21,739 posts
zoltanrs wrote:
What you are describing is called a movie.
Wow, that was a dumb statement.

The difference between pressing:

1



3



and

1
1
1
1
3
1
1

is the difference between a video game and a movie, keeping in mind that you still have to manually use special attacks?
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#50 Sep 27 2010 at 11:45 AM Rating: Default
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bsphil wrote:
keeping in mind that you still have to manually use special attacks?


The point of FFXIV's system being different is just that. SE wanted to make something different, and so they did. If you don't like it go play one of the bazillion autoattack MMORPGs out there.
#51 Sep 27 2010 at 1:34 PM Rating: Default
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196 posts
Lobivopis wrote:
XIglooX wrote:
Lobivopis wrote:
zoltanrs wrote:


What you are describing is called a movie.


No more so than an RTS, or most other MMOs including FFXIV's predecessor.

If you really hate auto attack that much they could simply have an option to disable it.


I guarantee you that the auto attack add-on will be FFXIV's most widespread third party tool though.

Edited, Sep 26th 2010 9:10am by Lobivopis



TIME OUT. no more than a RTS? have u played RTS? apparently not very well. RTS games are *the* most button pressing intensive games in existence.


Whoosh.

RTSs don't make you manually fight with your units.


i guess you're the RTS player that doesnt micromanage and lets his army get squashed because he likes to see them shoot. also units have abilities that need to be pressed so you are in fact manually fighting with them.

focus firing, hiting abilities, attack moving, kiting, retreating, positioning to get surround, drawing enemy into ambushes.

yep, but RTS doesnt make you manually fight with your units. its all automatic. right

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